Desert Commander

Last updated
Desert Commander
Nintendo Entertainment System Desert Commander cover art.jpg
Developer(s) Kemco
Publisher(s) Kemco
Composer(s) Hiroyuki Masuno
Platform(s) Nintendo Entertainment System
Release
  • JP: April 28, 1988
  • NA: June 1989
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer

Desert Commander [lower-alpha 1] is a 1988 turn-based strategy video game developed and published by Kemco in Japan and North America for the Nintendo Entertainment System. It is themed after the North African theatre of World War II in the 1940s, where players take command of the Allied Forces led by George S. Patton and Bernard Montgomery to fight against the Axis Powers led by Erwin Rommel. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, replenishing units with resources in order to occupy the enemy headquarters or destroy all enemy forces. The title garnered positive reception from critics; Reviewers praised several aspects such as the presentation, visuals, controls, challenge and balance of strategy and action, though others criticized certain design choices while fan reception proved to be mixed in Japan.

Contents

Gameplay

NES Desert Commander (Sabaku no Kitsune - Sensha Senryaku) - First Battle.png
NES Desert Commander (Sabaku no Kitsune - Sensha Senryaku) - First Battle (Attack).png
Top: Preparing to move a unit.
Bottom: An attack sequence.

Desert Commander is a World War II-themed turn-based strategy game where players assume command of the Allied Forces led by Generals George S. Patton and Bernard Montgomery across five increasingly difficult scenarios that take place in the 1940s, each one giving a pre-determined set number of units to use, to fight against the Axis Powers led by Erwin Rommel. [1] [2] [3] [4] [5] Available modes of play include the main single-player campaign and a two-player versus mode. [4] [5]

The main gameplay objective is to either occupy the enemy headquarters or destroy all opposing forces on the playfield and the player that does so first wins. [3] [4] Players command their units on a map, using a command window function, and each unit have different mobility range that varies according to their type except aircraft units in addition of possessing different shooting range. [4] [5] Terrain plays an important role during battle sequences, as it can affect the outcome of encounters in terms of terrestrial unit's movility, attack and defense (except for aircraft). [3] [4] [5] Each scenario has no time limit and gives a different set number of units to use, which the players can mix and match between the different types without going over that limit. [3] [4] [5] When playing against the CPU, the computer will be given a different ratio of units to command from the player. On the easiest scenario, both the player and the CPU have the same number of units, while in all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has. When in a one-player game, the second controller can be used to modify the CPU forces. [4] Prior to a two-player match, players can also customize the number of units at their disposal. [3] [4] [5]

The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). [4] A certain unit is particularly strong or weak against a particular opponent, performing average against every other unit type. Units cannot be produced, but players can replenish them by landing at the appropriate buildings or be resupplied by a supply truck; for example, all aircraft must stop at an airport in order to recharge their fuel and ammo supply. [3] [4] [5] Transport units are also available to carry infantry units across the map. [4]

Synopsis

World War II began when the German army of Adolf Hitler invaded Poland through the use of the infamous blitzkrieg technique. By June 1940, France formally surrendered to Nazi Germany; making Germany the strongest nation in Continental Europe. Benito Mussolini, the dictator of Fascist Italy had signed a military alliance with Germany at the time. He looked at this opportunity to transform the Mediterranean Sea into an "Italian Lake." Axis forces managed to deliver their invading troops to Egypt by September 1940. However, the Italian army was instantly defeated by the British counterattackers who had a duty to protect Egypt. Germany was determined to help Italy win their conflict while preparing for their fateful campaign in the Soviet Union at the same time. [2] [3]

Development and release

Desert Commander was first released in Japan by Kemco on April 28, 1988 and later in North America on June 1989. [6] [7] The soundtrack was composed by Hiroyuki Masuno. [8] Prior to its launch in the North American market, the game was titled Desert Tank Force before being renamed to Desert Commander and was showcased multiple times at the Summer and Winter editions of Consumer Electronics Show from 1988 to 1989 respectively. [1] [9] [10] In the original Japanese version, players choose between the Allied Forces of Generals George S. Patton and Bernard Montgomery, and the Axis Powers of General Erwin Rommel. [2] For the North American release, the factions were not named and the conflict remained opaque. [4] On April 24, 2013, the title's soundtrack was included as part of the ROM Cassette Disc In KEMCO music album by City Connection's Clarice Disk label. [8] [11]

