HyperZone

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HyperZone
HyperZone box art.JPG
Developer HAL Laboratory
Publisher HAL Laboratory
Programmers Hiroaki Suga
Miya Aoki
Composer Jun Ishikawa
Platform Super Nintendo Entertainment System
Release
Genre Rail shooter
Mode Single-player

HyperZone [a] is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System (SNES). It used the SNES' Mode 7 capability.

Contents

Gameplay

Gameplay screenshot. SNES HyperZone.png
Gameplay screenshot.

HyperZone is a rail shooter game. [3] [4] The object of the game is to navigate each level while shooting enemies and earning points until encountering a boss enemy, at the end of each level. After enough points are acquired, the player earns an extent and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.

As a racing game, the resemblance is visual. The mode 7 tracks are similar to the well-known progenitor of mode 7 racing, F-Zero . As a scrolling shooter, it is also similar to Star Fox in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.

HyperZone contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.

Synopsis

The game is set in the year 2089, where Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...

Development and release

HyperZone has a resemblance to Eliminator, a game released for the Amiga and various 8-bit computers.[ original research? ] The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of 2001: A Space Odyssey .[ citation needed ] The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a tessellation of flashing tetrominos that resemble those in Tetris ; the boss in Area 3 resembles the right part of the SNES controller, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game, Kirby's Dream Land 3 , references this game: The final area in the game is called Hyperzone, and several other areas share names.

Stereoscopic 3D support was partially added, but is not enabled unless the user enters a cheat code on the gamepad. It is supposed it requires LCD shutter glasses, or perhaps future programming to enable anaglyph. [5]

Regional differences

The Japanese version is called Hyper Zone, and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions.

Reception

HyperZone received a 20.36/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 172 spot. [20] The game garnered mixed reviews from critics. [21] [22] [23] [24]

Notes

  1. Japanese: ハイパーゾーン, Hepburn: HaipāZōn

References

  1. Tezuka, Ichirō (September 1991). "Super Soft Hot Information: Super Famicom". Micom BASIC Magazine  [ ja ] (in Japanese). No. 111. The Dempa Shimbunsha Corporation  [ ja ]. p. 258.
  2. "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-06-25.
  3. HyperZone instruction booklet (Super Nintendo Entertainment System, US)
  4. Plasket, Michael (July 28, 2017). "HyperZone". Hardcore Gaming 101. Archived from the original on November 1, 2019. Retrieved 2020-06-25.
  5. "Random: SNES Title HyperZone's Hidden 3D Mode Can be Played with 3D Glasses". 25 August 2021.
  6. Weiss, Brett Alan (1998). "HyperZone - Review". AllGame . All Media Network. Archived from the original on 2014-11-16. Retrieved 2025-11-29.
  7. Harbonn, Jacques; Rocket (October 1991). "Super Famicom Review: Hyper Zone". Consoles +  [ fr ] (in French). No. 2. Editions Mondiales S.A. pp. 46–47.
  8. Quartermann; Alessi, Martin; Semrad, Ed; Harris, Steve (November 1991). "Super NES Review Crew: Hyper Zone". Electronic Gaming Monthly . No. 28. Sendai Publishing. p. 168.
  9. "New Games Cross Review: ハイパーゾーン". Famitsu (in Japanese). No. 142. ASCII Corporation. September 6, 1991. p. 40. (Transcription by Famitsu.com. Archived 2017-09-03 at the Wayback Machine ).
  10. "Console Connexions: Hyper Zone". Games-X . No. 22. Europress. September 19–25, 1991. p. 37.
  11. Huyghues-Lacour, Alain (November 1992). "Super Famicom | Tests: Hyper Zone". Joypad  [ fr ] (in French). No. 2. Challenge SARL. p. 137.
  12. Demoly, Jean-Marc (November 1991). "Consoles News: Hyper Zone". Joystick (in French). No. 21. Sipress. p. 138.
  13. "What Cart?". Super Play . No. 1. Future Publishing. November 1992. pp. 86–90.
  14. Rosa, Pìermarco (November 1991). "Hyperzone". Consolemania  [ it ] (in Italian). Vol. 1, no. 2. Xenia Edizioni. pp. 26–27.
  15. "SNES Out of Control". Control (supplement). No. 1. Maverick Magazines. September 1992. pp. 1–16.
  16. Strauss, Bob (November 1, 1991). "Hyper Zone". Entertainment Weekly . No. 90. Time Inc. (Transcription Archived 2009-04-21 at the Wayback Machine ).
  17. Forster, Winfried (February 1992). "Videospiele / Tests: Hyper Zone". Power Play  [ de ] (in German). No. 47. Markt & Technik. p. 163.
  18. "Crusty Library". Super Action. No. 5. Europress. February 1993. pp. 104–113.
  19. "Feature: Shooting Stars". Super Pro. No. 5. Paragon Publishing. April 1993. pp. 40–47.
  20. Super Famicom Magazine (August 1, 1993). "ゲーム通信簿". 90年11月から'93年6月21日発売までの323本を収録!! スーパーファミコンオールカタログ'93 (special supplement) (in Japanese). Tokuma Shoten. p. 54.
  21. Andromeda (October 1991). "Super NES Pro Review: HyperZone". GamePro . No. 27. IDG. p. 34.
  22. "Now Playing: Hyperzone". Nintendo Power . Vol. 30. Nintendo of America. November 1991. p. 87.
  23. Matthews, Vince (Winter 1991). "Review: HyperZone". Game Players Nintendo Guide . Vol. 4, no. 13. Signal Research. pp. 72–73.
  24. "A-Z of Import Games". Super Pro. No. 1. Paragon Publishing. December 1992. pp. 94–97.