Frozen Synapse 2

Last updated

Frozen Synapse 2
Frozen Synapse 2 pre-release Steam header.jpg
Developer(s) Mode 7 Games
Publisher(s) Mode 7 Games
Series Frozen Synapse
Engine Torque 3D
Platform(s) Windows
Release13 September 2018
Genre(s) Turn-based tactics
Mode(s) Single-player

Frozen Synapse 2 is a turn-based tactics video game developed by Mode 7 Games. [1] It is a sequel to the 2011 video game Frozen Synapse . [1] The player is in charge of a security force in a cyberpunk metropolis. [2] The game was announced in February 2016 for Linux, macOS, and Windows. [1] The developers were initially targeting a late 2016 release, but the game eventually shipped on September 13, 2018 for Windows only. [3] [4] [5]

Contents

Gameplay

The main game mode (sometimes called "City game") includes two layers of gameplay, with phases of turn-based skirmishes similar to its predecessor, and a management phase during which the player handles its organization with a wide view on the city.

The skirmish part is similar to the first game, featuring a turn by turn gameplay where the player controls a squad of soldiers through a fight against the AI, by planning the actions of each soldier for a 5-second chunk. These actions include moving and looking in different directions, in order to give the soldiers a chance to kill the enemy units. This second game includes a few more unit types than the first opus, including the Pistol (a weak unit, but cheaper than its counterparts), the SMG (specialized in closed-quarters combat), the Knife (a fast unit with limited range) and the Flamethrower. It also includes persistent objects, such as smoke or gas grenades or turrets.

The management phase takes place with a bird's eye view of the (procedurally-generated) city, from which the player can control his organization. This involves sending squads throughout the city in order to perform different actions, often including fighting against other AI-controlled squad and thus switching to skirmish mode. The player also needs to manage money in order to purchase units, better equipment and buildings; this money can be earned by fulfilling contracts requiring the player to take certain actions, and from dealing with other factions. The main story also requires the player to try to acquire Relics, which will appear in random locations in the city and require the player to send a squad and fight for the Relic; other factions may also acquire the Relic if they arrive first. Outside of this, the player is free to take any action, including fighting the other factions for control over the city or stealing their Relics.

Other game modes

Single player

The game includes a tutorial section designed to explain the different mechanics. It is also possible to play in "story mode", bypassing entirely the strategic layer and allowing the player to only play missions relevant to the story, similar to the original game. The game also features a skirmish mode, where the player only does skirmishes against the computer on randomly generated maps.

A new game mode called "one turn match" has also been introduced, featuring user-created maps where the player only gets one 10-seconds turn to complete an objective, against a premade computer plan. The objective can be killing a number of non-moving "civilian" units, defending a VIP unit, or simply exterminating the other squad.

Multiplayer modes

The game features a number of multiplayer modes:

  • Extermination: A randomized match in which the players gain points by eliminating the other team's units. The game ends when one team is entirely defeated or when a round limit is reached. Generation includes the same unit setup for both teams.
  • Bomb defusal: New to Frozen Synapse 2, in this game mode one team has a unit carrying a bomb. The bombing team must plant the bomb at one of two locations before time runs out (by default 16 turns). After the bomb is planted, the defusing team attempts to defuse the bomb within 5 turns while the bombing team protects it. Typical scenario generation gives the bombing team more support units, while the defusing team is given more offensive units.
  • Charge: Two teams each choose a vertically oriented zone on the map, which the attacker must then advance across in 6 turns and hold for 3 seconds. The player who chose the farthest zone becomes the attacking team, while the other player defends.
  • Dispute: Two teams compete to gather packages and deliver them to a dropoff zone in the corner of the map. The winner is the either the last team standing or the team that gathered the most packages when the turn timer ran out.
  • Hostage: In this mode, one player has civilians located in the middle of map, standing in green and yellow zones. In the green zone the player can control their civilians, while in yellow, they become controlled by the computer. To win, the civilian-controlling player must bring at least one civilian to a safe zone before the end of the 12th turn, while the hostage-taking player must kill all civilians to win, but cannot attack civilians that are standing in the green and yellow zones.
  • Secure: Each player chooses a zone that they believe they can defend. The player that chose the bigger zone becomes the defending team and must protect their zone for 6 turns. The defender can choose where their units start in their zone, while the attacker starts at the far edge of the map. If defender holds their zone for 6 turns or defeats all of the attacking units, the defender wins. If the attacker either holds the defender's zone for 3 seconds or defeats all the defenders, then the attacker wins.
  • Upload: Each player has a civilian hacker and attempts to eliminate the opponent's hacker. Every game generates with the same units (a hacker, 2 assault rifles, and 2 shields) for both teams.

