Gee Bee | |
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![]() North American arcade flyer | |
Developer(s) | Namco |
Publisher(s) |
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Designer(s) | Toru Iwatani |
Programmer(s) | Shigeichi Ishimura |
Series | Gee Bee |
Platform(s) | Arcade |
Release | |
Genre(s) | Pinball, block breaker |
Mode(s) | Single-player, multiplayer (alternating turns) |
Gee Bee [a] is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, where the goal is to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position . Outside Japan, it was published by Gremlin Industries.
Gee Bee was the first video game to be designed in-house by Namco. Prior to this, the company had manufactured arcade electro-mechanical games (such as Periscope and F-1 ) and published a number of video games by Atari, Inc. (notably Breakout ) in Japan. Iwatani originally wanted to produce pinball machines for the company, but higher-ups at Namco disapproved of the idea. As a compromise, Iwatani instead made a video game with pinball-elements, combined with mechanics established in Breakout.
Gee Bee was the eighth highest-grossing arcade video game of 1978 in Japan, and sold 10,000 units worldwide. However, it was not as successful as hoped, but it would nevertheless help establish Namco's presence in the video game industry. Two sequels were produced in 1979, Bomb Bee and Cutie Q .
Gee Bee is a block breaker arcade game intermixed with elements of a pinball table. The player uses a rotary dial to control a set of paddles on-screen, [1] the goal being to score as many points as possible by deflecting a ball towards objects placed on the board. These include Breakout-like brick formations, pop bumpers that award ten points each when hit, and spinners that slow down the ball. [2] Making the ball touch the "NAMCO" rollover symbols (replaced by the Gremlin logo in the North American version) causes them to light up and having all of them lit up increases the score multiplier. [2]
Gee Bee was developed by Toru Iwatani and was Namco's first video game produced in-house. [3] The company began their insertion into game development in July 1976, when Shigeichi Ishimura, a Namco electro-mechanical game designer, proposed the idea of creating a video arcade game utilizing a CPU, with information accumulated from his work on electro-mechanical games. [4] Namco approved of the idea and purchased a surplus amount of PDA-08 microcomputers from NEC, employees being assigned to study the system's potential to create video games. [4]
In 1977, Toru Iwatani joined Namco, shortly after graduating college. [5] Before the arrival of Iwatani, Namco was publishing Atari arcade games in Japan, following their acquisition of Atari Japan a few years prior. [5] Iwatani wanted to create pinball machines as opposed to video games, but Namco higher-ups disapproved of his idea. As a compromise, Iwatani was allowed to instead create a video game based on the concept of pinball, akin to Atari's Video Pinball dedicated console, intermixed with the gameplay elements established in Breakout. [5] Ishimura would assist with programming. [6] Due to hardware limitations, strips of cellophane were applied to the monitor to compensate for the lack of color. [7] [1] The actual layout of the game board is made to resemble a human face. [2] The game was named after the Japanese word for carpenter bee, "kumanbachi", [1] and used the same font type from Atari's unreleased arcade title Cannonball from 1976. [8] Gee Bee was first released in Japan in October 1978. [4] That same year, Gremlin Industries licensed the game outside Japan. [9]
The game is reported to have sold nearly 10,000 units, which was a good sales figure for its time, but Gee Bee was not as successful as Namco hoped it would be, due to coin drop earnings per unit falling below expectations and because of competition from Taito's Space Invaders . [6] Nevertheless, Gee Bee was the eighth highest-earning arcade video game of 1978 in Japan, [10] and helped establish Namco as a prime video game developer in Japan, leading to them producing their own arcade games alongside publishing those from other companies. [2] [4] The November 11, 1978 issue of Cashbox complimented the game's cabinet artwork, [11] while the December 30 issue stated it had a "good looking cabinet and graphics". [12] In a retrospective, Earn Green of Allgame noted the game's importance for Namco, being Toru Iwatani's first video game for the company. [13] Retro Gamer listed Gee Bee as one of the best Breakout clones for its notability as Namco's first internally designed video game. [3]
Gee Bee would spawn two sequel titles including Bomb Bee which was released a year later in 1979. This game includes colorized graphics, new gameplay additions such as a 1,000 point pop bumper, and the ability to earn extra lives. [4] A second sequel, Cutie Q , was released in 1979. This one was not developed by Iwatani, but rather Shigeru Yokoyama, who would later create Galaga , although Iwatani designed a number of the sprites. [14] Cutie Q is notable for featuring "cute" characters, which would become a key inspiration for character design in Iwatani's next work, Pac-Man , released a year later. [15] Both Bomb Bee and Cutie Q were ported to the PlayStation in 1996 in the Japanese version of Namco Museum Vol. 2. [16] However, international versions replaced both games with Super Pac-Man . Cutie Q was also ported over to the Wii as part of Namco Museum Remix in 2007 [17] and its 2010 update Namco Museum Megamix. [18]
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
Tōru Iwatani is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter video game developed and published by Namco for arcades. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
In video game parlance, a multicart is a cartridge that contains more than one game. Typically, the separate games are available individually for purchase or were previously available individually. For this reason, collections, anthologies, and compilations are considered multicarts. The desirability of the multicart to consumers is that it provides better value, greater convenience, and more portability than the separate games would provide. The advantage to developers is that it allows two or more smaller games to be sold together for the price of one larger game, and provides an opportunity to repackage and sell older games one more time, often with little or no changes.
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.
The following article is a broad timeline of arcade video games.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
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Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Bomb Bee is a Japanese arcade game that was released by Namco in 1979. It is the sequel to Gee Bee, which was released in the previous year.
Cutie Q is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy.
Pac-Man is a video game series and media franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known as Namco. Entries have been developed by a wide array of other video game companies, including Midway Games, Atari and Mass Media, Inc., and was created by Toru Iwatani. The eponymous first entry was released in arcades in 1980 by Namco, and published by Midway Games in North America. Most Pac-Man games are maze chase games, but it has also delved into other genres, such as platformers, racing, and sports. Several games in the series were released for a multitude of home consoles and are included in many Bandai Namco video game compilations, The franchise contains 2 animated series and an upcoming film.
Namco Museum Remix is a 2007 video game compilation developed and published for the Wii by Namco Bandai Games. The compilation includes nine Namco arcade games and five "remix" games made specifically for this compilation. A remake, Namco Museum Megamix, was released exclusively in North America on November 26, 2010; the game features nine other arcade games alongside the titles from the original, as well as an additional remix game based on Grobda.
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