Dunjonquest | |
---|---|
Genre(s) | Dungeon crawl RPG |
Developer(s) | Epyx |
Publisher(s) | Epyx |
Creator(s) | Jon Freeman Jim Connelley Jeff Johnson |
Platform(s) | TRS-80, Commodore PET, Apple II, Atari 8-bit, IBM PC, VIC-20, Commodore 64, Atari ST, Amiga, Mac, Amstrad CPC |
First release | Temple of Apshai August 1979 |
Latest release | Temple of Apshai Trilogy (16-bit) 1986 |
Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). Temple of Apshai was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics.
There were two types of Dunjonquest games:
The Dunjonquest games were ported across a wide variety of late 1970s and early-to-mid 1980s home computers.
All Dunjonquest titles were advertised as "real time" RPGs, but actually use a hybrid between a real time and turn-based system. Monsters move and take turns on their own periodic timetable, whose pace can be chosen from three options at the start of the game. Even if the player remains idle, the monsters keep advancing and attacking. [1]
The player character is controlled with the use of keystrokes. Walking is possible in speeds from 1-9, but faster walking speeds cause more fatigue. If the "fatigue" value sinks below 0, the character cannot move anymore and has to rest, even in combat. Most actions decrease the character's stamina, but some can replenish it gradually. [2]
Dunjonquest introduced the concept of having room descriptions presented as detailed text printed in the game's manuals, [3] similar to role-playing solitaire adventures. Each room in Temple of Apshai has a room number attached to it, displayed in the UI. By checking the corresponding room number listed in the "Chambers of the Dunjon" section in the manual, the player can get detailed descriptions of the atmosphere and objects in the rooms, like dust on the floor, particular smells in the air or peculiarities of the architecture. The descriptions warrant guesses at traps, treasures, hidden passages and lurking enemies within the room. The printed room descriptions were used as a means of overcoming the limitations of the simple black-on-white graphics and limited memory for displaying text on screen. [4] They also serve as an early form of copyright protection. Only the larger titles in the series feature room descriptions.
The fictional character Brian Hammerhand regularly appears in semi-comedic short story sections in the manuals of Dunjonquest games as an introduction into the fantasy world and narrative. [5] In the Temple of Apshai expansions Upper Reaches of Apshai and Curse of Ra, he is replaced by another character named William Nailfoot. [6] [7] The Hellfire Warrior expansions The Keys of Acheron and Danger in Drindisti instead have brief introductions that address the player directly in the second person.
The first and most successful of the Dunjonquest titles is a long form game spanning four dungeons with more than 200 rooms with detailed descriptions. It was also ported to more platforms than any of the other games. Unlike most RPGs it has no specific goal, and the player merely explores the eponymous temple to amass treasure and gain experience.
The Datestones of Ryn was the first "MicroQuest" in the series, a short game meant for beginners. The objective is to enter a lair of robbers, find as many of the Datestones as possible and get out of the dungeon before the 20-minute time limit expires. [8] The player is predefined as Brian Hammerhead from the stories in the manuals. There is also no shop program, as leaving the dungeon immediately ends the game.
The second Microquest is "simpler than The Temple of Apshai yet more complicated than the beginner's Datestones of Ryn. The tower has six stories and consists of 30 rooms total. Morloc's Tower has more pronounced adventure game elements, as some of the treasures found in the dungeon have to be used for a specific purpose. [9] The player character is again predefined as Brian Hammerhand. [10] Morloc himself is the first boss enemy in the series, who has to be defeated within 45 minutes after starting the game.
Hellfire Warrior is the direct sequel to Temple of Apshai, leading players into the ruins that are unearthed below the temple. The levels are "The Lower Reaches of Apshai", "The Labyrinth" of the minotaur, "The Vault of the Dead" and "The Plains of Hell". [11]
Upper Reaches of Apshai is the first expansion to Temple of Apshai It contains four new dungeon levels for beginning characters, and conveys a more humorous tone [12] with suburban environments like a vegetable garden and enemies like killer tomatoes. [5] The level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. [13]
The first expansion pack to Hellfire Warrior drops the story of Brian Hammerhand or William Nailfoot in the manual and only gives a short introduction to the mission. The player once again explores four dungeon levels to find the four eponymous Keys of Acheron, while being stalked by a demon who tries to prevent this. Like in Hellfire Warrior, only two of the dungeons have room numbers. The dungeon levels were designed by Paul Reiche III. [14]
The last standalone title in the series is not as large as the major games, but also not as small as the MicroQuests, hence that label is dropped. The player takes the role of a wizard, who is thrown into a labyrinth of mines by his rival. [15]
The second expansion to Temple of Apshai, Curse of Ra, is set in ancient Egypt and has higher difficulty than the previous two parts. [12] It also consists of four dungeon levels, with 179 rooms total. [16] Like Upper Reaches to Apshai, the level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. [17]
The second expansion to Hellfire Warrior also features four dungeons. The player is tasked to defeat a boss enemy in each level. Since the lack of room descriptions in level 6 and 8 are a restriction of the Hellfire Warrior program, the dungeons were built around that fact and are supposed to be played out of order. [18]
In 1983, Epyx released the action-oriented Gateway to Apshai . It serves as a prequel to Temple of Apshai, as its story is set at a time before the Temple of Apshai was rediscovered. The game consists of 8 levels with 16 dungeons each [19] There are no room descriptions. The game was published on a cartridge, is controlled with the joystick and runs in real time with a focus on fast action. The player character has attributes for strength, agility, luck and health, which are randomly increased each time a dungeon is completed. [20]
In 1985, Epyx published a remake of Temple of Apshai, featuring new graphics and music, and bundled with both Upper Reaches of Apshai and Curse of Ra on a single disk into the Temple of Apshai Trilogy. The game was redesigned by Stephen Landrum. [21] The trilogy was ported to 16-bit computers by Westwood Studios. [21] These versions feature mouse controls [22] [23] and room descriptions within the game instead of the manual.
