Cry On

Last updated

Cry On
Cry On logo.jpg
Developer(s)
Publisher(s) AQ Interactive
Producer(s)
Artist(s)
  • Kimihiko Fujisaka (2005-2007)
  • Manabu Kusunoki (2007-2008)
Writer(s) Hironobu Sakaguchi
Composer(s) Nobuo Uematsu
Platform(s) Xbox 360
ReleaseCancelled
Genre(s) Action role-playing

Cry On [lower-alpha 1] was a cancelled action role-playing game in development by Mistwalker and Cavia for Xbox 360. Mistwalker founder Hironobu Sakaguchi acted as co-producer and writer, Drakengard artist Kimihiko Fujisaka was designing the characters, and composer Nobuo Uematsu was attached to the project. From 2007 onwards, artwork was redesigned by Manabu Kusunoki.

Contents

The storyline was based in a fantasy world equivalent to the Middle Ages, where humans begin using a race called the Bogles for war. The plot would have followed lead protagonist Sally and her companion Bogle that could speak human language. The gameplay and narrative would have been designed to evoke emotion, and Sakaguchi was experimenting with different control schemes for each playstyle.

Cry On was announced in 2005, shortly after the creation of publisher AQ Interactive as one of several next-generation titles. It had a budget of ¥1 billion and projected production time of up to two years. Following a prolonged media silence, AQ Interactive announced its cancellation in 2008, attributing it to current and projected market conditions. Reactions to its cancellation were generally negative. Sakaguchi reused designs in his later title Terra Battle , and shared a concept trailer in 2014. Sakaguchi, Fujisaka and Uematsu later collaborated on The Last Story .

Concept and premise

Cry On was an action role-playing game set in a fantasy world themed after the Middle Ages. The narrative would have centered around the relationship between humans and small stone creatures called Bogles, which acted as protective charms. Some humans seek to use Bogles as weapons by restoring their ability to become giants. Players would take on the role of Sally, a girl with the power to restore Bogles to giant size, and she would be accompanied by a Bogle who spoke human languages. [1] [2] Gameplay would have been divided between longer areas controlling Sally, and shorter sections using the Bogle. Each section would have had a different gameplay focus, and planned but undefined puzzle elements were featured. [2]

Production

Cry On was being co-developed for the Xbox 360 by Mistwalker and Cavia, and set to be published by AQ Interactive. Mistwalker was a new studio working on multiple 360 projects including Blue Dragon and Lost Odyssey , while Cavia was known for the Drakengard series. [3] [4] Mistwalker founder Hironobu Sakaguchi, known for his work on the Final Fantasy series, was co-producer and scenario writer. [3] The second producer was Takuya Iwasaki, who had worked on the original Drakengard as line producer. [3] [5] The characters were being designed by Drakengard artist Kimihiko Fujisaka, and the music was being composed by Sakaguchi's recurring collaborator Nobuo Uematsu. [1] [3] Uematsu, inspired by the game's themes, said that he would create an emotional and melancholy score. [3]

The game was Sakaguchi's first time creating an action RPG. [1] He estimated that production would require between 1.5 and two years of development time. [2] AQ Interactive allotted a budget of ¥1 billion (equivalent at the time to US$8.5 million). [1] According to a later statement from an artist who worked on the game, a version was also being developed for PlayStation 3. [6] Development ran parallel to that of Blue Dragon and Lost Odyssey, which Sakaguchi described as difficult for the team due to work pressure of producing multiple large-scale projects at once. [7]

Commenting on the gameplay, Iwasaki said he aimed to combine Sakaguchi's knowledge of RPGs with Cavia's previous experience developing action titles. [3] During production, Sakaguchi was experimenting with multiple control schemes, including the possibility of using both controller sticks to manipulate the Bogle's actions. It was planned to have a playtime of between thirty and forty hours. [2] As with his other projects, Sakaguchi wanted the game to prompt emotion from players. [8] When announced, Sakaguchi said the scenario was roughly half-finished. [3] The central theme was the evocation of tears, in the context of both sadness and joy. [1] [3]

The visuals made use of cel-shading, with Sakaguchi describing it as not the typical cel-shading used in video games of the time. [2] While it looked like 2D animation, all graphics were 3D and made use of a special visual filter dubbed "Fujisaka shader" which produced the effect of drawn sketches in motion. Commenting on Fujisaka's designs, Sakaguchi praised them as bringing dignity alongside the theme of sadness. [3] By 2007, Fujisaka had been replaced by Manabu Kusunoki, an artist from Artoon who had done concept work for Blue Dragon. Sakaguchi brought in Kusunoki after discussing the project with him and hearing his artistic suggestions. [9] While Kusunoki was in charge of the artwork, Cavia remained as co-developer. [10] Manabu became character and concept designer, resulting in an artistic shift for the game, with Sakaguchi wanting the art to be more realistic. [9] [10]

