Deep Blue | |
---|---|
Developer(s) | Hi-Score Media Work [1] |
Publisher(s) |
|
Designer(s) | Itsuki Imazaki [2] [3] [4] |
Artist(s) | Yasuo Torai [5] |
Platform(s) | TurboGrafx-16 |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Deep Blue [a] is horizontally scrolling shooter for the TurboGrafx-16 published in 1989. The player controls a submersible fighter shaped as a freshwater angelfish that must fight through waves of mutated marine life.
This section needs expansion. You can help by adding to it. (February 2020) |
Deep Blue is a basic horizontal scrolling shooter: players collect power-ups and different weapons to fight numerous enemies. [6] The screen scales up and down allowing more vertical space.
The game features a single life; the Angel Fish can take a lot of hits before it is destroyed, and even regenerates over time. Damage levels are represented by the color of the ship's 'eyes': they start out a solid blue, but when damaged, the eyes blink blue until going to green, then yellow, then red.
However, taking any damage will momentarily paralyze the craft, remove any speed power-ups, reset the weapon to the defeat Pulse Bullet, and remove one weapon power level.
This article needs an improved plot summary.(February 2020) |
A hostile alien presence has descended upon the Earth's waters. Using their own bacteria, the aliens have infected and mutated numerous deep sea and marine life forms causing them to enlarge and to follow every alien command. The aliens use their infected marine life to attack the shores of the Earth's continents, initiating an invasion from the deep. Alone, players control the Earth's only defense against the attack, the A.N.G.E.L. Fish Attack Sub.
This section needs expansion. You can help by adding to it. (February 2020) |
Publication | Score |
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Electronic Gaming Monthly | 15 / 40 [7] |
Famitsu | 19 / 40 [8] |
Aktueller Software Markt | 6 / 12 [9] |
The Games Machine | 58% [10] |
HonestGamers | [11] |
Joystick | 38% [12] |
Marukatsu PC Engine | 20 / 40 [13] |
TurboPlay | [14] [15] |
Tilt | 7 / 20 [16] |
Deep Blue was met with lukewarm reception from critics and reviewers alike since its release.
The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, however in actuality, the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor, effectively making the claim somewhat false advertising. It was released in Japan in 1987 and in North America in 1989. In Europe the Japanese model was unofficially imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
Royal Space Force: The Wings of Honnêamise is a 1987 Japanese animated science fiction film written and directed by Hiroyuki Yamaga, co-produced by Hiroaki Inoue and Hiroyuki Sueyoshi, and planned by Toshio Okada and Shigeru Watanabe, with music by Ryuichi Sakamoto. The story takes place in an alternate world where a disengaged young man, Shirotsugh, inspired by an idealistic woman, Riquinni, volunteers to become the first astronaut. The film was the debut by the studio Gainax, and the first anime produced by Bandai.
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Military Madness is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.
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The 1987 debut work of anime studio Gainax, Royal Space Force: The Wings of Honnêamise, written and directed by Hiroyuki Yamaga, has generated critical response from diverse sources in Japan and internationally, including major newspapers, film journals, newsweeklies, fan polls, film directors, anime industry magazines, film encyclopedias and reference books, television network executives, and science fiction authors. Among anime directors, Hayao Miyazaki, Mamoru Oshii, and Hideaki Anno have remarked upon the film's impact and influence.
Royal Space Force: The Wings of Honnêamise, written and directed by Hiroyuki Yamaga, was the 1987 debut work of anime studio Gainax. While in creative terms the film was described by its executive producer, president of Bandai Makoto Yamashina, as "pure moviemaking" and having been made "without compromise", its marketing and release plans, under the advertising department of its distributor Toho-Towa, were outside the control of Gainax, and both Gainax and Yamashina acknowledged continuing clashes over these aspects; approximately half of the 800 million yen spent on the film was allocated to advertising and distribution rather than on direct production expenses.
For the debut work of anime studio Gainax, the 1987 anime film Royal Space Force: The Wings of Honnêamise, director Hiroyuki Yamaga set a goal of "natural" dialogue, which he maintained was "a first in Japanese animation." The performers chosen to portray the lead characters, Leo Morimoto as Shirotsugh and Mitsuki Yayoi as Riquinni, were professional actors who nevertheless had little to no experience working in anime. At the same time, Gainax sought out and recruited as Royal Space Force's sound director the highly experienced Atsumi Tashiro of Group TAC, known for his work on the 1974 TV series Space Battleship Yamato. Tashiro accepted the staff position on Royal Space Force despite it being the first project he had undertaken outside his own company in over 20 years, seeing it as a chance to revitalize himself professionally, and the casting of Morimoto and Yayoi as an opportunity to depict genuine emotion and honest and fresh reactions, a spirit that Tashiro remarked he had forgotten within the world of anime.
Gainax's 1987 debut work, the feature film Royal Space Force: The Wings of Honnêamise, was a pre-digital anime, requiring that its animation cels and background paintings be photographed onto movie film. The actual scenes in the completed work were created through this cinematographic process, involving for some shots as many as 12 different layers of cels, backgrounds, and masks designed to selectively illuminate portions of an image. Special photographic techniques were employed in multiple scenes to express particular optical or motion effects. Assistant director Shinji Higuchi, a veteran of the film crew's earlier live-action amateur works, assisted on the photography of Royal Space Force as well; Takami Akai commented that the filmmakers' live-action experience influenced their thoughts on the perspectives and compositions used in scenes, not out of an attempt to "emulate" live-action but to seek a realism in anime, a medium where "the camera doesn't really exist."