Juggling clubs are a prop used by jugglers. Juggling clubs are often simply called clubs by jugglers and sometimes are referred to as pins or batons by non-jugglers. Clubs are one of the three most popular props used by jugglers; the others being balls and rings.
A typical club is in the range of 50 centimetres (20 in) long, weighs between 200 and 300 grams (7.1 and 10.6 oz), is slim at the "handle" end, and has its center of balance nearer the wider "body" end. The definition of a club is somewhat ambiguous; sticks or rods are allowed under the current Juggling Information Service rules for juggling world records. [1]
A juggling club's shape is similar to a bowling pin's and an Indian club's. Modern juggling clubs are, however, distinct from these objects because they differ in the materials they are made of, the way they are constructed, their weight and weight distribution, and are therefore not usually interchangeable. [2]
Juggling clubs are manufactured from different materials and construction methods and can therefore be divided into a number of broad types.
Early 20th century clubs were made entirely of wood: they had solid handles with large bodies which were hollowed to reduce weight. This style of club was manufactured by Edward Van Wyck and Harry Lind and are most often called American style juggling clubs because of their size and shape. In Europe, juggling clubs were constructed using solid cork bodies with wood handles or were very thin profiled solid wood clubs which were actually more stick-like in their construction.
With the invention of various plastics constructing juggling clubs was made easier and mass production of a variety of club sizes, shapes, weights and colours began.
One-piece plastic clubs are constructed as a single plastic moulded prop. The handle and body are therefore made from the same material and the club is hollow. One-piece clubs are very durable and are cheaper than composite or multi-piece clubs to make and buy. Despite these virtues, one-piece clubs are less popular among jugglers than multi-piece ones because the handles do not have any give making them occasionally more painful to catch.
Multi-piece or composite clubs are constructed using a number of parts of different materials. The core of the club is an internal rod, usually of wood but sometimes metal which provides a uniform structure about which the body and handle of the club can be attached. The body is made of a single moulded shape of plastic and the handle is made of a wrapping of either thin flexible plastic or sometimes cloth. The wrapped construction of the handle creates a more flexible grip making these clubs easier to catch during long periods of juggling. Foam ends attached to the top of the body and round or semi-conical knobs attached to the base of the handle protect the club's ends from impacts. This design was pioneered by Jay Green in the 1960s with off the shelf components. It was refined by Brian Dube, beginning in 1975 with the first custom production moulds. Multi-piece clubs are made in both a thin European style or larger bodied American style and in various lengths, generally ranging from 19 to 21 inches (480 to 530 mm).
Both one-piece and multi-piece clubs are often decorated with coloured tape or with specific decorations created by the club manufacturers. The range of decoration include full body and handle decoration in various colours including glitter variations and "European" decorations which only decorate parts of the club.
The basic pattern of club juggling, as in ball juggling, is the cascade. Clubs are thrown from alternate hands; each passes underneath the other clubs and is caught in the opposite hand to the one from which it was thrown. At its simplest, each club rotates once per throw but double, triple or multiple spins are frequently performed.
A wide variety of tricks which are beyond the normal cascade pattern are possible with clubs. Most ball-juggling tricks can be performed with clubs, though they are generally more difficult to learn because of the size of the clubs and the extra complexity added by their rotation. However, for tricks involving juggling a basic cascade under other constraints, such as while unicycling or blindfolded, club juggling is easier, given the lower accuracy required to make each catch.
Juggling clubs are used to perform unique tricks which are not possible with other juggling props like balls and rings. Examples of these include chin rolls, helicopter spins, various types of traps, and various types of throws unique to clubs because of the shape and spin of these props.
A flourish is a trick in which a performer spins the club around the fingers of one hand. The club actually makes two revolutions around its center of gravity, once on the medial side of the juggler's hand and once on the lateral side.
Clubs are the prop of choice for passing between jugglers. There are many reasons for this but some of the key ones are: juggling clubs have a larger catching area than balls; the variety of tricks that can be performed exceed either ball or ring passing; and they are visually more noticeable when viewed by an audience.
