HyperZone

Last updated
HyperZone
HyperZone box art.JPG
Developer(s) HAL Laboratory
Publisher(s) HAL Laboratory
Programmer(s) Hiroaki Suga
Miya Aoki
Composer(s) Jun Ishikawa
Platform(s) Super Nintendo Entertainment System
Release
  • JP: 31 August 1991
  • NA: September 1991 [1]
  • EU: 1992
Genre(s) Rail shooter
Mode(s) Single-player

HyperZone [lower-alpha 1] is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System (SNES). It used the SNES' Mode 7 capability.

Contents

Gameplay

Gameplay screenshot. SNES HyperZone.png
Gameplay screenshot.

HyperZone is a rail shooter game. [2] [3] The object of the game is to navigate each level while shooting enemies and earning points until encountering a boss enemy, at the end of each level. After enough points are acquired, the player earns an extent and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.

As a racing game, the resemblance is visual. The mode 7 tracks are similar to the well-known progenitor of mode 7 racing, F-Zero . As a scrolling shooter, it is also similar to Star Fox in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.

HyperZone contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.

Synopsis

The game is set in the year 2089, where Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...

Development and release

HyperZone has a resemblance to Eliminator, a game released for the Amiga and various 8-bit computers.[ original research? ] The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of 2001: A Space Odyssey .[ citation needed ] The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a tessellation of flashing tetrominos that resemble those in Tetris ; the boss in Area 3 resembles the right part of the SNES controller, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game, Kirby's Dream Land 3 , references this game: The final area in the game is called Hyperzone, and several other areas share names.

Stereoscopic 3D support was partially added, but is not enabled unless the user enters a cheat code on the gamepad. It is supposed it requires LCD shutter glasses, or perhaps future programming to enable anaglyph. [4]

Regional differences

The Japanese version is called Hyper Zone, and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions.

Reception

According to Nintendo Power , HyperZone proved to be a top selling game in Japan. [19] Entertainment Weekly gave the game an "A" rating, summarizing, "With lots of practice, you can learn to forestall annihilation, but when you finally blow up (and believe me, you will finally blow up), it's like reliving every grisly driver's-ed film you saw in high school." [12]

Notes

  1. Japanese: ハイパーゾーン, Hepburn: HaipāZōn

Related Research Articles

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<i>Pilotwings</i> (video game) 1990 video game

Pilotwings is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.

TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Final Fight 2</i> 1993 video game

Final Fight 2 is a 1993 side-scrolling beat 'em up video game released by Capcom for the Super Nintendo Entertainment System. It is the direct sequel to the 1989 coin-operated arcade game Final Fight, which was previously also released for the SNES. Final Fight 2 was developed by Capcom's consumer division with no preceding coin-op version. The game was re-released onto Wii's Virtual Console service in 2009 worldwide.

<i>Fantasy Zone</i> 1986 video game

Fantasy Zone is a 1986 arcade video game by Sega, and the first game in the Fantasy Zone series. It was later ported to a wide variety of consoles, including the Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character.

<i>Equinox</i> (1993 video game) 1993 video game

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with greater emphasis on action adventure and Mode 7 overworld map.

<i>Axelay</i> 1992 video game

Axelay is a 1992 scrolling shooter video game developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as "Armada of Annihilation" invades its planets including the Earth-like Corliss (Mother), players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizonal-scrolling stages in the same vein as Konami's own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.

<i>Super Tennis</i> 1991 video game

Super Tennis is a 1991 tennis video game for the Super NES. It was an early release for the Super Nintendo and uses mode 7.

<i>Earth Defense Force</i> (video game) 1991 video game

Earth Defense Force is a 1991 horizontal scrolling shooter video game developed and published by Jaleco. Originally an arcade game, the game was later released for the Super Nintendo Entertainment System as Super Earth Defense Force, dropping the two-player cooperative gaming mode while adding graphics and selectable weapons. The SNES version was released in Japan on October 25, 1991, and in North America in January 1992. The SNES version was eventually released on the Wii Virtual Console in Europe on October 29, 2010, and in 2011 for Japan on January 11, and North America on July 14. It is included in Nintendo Switch SNES Online as of September 2019.

<i>Super Bomberman 5</i> 1997 video game

Super Bomberman 5 is a video game released by Hudson Soft in early 1997. It is the fifth installment of the Super Bomberman series and the final Bomberman game to be released on the Super Famicom. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.

