Fair random assignment (also called probabilistic one-sided matching) is a kind of a fair division problem.
In an assignment problem (also called house-allocation problem or one-sided matching ), there are m objects and they have to be allocated among n agents, such that each agent receives at most one object. Examples include the assignment of jobs to workers, rooms to housemates, dormitories to students, time-slots to users of a common machine, and so on.
In general, a fair assignment may be impossible to attain. For example, if Alice and Batya both prefer the eastern room to the western room, only one of them will get it and the other will be envious. In the random assignment setting, fairness is attained using a lottery. So in the simple example above, Alice and Batya will toss a fair coin and the winner will get the eastern room.
Random assignment is mentioned already in the Bible: a lottery was used to allocate the lands of Canaan among the Tribes of Israel (Numbers 26:55).
In the US, lotteries were used to assign public lands to homesteaders (e.g. Oklahoma in 1901), and to assign radio spectra to broadcasters (e.g. FCC 1981-1993). Lottery is still used to assign green cards. [1]
There are several ways to extend the "coin toss" method to situations in which there are more than two agents, and they may have different preference relations on the objects:
One desired property of a random assignment rule is Pareto efficiency (PE). There are three variants of PE:
For PE, the implications are: ex-ante → sd(possible) → ex-post.
Another desired property is envy-freeness (EF). Again, there are three variants of EF:
For EF, the implication direction is opposite to that of efficiency: ex-post → sd(necessary) → ex-ante.
A third desired property is truthfulness (also called strategyproofness). Again, there are three variants:
The following table compares the various rules' properties (the RP and PS columns are based on [6] ):
#items ≤ #agents | #items > #agents | |||||
---|---|---|---|---|---|---|
RP | PS | CEEI | RP | PS | CEEI | |
Efficiency: | Ex-post PE | Possible PE | ex-ante PE | No | possible PE | ex-ante PE |
Fairness: | Weak sd-EF; ld-EF | Necessary EF | ex-ante EF | Weak sd-EF | sd-EF | EF |
Truthfulness: | Necessary truthful | Possible sd-truthful; ld-truthful [strict prefs] None [weak prefs] | No | sd-truthful* | No | No |
Some combinations of the above three properties cannot be simultaneously satisfied by any mechanism:
Both the PS and the CEEI rules compute a matrix of expected assignments, i.e., the marginal probabilities with which each agent receives each object. However, since the final allocation must be a matching, one must find a decomposition of this matrix into a lottery on matchings.
In the classic setting, in which m=n, this can be done using the Birkhoff algorithm. It can decompose any n-by-n matrix of agent-object probabilities into a convex combination of O(n2) permutation matrices, each of which represents a matching. However, the decomposition is not unique, and some decompositions may be better than others.
Budish, Che, Kojima and Milgrom [1] generalize Birkhoff's algorithm to arbitrary m and n. They also allow to add constraints on the assignments, under a maximal set of conditions on the set of constraints. They also present a decomposition method that minimizes the variance in the utility experienced by the agents between the different matchings.
Demeulemeester, Goossens, Hermans and Leus [8] present a polynomial-time decomposition algorithm that maximizes the worst-case number of agents who receive an object. Their algorithm guarantees that the worst-case number of agents equals the expected number of agents rounded down, which is the best possible. They present another decomposition algorithm that maximizes the worst-case number of assigned agents while guaranteeing that all matchings in the decomposition be ex-post PE; the second algorithm can be used only for fractional assignments outputted by PS, but not those corresponding to RP. For RP, it is only possible to attain a 1/2-factor approximation to the optimal worst-case number of assigned agents. For general fractional assignments, maximizing the worst-case number of assigned agents subject to ex-post PE is NP-hard. They also present a column generation framework that can be used to optimize other worst-case criteria.
Hosseini, Larson and Cohen [6] compare RP to PS in various settings. They show that:
Tao and Cole [9] study the existence of PE and EF random allocations when the utilities are non-linear (can have complements).
Yilmaz [10] studies the random assignment problem where agents have endowments.
Shen, Wang, Zhu, Fain and Munagala [11] study the random assignment problem when agents have priorities (agents with higher priorities should get their preferred goods before agents with lower priorities), but the priorities are uncertain.
Duddy [12] studies egalitarian random assignment.
Fair cake-cutting is a kind of fair division problem. The problem involves a heterogeneous resource, such as a cake with different toppings, that is assumed to be divisible – it is possible to cut arbitrarily small pieces of it without destroying their value. The resource has to be divided among several partners who have different preferences over different parts of the cake, i.e., some people prefer the chocolate toppings, some prefer the cherries, some just want as large a piece as possible. The division should be unanimously fair – each person should receive a piece believed to be a fair share.