Reception

Desert Commander was met with positive reception from critics. [6] Nintendo Power praised the audiovisual presentation, controls, challenge and thematic. [13] Computer Entertainer recommended the game for strategy fans and commended its visual presentation, stating that "Wargaming fans have long been out there and now Nintendo wargamers have something to bite into." [14] Game Players ' William R. Trotter regarded it as entertaining, giving positive comments to the simulation of terrain effect on movement but criticized the cartoon-like battle sequences and various drawbacks. [16] Brazilian magazine VideoGame  [ pt ] also gave positive remarks to the difficulty, graphics and sound design. [15] However, public reception was mixed: in a poll taken by Japanese publication Family Computer Magazine, it received a score of 17.19 out of 30. [17] AllGame 's Skyler Miller noted its balance between strategy and action, quick turns and easy-to-use interface in a positive light, although he remarked that the game is not very detailed for hardcore players, stating that "Desert Commander is a good choice for board game fans and those who like more thoughtful entertainment." [12]

Notes

  1. Also known as Desert Fox: Tank Strategy (Japanese: 砂漠の狐 戦車戦略, Hepburn: Sabaku no Kitsune: Sensha Senryaku) in Japan.

Related Research Articles

<span class="mw-page-title-main">Nintendo 64</span> Home video game console

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with the Sony PlayStation and the Sega Saturn.

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<span class="mw-page-title-main">Sega CD</span> Video game console add-on

The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs.

<span class="mw-page-title-main">TurboGrafx-16</span> Fourth-generation home video game console

The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe the Japanese model was unofficially imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.

<span class="mw-page-title-main">Video game console</span> Computer system for running video games

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.

<span class="mw-page-title-main">Nintendo VS. System</span> Arcade cabinet series

The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they were aware of the video game crash of 1983 and its effects on the home console market. However by March 1984 the arcade industry recovered enough for a plan to introduce NES titles there, with the VS. System later being a presentation to players who did not yet own the console. It became the first version of the Famicom hardware to debut in North America.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

<span class="mw-page-title-main">Kemco</span> Japanese video game development studio

Kemco is a Japanese video game developer and publisher established in 1984. It is headquartered in Kure, Hiroshima.

<i>Drakkhen</i> 1989 video game

Drakkhen is an early-3D role-playing video game, initially developed and published by Infogrames for the Amiga and Atari ST, and subsequently ported to several other platforms, including MS-DOS and Super Nintendo Entertainment System. It was a very early game in the North American SNES library, and as such, received almost universal coverage in previews of the then-upcoming SNES in gaming magazines of 1990 and early 1991.

<span class="mw-page-title-main">History of the Nintendo Entertainment System</span>

The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.

<span class="mw-page-title-main">Cassette Vision</span> Home video game console

The Cassette Vision is a second generation home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards.

<i>Military Madness</i> 1989 video game

Military Madness is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.

<span class="mw-page-title-main">Game Boy</span> Handheld game console by Nintendo

The Game Boy is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America and Europe later that year. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable console, with interchangeable cartridges. The concept proved highly successful and the Game Boy became a cultural icon of the 1990s.

<i>Daisenryaku</i> 1991 video game

Daisenryaku is a series of war strategy video games by SystemSoft and SystemSoft Alpha in Japan. The series debuted in Japan in 1985 with Gendai Daisenryaku exclusively for the NEC PC-98.

<span class="mw-page-title-main">Tomy Tutor</span> Home computer

The Tomy Tutor, originally sold in Japan as the Pyūta (ぴゅう太) and in the UK as the Grandstand Tutor, is a home computer produced by the Japanese toymaker Tomy. It is architecturally similar, but not identical, to the TI-99/4A, and uses a similar Texas Instruments TMS9900 16-bit CPU. The computer was launched in Japan in 1982, and in the UK and the United States in the next year.

<span class="mw-page-title-main">Nintendo Entertainment System</span> Home video game console

The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on 15 July 1983 as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.