Freeman in BYTE magazine named several titles of Dunjonquest episodes, among them Cliffs of Tyyr. [24] The game was never released.
After the release of Temple of Apshai, Automated Simulations launched a second line with a science fiction setting and the label Starquest. Only two games in this series were released.
Rescue at Rigel uses a modified version of the same engine as Temple of Apshai, and a hybrid form of room descriptions along with time limited play. The player enters a space station to rescue 10 hostages from insectoid aliens, the Tollah. Hostages get teleported around the station if the player is not fast enough to rescue them, and the overall mission is limited to 50 minutes. [25] Instead of unique descriptions for numbered rooms, the game has multiple rooms labeled "Sanctum", for example, and a detailed description the room types is given in the manual. [26] The role of the fictional backstory character in the manual was filled by "Sudden Smith", and the story dedicated to a number of vintage science fiction heroes, including Buck Rogers, Lazarus Long and the casts of Star Trek and Star Wars . [27]
Star Warrior is closer to a strategy game, although the player still controls only one character. The player takes the role of a "Fury", an assassin who uses highly advanced technology and wears an exoskeleton. The game offers the choice between two maps, each with an individual mission. The first mission is to cause as much destruction as possible, as a distraction to prepare the assassination of a military governor. The second mission is to carry out said assassination. [28] As a first among Dunjonquest and related titles, the game takes place in outdoors areas. [29]
Crush, Crumble and Chomp is a turn-based action game in which the player chooses one of six monsters inspired by famous monster movies (or creates a new one) with individual abilities to cause destruction in one of four cities - New York, San Francisco, Washington D.C. and Tokyo. The mechanics build upon the same core system as the Dunjonquest games, with semi-real time gameplay and keystroke controls. [30] The program was also still based on the Dunjonquest engine, and was directly adapted from Star Warrior. [31]
Alan Isabelle reviewed Dunjonquest (specifically, The Temple of Apshai, The Datestones of Ryn, and Morloc's Tower) in The Space Gamer No. 31. [32] Isabelle commented that "These games are quite good, but perhaps overpriced a bit. You're on your own with this one." [32]
The Dunjonquest method of listing detailed descriptions of places and events in the manual was adopted by SSI's Goldbox series of official Dungeons & Dragons computer adaptions and Interplay's Wasteland . [3]
The concept of room descriptions in top-down view CRPGs is carried on in titles with limited budgets for voice acting or limited graphics, such as the indie titles of the Avernum series by Spiderweb Software and the Eschalon series by Basilisk Games. Like in the Amiga version of Temple of Apshai, the descriptions are presented in text windows within the game.
Jumpman is a platform game written by Randy Glover and published by Epyx in 1983. It was developed for the Atari 8-bit computers, and versions were also released for the Commodore 64, Apple II, and IBM PC compatibles.
Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. It was later included in the Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global.
Sword of Fargoal is a dungeon exploration video game developed by Jeff McCord and published by Epyx for the VIC-20 in 1982. It was later published for the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats.
Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for Archon: The Light and the Dark, one of the earliest titles from Electronic Arts.
Rescue at Rigel is a science fiction role-playing video game developed by Automated Simulations and published in 1980. It is based on a modified version of their Temple of Apshai game engine, which was used for most of their releases in this era. The game was released for the Apple II, IBM PC, TRS-80, Commodore PET, VIC-20, and Atari 8-bit computers.
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order.
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.
Gateway to Apshai is an action-adventure game for the Commodore 64, ColecoVision and Atari 8-bit computers. It was developed by The Connelley Group and published by Epyx in 1983 as a prequel to Temple of Apshai. It is a more action-oriented version of Temple of Apshai, with smoother and faster graphics, streamlined controls, fewer role-playing video game elements, and fewer room descriptions.
Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).
Star Warrior is a 1980 science fiction role-playing video game written and published by Automated Simulations for the Apple II, TRS-80, and Atari 8-bit computers. The game is branded as part of the Starquest series, consisting of Star Warrior and the otherwise unrelated Rescue at Rigel.
Starfleet Orion is a 1978 science fiction strategy game written and published by Automated Simulations. It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major hit Temple of Apshai.
The Legend of Blacksilver is a fantasy role-playing video game developed by Charles W. Dougherty and John C. Dougherty of Quest, Inc. and published by Epyx in 1988. It is an indirect sequel to the game Legacy of the Ancients. Originally designed for the Commodore 64, the game was ported to the Apple II.
Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.
Dragonriders of Pern is a video game published by Epyx in 1983 based on Anne McCaffrey's book series of the same name. The game was released for the Atari 8-bit computers and Commodore 64.
The Datestones of Ryn is a role-playing video game released in 1979 for the Apple II, Commodore PET, and TRS-80 by Automated Simulations. The Datestones of Ryn is the second title in the Dunjonquest series, but was actually a prequel to the first game, Temple of Apshai. Like its predecessor, this game is written in BASIC.
Morloc's Tower is a video game in the Dunjonquest series published by Automated Simulations in 1980.
Hellfire Warrior is a dungeon crawl video game for the Apple II, Commodore PET, and TRS-80 published by Automated Simulations in 1980. A port to Atari 8-bit computers was released in 1982. Hellfire Warrior is the direct sequel to 1979's Temple of Apshai. Two expansion packs were published.
Sorcerer of Siva is a 1981 video game published by Automated Simulations for the Apple II and TRS-80. The last standalone Dunjonquest game, Sorcerer of Siva is not as large as the major releases in the series, but also not as small as the MicroQuests.
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