Jesse Damiani

Last updated
Jesse Damiani
Born1989 (age 3435)
Education Florida State University (BA)
University of Wisconsin–Madison (MFA)
Occupations
  • Writer
  • producer
  • entrepreneur

Jesse Damiani (born 1989) is an American writer, producer, and entrepreneur. He is best known for his association with virtual reality, augmented reality, and new media art. [1] [2] [3] He is a Forbes Contributor covering emerging technologies. [4] [5] [6]

Contents

Early life and education

Damiani was born in Gainesville, Florida. He received Bachelor of Arts degrees in Media Production and Creative Writing at Florida State University (2011). [7] He received a Master of Fine Arts in Creative Writing from University of Wisconsin–Madison (2013). He was the 2013-2014 Halls Emerging Artist Fellow at the Wisconsin Institute for Creative Writing. [8]

Career

Early career

In 2012, Damiani founded Best American Experimental Writing with Seth Abramson. [9] From 2013 to 2017, he wrote about topics in film, television, culture, and digital media as an IndieWire columnist and HuffPost contributor. [10] [11] [12]

Emerging technologies

Damiani's coverage of emerging technologies has appeared in outlets including Adweek , Billboard , Entrepreneur , Forbes , Quartz , and The Verge . [4] [13] [14] [15] [16] [17] [18]

Through his writing on immersive storytelling, Damiani introduced the concept of the “Builder-Participator Paradigm” to describe the storytelling paradigm created through the “narrative potential” of immersive environments. [19] [20] [15] [21] [22] [23] [24] His Forbes article, “VR And AR Mark The Greatest Revolution In The History Of UX/UI Design,” inspired the creation of the Kendall College of Art and Design/Th3rd Coast Emerging Tech Innovation Lab. [25]

Damiani's insights have been included in industry reports from the Anti-Defamation League, Associated Press, Columbia Journalism Review, Hyper Island, Institute for the Future, and the Knight Foundation/Tow Center for Digital Journalism at Columbia University. [26] [27] [28] [29] [30] [31] [32] On June 16, 2017, at the VRTO conference, he became one of the 18 ratifiers of the Code of Ethics on Human Augmentation, which was originally introduced by Steve Mann in 2004 and further refined with Ray Kurzweil and Marvin Minsky in 2013. [33] [34] [35]

In March 2019, AltspaceVR, the SocialVR platform owned by Microsoft, announced TECH TOCK, a live VR talk show, which Damiani would host. [36] [37] [38] In June 2019, Damiani hosted a limited-run, three-episode series with Syfy. [39] [40]

Curation and producing

Damiani curates and produces immersive and new media art exhibitions. [41] [42]

In September 2018, sp[a]ce gallery announced the XR exhibition, Spatial Reality, which Damiani curated and produced. [43] Spatial Reality was the largest XR art exhibition in history, featuring over 30 different pieces of immersive art from artists including Bill Barminski, Nancy Baker Cahill, Jorge R. Gutiérrez, Drue Kataoka, Zachary Lieberman, Kevin Mack, Taryn Southern, and Nicola Verlato. [44] [45] [46] [47] [48]

Damiani and Britt Salvesen co-curated Virtual Futures, which was presented by LACMA at LA Art Show. [49] [50] [51]

With Nancy Baker Cahill, Damiani co-produced BATTLEGROUNDS, a citywide AR public art exhibition in New Orleans. [52] According to the Los Angeles Times, in BATTLEGROUNDS, 24 New Orleans–based artists, including Keith Calhoun and Chandra McCormick, were asked to “choose a location that they felt was contested, a battleground of sorts…then asked...to pair one of their artworks—drawing, painting, sculpture, video art and photography—with their chosen site to ‘activate, illuminate or further augment its meaning or history.’" [53]

Damiani worked as Producer on the Spider-Man: Into the Spider-Verse AR Tunnel, which was created by Sutu and sponsored by Sony Pictures Animation, in collaboration with DesignerCon. [54] [55]

Damiani is currently the curator of the XR For Change Summit at Games For Change. [56] [57] [58] [59] [60]

Bibliography

Related Research Articles

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.

<span class="mw-page-title-main">Metaverse</span> Collective three-dimensional virtual shared space

The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection.

Keram Malicki-Sánchez is an actor, musician, writer, filmmaker, interactive media and virtual reality developer, multimedia artist, and event producer.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

<span class="mw-page-title-main">Dekker Dreyer</span> American filmmaker, artist, and composer

Dekker Dreyer is an American multi-disciplinary artist working in film, visual art, and music also known as Phantom Astronaut. He is a prominent artist in virtual and augmented reality.

