RoboSport

Last updated
RoboSport
Robosport cover.jpg
Developer(s) Maxis
Presage Software (Windows) [1]
Publisher(s) Maxis
Designer(s) Edward Kilham
Platform(s) Windows, Macintosh, Amiga
Release1991
Genre(s) Turn-based tactics
Mode(s) Multi-player

RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis. [2] [3]

Contents

Splash screen RoboSport title.png
Splash screen

The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and AI do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including rifles, grenade launchers, and so on. The game supports multiple modes such as capture the flag and a "hostage" game.

Maxis developed this game for DOS, Macintosh and Windows 3.x. In 1992, it was converted by The Dreamers Guild and released for the Amiga. [4]

Reception

The game was reviewed in 1991 in Dragon #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [6] Computer Gaming World praised the Windows version of RoboSport for its excellent user interface, ease of programming, and quick play. The magazine concluded that it was "at least three excellent games crammed into one nearly seamless sport". [7] A later article reported that the game depicted small arms and combined arms tactics better "than many computer wargames dedicated to the subject". [8] A 1994 survey in the magazine of strategic space games set in the year 2000 and later gave the game three-plus stars out of five. [5] Alfred Giovetti, writing for Compute! , praised the game for the flexibility of programming computer robots that would then fight providing an interesting outcome. [9]

Reviews

See also

Related Research Articles

<i>SimAnt</i> 1991 video game

SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on ants. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the Software Publishers Association's Codie awards. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation alongside SimCity Classic and SimLife for PC, Mac and Amiga. In 1996, SimAnt, alongside several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title.

<i>Omega</i> (video game) 1989 video game

Omega is a video game developed and published by Origin Systems in 1989. It was directed by Stuart B. Marks.

<i>A-Train III</i> 1990 video game

A-Train III, known internationally as A-Train, is a 1990 computer game, is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States.

<i>Robot Odyssey</i> 1984 video game

Robot Odyssey is a programming game developed by Mike Wallace and Dr. Leslie Grimm and published by The Learning Company in December 1984. It is a sequel to Rocky's Boots, and was released for the Apple II, TRS-80 Color Computer, and MS-DOS. Most players have found it challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future that resembles the world portrayed in the Mad Max films.

<i>Carnage Heart</i> 1995 video game

Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Armored Core: Formula Front</i> 2004 video game

Armored Core: Formula Front is a mecha video game developed by FromSoftware and published by Agetec. It was a launch title for the PlayStation Portable in Japan, the 10th main installment in the Armored Core series.

<i>The Immortal</i> (video game) 1990 video game

The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.

<i>Centurion: Defender of Rome</i> Video game

Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>ChipWits</i> 1984 video game

ChipWits is a programming game for the Macintosh written by Doug Sharp and Mike Johnston and published by BrainPower software in 1984. Ports to the Apple II and Commodore 64 were published by Epyx in 1985.

<i>Castles</i> (video game) 1991 video game

Castles is a video game developed by Quicksilver and published by Interplay Entertainment in 1991 and 1992. The game involves the construction of a series of castles in Wales and the Welsh Marches during the 13th century. Castles was quickly followed by an expansion, Castles: The Northern Campaign, and a sequel, Castles II: Siege and Conquest.

<i>A-Train</i> Video game series

A-Train is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was Take the A-Train II, published in 1988 by the Seika Corporation under the title Railroad Empire. However, the most well known U.S. release is Take the A-Train III, published in 1992 by Maxis as simply A-Train. There is also the spin-off title C.E.O.

<i>MindRover</i> 1999 video game

MindRover: The Europa Project, also known as simply MindRover, is a video game for PC, developed by CogniToy.

<i>Harpoon</i> (video game) 1989 computer wargame

Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. This was the first game in the Harpoon series. It was ported to the Amiga and Macintosh.

<i>Pacific Islands</i> (video game) 1992 video game

Pacific Islands is a computer game published by Empire Interactive in 1992 for the MS-DOS, Amiga and Atari ST. It is the sequel to the 1987 video game, Team Yankee.

<i>Siege</i> (video game) 1992 video game

Siege is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, Dogs of War, was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, Ambush at Sorinor, was released in 1993.

<i>Falcon</i> (video game) 1987 video game

Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.

<i>Armored Core: Verdict Day</i> 2013 video game

Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.

References

  1. "Presage Products - RoboSport". presage.com. Archived from the original on June 14, 1997. Retrieved February 2, 2024.
  2. Playing at War, Once Removed by L.R. Shannon - New York Times article (Aug 11, 1992)
  3. RoboSport for Windows by Alfred C. Giovetti - Compute! (Feb 1993)
  4. Robosport reviews at Moby Games
  5. 1 2 Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  6. 1 2 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (August 1991). "The Role of Computers". Dragon (172): 55–64.
  7. Cooper, Jim (December 1992). "Maxis' RoboSport for Windows". Computer Gaming World. p. 96. Retrieved 5 July 2014.
  8. Cirulis, Martin E. (February 1993). "A Replay of Maxis' RoboSport". Computer Gaming World. p. 84. Retrieved 6 July 2014.
  9. RoboSport for Windows by Alfred C. Giovetti - Compute! (Feb 1993)
  10. "Amiga Reviews: Robosport".
  11. "CU Amiga Magazine Issue 036". February 1993.
  12. "Robosport review from ACAR Vol 10 No 1 (Jan 1993) - Amiga Magazine Rack".
  13. "Robosport review from the One Amiga 52 (Jan 1993) - Amiga Magazine Rack".
  14. http://www.kultboy.com/index.php?site=t&id=4554 [ bare URL ]
  15. "Robosport review from Amiga Power 21 (Jan 1993) - Amiga Magazine Rack".
  16. "Amiga reviews: Robosport". amigareviews.classicgaming.gamespy.com. Archived from the original on 21 July 2009. Retrieved 19 April 2022.
  17. "RoboSport review from Amiga Magazine 21 (May - Jun 1993) - Amiga Magazine Rack".