Cry On was announced to the public in December 2005. [8] It was shown off using a concept trailer, detailing its animation style, and gameplay and theme concepts. [3] It was one of several next-generation game titles announced by AQ Interactive following its formation earlier that year, alongside Cavia's Bullet Witch and Vampire Rain from Artoon. [1] It was Mistwalker's fourth announced project within 2005 following Blue Dragon, Lost Odyssey and the Nintendo DS title ASH: Archaic Sealed Heat . [8] [11] The game's release was planned to follow ASH: Archaic Sealed Heat and Lost Odyssey. [9]

Cancellation and legacy

In December 2008, AQ Interactive announced that Cry On had been cancelled. The company made the decision after analyzing the current and projected video game market. [12] Several websites reacted to the cancellation with disappointment. [4] [13] [14] [15] Between its announcement in 2005 and its cancellation in 2008, little was heard of the title, and IGN 's John Tanaka referred to it as vaporware. [16] Kyle Hilliard of Game Informer compared the game's scenario, and general situation of development hell, to The Last Guardian . [17] In a 2014 interview, Sakaguchi said he has no plans to revive or revisit Cry On. [18] Also that year, Sakaguchi released the original concept trailer through his YouTube channel. [4] [17]

In a 2009 post on the Mistwalker website, Sakaguchi said that regretted being unable to tell the game's story. [19] Fujisaka, who joined Mistwalker as an in-house artist, posted his concept art for Cry On on Mistwalker's website, both apologizing for its lack of release and feeling a lack of polish in the artwork. [20] [21] When Cry On was mentioned in a 2009 interview, Uematsu felt glad it was cancelled as he was overworked during that period. [22] Sakaguchi, Fujisaka and Uematsu would all collaborate on Mistwalker's next project, The Last Story for the Wii. [23] [24] Some enemy designs from Cry On were reused by Sakaguchi in the 2014 mobile game Terra Battle . [18]

Notes

  1. Japanese: クライオン, Hepburn: Kurai On

Related Research Articles

Square Co., Ltd. was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with Final Fantasy in 1987. A role-playing video game, it became the first in a franchise of the same name. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.

<span class="mw-page-title-main">Nobuo Uematsu</span> Japanese composer and keyboardist (born 1959)

Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences.

<i>Drakengard</i> (video game) 2003 action role-playing video game

Drakengard, known in Japan as Drag-On Dragoon, is a 2003 action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 2. The game is the first installment of the Drakengard series and features a mixture of ground-based hack-and-slash, aerial combat, and role-playing elements which have become a staple of the series. The story is set during a religious war between two factions—the Union and the Empire—with the war tipping in favor of the Empire. The player controls Caim, a deposed prince of the Union, in his quest for vengeance against the Empire. Wounded in battle while protecting his sister Furiae, he is forced to make a pact with a red dragon named Angelus as they journey together on a quest to prevent the Empire from destroying magical seals that keep the world in balance.

<i>Lost Odyssey</i> 2007 video game

Lost Odyssey is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.

<i>Blue Dragon</i> (video game) 2006 video game

Blue Dragon is a role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix.

Artoon Co., Ltd. was a Japanese video game developer established in 1999. It became a subsidiary of AQ Interactive in May 2004 and became a wholly owned subsidiary in June 2005. The team was primarily affiliated in the United States with Microsoft Xbox and Xbox 360 projects, although they had also worked with Hudson Soft and Nintendo on other platforms.

<i>Drakengard 2</i> Action role-playing video game

Drakengard 2, known in Japan as Drag-On Dragoon 2: love red, ambivalence black, is an action role-playing video game developed by Cavia and published by Square Enix in Japan and Ubisoft in all other territories for the PlayStation 2. It is the second entry in the Drakengard series, set after the events of the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of knights, encountering characters from the previous game and becoming entangled in the fate of the world.

<i>ASH: Archaic Sealed Heat</i> 2007 video game

ASH: Archaic Sealed Heat is a 2007 tactical role-playing game developed by Mistwalker and Racjin and published by Nintendo for the Nintendo DS exclusively in Japan. The storyline follows Aisya, princess of Millinear, after a fire monster burns the kingdom to ashes on her coronation day. She gains the ability to revive the dead as ash-formed bodies and sets out to investigate the cause behind the disaster. The gameplay combines tactical grid-based movement of 2D characters in the field with traditional turn-based battles, in which party members are represented by CGI models.

