Cruden BV

Last updated
Cruden B.V.
Type Private
Industry Automotive Simulation
Founded2006
Headquarters Amsterdam, Netherlands
Key people
Maarten van Donselaar (CEO)
ProductsRacing simulator
Website Cruden.com

Cruden B.V. is a Dutch motion-based racing simulator designing and manufacturing company based in Amsterdam. Founders of Cruden have been developing professional motion simulators since the 1990s. Their experience in designing simulators for aerospace industry led them to use this knowledge to branch out into the marine, automotive and motorsport industries. [1] Cruden is also branded as Hexatech.

Contents

Cruden is formed of dynamists, software developers, mechanical engineers and project managers. Sales and service operations are located in Canada, Australia, Singapore and South Africa.

Cruden supplies simulators to companies in the automotive industry, universities, research institutes, international motorsport companies and global attractions. The company also produces simulator components and operation software, and plans to expand the production into motion-based rides. [2]

The company headquarters are designed to house the simulator manufacturing process, including simulator components and developing new products. Such as multiple guest interactivity simulator for attractions industry. The building houses all functional teams covering the mechanical design of Cruden components and systems. [3]

History

Cruden B.V. started in professional flight and marine industries, but also had driving simulators. Originating from Fokker Aircraft Company, the company was previously known as FCS Racing Simulation and was renamed Cruden in 2006. [4] [5]

In 2003, FCS took its flight simulation technology developed a racing simulator that combined a motion base with a detailed dynamic vehicle model, motion-cueing software and professional image generation.

Since 2005, the company started projects in the entertainment, industrial markets, Formula 1 teams. In 2009, Cruden decided to provide service to North American market by starting US operations.

Product

Main Characteristics of Hexatech Simulator

Motorsports

Cruden simulators are preferred by motorsport and Formula 1 teams. Companies prefer simulators to reduce their testing budget, try different vehicle settings in a shorter time frame. However, simulators are not only preferred in motorsport for time and budget concerns, the improvements in simulators also lead motorsport companies to focus on simulators. Such as, improved realism, accuracy, providing feedback, improved simulator algorithm. [9]

Motorsport simulator's image creation and simulator components are also provided by the company as well. This enables to create more realistic atmosphere for the driver inside the simulator. [10] Simulator can be modified from the demands from the customers from hardware to exterior and interior design to provide experience that is more realistic.

Gadget Show featured the simulator on 8 March 2010 (Season 13, Episode 6) by Jason Bradbury. [11] He tried the simulator and tried to break lap record Holland’s Zandvoort Circuit in a Formula 1 car. The lap record was 1 minute 19 seconds and he achieved 1 minute 24.7 seconds. He mentioned that simulator was so realistic in terms of mental and physical effects. And also mentioned the technological features the simulator, which are mentioned previously. [12]

Automotive

Cruden car simulator has the same principles as the motorsport simulators. The simulator for the automotive industry is built by the demands from the clients. Therefore, most of the automotive simulators are not the same and offer different types of simulation. Some of the simulators are embedded to a real car interior and users experience real life conditions during the simulation.

Like motorsports simulator, automotive simulator is capable of transferring data to Telemetry.

The simulator has the opportunity to engage electronic systems such as Bosch ESP and experience the influence on the driving. Moreover, different tire pressures and tire temperatures can be adjusted on the simulator.

Mercedes-Benz used a Cruden simulator during the development of its C-Class to experience different suspension settings, shock absorbers, springs, seats, engine mounts and car structure. [13] According to Mercedes-Benz, using simulator during the product development stage reduced costs, time and also enabled engineers to accurately identify the different settings on the vehicle.

Mercedes-Benz also asked Cruden to develop a ride simulator for the international press to experience different ride settings as passenger during the launch for C-Class. This simulator accommodated two people in seated position.

Education

Cruden offers the simulator systems for education purposes. The simulator offers the same features like the other models and enables students to experience their theories and car models without facing high costs. Another important impact of using simulators in education is the development and improvement of human-machine interfaces.

Engagement of simulators in education is also recognized by the academics and University of Hertfordshire School of Engineering and Technology offers a Cruden simulator for their students to experience and validate their cars models, it is available from the first year undergraduate students. [14]

The features and characteristics of this simulator is the same with other models and also it can be customized with the demands from customers.

Attractions

Ferrari World in Yas Island, Abu Dhabi features ten different simulators to experience Ferrari F1 cars and Ferrari models in Scuderia Challenge attraction. [15] There are two Ferrari F1 simulators drive a F1 car around different circuits inside the simulator. According to Ferrari, these are the same simulators that are used to train their pilots [16]

The simulators are also available in Vortex Racing in Canada at Vortex Racing in Montreal (Lachine), I-WAY in Lyon, France, and Grand Pier in North Somerset, UK. Moreover, simulators for attraction and entertainment are optimized for transportation, installment and consumption of space, these simulators size and mass is reduced by thirty-percentage to satisfy these needs. Moreover, different seat version can be applied like in other versions.

Private Use

Simulators can be purchased for private use. The features of the private use simulator are the same as the other versions.

Related Research Articles

For motorized vehicles, such as automobiles, aircraft, and watercraft, vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc.

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

<span class="mw-page-title-main">Sim racing</span> Video game genre

Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.

<span class="mw-page-title-main">Driving simulator</span> Professional simulator designed for beginner drivers

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<i>Forza Motorsport</i> 2005 video game

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<span class="mw-page-title-main">Motion simulator</span> Type of mechanism

A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom and three translational or linear degrees of freedom.

<i>rFactor</i> 2005 video game

rFactor is a computer racing simulator designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time. Released in November 2005, rFactor did not have much competition in this market, but it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine.

The Manila International Auto Show is the Philippines’ biggest motor show in terms of visitor count, cars on display, and exhibitors. The show, previously known as The Manila International Motor Show, is an annual venue for car buyers and enthusiasts alike to take a closer look at the latest models and significant concepts from the Philippines’ premiere auto makers.

<i>Ferrari Challenge: Trofeo Pirelli</i> 2008 racing video game

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<span class="mw-page-title-main">Racing wheel</span> Video game controller

A simulator racing steering wheel is a control device for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for accelerator, brake, and clutch, as well as transmission controls. An analog wheel and pedal set such as this allows the user to accurately manipulate steering angle and pedal control that is required to properly manage a simulated car, as opposed to digital control such as a keyboard. The relatively large range of motion further allows the user to more accurately apply the controls. Racing wheels have been developed for use with arcade games, game consoles, personal computers, and also for professional driving simulators for race drivers.

<i>Live for Speed</i> 2002 video game

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<i>rFactor 2</i> Computer racing simulator

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<span class="mw-page-title-main">Full motion racing simulator</span>

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<i>rFpro</i> Driving simulation software

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References

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  12. Bradbury, Jason. "Gadget Show". Gadget Show. North One Television. Retrieved 11 December 2012.
  13. "Daimler C-Class demonstrator". Cruden. Archived from the original on 4 September 2012. Retrieved 11 December 2012.
  14. "Cruden F1 Car Simulator Racecar experience". University of Hertfordshire. Archived from the original on 20 April 2012. Retrieved 11 December 2012.
  15. Knapman, Chris. "Ferrari World to have 150mph rollercoaster". The Telegraph. Telegraph Media Group. Retrieved 11 December 2012.
  16. "Scuderia Challenge". Ferrari World. Retrieved 11 December 2012.