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Gadget: Invention, Travel, & Adventure | |
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Developer(s) | Synergy Inc. |
Publisher(s) | Toshiba-EMI Synergy Interactive Cryo Interactive Entertainment NTT Resonant (iOS) |
Designer(s) | Haruhiko Shono Hirokazu Nabekura |
Artist(s) | Haruhiko Shono Minoru Kusakabe Isao Konaka |
Engine | Macromedia Director Proprietary (PlayStation, iOS) |
Platform(s) | FM Towns Mac OS Microsoft Windows Apple Pippin PlayStation iOS |
Release | November 1993 [1] [ better source needed ] |
Genre(s) | Adventure, interactive movie |
Mode(s) | Single-player |
Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice: An Interactive Museum (1991) and L-Zone (1992). Like Shono's earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale. It thus sometimes tends to be classified more as an interactive movie rather than a video game. The story centers around a future dominated by retro technology from the 1920s and 1930s, especially streamlined locomotives and flying machines.
The game's plot takes place in an unspecified (albeit vaguely Eastern European) nation headed by the dictator Orlovsky. The protagonist is a government agent tasked with discovering the whereabouts of a missing scientist named Horselover Frost. He begins his quest in a third-floor room of a luxury hotel (which is in fact the headquarters of the government's intelligence arm). After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia. In the lobby, the government's intelligence chief briefs the protagonist on his mission. The protagonist then moves to the central railway station. From this point on all the events of the story take place on trains or at the various stations (which include the national science institute) along the nation's main rail line. The player must engage in scripted conversations with various individuals, each of whom reveals pieces of information that advance the protagonist in his quest.
The game was originally released on 1 CD in 1993 by Synergy Interactive, based in Tokyo, Japan. [4] A special edition of the game, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console. A remastered version of Gadget: Past as Future was released for iOS by NTT Resonant Inc. in March 2011. [5]
The game was reviewed in 1994 in Dragon #212 by Ken Rolston in the "Eye of the Monitor" column and gave it a positive review. [6] In 1996, Billboard described the game as a sleeper success and noted that it had attracted a cult following in America, leading to the re-release of earlier Shono titles Alice: An Interactive Museum and L-Zone . [4] Shono was heralded as a pioneer by America's Newsweek and Japan's Ministry of International Trade and Industry. [7]
According to Mexican filmmaker Guillermo del Toro (director of Hellboy and Pan's Labyrinth ), Gadget was influential on films like Dark City and The Matrix . Del Toro mentioned Gadget as one of his favorite games, along with Cosmology of Kyoto , Asteroids and Galaga . [8]
A tie-in novel titled The Third Force, subtitled A Novel of Gadget and written by Marc Laidlaw, was released in 1996. [9] A companion volume of additional art and background plot material, Inside Out with Gadget, was also available, [10] as well as a DVD entitled Gadget Trips/Mindscapes and an auxiliary CD-ROM containing videos, stills, previews and interactive 3D models under the title 'Preview and Reprise'.
Myst is an adventure video game designed by Rand and Robyn Miller. It was developed by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.
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Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst. It was initially designed for Mac computers and later released for the Windows 3.x and Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone. They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.
Haruhiko Shono is a Japanese computer graphics artist for films as well as a video game director. He has served as director for numerous computer games and has provided CG work for motion pictures with Will, Ltd. (有限会社ウイル), where he serves as corporate representative. He is best known to Western audiences for his steampunk-inspired visual novel, Gadget, and for his work on the 2004 film, Casshern.
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Synergy Inc., which went by the trade name Synergy Geometry Co., Ltd., was a Japanese video game developer and publisher headquartered in Shinjuku-ku, Tokyo. The company is best known for its point-and-click adventure games, which employed pre-rendered 3D computer graphics, including Alice: An Interactive Museum (1991) and Gadget: Invention, Travel & Adventure (1993), both of which were designed by Haruhiko Shono.