<i>Mech Platoon</i> 2001 video game

Mech Platoon, known in Japan as Kikaika Gunta - Mech Platoon is a real-time strategy video game developed and published by Kemco. It was the first real-time strategy game released on the Game Boy Advance platform, and was released in 2001.

<i>The Mummy</i> (video game) 2000 video game

The Mummy, known in Japan as Hamunaptra: Ushinawareta Sabaku no Miyako, is a single-player video game for Game Boy Color, PlayStation and Microsoft Windows, based on the 1999 movie of the same name. It was published by Konami.

<i>Shiren the Wanderer GB2: Magic Castle of the Desert</i> 2001 video game

Shiren the Wanderer GB2: Magic Castle of the Desert is a roguelike role-playing video game developed by Chunsoft. It is part of the Mystery Dungeon series, and is a sequel to Shiren the Wanderer GB: Monster of Moonlight Village. It was originally released for the Game Boy Color by Chunsoft in 2001. A Nintendo DS remake was released by Sega later in 2008.

References

  1. 1 2 "Sneak Peek: CES Video-Games Preview". VideoGames & Computer Entertainment . No. 5. Larry Flynt Publications. June 1989. pp. 38–42. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  2. 1 2 3 "砂漠の狐 - 「FCのゲーム制覇しましょ」まとめ - atwiki(アットウィキ)". @wiki (in Japanese). AtWiki, Inc. March 8, 2014. Archived from the original on 2020-10-21. Retrieved 2021-01-02.
  3. 1 2 3 4 5 6 7 砂漠の狐 戦車戦略 完全攻略テクニックブック (in Japanese). Tokuma Shoten. April 1, 1988. pp. 1–55. ISBN   978-4886580887.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 Desert Commander instruction booklet (Nintendo Entertainment System, US)
  5. 1 2 3 4 5 6 7 Bateman, Selby (October–November 1989). "First Looks: Desert Commander". Game Player's Buyer's Guide to Nintendo Games . Vol. 2, no. 5. Signal Research. pp. 92–93.
  6. 1 2 3 "NEW GAMES CROSS REVIEW: 戦車戦略 砂漠の狐". Famitsu (in Japanese). ASCII Corporation. 1989. Archived from the original on 2021-01-03. Retrieved 2021-01-02.
  7. "NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2014-06-11. Retrieved 2021-01-02.
  8. 1 2 "CDGM-10011 | ROM Cassette Disc In KEMCO". vgmdb.net. VGMdb. Archived from the original on 2020-11-16. Retrieved 2021-01-02.
  9. "1988 Summer CES: An Overview - Torrent of Titles from Nintendo Licensees — Kemco-Seika Corporation". Computer Entertainer. Vol. 7, no. 3. June 1988. p. 12. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  10. "The Video Game Update: Nintendo Licensees Show Games; New Licensees Announced - Seika Corp. (Kemko-Seika)". Computer Entertainer . Vol. 7, no. 10. January 1989. p. 10. Archived from the original on 2021-01-03. Retrieved 2021-01-03.
  11. "Rom Cassette Disc In KEMCO". Clarice Shop (in Japanese). City Connection. April 2013. Archived from the original on 2019-09-22. Retrieved 2021-01-02.
  12. 1 2 Miller, Skyler (1998). "Desert Commander - Review". AllGame . All Media Network. Archived from the original on 2014-11-16. Retrieved 2021-01-02.
  13. 1 2 "Video Shorts: Desert Commander from Kemco-Seika". Nintendo Power . No. 5. Nintendo of America. March–April 1989. p. 81.
  14. 1 2 "Nintendo Software: Desert Commander". Computer Entertainer. Vol. 8, no. 6. September 1989. p. 11.
  15. 1 2 "Sistema Nintendo: Desert Commander". VideoGame  [ pt ] (in Portuguese). No. 3. Editora Sigla. May 1991. p. 40.
  16. R. Trotter, William (November 1989). "Nintendo Reviews: Desert Commander". Game Players . No. 5. Signal Research. p. 100.
  17. "Famicom ROM Cassette All Catalog '91 全787本 5月10日号特別付録 - 戦車戦略 砂漠の狐". Famimaga (in Japanese). Vol. 7, no. 9. Tokuma Shoten. 10 May 1991. p. 307.