<span class="mw-page-title-main">Brendan Bradley (actor)</span> American actor

Brendan Andolsek Bradley is an American actor, director, producer, writer and VR performer. He portrayed the advertising character Guy in radio and television commercials for Staples. He has worked in over 100 television and interactive projects for PBS, CBS, Legendary Entertainment, the Fine Brothers, Comedy Central, the video game Resident Evil: Village and others.

<span class="mw-page-title-main">Nonny de la Peña</span> American journalist

Nonny de la Peña is an American journalist, documentary filmmaker, and entrepreneur.

WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.

<span class="mw-page-title-main">AltspaceVR</span> Virtual reality social platform

AltspaceVR was a social VR platform that was founded in 2013 by Eric Romo and launched its initial product in May 2015. In 2017 it was acquired by Microsoft and became part of the Mixed Reality division within the Cloud and AI group. Some elements of the platform appear in Microsoft Mesh.

Festival of International Virtual & Augmented Reality Stories (FIVARS) is a media festival that showcases stories or narrative forms from around the world using immersive technology that includes virtual reality, augmented reality, live VR performance theater and dance, projection mapping and spatialized audio. It is considered to be Canada's first dedicated virtual or augmented reality stories festival, and was the world's first virtual reality festival dedicated completely and exclusively to narrative pieces. FIVARS is operated by Constant Change Media Group, Inc. and VRTO.

<span class="mw-page-title-main">VRTO</span> International exhibition and professional conference

VRTO was founded in 2015 by Keram Malicki-Sánchez as a Meetup group dedicated to virtual reality in Toronto. In June 2016, VRTO launched the VRTO Virtual & Augmented Reality World Conference & Expo, a professional event focused on exploring arts, culture, and science through immersive technologies.

OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos.

Jessica Brillhart is an American immersive director, writer, and theorist, known for her pioneering techniques in virtual reality filmmaking.

Nancy Baker Cahill is an American new media artist based in Los Angeles, California. She has created immersive augmented reality (AR) and virtual reality (VR) experiences, video installations and blockchain projects, oftentimes rooted in drawing. Her work frequently merges technology and public art, drawing upon both feminist land art and the history of political interventions to examine systemic power, body autonomy, civics and climate crisis, among other issues.

Kent Bye is an American podcaster and experiential journalist based in Portland, Oregon. He is the founder and host of the Voices of VR podcast, and a keynote speaker, panelist, and moderator at international industry conferences including Games for Change, Silicon Valley Virtual Reality (SVVR), SXSW, and VR NOW.

<span class="mw-page-title-main">B3 Biennial of the Moving Image</span> Creative festival that takes place in Germany

The B3 Biennial of the Moving Image is a cross-media moving image festival in Frankfurt, Germany. It features films, media art, games, and artistic confrontations with VR, AR and MR by international artists and creative minds. The main focus of the biennial is on the international discourse on the moving image and the developments in storytelling in the digital age.

<span class="mw-page-title-main">Denis Semionov</span> Russian artist

Denis Semionov - is a Russian new media artist.

Microsoft Mesh is a cloud-based platform for collaboration in mixed reality, offering it both as an app and as a service. Microsoft Mesh leverages Microsoft 365 to allow people in different physical locations, using different types of devices, to participate and collaborate in a shared immersive space. There are two different applications of Mesh: Immersive Spaces in Teams and custom environments that are developed with Unity and currently used with a dedicated Mesh client application.

Felix & Paul Studios is a Montreal-based creator specializing in virtual reality (VR) entertainment. The studio is known for its originals Space Explorers: The ISS Experience, and Traveling While Black.

<span class="mw-page-title-main">Caitlin Fisher</span> Canadian media artist, poet, writer, and professor

Caitlin Fisher is a Canadian media artist, poet, writer, futurist and Professor of Cinema and Media Arts at York University in Toronto where she also directs the Immersive Storytelling Lab and the Augmented Reality Lab. Fisher is also a Co-founder of York’s Future Cinema Lab, former Fulbright and Canada Research Chair, and an international award-winning digital storyteller. Creator of some of the world’s first AR poetry and long-from VR narratives. Pioneer of research-creation who defended Canada's first born-digital dissertation. Member of the early AR artist collective Manifest AR. Fisher is also known for the 2001 hypermedia novel These Waves of Girls, and for her work creating content and software for augmented reality. "Her work is poetic and exploratory, combining the development of authoring software with evocative literary constructs."

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