Freestyle Street Basketball | |
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Developer(s) | JCEntertainment [1] |
Publisher(s) | JCEntertainment |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Sports Game massively multiplayer online sports game |
Mode(s) | Multiplayer |
FreeStyle Street Basketball (FSSB) is a massively multiplayer online sports game made by JC Entertainment and with cel-shaded graphics. It is a fast-paced, arcade styled representation of half court streetball, self-described as being Hip-Hoop. [4] Players team up with one another to challenge other online players to matches of basketball that are characterized by high tempo, freedom of movement, and a premium placed on synergy and teamwork. Players can also create clubs and enter club matches, play in a single player story mode, roam around in Open Court mode, drop and add skills as needed, and choose from millions of different outfits to express themselves due to the sheer quantity of wearable items in the ingame shop.
All versions of the game offer half court 1 on 1, 2 on 2, and 3 on 3 play with other players online.
1 on 1 matches are set at 3 minutes, 2 on 2 matches at 4 minutes and 3 on 3 matches at 5 minutes.
Standard rules of streetball apply, with a shot clock and an overtime mechanism applied:
Three on three matches are five minutes long, and are unique in the fact that the game starts with a jump ball rather than the home side receiving the ball.
two on two matches are four minutes long, while one on one matches are three minutes long. Both are different from three on three matches in the fact that the home side will always start with the ball.
Each player can equip their own skills, which are moves that can be activated by pressing the unique inputs needed and "FreeStyles", or modifiers of normal moves that all characters have that will either appear at random in the normal move's place, or takes its place in a set order.
Due to the arcade nature of the game, certain aspects of momentum and physics were ignored to encourage faster pace. As a result, an entirely different metagame rose from exploiting those deficits to pull off and defend against spectacular and illogical moves
The game has an experience-based leveling system. When a player reaches a certain experience requirement, they will level up and be rewarded with Attribute points. Attribute points are used to improve the character's skills such as running, jumping, dribbling, stealing and passing.
During character creation, the three main positions are presented. They are the center (C), the Forward (F) and the Guard (G). This classification is from level 1 to 15 with different skills depending on player position. At level 15, Guards and Forwards further specialize their position by selecting between point guard/shooting guard and small forward/power forward, respectively. Upon position choice, the player is then prompted to choose the name, gender, face type, body type and height of their character. Position, gender and height are the only non-cosmetic factors of character creation. After the player's character is successfully created, the player is immediately taken to the game's basic tutorial.
As is customary with the sport of basketball, FreeStyle Street Basketball offers an in depth record keeping system.
The following statistics are kept by the game when a player completes a 1 on 1 match in their league:
The following statistics are kept by the game when a player completes a 2 on 2 or 3 on 3 match in their league:
Monthly rankings are made for all of these aforementioned stats per league. Career stats are also kept for everything excluding averages and percentages, and as such a career ranking is in place as well.
The Man of the Match award is given to the most statistically impactful player on the winning side of a 3 on 3 match. The player with the highest (hidden) MotM points on the winning team receives the reward.
There is a special formula for MotM points
Each point scored = 1
Each rebound collected = 2
Each assist made = 3
Each block converted = 4
Each steal converted = 5
Whoever finishes with the greatest number of MVP points wins the award. In the event of a tie, the character that occupies the slot furthest left while in the team wins the award.
Because an impressive statline is usually required to win a Man of the Match award, it is popular to use these awards along with the win–loss record of the player to judge an unknown player's quality.
FreeStyle uses a micropayment business model in which players can purchase the premium in-game currency varying in name to each server. Another currency, Points, is awarded after games.
Both are used to buy skills, freestyles, clothes, and various accessories. Although, there are certain items and skills that can only be bought by the premium currency. Some clothing items have an expiration date, and will disappear after the date.
FreeStyle was rated 6.8 out of 10 by IGN. [5] The enjoyable gameplay and cell-shaded graphics were highlighted. However, criticisms included the lack of initial character customization options, frustrations with joining a game and the "marketed" urban style.
The sequels of this game are named FreeStyle Street Basketball 2 and FreeStyle 3on3. FreeStyle Street Basketball 2 had its closed beta by publisher Gamekiss from May 14 to May 20 of 2014. The open beta for this sequel began June 20 of 2014 and is currently in progress.
A Steam version of the game was also released on April 1, 2015.
The third installment of this series and direct sequel to FreeStyle Street Basketball 2 is "3on3 Freestyle". It was initially released in 2016 by Sony Interactive Entertainment exclusively for PlayStation 4 and build with Unreal Engine 4 game engine. It was later released on Steam on Oct 16, 2017 and published by JoyCity.
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball through the defender's hoop, while preventing the opposing team from shooting through their own hoop. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated.
The point guard (PG), also called the one or the point, is one of the five positions in a regulation basketball game. A point guard has perhaps the most specialized role of any position and is usually the shortest player on the court. Point guards are expected to run the team's offense by controlling the ball and making sure that it gets to the right player at the right time. Above all, the point guard must understand and accept their coach's game plan; in this way, the position can be compared to the position of quarterback in gridiron football. They must also be able to adapt to what the defense is allowing and must control the pace of the game.
In basketball, a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. A player fouls out on reaching a limit on personal fouls for the game and is disqualified from participation in the remainder of the game.
Streetball is a variation of basketball, typically played on outdoor courts and featuring significantly less formal structure and enforcement of the game's rules. As such, its format is more conducive to allowing players to publicly showcase their own individual skills. Streetball may also refer to other urban sports played on asphalt. It is particularly popular and important in New York City and Los Angeles, though its popularity has spread across the United States due to the game's adaptability.
The rules of basketball are the rules and regulations that govern the play, officiating, equipment and procedures of basketball. While many of the basic rules are uniform throughout the world, variations do exist. Most leagues or governing bodies in North America, the most important of which are the National Basketball Association and NCAA, formulate their own rules. In addition, the Technical Commission of the International Basketball Federation (FIBA) determines rules for international play; most leagues outside North America use the complete FIBA ruleset.
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This glossary of basketball terms is a list of definitions of terms used in the game of basketball. Like any other major sport, basketball features its own extensive vocabulary of unique words and phrases used by players, coaches, sports journalists, commentators, and fans.
Variations of basketball are games or activities based on, or similar in origin to, the game of basketball, in which the player utilizes common basketball skills. Some are essentially identical to basketball, with only minor rules changes, while others are more distant and arguably not simple variations but distinct games. Other variations include children's games, contests or activities intended to help the player practice or reinforce skills, which may or may not have a competitive aspect. Most of the variations are played in informal settings, without the presence of referees or other officials and sometimes without strict adherence to official game rules.
Basketball is a ball game and team sport in which two teams of five players try to score points by throwing or "shooting" a ball through the top of a basketball hoop while following a set of rules. Since being developed by James Naismith as a non-contact game that almost anyone can play, basketball has undergone many different rule variations, eventually evolving into the NBA-style game known today. Basketball is one of the most popular and widely viewed sports in the world.
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A game such as this, with so many bugs and complications getting in the way of gameplay, would be hard to recommend…if you had to pay for it. But the fact that you can play FreeStyle for free right this moment tends to negate a lot of the problems you've just read about. When I was finally able to get into a game, I really did have a good time with it.