Hermie Hopperhead: Scrap Panic

Last updated
Hermie Hopperhead: Scrap Panic
PS1 Hermie Hopperhead - Scrap Panic cover art.jpg
Developer(s) Yuke's
Publisher(s) Sony Computer Entertainment
Director(s) Nobuhiko Tenkawa
Producer(s) Tetsuji Yamamoto
Designer(s) Kenji Nakamura
Yasuo Hayashi
Programmer(s) Yukinori Taniguchi
Artist(s) Atsuko Fukuyama
Hirofumi Morino
Katsuaki Kasai
Composer(s) Kaoru Ohori
Platform(s) PlayStation
Release
  • JP: 29 September 1995
Genre(s) Platform
Mode(s) Single-player

Hermie Hopperhead: Scrap Panic [lower-alpha 1] is a platform game developed by Yuke's and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in September 1995. The game uses parallax scrolling. [1]

Contents

Gameplay

Gameplay screenshot PS1 Hermie Hopperhead - Scrap Panic.png
Gameplay screenshot

The player can collect stars throughout the level. These stars act as the life meter. After 100 stars have been collected, they can be used to hatch eggs. Eggs turn into animal assistants such as chickens, dragons, penguins or turtles. [1] Different colored eggs will turn into different animals. These assistants can aid the player by shooting, or flying, and the player can have a maximum of three animal assistants at any time. [1]

If the player collects 400 stars, they can get an extra life. [1]

Plot

The story follows the eponymous Hermie as he witnesses an egg leap out of a trashcan and, peering inside said receptacle, falls into an alternate dimension.

Development and release

Hermie Hopperhead: Scrap Panic was developed by Yuke's. [2] The game was released on September 29, 1995, for the PlayStation by Sony Computer Entertainment. [3] It was re-released under The Best for Family budget range on December 6, 1996. [4] Hermie Hopperhead has not been available on the Japanese PlayStation Store. [5]

Reception

Famitsu 24/40. [6]

Mega Fun 61. [10]

Maniac gave it a 66%. [9]

GameFan 84. [7]

Super Game Power gave it an overall score of 4.5 out of 5 and called it a fun game in the style of Mario Bros . [14]

Super Console gave it a score of 89%. [13]

Play 53%. [11]

PlayStation Power gave it just 20%. [12]

Consoles + gave it 90%. [8]

Notes

  1. Japanese: ハーミィホッパーヘッド スクラップパニック, Hepburn: Hāmyi Hoppāheddo: Sukurappu Panikku

Related Research Articles

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

<i>Mischief Makers</i> 1997 video game

Mischief Makers, released in Japan as Yuke-Yuke!! Trouble Makers, is a side-scrolling platform game developed for the Nintendo 64 gaming console by Treasure, and published in 1997 by Enix in Japan and by Nintendo internationally. The player assumes the role of Marina Liteyears, a robotic maid who journeys to rescue her creator, Professor Theo, from the emperor of Planet Clancer. The gameplay is displayed in 2.5D, based on grabbing, shaking, and throwing objects within five worlds and 52 levels.

1997 saw many sequels and prequels in video games, such as Final Fantasy VII, Castlevania: Symphony of the Night, GoldenEye 007, Riven, Star Fox 64, Tomb Raider II, Ultima Online, and Virtua Striker 2, along with new titles such as Everybody's Golf, I.Q.: Intelligent Qube, PaRappa the Rapper, Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout.

1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, Virtua Fighter 3, and Tekken 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Quake and Tomb Raider.

1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, and Tekken 2, along with new titles such as Mario's Picross, Battle Arena Toshinden, Chrono Trigger, Rayman, Soul Edge, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!

1994 saw many sequels and prequels in video games, such as Super Metroid, Donkey Kong Country, Final Fantasy VI, Sonic 3 & Knuckles, Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II, along with new titles such as Daytona USA, Ace Driver, Alpine Racer and Tekken.

<i>Kirbys Dream Course</i> 1994 video game

Kirby's Dream Course is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). A spin-off of the Kirby series and the first released for the SNES, players control the pink spherical character Kirby through a series of courses by launching him towards the goal hole at the end. Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.

<i>Air Combat</i> 1995 video game

Air Combat is a 1995 combat flight simulation video game developed and published by Namco for the PlayStation. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.

<i>Sexy Parodius</i> 1996 arcade game by Konami

Sexy Parodius is a 1996 horizontal-scrolling shooter arcade game developed by Konami. It is the fifth installment of the Parodius series. Like the rest of the series, it is a parody of the Gradius series and other Konami games. It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes or various states of undress.

<i>SOS</i> (1993 video game) 1993 video game

SOS, known in Japan as Septentrion, is a survival adventure video game developed by Human Entertainment and published in 1994 by Vic Tokai for the Super NES. A sequel to the game was later released in Japan for the PlayStation known as Septentrion: Out of the Blue.

<i>Bomberman: Panic Bomber</i> 1994 video game

Bomberman: Panic Bomber is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Boy version received a mixed reception for its handling of the platform's visual capabilities.

<i>Detana!! TwinBee</i> 1991 video game

Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.

