Forcing notrump

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The forcing notrump is a bidding convention in the card game of bridge.

Card game game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards he holds and not those held by anyone else. For this reason card games are often characterized as games of chance or “imperfect information”—as distinct from games of strategy or “perfect information,” where the current position is fully visible to all players throughout the game.

Contract bridge card game

Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing bridge at the regional level.

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In Standard American bidding, the response of 1NT to an opening bid of 1 or 1 shows 6 to 9 high card points (HCP) and is non-forcing. Opener, with a balanced minimum, may pass the 1NT response and, if the opponents also pass, that will become the contract.

Standard American is a bidding system for the game of bridge widely used in North America and elsewhere. Owing to the popularization of the game by Charles Goren in the 1950s and 1960s, its earliest versions were sometimes referred to simply as 'Goren'. With the addition and evolution of various treatments and conventions, it is now more generally referred to as Modern Standard American. It is a natural bidding system based on five-card majors and a strong notrump; players may add conventions and refine the meanings of bids through partnership agreements summarized in their convention card. One standardised version, SAYC, is widely used by casual partnerships and in online bridge.

A partnership may agree that this bid is forcing for one round; if the intervening opponent passes, opener must bid at least once more. This guarantees the responder at least one more opportunity to bid or pass. This mechanism allows the partnership to use the 1NT response for a greater variety of hands: in particular, invitational as well as minimum responder holdings. The forcing notrump is used over major suits only; 1NT is always standard and non-forcing over the minor suits.

In the card game contract bridge, the major suits are spades and hearts. The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them. Much of the tactics of bidding in bridge revolves around the attempt by partners to find a "fit" in one of the major suits that will allow them to make a game contract. Another reason why the major suits is more desirable than the minor suits is that they need one less trick to make game. Of the two major suits, spades rank higher than hearts.

In contract bridge the minor suits are diamonds and clubs. They are given that name because contracts made in those suits score less than contracts made in the major suits, and they rank lower in bidding. In particular, one can make game with a four-level bid in a major suit, while a five-level bid is required in a minor. Of the two minor suits, diamonds rank higher than clubs.

The forcing 1NT bid shows 6 to 12 HCP, denies the ability to make a single raise (but not necessarily an invitational raise), and denies holding four spades if the opening bid was 1; it must be announced as "forcing" by partner.

As the forcing notrump creates problems of its own, a popular variation that overcomes these is the forcing next step.

Opener's rebid

Opener is forced to bid again:

When opener does not have a six-card original suit nor a four-card lower-ranking second suit, she will have to bid a short suit. Normally, she bids her three-card minor. If she has three cards in both minors, she bids 2.

If opener holds exactly four spades, five hearts, two diamonds and two clubs (and thus originally opened 1), she bids 2, a two-card suit. There is no point in showing the spades, because responder has denied holding four spades (having skipped the 1 response to bid 1NT). After a 1 opening, however, there is no distribution that would compel opener to rebid a two-card suit.

Some partnerships agree not to rebid a two-card suit, preferring to promise a minimum of three cards. This allows responder to pass with zero or one hearts and four or more clubs. Instead, these partnerships rebid 2 (violating rule #1), or pass (if playing Semi-forcing notrump.)

The forcing next step variation (discussed below) overcomes these problems by allowing opener to show a balanced hand, or any second suit and guarantee four cards in it, yet still offer the option of playing in two of the major.

Responder's rebid

Responder categorizes her hand as either minimum (6-9 HCP) or invitational (10-12 HCP).

The minimum responder rebids are:

The invitational responder rebids are:

Variation. There is more than one school of thought for responder's second call. The above text represents only one theory. Another widely utilized theory is:

With a minimum (6-9 support points):

Further bidding

When responder rebids two of a new suit, opener should pass with a minimum and two or more cards in the suit. With a singleton or void in responder's suit, opener should rebid her original major. Responder may yet have a doubleton there and pass, or will be able correct to three of opener's second suit or her own good six-card (or longer) suit. In this way, the partnership is normally assured of at least a seven-card fit.

