Footsies

Last updated
Two people playing footsies 083- Anonym, c.1920.jpg
Two people playing footsies

Footsies (also footsy or footsie) is a flirting game where two people touch feet under a table or otherwise concealed place, often as a romantic prelude. It is a game played either as an act of flirtatious body language, or simply for enjoyment. Although footsies is not inherently romantic, the nature of it as playful touching is often done between romantic partners as a sign of affection, and most often without discussion. The term comes from a 1940s humorous diminutive of foot. [1]

Contents

Effects

In a 1994 study on secret relationships, participants (college students from the US) played a partnered card game in which a subset were instructed to play footsies with their card playing partner. [2] Of these, individuals whose footsies was kept a secret rated the attractiveness of their partner significantly higher than either those who did not play footsies, or those whose footsies was publicly known. [3]

American comics author Robert Crumb published an autobiographic comic strip named "Footsy" in 1987 [4] which deals with ″his teenager encounters with the feet of various lusty creatures at school″ and is a "typically self-lacerating portrayal of one of Crumb's myriad sexual fetishes". [5] [6]

In training of the plantar fascia, a device called footsie roller is used for the foot. [7]

The term "footsies" was coined by the fighting game community in reference to "the mid-range ground-based aspect of fighting game strategy." [8] The word was likely chosen due to its similarity to a common strategy in fighting games whereby a player moves in and out of their opponent's striking range, [9] uses fast, weak moves (such as crouching light kick) to bait their opponent into attacking, [10] and subsequently punishes their whiffed attack.

Related Research Articles

The fighting game genre of video game involves combat between multiple characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage hand-to-hand combat, often with martial arts. The fighting game genre is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters.

Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.

<span class="mw-page-title-main">Love triangle</span> Romantic relationship involving three people

A love triangle is a scenario or circumstance, usually depicted as a rivalry, in which two people are pursuing or involved in a romantic relationship with one person, or in which one person in a romantic relationship with someone is simultaneously pursuing or involved in a romantic relationship with someone else. A love triangle typically is not conceived of as a situation in which one person loves a second person, who loves a third person, who loves the first person, or variations thereof.

<span class="mw-page-title-main">Boss (video games)</span> Significant and especially strong opponent in video games

In video games, a boss is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where players face multiple previous bosses again in succession.

Akuma (<i>Street Fighter</i>) Street Fighter character

Akuma, known in Japan as Gouki, is a fictional character from the Street Fighter series of fighting games created by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and an alternative boss to the villain M. Bison. In the storyline of the Street Fighter video games, he is the younger brother of Gouken, Ryu's and Ken's master. After defeating his brother, Akuma gains interest in several fighters, most notably Ryu as he senses that the protagonist has a similar power to him known as the Satsui no Hadou. In some games, he also has an alternate version named Shin Akuma or Shin Gouki in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition.

<span class="mw-page-title-main">Perfect information</span> Condition in economics and game theory

In economics, perfect information is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market prices, their own utility, and own cost functions.

SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossover video games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting games, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.

Major Guile is a fictional character from Capcom's Street Fighter series of fighting games. He debuted as one of the original eight World Warriors in 1991's Street Fighter II and appeared in the game's subsequent updates. In the games he is portrayed as a major in the United States Air Force who is seeking to avenge the death of his Air Force buddy Charlie at the hands of the villainous dictator M. Bison.

<span class="mw-page-title-main">Sakura Kasugano</span> Street Fighter character

Sakura Kasugano is a fictional character in Capcom's Street Fighter series. The fourth female fighter of the series, she made her first appearance in Street Fighter Alpha 2 in 1996. She is a young Japanese fighter who idolizes Ryu, by whom she wants to be trained. She has often appeared in other games, including many crossover titles. Sakura has quickly become a firm fan favorite in both Japan and the West.

<span class="mw-page-title-main">Sixty-six (card game)</span>

Sixty-six or 66, sometimes known as Paderbörnern, is a fast 5- or 6-card point-trick game of the marriage type for 2–4 players, played with 24 cards. It is an ace–ten game where aces are high and tens rank second. It has been described as "one of the best two-handers ever devised".

A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, and may be tied to the way a game relates to various aspects of life.