Sub-options for matches

The different game modes feature modifiers that can be toggled, including the dark/light mode (controlling whether enemy units are always visible or not), a time limit for planning, and the way maps are generated (regular, city-like or as in the first game).

Plot

The game again takes place in the futuristic city of Markov Geist, which has undergone massive changes during the seven years separating it from the first game. The collapse of the Enyo:Nomad corporation and the Charon Palm's AI, which was bringing order to the city, lead to it being splintered into a number of factions fighting for power. The player again takes the role of the expert tactician Tactics, assisted by Belacqua (from the first game), which is called upon by Dominic Mettern, chairman of the Municipal Council, to bring order to the city, but also to fight a mysterious entity called Sonata which has recently appeared in the city.

Throughout the game, the player tries to investigate the identity of Sonata and prevent them from making any progress in controlling the city, while also interacting with other factions. These factions include the Markov Geist Municipal Council, the Brightling University, the religious group Blue Sunlight, the banking firm Diamond Brothers, the military organization Safeguard, the AI group Forgiven Geometry and the hacker collective GUEST, as well as a number of minor factions.

Development

In February 2016, Mode 7 games announced a sequel to Frozen Synapse. [6] [7] By June the developers released a series of development update videos, where the developers showed their progress and answered questions. [8] Initially targeted for late 2016 release date, the game was delayed until September 13, 2018. [9] [10]

Reception

Frozen Synapse 2 received "generally favorable reviews" according to Metacritic, with critics favoring it more than users. [16]

Some critics stated that the A.I. is predictable, but still challenging. [17] Ian Boudreau from IGN claimed that the game shines in multiplayer.

PC Gamer also praised the game for focusing on player strategy over the randomness-based mechanics that many other strategy games use. [18]

Some critics disliked the single-player city mode, stating that as an idea it is interesting, but may be too heavily scripted. [19]

Related Research Articles

<i>Warcraft III: The Frozen Throne</i> 2003 video game expansion

Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003, for Microsoft Windows and Mac OS X. The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists—the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas—as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Horde campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

<i>SWAT 3: Close Quarters Battle</i> 1999 tactical shooter video game

SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. SWAT 3 follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament treaty signing.

<i>Command & Conquer: Red Alert 2</i> 2000 video game

Command & Conquer: Red Alert 2 is a real-time strategy video game which was released for Microsoft Windows on October 24, 2000 as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion pack is Command & Conquer: Yuri's Revenge, released a year later in 2001. Red Alert 2 was principally developed by Westwood Pacific in collaboration with Westwood Studios.

<i>Axis & Allies</i> (2004 video game) 2004 video game

Axis & Allies is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari for Microsoft Windows. The game was released on November 2, 2004. It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. Set in the years after Japan and the United States entered into the war, the game allows the player to act as a World War II commander to build military forces to fight against other generals, using military units and technologies from the war. The player is able to rewrite and recreate the history of World War II.

<i>SWAT 4</i> 2005 video game

SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment exclusively for Microsoft Windows. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. In SWAT 4, the player commands a police SWAT team in the city of Fairview, New York. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. Instead, gameplay takes place over a series of unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview.

<i>Medieval II: Total War</i> 2006 video game

Medieval II: Total War is a strategy video game developed by the since-disbanded Australian branch of The Creative Assembly and published by Sega. It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016. It is the sequel to 2002's Medieval: Total War and the fourth title in the Total War series.

Europa Barbarorum, or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.

<i>Command & Conquer 3: Tiberium Wars</i> 2007 video game

Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>Warhammer 40,000: Dawn of War – Dark Crusade</i> 2006 video game

Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.

<i>Empire: Total War</i> 2009 video game

Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The macOS version of the game was released by Feral Interactive on 10 June 2014. The Linux version was released, also by Feral Interactive, on 8 December 2014.

<i>Tom Clancys Rainbow Six: Vegas 2</i> 2008 video game

Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008. The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360 and on May 29, 2008, for the PlayStation 3. This game is also available for Xbox One and Xbox Series X/S via backward compatibility.

<i>Multiwinia</i> 2008 video game

Multiwinia: Survival of the Flattest is a real-time strategy video game by Introversion Software. Multiwinia is available as a standalone game, or included as part of Darwinia+.

<i>Altitude</i> (video game) 2009 video game

Altitude is a multiplayer 2D aerial combat video game developed by American independent software developers Erik Measure and Karl Sabo. The game was released on May 1, 2009 for Windows, Mac OS X and Linux. It became available on Steam on December 4, 2009. It has become a free game in 2014, from the previous 9.99 price.

<i>Frozen Synapse</i> 2011 video game

Frozen Synapse is a turn-based tactics video game developed by independent game developer Mode 7 Games, in which players plan their moves at their leisure and turns are resolved simultaneously. Players attempt to win by giving orders to a small squad of armed combatants, most commonly with the goal of eliminating all enemy units.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.

