Command and Destroy | |
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Developer(s) | Cypron Studios |
Publisher(s) | Destination Software, Zoo Digital Publishing |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Real time strategy |
Mode(s) | Single-player, Multiplayer |
Command and Destroy is a real-time strategy video game developed by Cypron Studios and published by Destination Software Inc. and Zoo Digital Publishing for the Nintendo DS.
Command and Destroy follows a number of the genre's conventions established by a more famous real time strategy series, Command and Conquer . [1] The game's plot follows an alien invasion of Earth. [2] The player completes a series of missions to progress through the game's single player mode, and can choose to play as the humans or the invaders. [2] The player uses soldiers to create a base and gather resources to create more troops. [1] Each mission has specific main and secondary goals to achieve. [2]
The player can control units using the Nintendo DS stylus to either select larger groups of troops or to select individual soldiers. [1] The game uses the stylus to place buildings and other control inputs. [1] The Nintendo DS d-pad can be used to move the camera and the game's cursor, but it requires the use of the stylus to control properly. [2] Command and Destroy does not feature battery save, and requires a password system to continue progress. [1] [2] The game used the Nintendo DS wireless connectivity to allow for multiplayer games. [3]
Command and Destroy began development as a Game Boy Advance game. [1] In 2004, IGN previewed a development build of the game as Cypron Studios tried to sell the game to publishers. [3] A vestige of the game's time as a Game Boy Advance title is the password save system, which was kept even after it was ported during development to the Nintendo DS. [1]
Aggregator | Score |
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Metacritic | 47/100 [4] |
Publication | Score |
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GameSpot | 4.5/10 [2] |
GameZone | 5.6/10 [5] |
IGN | 4/10 [1] |
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic. [4] IGN 's Craig Harris felt that the "awful controls and the even worse save system kill the fun." [1] GameSpot 's Austin Light noted that the game's controls were "a vicious cycle of annoyance" and encouraged prospective players to "do something more exciting, like shred documents or watch a screensaver." [2] GameZone's Louis Bedigian noted that the game was a "Command and Conquer clone" that didn't "live up to the legacy of the game it mimics." [5]