<i>R-Type III: The Third Lightning</i> 1993 video game

R-Type III: The Third Lightning is a 1993 side-scrolling shooter video game developed by Tamtex and first released in Japan by Irem in 1993 for the Super Famicom and in North America and Europe in 1994 for the SNES.

<i>Cosmo Gang the Video</i> 1992 video game

Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.

<i>D-Force</i> 1991 video game

D-Force is a 1991 vertical scrolling shooter video game developed and published in Japan by Asmik for the Super Famicom and later localized and published in North America by Asmik Corporation of America for the Super NES. It involves an Apache helicopter set on defeating an evil Middle Eastern dictator. There are seven levels which feature six countries. Some of the levels involve switching altitudes in order to attack enemies from a different height, which uses Mode 7, one of the main features of the Super NES.

<i>Street Fighter II Turbo</i> 1992 video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

<i>BlaZeon</i> 1992 video game

BlaZeon is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Super Nintendo Entertainment System in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.

<i>Falsion</i> 1987 video game

Falsion is an on-rail 3D shoot-'em-up produced by Konami that was released for the Family Computer Disk System in 1987. It is one of the few games compatible with the Famicom 3D System peripheral.

<i>Gradius III</i> 1989 Video game

Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.

<i>Dragon Ball Z: Hyper Dimension</i> 1996 video game

Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Following from the Frieza saga to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.

References

  1. "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-06-25.
  2. HyperZone instruction booklet (Super Nintendo Entertainment System, US)
  3. Plasket, Michael (July 28, 2017). "HyperZone". Hardcore Gaming 101. Archived from the original on November 1, 2019. Retrieved 2020-06-25.
  4. "Random: SNES Title HyperZone's Hidden 3D Mode Can be Played with 3D Glasses". 25 August 2021.
  5. "HyperZone for Super Nintendo". GameRankings . CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2020-06-25.
  6. Weiss, Brett Alan (1998). "HyperZone - Review". AllGame . All Media Network. Archived from the original on 16 November 2014. Retrieved 25 June 2020.
  7. Quartermann; Alessi, Martin; Semrad, Ed; Harris, Steve (November 1991). "Super NES Review Crew - HyperZone". Electronic Gaming Monthly . No. 28. Sendai Publishing. p. 168.
  8. "NEW GAMES CROSS REVIEW: ハイパーゾーン". Famitsu (in Japanese). No. 142. ASCII Corporation. September 6, 1991. p. 40.
  9. Andromeda (October 1991). "Super NES ProReview: HyperZone". GamePro . No. 27. IDG. p. 34.
  10. "Now Playing - Hyperzone". Nintendo Power . No. 30. Nintendo of America. November 1991. p. 87.
  11. El Nio Nio; Rocket (October 1991). "Super Famicom Review - HyperZone". Consoles + (in French). No. 2. M.E.R.7. pp. 46–47. Archived from the original on 2017-09-08. Retrieved 2020-06-25.
  12. 1 2 Strauss, Bob (November 1, 1991). "Hyper Zone". Entertainment Weekly . No. 90. Meredith Corporation. Archived from the original on April 1, 2016. Retrieved 2009-12-01.
  13. "90年11月から'93年6月21日発売までの323本を収録!! Super Famicom All Catalog '93 8月情報号特別付録 - ハイパーゾーン". Famimaga (in Japanese). No. 16. Tokuma Shoten. August 1, 1993. p. 54.
  14. Huyghues-Lacour, Alain (November 1991). "HyperZone: Ça tire de tous les côtés et la piste est étroite! On n'est pas prêt de voir le bout de la route!". Joypad (in French). No. 2. Yellow Media. p. 137.
  15. Demoly, Jean-Marc (November 1991). "Console News: HyperZone". Joystick (in French). No. 21. Sipress. p. 138.
  16. Forster, Winfried (February 1992). "Videospiele / Tests: Träge Turbos - Hyper Zone". Power Play (in German). No. 47. Future-Verlag. p. 163.
  17. Bielby, Matt (November 1992). "What Cart? Super Play's Game Library - HyperZone (Jap/US)". Super Play . No. 1. Future Publishing. p. 86. Archived from the original on 2016-04-09. Retrieved 2020-06-25.
  18. "A-Z of Import Games - HyperZone". Super Pro. No. 1. Paragon Publishing. December 1992. p. 95.
  19. "Pak Watch - Japan Watch". Nintendo Power . No. 37. Nintendo of America. June 1991. p. 113.