<span class="mw-page-title-main">AQ Interactive</span> Defunct Japanese video game developer

AQ Interactive, Inc. was a Japanese video game developer and publisher. AQ stands for Artistic Quality. It was the parent company of the developers Artoon, Cavia and feelplus, and most recently the U.S. publisher Xseed Games. AQ Interactive and its subsidiaries produced games both under the AQ Interactive name, as well as developing for other publishers such as Microsoft Studios and Nintendo.

Mistwalker Corporation is an American-Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the Final Fantasy series. The company has created both game franchises such as Blue Dragon and Terra Battle, and standalone titles including Lost Odyssey (2007) and The Last Story (2011). With the financial problems caused by Final Fantasy: The Spirits Within, and his growing dissatisfaction with management, Sakaguchi decided that he wanted to make games outside Square. Mistwalker's first two titles were Xbox 360 RPGs; Blue Dragon (2006) and Lost Odyssey. Following The Last Story for Wii, Sakaguchi and Mistwalker changed to focus on in-house mobile titles. The original Terra Battle saw widespread success and acclaim, leading to further mobile projects.

<span class="mw-page-title-main">Cavia (company)</span> Japanese video game developer

Cavia Inc. was a Japanese video game developer. The company name was apparently an acronym for Computer Amusement Visualizer, although the company's web site also claimed it referred to caviar.

Feelplus Inc. was a Japanese video game developer and a subsidiary of AQ Interactive. The studio was conceived by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was founded by former UPL employees including Tsutomu Fujisawa as Scarab (スカラベ) on May 1, 1992. Former employees of Nautilus and Square Enix later joined in. By September 2002, Cavia bought the company. In May 2005, it became a fully owned subsidiary and Scarab changed its name to Feelplus Inc.

<i>Nier</i> 2010 action role-playing video game

Nier is an action role-playing video game developed by Cavia and published by Square Enix for the PlayStation 3 and Xbox 360 in April 2010. In Japan, the game was released as Nier Replicant for the PlayStation 3 with a younger main character, while an alternative version titled Nier Gestalt with an older main character was released for the Xbox 360; Gestalt was released outside of Japan as Nier for both platforms. A remaster of the PlayStation 3 version of the game, Nier Replicant ver.1.22474487139... was released worldwide for PlayStation 4, Xbox One, and Windows on April 23, 2021.

<i>The Last Story</i> 2011 video game

The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gurak. During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes were also present.

Drakengard, known in Japan as Drag-On Dragoon, is a series of action role-playing video games created by Yoko Taro. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and several spin-offs. A spin-off series titled Nier, taking place in an alternative timeline set after a different ending to the first Drakengard than the one 2005's Drakengard 2 followed, was started in 2010 with the eponymous game. Yoko directed every game in both series, with the exception of Drakengard 2 in which he only had minor involvement.

Characters of the <i>Drakengard</i> series Fictional character

Drakengard is an action role-playing game released on PlayStation 2 (PS2) in 2003 in Japan and 2004 in the West. The first entry in a series of the same name, it spawned two follow-up titles; a direct sequel Drakengard 2 (2005), and a prequel Drakengard 3 (2013). A subseries spun-off from one of the original game's endings began in 2010 with the release of Nier, which was followed by Nier: Automata (2016) and Nier Reincarnation (2021). Both the Drakengard and Nier series have been supported by expanded media.

<i>Terra Battle</i> 2014 video game

Terra Battle was a role-playing video game developed by Hawaii-based studio Mistwalker. It was released for iOS and Android devices on October 9, 2014. It was produced by Hironobu Sakaguchi, the creator of the Final Fantasy series, with music by Nobuo Uematsu of the same series. The game also featured artwork by Kimihiko Fujisaka, who has contributed to works such as The Last Story and Drakengard. Service for Terra Battle was discontinued in June 2020.

<span class="mw-page-title-main">Hironobu Sakaguchi</span> Japanese video game designer (born 1962)

Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.

<i>Fantasian</i> 2021 video game

Fantasian is a 2021 role-playing video game by Mistwalker for iOS devices through the Apple Arcade service. It was produced and written by Hironobu Sakaguchi with music by Nobuo Uematsu, best known as the creators behind the Final Fantasy series. The game was released in two parts.

<i>Voice of Cards: The Isle Dragon Roars</i> 2021 video game

Voice of Cards: The Isle Dragon Roars is a 2021 role-playing video game developed by Alim and published by Square Enix for PlayStation 4, Nintendo Switch and Windows. It was released for Android and iOS in 2023. Using the aesthetic of a tabletop role-playing game, the player controls a party of adventurers in the wake of a legendary dragon's reappearance. Gameplay involves travelling between towns, completing story quests and fighting in turn-based battles.