<i>Twisted Metal</i> (1995 video game) 1995 vehicular combat video game

Twisted Metal is a vehicular combat video game developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on November 5, 1995, in Europe on January 13 and in Japan on November 15, 1996. The North American version was re-released for the Sony Greatest Hits line-up on March 3, 1997. It is the first installment in the Twisted Metal series. The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.

<i>Cyber Sled</i> 1993 vehicular combat video game

Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.

Bike Daisuki! Hashiriya Kon - Rider's Spirits is a 1994 video game for the Super Famicom. It is a racing game that allows players to race on motorcycles.

<i>The Adventure of Little Ralph</i> 1999 video game

The Adventure of Little Ralph is a 1999 Japanese video game for the PlayStation. It was developed by the New Corporation and released only in Japan. It is a 2D platform game.

<i>Kileak: The DNA Imperative</i> 1995 video game

Kileak: The DNA Imperative, known as Kileak: The Blood in Japan and Europe, is a first-person shooter video game developed by Genki for the PlayStation. It was published in Japan by Sony Music Entertainment in January 1995, followed by a North American and European release in September 1995 by Sony Computer Entertainment as a launch game for the console. Kimitaka Matsumae, former member of the S.S.T. Band, wrote the game's soundtrack.

<i>Crime Crackers</i> 1994 video game

Crime Crackers is a first-person shooter/action role-playing video game (FPS/RPG) developed by Media.Vision and published by Sony Computer Entertainment for the PlayStation. Set after an intergalactic war, the story follows of group of bounty hunters as they take on jobs requested by the Galactic Federation police. Gameplay resembles dungeon crawlers, largely consisting of exploring and shooting enemies within complex 3D corridors. The player is able to freely rotate between three unique characters within missions, while points earned afterwards can be used to purchase consumable items and upgraded equipment.

<i>Genei Tougi: Shadow Struggle</i> 1996 Japanese video game for the Sony PlayStation

Genei Tougi: Shadow Struggle is a 1996 Japanese video game for the Sony PlayStation developed by Racdym and published by Banpresto. It is a fighting game featuring fully three dimensional characters and character designs by manga artist Ryōji Minagawa. The game was never released outside of Japan, and was followed up by the sequel Critical Blow.

<i>Deep Freeze</i> (video game) 1999 video game

Deep Freeze is a 1999 Japanese video game released for the Sony PlayStation. It is a three-dimensional action-adventure game that was developed by Talon Inc. and published by Sammy. The story focuses on a counter-terrorist unit known as INTER-ANTS.

References

  1. 1 2 3 4 Video Games staff writers (January 1996). "First Look Sony PlayStation: Hermy Hopperhead". Video Games: The Ultimate Gaming Magazine. No. 84. L.F.P., Inc. pp. 78–79.
  2. Komai, Nao; Halverson, Dave (May 1996). "JNN Presents An Interview With Yukes". GameFan . Vol. 4, no. 5. Metropolis Media. pp. 95–97.
  3. "ハーミィホッパーヘッド 〜スクラップパニック〜". Sony PlayStation Official Website Software Catalog. Sony Computer Entertainment of Japan. Archived from the original on 2010-07-26. Retrieved 2018-12-23.
  4. "ハーミィホッパーヘッド スクラップパニック PlayStation the Best for Familly [sic]". PlayStation Official Site Software Catalog. Sony Interactive Entertainment. Archived from the original on 2018-12-23. Retrieved 2018-12-23.
  5. Peeples, Jeremy (June 19, 2012). "Graveyard: Hermie Hopperhead". Hardcore Gamer. Archived from the original on December 15, 2017. Retrieved May 6, 2019.
  6. 1 2 "ハーミィホッパーヘッド スクラップパニック [PS]". Famitsu (in Japanese). Enterbrain, Tokuma. Archived from the original on 2018-12-22. Retrieved 2018-12-22.
  7. 1 2 "Viewpoint - Hermie Hopperhead". GameFan . Vol. 3, no. 12. DieHard Gamers Club. December 1995. p. 22.
  8. 1 2 Boissarie, Véronique; Gavet, Nicolas (November 1995). "Playstation Review - Hermie Hopperhead". Consoles + (in French). No. 48. M.E.R.7. pp. 146–147.
  9. 1 2 Gaksch, Martin (December 1995). "Overseas: Sony Dimension - Hermie Hopperhead". MAN!AC (in German). No. 26. Cybermedia. p. 32.
  10. 1 2 Özelsel, Timur (December 1995). "Test Mixed - PlayStation - Hermie Hopperhead". Mega Fun (in German). No. 39. CT Computec Verlag GmbH & Co. KG. p. 92.
  11. 1 2 "Review: Hermie Hopperhead". Play . No. 2. United Kingdom: Paragon Publishing. December 1995. p. 74.
  12. 1 2 "Review: Hermie Hopperhead". PlayStation Power. No. 1. United Kingdom: Future Publishing. June 1996. p. 53.
  13. 1 2 "Super Console History". Super Console (in Italian). No. 100. Gruppo Editoriale Futura. February 2003. p. 21.
  14. 1 2 Bros, Marjorie (April 1996). "P.Station: Hermie Hopperhead". Super Game Power (in Portuguese). No. 25. Nova Cultural. p. 30.