<span class="mw-page-title-main">R. Mika</span> Fictional character of Street Fighter series

Rainbow Mika, commonly shortened to R. Mika, is the professional wrestling moniker of Mika Nanakawa, a character in Capcom's Street Fighter fighting game series. First appearing in Street Fighter Alpha 3 in 1998 as a wrestler trying to make a name for herself, Mika was designed by Akira "Akiman" Yasuda with the help of artist Daigo Ikeno. The character has since appeared in comics related to the Street Fighter franchise and other titles by Capcom. In 2016, Mika returned in Street Fighter V with a redesigned appearance by Toshiyuki Kamei, now a mainline wrestler with a tag team partner. Originally voiced by Junko Takeuchi, as of Street Fighter V she was voiced by Bonnie Gordon and Hiromi Igarashi in English and Japanese respectively.

Poison (<i>Final Fight</i>) Fictional character in the Final Fight and Street Fighter series of video games

Poison is a character in Capcom's Final Fight and Street Fighter series of video games. Created by Akira Yasuda for Capcom, Poison was originally conceived as a female thug in Final Fight alongside a similar character, Roxy, as part of the game's antagonist group Mad Gear, taking inspiration for her design from Jeanne Basone's appearance as "Hollywood" in professional wrestling magazine G.L.O.W. She later appeared in other Capcom-produced games, media and merchandise in particular those related to the Final Fight and Street Fighter franchises, with later appearances partnering her with fellow Final Fight character Hugo as his wrestling manager. Since her introduction several other designers have contributed to her designs and outfits, including Jun Ikawa, Trent Kaniuga, and Takayuki Nakamura. She is voiced by Atsuko Tanaka since the Street Fighter III series and Masae Yumi in SNK vs. Capcom: SVC Chaos.

<i>Rocket Ranger</i> 1988 video game

Rocket Ranger is a 1988 action-adventure game developed and published by Cinemaware. The game's setting is based in the World War II era, allowing the player to control a US Army scientist and setting out to stop Nazi Germany from winning the war. The Rocket Ranger moniker stems from the rocket pack the player uses over the course of the game.

<i>Teenage Mutant Ninja Turtles: Tournament Fighters</i> 1993 video game

Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the Teenage Mutant Ninja Turtles, produced by Konami for the Nintendo Entertainment System, Sega Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise each featuring a differing cast of characters for the platforms. All three versions of the game were re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022. with online play using rollback netcode for the SNES version of the game.

<span class="mw-page-title-main">Twitch gameplay</span> Type of video gameplay scenario that tests a players response time

Twitch gameplay is a type of video gameplay scenario that tests a player's response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, first-person shooters such as Counter-Strike and Call of Duty require quick reaction times for the players to shoot enemies, and fighting games such as Street Fighter and Mortal Kombat require quick reaction times to attack or counter an opponent. Other video game genres may also involve twitch gameplay. For example, the puzzle video game Tetris gradually speeds up as the player makes progress.

The Universal Fighting System (UFS), rebranded as UniVersus in 2021, is a collectible card game published by UVS Games. Games of UFS represent a fight between two characters in hand-to-hand combat. Characters are drawn from original properties as well as a number of licensed ones, such as Mega Man, Street Fighter, The King of Fighters XIII and Darkstalkers. The sets are cross-compatible – cards from multiple licenses can be included in the same deck, and characters from different universes may face each other in a match.

A bridge maxim is a rule of thumb in contract bridge acting as a memory aid to best practice gained from experience rather than theory.

<span class="mw-page-title-main">Game</span> Structured form of play

A game is a structured type of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work or art.

<span class="mw-page-title-main">Schnapsen</span> Card game

Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the bézique (ace–ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hungary. Schnapsen is both of the point-trick and trick-and-draw subtypes.

References

  1. "Footsie". oxforddictionaries.com. Archived from the original on June 26, 2013. Retrieved 14 March 2015.
  2. Bryan Marquard. "Daniel M. Wegner, 65; Harvard social psychologist unraveled mysteries of thought and memory". The Boston Globe. Retrieved April 15, 2015.
  3. Wegner DM, Lane JD, Dimitri S (1994). "The allure of secret relationships". Journal of Personality and Social Psychology. 66 (2): 287–300. doi:10.1037/0022-3514.66.2.287 . Retrieved April 15, 2015.
  4. Lan Dong: Teaching Comics and Graphic Narratives: Essays on Theory, Strategy and Practice, McFarland & Company, 2012, p. 21
  5. The Return of Robert Crumb, Time, August 20, 2002
  6. The Complete Crumb, Vol. 16
  7. Art Riggs: Deep Tissue Massage: A Visual Guide to Techniques, North Atlantic Books, 2002, p. 65
  8. Footsies Handbook
  9. Street Fighter Footsies Handbook, Chapter 1, Element 01
  10. Street Fighter Footsies Handbook, Chapter 2, Element 04