Deep Blue (video game)

Last updated
Deep Blue
Deep Blue (video game) (Cover).jpg
North American box art
Developer Hi-Score Media Work [1]
Publishers
Designer Itsuki Imazaki [2] [3] [4]
Artist Yasuo Torai [5]
Platform TurboGrafx-16
Release
Genre Scrolling shooter
Mode Single-player

Deep Blue [a] is a 1989 horizontally scrolling shooter video game developed by Hi-Score Media Work and published by Pack-In-Video for the TurboGrafx-16. The player controls a submersible fighter shaped as a freshwater angelfish that must fight through waves of mutated marine life.

Contents

Gameplay

Gameplay screenshot TG-16 Deep Blue (Dipu Buru - Kaitei Shinwa).png
Gameplay screenshot

Deep Blue is a basic horizontal scrolling shooter: players collect power-ups and different weapons to fight numerous enemies. [8] The screen scales up and down allowing more vertical space.

The game features a single life; the Angel Fish can take a lot of hits before it is destroyed, and even regenerates over time. Damage levels are represented by the color of the ship's 'eyes': they start out a solid blue, but when damaged, the eyes blink blue until going to green, then yellow, then red.

However, taking any damage will momentarily paralyze the craft, remove any speed power-ups, reset the weapon to the defeat Pulse Bullet, and remove one weapon power level.

Plot

A hostile alien presence has descended upon the Earth's waters. Using their own bacteria, the aliens have infected and mutated numerous deep sea and marine life forms causing them to enlarge and to follow every alien command. The aliens use their infected marine life to attack the shores of the Earth's continents, initiating an invasion from the deep. Alone, players control the Earth's only defense against the attack, the A.N.G.E.L. Fish Attack Sub.

Reception

Deep Blue garnered generally unfavorable reviews from critics. [17] [18] [19]

Notes

  1. Also known as Deep Blue: Undersea Myth (Japanese: ディープブルー・海底神話, Hepburn: Dīpu Burū: Kaitei Shinwa) in Japan.

References

  1. @itsuki_imazaki (21 August 2017). "そうですよ。当時ハイスコア編集部にいたもので。" (Tweet). Archived from the original on 12 February 2020. Retrieved 12 February 2020 via Twitter.
  2. @itsuki_imazaki (21 August 2017). "出ましたPCエンジンソフト『ディープブルー』のイメージ画。自分はこの自機デザインしかしてないです。中身ノータッチ。色々アイデア出したけどPCエンジンのプログラム初めてだからそんな難しいことできないって却下されました。" (Tweet). Archived from the original on 12 February 2020. Retrieved 12 February 2020 via Twitter.
  3. @itsuki_imazaki (22 August 2017). "色付け前の真っ黒けっけじゃないディープブルー出てきた。" (Tweet). Archived from the original on 12 February 2020. Retrieved 12 February 2020 via Twitter.
  4. @itsuki_imazaki (19 October 2017). "いえーい。ディープブルーの企画書も!ほ、ほら、この絵はボクじゃないけど尾翼に攻撃設定あったんですよ本当は!" (Tweet). Archived from the original on 12 February 2020. Retrieved 12 February 2020 via Twitter.
  5. Torai, Yasuo. "YASUO WORKS - ★1989年" (in Japanese). 虎井安夫 -WORKS-. Archived from the original on 12 February 2020. Retrieved 12 February 2020.
  6. "PC Engine Software List 1989". GAME Data Room (in Japanese). Archived from the original on August 27, 2018.
  7. "Availability Update". Computer Entertainer . Vol. 9, no. 2. May 1990. p. 14.
  8. Deep Blue manual (TurboGrafx-16, US)
  9. Braun, Peter (August–September 1989). "Konsolen: Schlag ins Wasser". Aktueller Software Markt (in German). Vol. 4, no. 9. Tronic Verlag. p. 72.
  10. "The Complete Games Guide". Computer and Video Games (special). Vol. 1 (Complete Guide To Consoles ed.). EMAP. October 16, 1989. pp. 46–77.
  11. Harris, Steve; Semrad, Ed; Alessi, Martin; Stockhausen, Jim (March 1990). "Review Crew: Deep Blue". Electronic Gaming Monthly . No. 8. Sendai Publishing. p. 18.
  12. "新作ゲームクロスレビュー: ディープ・ブルー 海底神話". Famitsu (in Japanese). No. 72. ASCII Corporation. April 14, 1989. p. 14. (Transcription by Famitsu.com. Archived 2015-07-17 at the Wayback Machine ).
  13. Demoly, Jean-Marc (February 1990). "Consoles: Deep Blue". Joystick (in French). No. 2. Sipress. p. 37.
  14. "新作ソフトお毒味チャート: ディープブルー海底神話". Marukatsu PC Engine  [ ja ] (in Japanese). Vol. 1, no. 4. Kadokawa Shoten. April 1989. p. 117.
  15. Hogg, Robin; Lapworth, Warren (June 1989). "Consoles: Deep Blue". The Games Machine . No. 19. Newsfield Publications. p. 22.
  16. Huyghues-Lacour, Alain (March 1990). "Rolling Softs: Deep Blue". Tilt (in French). No. 76. Éditions Mondiales S.A.  [ fr ]. p. 76.
  17. "発売直前 REVIEW: ディープブルー海底神話". Gekkan PC Engine  [ ja ] (in Japanese). Vol. 1, no. 5. Shogakukan. May 1989. p. 122.
  18. Randall, Neil (July 1990). "Turbo Players: Four New Games". Game Players . Vol. 2, no. 7. Signal Research. pp. 54–56.
  19. Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay . No. 5. Larry Flynt Publications. pp. 24–28.