After an invitational responder rebid, opener is expected to pass (or sign off below game) with a minimum opening hand, or to bid game with extra values.

In line with the above Variation, when responder bids their own suit it is 'drop-dead', and Pass should be the expected response. However, with a good hand and three-card or more support, a raise may be appropriate. Otherwise, the only reason to bid should be a good hand with no cards in the bid suit, and extra length in one of the first two suits, as partner has at most one card in our major and three cards in our minor.

Tactical raise

When responder has a very weak hand (0-4 points), but yet support for opener's major (three or more cards), standard bidding dictates a pass (because opener may have a very good hand and get over-enthused after a single raise). This may allow the opponents to get into the bidding at a low level. Playing the forcing notrump, however, it is sometimes tactically advantageous to bid 1NT with this hand and then correct to 2 of opener's major. The 1NT bid tends to shut out the opponents and make partner cautious at the same time.

System implications

The forcing notrump is generally used by players using the 2/1 game forcing system, but may be used to advantage by other players as well.

False preference

When in the maxi-minimum range (8-9 support points), and holding two cards in opener's major and five cards in opener's minor, you are worried about passing and missing game when partner has some extra-values. So you take 'preference' to two of opener's major. This keeps the bidding alive and allows partner to take another call even though your preference would in fact be for the minor.

When in the mini-minimum range (6-7 support points) and holding two cards in opener's major and four cards in opener's minor, you Pass. Even though the 'rule' says to prefer the major, the last thing you need is for partner to take another bid with extra values. By passing in a known fit, you hope to ensure the partnership a plus score.

Unusual two spades

Specific to the auctions: 1 – 1NT - 2 and 1 – 1NT - 2. In these auctions responder is known to have fewer than 4 spades. Thus, a call of 2 would have no sensible meaning. In these situations the raise of partner's minor is a slightly weaker hand, and the 2 bid is a 'power' raise to opener's minor, usually based on five or more of partners minor and invitational values.

Semi-forcing notrump

As a variation, some partnerships choose to play their 1NT response as semi-forcing. The rebids and subsequent auctions are the same as with the forcing notrump, except that the opener is allowed to pass with a 5-3-3-2 minimum and no interest in game opposite a limit raise (including three-card support for opener's major).

This changes follow-up auctions in that opener is assumed to either have four or more cards in any new suit bid, or some extra values when holding only three cards in a newly bid minor.

Forcing next step

With this approach, the next step bid over the major open is forcing and unspecified. "Forcing next step," also known as the "Kaplan Inversion", is a mid-chart convention in the ACBL.

One immediate benefit of this is that the correct major fit can be found. In standard forcing notrump, responder with five spades bids 1 over opener's 1 but if she also has 2 hearts she does not then know whether to rebid 2 or 2. In forcing next step, opener will raise 1 - 1NT to 2 if she has support, so if she makes another bid, responder can happily give preference to 2.

The forcing next step approach has the further benefit over the classic forcing notrump of allowing an opener with a balanced hand to define his point count range more tightly.

Here is a simple approach. Assuming the use of strong 1NT openings, the sequence 1 - 1 - 1NT would show a balanced 12-14 HCP with five hearts and 1 - 1 - 2NT would show 18-19 HCP with five hearts.

Here is a more complex approach: Over a sequence of 1 - 1NT, opener rebids:

If responder wishes to know further about the 2 bid, she asks with 2. Opener rebids 2 = 12-14 balanced, 2 = 12-14 club suit, 2NT = 15-16 balanced, 3 = 15-16 clubs.

Similarly with a sequence starting 1 - 1, opener rebids:

If responder wishes to know further about the 1NT bid, she asks with 2. Opener rebids 2 = 12-14 balanced, 2 = 12-14 spade suit, 2 = 15-16 spade suit, 2NT = 15-16 balanced. Note that if responder and opener both have four spades, they can still play in 2 in spite of the artificial response.

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