<i>Total War: Warhammer</i> 2016 video game

Total War: Warhammer is a 2016 turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for Windows via the Steam gaming platform. The game was brought to macOS and Linux by Feral Interactive. The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the 10th title in the Total War series and the first title to be released in the Total War: Warhammer trilogy.

<i>For Honor</i> 2017 action video game by Ubisoft

For Honor is an action game developed and published by Ubisoft. The game allows players to play the roles of historical forms of soldiers and warriors such as knights, samurai, and vikings, controlled using a third-person perspective. The game was developed primarily by Ubisoft Montreal and released worldwide for PlayStation 4, Windows, and Xbox One in 2017.

<i>Halo Wars 2</i> 2017 real-time strategy video game

Halo Wars 2 is a real-time strategy video game developed by 343 Industries and Creative Assembly. It was published by Microsoft Studios and released in February 2017 on Windows and Xbox One. The game is set in the science fiction universe of the Halo franchise in 2559. It is a sequel to Halo Wars (2009). The story follows the crew of Spirit of Fire, a United Nations Space Command (UNSC) ship. Spirit of Fire arrives at the Ark, a Forerunner installation responsible for constructing and remotely controlling the titular Halo rings. Conflict breaks out between the UNSC forces and an alien faction known as the Banished over control of the Ark.

<i>Total War: Three Kingdoms</i> 2019 turn-based strategy game

Total War: Three Kingdoms is a turn-based strategy real-time tactics video game developed by Creative Assembly and published by Sega. As the 12th mainline entry in the Total War series, the game was released for Windows on May 23, 2019. Feral Interactive released a Linux and macOS version of the game on the same day.

References

  1. 1 2 3 Hall, Charlie (12 February 2016). "Frozen Synapse 2 is in development". Polygon . Retrieved 9 July 2016.
  2. Reuben, Nic (13 September 2018). "Wot I think: Frozen Synapse 2". Rock Paper Shotgun . Gamer Network . Retrieved 28 October 2023.
  3. Donnelly, Joe (21 December 2017). "Frozen Synapse 2 shows off new in-game footage, delayed to 2018". PC Gamer . Retrieved 9 July 2016.
  4. Kent, Emma (31 July 2018). "Two years after planned launch, Frozen Synapse 2 finally given new release window". Eurogamer . Retrieved 18 August 2018.
  5. Tarason, Dominic (5 September 2018). ""City-scale cyberstrategy game Frozen Synapse 2 launches and executes next week"". Rock, Paper, Shotgun . Retrieved 5 September 2018.
  6. Smith, Adam (10 February 2016). "Open World Tactics: Frozen Synapse 2 Announced". Rock, Paper, Shotgun. Retrieved 29 April 2019.
  7. Mode 7 (10 March 2016), Frozen Synapse 2 - Pre-Alpha Single Player Trailer , retrieved 29 April 2019{{citation}}: CS1 maint: numeric names: authors list (link)
  8. Mode 7 (3 June 2016), Frozen Synapse 2 Dev Update #1: Incursions , retrieved 29 April 2019{{citation}}: CS1 maint: numeric names: authors list (link)
  9. O'Connor, Alice (21 December 2017). "Shock! Horror! Frozen Synapse 2 delayed into 2018". Rock, Paper, Shotgun. Retrieved 29 April 2019.
  10. Mode 7 (5 September 2018), Frozen Synapse 2 - Out September 13th - Wishlist Now! , retrieved 29 April 2019{{citation}}: CS1 maint: numeric names: authors list (link)
  11. "Frozen Synapse 2 for PC Reviews". Metacritic . Retrieved 23 October 2021.
  12. Donlan, Christian (19 September 2018). "Frozen Synapse 2 review - sharp tactical shenanigans in a fractious cyber-city". Eurogamer . Retrieved 23 October 2021.
  13. Swinbanks, James (13 September 2018). "Frozen Synapse 2 Review - Cool-Headed". GameSpot . Retrieved 23 October 2021.
  14. Boudreau, Ian (13 September 2018). "Frozen Synapse 2 Review". IGN . Retrieved 23 October 2021.
  15. Bratt, Chris (13 September 2018). "Frozen Synapse 2 review". PC Gamer . Retrieved 23 October 2021.
  16. "Frozen Synapse 2". Metacritic. Retrieved 29 April 2019.
  17. Bratt, Chris (13 September 2018). "Frozen Synapse 2 review". PC Gamer. Retrieved 29 April 2019.
  18. Bratt, Chris (13 September 2018). "Frozen Synapse 2 review". PC Gamer. Retrieved 28 May 2019.
  19. Boudreau, Ian (13 September 2018). "Frozen Synapse 2 Review". IGN. Retrieved 28 May 2019.