References

  1. 1 2 3 4 5 6 "Sakaguchi developing new action RPG for Xbox 360". GameSpot . 2005-12-20. Archived from the original on 2014-08-18. Retrieved 2021-04-10.
  2. 1 2 3 4 5 Gantayat, Anoop (22 December 2005). "Japan's Most Popular Developer Speaks". IGN . Archived from the original on 2014-12-31. Retrieved 2014-12-31.
  3. 1 2 3 4 5 6 7 8 9 10 アニメを動かせる!? 坂口博信氏×キャビアの新作『クライオン』が発表【AQインタラクティブ戦略発表会】. Famitsu (in Japanese). 2005-12-20. Archived from the original on 2010-10-06. Retrieved 2021-04-10.
  4. 1 2 3 Holmes, Mike (2015-01-03). "Sakaguchi reveals teaser for long-cancelled Cry On". Gamereactor . Archived from the original on 2021-04-10. Retrieved 2021-04-10.
  5. "Here be the makers of Drakengard!". Eurogamer . 2004-04-19. Archived from the original on 2016-03-04. Retrieved 2013-12-12.
  6. Yip, Spencer (2011-08-08). "Was Cry On In Development For PlayStation 3 Too?". Siliconera. Archived from the original on 2011-08-31. Retrieved 2021-04-10.
  7. トライエース、Xbox 360で新作RPGの開発を表明――「機動戦士ガンダム(仮)」実機映像も公開. ITMedia (in Japanese). 2006-04-06. Archived from the original on 2021-08-03. Retrieved 2021-08-03.
  8. 1 2 3 "Mistwalker Unveils Another Title". RPGamer. 2005-12-12. Archived from the original on 2014-12-31. Retrieved 2014-12-31.
  9. 1 2 3 Xbox 360 ストラテジー 2007 - ミストウォーカー. Famitsu Xbox360 (in Japanese). No. March 2007. Enterbrain. 2007-01-30. p. 75.
  10. 1 2 "Hironobu Sakaguchi interview". Xboxyde. 2007-07-08. Archived from the original on 2008-12-02. Retrieved 2021-08-03.
  11. Gantayat, Anoop (2005-10-05). "Final Fantasy Father Brings Ash to DS". IGN . Archived from the original on 2021-01-26. Retrieved 2021-04-10.
  12. Barres, Nick Des (2008-12-25). "AQ Interactive Announces Cancellation Of Cry On For Xbox 360". 1Up.com . Archived from the original on 2010-01-06. Retrieved 2021-04-10.
  13. Langshaw, Mark (2008-12-27). "Xbox 360's 'Cry On' cancelled". Digital Spy . Archived from the original on 2021-04-10. Retrieved 2021-04-10.
  14. Kietzmann, Ludwig (2008-12-26). "AQ Interactive cans Xbox 360 RPG 'Cry On'". Joystiq . Archived from the original on 2009-01-02. Retrieved 2021-04-10.
  15. Yip, Spencer (2008-12-25). "Cry For Mistwalker's Cry On". Siliconera. Archived from the original on 2010-02-14. Retrieved 2021-04-10.
  16. Tanaka, John (2008-12-25). "Cry On Canned". IGN . Archived from the original on 2014-03-11. Retrieved 2021-04-10.
  17. 1 2 Hillard, Kyle (2014-12-28). "Hironobu Sakaguchi's Trailer For Mistwalker's Cancelled Cry On Recalls The Last Guardian". Game Informer . Retrieved 2014-12-28.
  18. 1 2 Ward, Robert (2014-09-16). "Hironobu Sakaguchi On The Development Of Mistwalker's Terra Battle". Siliconera. Archived from the original on 2015-01-29. Retrieved 2021-04-10.
  19. Sakaguchi, Hironobu (2009). "Something New". Mistwalker . Archived from the original on 2009-03-01. Retrieved 2021-04-10.
  20. Fujisaka, Kimihiko (2009). "Fujisaka - Artist of Mistwalker". Mistwalker . Archived from the original on 2009-03-28. Retrieved 2021-04-10.
  21. Nunneley, Stephany (2009-04-03). "Mistwalker artwork has nothing to do with current projects". VG247 . Archived from the original on 2016-10-06. Retrieved 2021-04-10.
  22. Napolitano, Jayson (2009-07-23). "Of Mustaches and Men: A Circus of an Interview with Nobuo Uematsu". Original Sound Version. Archived from the original on 2011-06-16. Retrieved 2021-04-10.
  23. "Iwata Asks: The Last Story Vol 1 - Hironobu Sakuguchi and Kimihiko Fujisaka". Nintendo UK. 2010-08-17. Archived from the original on 2013-10-14. Retrieved 2015-01-09.
  24. "Sakaguchi's Last Story". Computer and Video Games . 2012-02-20. Archived from the original on 2012-02-21. Retrieved 2016-01-10.