Equitable (EQ) cake-cutting is a kind of a fair cake-cutting problem, in which the fairness criterion is equitability. It is a cake-allocation in which the subjective value of all partners is the same, i.e., each partner is equally happy with his/her share. Mathematically, that means that for all partners i and j:
Fair item allocation is a kind of the fair division problem in which the items to divide are discrete rather than continuous. The items have to be divided among several partners who potentially value them differently, and each item has to be given as a whole to a single person. This situation arises in various real-life scenarios:
Envy-freeness, also known as no-envy, is a criterion for fair division. It says that, when resources are allocated among people with equal rights, each person should receive a share that is, in their eyes, at least as good as the share received by any other agent. In other words, no person should feel envy.
Weller's theorem is a theorem in economics. It says that a heterogeneous resource ("cake") can be divided among n partners with different valuations in a way that is both Pareto-efficient (PE) and envy-free (EF). Thus, it is possible to divide a cake fairly without compromising on economic efficiency.
Rental harmony is a kind of a fair division problem in which indivisible items and a fixed monetary cost have to be divided simultaneously. The housemates problem and room-assignment-rent-division are alternative names to the same problem.
Envy-free (EF) item allocation is a fair item allocation problem, in which the fairness criterion is envy-freeness - each agent should receive a bundle that they believe to be at least as good as the bundle of any other agent.
In economics, dichotomous preferences (DP) are preference relations that divide the set of alternatives to two subsets: "Good" versus "Bad".
Approximate Competitive Equilibrium from Equal Incomes (A-CEEI) is a procedure for fair item assignment. It was developed by Eric Budish.
Random priority (RP), also called Random serial dictatorship (RSD), is a procedure for fair random assignment - dividing indivisible items fairly among people.
A simultaneous eating algorithm(SE) is an algorithm for allocating divisible objects among agents with ordinal preferences. "Ordinal preferences" means that each agent can rank the items from best to worst, but cannot (or does not want to) specify a numeric value for each item. The SE allocation satisfies SD-efficiency - a weak ordinal variant of Pareto-efficiency (it means that the allocation is Pareto-efficient for at least one vector of additive utility functions consistent with the agents' item rankings).
Truthful cake-cutting is the study of algorithms for fair cake-cutting that are also truthful mechanisms, i.e., they incentivize the participants to reveal their true valuations to the various parts of the cake.
Truthful resource allocation is the problem of allocating resources among agents with different valuations over the resources, such that agents are incentivized to reveal their true valuations over the resources.
When allocating objects among people with different preferences, two major goals are Pareto efficiency and fairness. Since the objects are indivisible, there may not exist any fair allocation. For example, when there is a single house and two people, every allocation of the house will be unfair to one person. Therefore, several common approximations have been studied, such as maximin-share fairness (MMS), envy-freeness up to one item (EF1), proportionality up to one item (PROP1), and equitability up to one item (EQ1). The problem of efficient approximately fair item allocation is to find an allocation that is both Pareto-efficient (PE) and satisfies one of these fairness notions. The problem was first presented at 2016 and has attracted considerable attention since then.
Birkhoff's algorithm is an algorithm for decomposing a bistochastic matrix into a convex combination of permutation matrices. It was published by Garrett Birkhoff in 1946. It has many applications. One such application is for the problem of fair random assignment: given a randomized allocation of items, Birkhoff's algorithm can decompose it into a lottery on deterministic allocations.
In economics and computer science, the house allocation problem is the problem of assigning objects to people with different preferences, such that each person receives exactly one object. The name "house allocation" comes from the main motivating application, which is assigning dormitory houses to students. Other commonly used terms are assignment problem and one-sided matching. When agents already own houses, the problem is often called a housing market. In house allocation problems, it is assumed that monetary transfers are not allowed; the variant in which monetary transfers are allowed is known as rental harmony.
Fractional approval voting is an electoral system using approval ballots, in which the outcome is fractional: for each alternative j there is a fraction pj between 0 and 1, such that the sum of pj is 1. It can be seen as a generalization of approval voting: in the latter, one candidate wins and the other candidates lose. The fractions pj can be interpreted in various ways, depending on the setting. Examples are:
Fair division among groups is a class of fair division problems, in which the resources are allocated among groups of agents, rather than among individual agents. After the division, all members in each group consume the same share, but they may have different preferences; therefore, different members in the same group might disagree on whether the allocation is fair or not. Some examples of group fair division settings are:
Fair allocation of items and money is a class of fair item allocation problems in which, during the allocation process, it is possible to give or take money from some of the participants. Without money, it may be impossible to allocate indivisible items fairly. For example, if there is one item and two people, and the item must be given entirely to one of them, the allocation will be unfair towards the other one. Monetary payments make it possible to attain fairness, as explained below.
Ordinal Pareto efficiency refers to several adaptations of the concept of Pareto-efficiency to settings in which the agents only express ordinal utilities over items, but not over bundles. That is, agents rank the items from best to worst, but they do not rank the subsets of items. In particular, they do not specify a numeric value for each item. This may cause an ambiguity regarding whether certain allocations are Pareto-efficient or not. As an example, consider an economy with three items and two agents, with the following rankings:
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