Beginners club passing is generally done with six clubs between two jugglers, each passing a single club to their partner every fourth beat. The passes are made from one juggler's right hand to the other juggler's left hand, so the clubs travel perpendicular to both jugglers. This basic pattern is called four count or every-others.
More advanced club passing can involve more objects, more jugglers and more intricate patterns. A notation for describing club passing patterns, called causal notation, [3] was developed by Martin Frost of the Stanford Juggling Research Institute. The other main notation style is that of "four-handed siteswap" - a variation of basic siteswap.
Combat, often known as Gladiators in Europe, is a popular competitive group juggling activity. A "last man standing" competition, the participating jugglers maintain a base level of juggling, normally a three club cascade, within a limited area. Participants who drop a club, or go out of bounds, have lost the round and are expected to remove themselves (and their clubs if necessary) from the competition area. The rules of combat juggling vary from country to country and juggling convention to convention. The most common rules do not allow participants to deliberately come into body to body contact with each other but they are allowed to use their clubs to interfere with other participants' cascades. Multiple rounds may be played, with the winner being the first to win a set number of rounds, or the person with the most wins by a set end time.
The world record for most clubs juggled (i.e., longest time or most catches with each club at minimum being thrown and caught at least twice without dropping) is eight clubs for 16 catches, achieved by Anthony Gatto in 2006, Willy Colombaioni in 2015, Spencer Androli in 2022, and Moritz Rosner in 2023 (Moritz Rosner got 18 catches). [4] The record for most clubs flashed (i.e., each prop thrown and caught only once) is nine, achieved by Eivind Dragsjø in 2016 (11 Catches).
Juggling is a physical skill, performed by a juggler, involving the manipulation of objects for recreation, entertainment, art or sport. The most recognizable form of juggling is toss juggling. Juggling can be the manipulation of one object or many objects at the same time, most often using one or two hands but other body parts as well, like feet or head. Jugglers often refer to the objects they juggle as props. The most common props are balls, clubs, or rings. Some jugglers use more dramatic objects such as knives, fire torches or chainsaws. The term juggling can also commonly refer to other prop-based manipulation skills, such as diabolo, plate spinning, devil sticks, poi, cigar boxes, contact juggling, hooping, yo-yo, and hat manipulation.
In toss juggling, a cascade is the simplest juggling pattern achievable with an odd number of props. The simplest juggling pattern is the three-ball cascade, This is therefore the first pattern that most jugglers learn. However, although the shower requires more speed and precision, "some people find that the movement comes naturally to them," and it may be the pattern learned first. "Balls or other props follow a horizontal figure-eight [or hourglass figure] pattern above the hands." In siteswap, each throw in a cascade is notated using the number of balls; thus a three ball cascade is "3".
In the cascade, an object is always thrown from a position near the body's midline in an arc passing underneath the preceding throw and toward the other side of the body, where it is caught and transported again toward the body's midline for the next throw. As a result, the balls travel along the figure-eight path that is characteristic of the cascade.
Siteswap, also called quantum juggling or the Cambridge notation, is a numeric juggling notation used to describe or represent juggling patterns. The term may also be used to describe siteswap patterns, possible patterns transcribed using siteswap. Throws are represented by non-negative integers that specify the number of beats in the future when the object is thrown again: "The idea behind siteswap is to keep track of the order that balls are thrown and caught, and only that." It is an invaluable tool in determining which combinations of throws yield valid juggling patterns for a given number of objects, and has led to previously unknown patterns. However, it does not describe body movements such as behind-the-back and under-the-leg. Siteswap assumes that "throws happen on beats that are equally spaced in time."
Multiplexing is a juggling trick or form of toss juggling where more than one ball is in the hand at the time of the throw. The opposite, a squeeze catch, is when more than one ball is caught in the hand simultaneously on the same beat. If a multiplex throw were time-reversed, it would be a squeeze catch.
In toss juggling, Mills' Mess is a popular juggling pattern, typically performed with three balls although the props used and the number of objects can be different. The pattern was invented by and named after Steve Mills. It is a well-known trick among jugglers and learning it is considered somewhat of a milestone, "a mind-boggling pattern of circling balls, crossing and uncrossing hands, and unexpected catches."
In toss juggling, a flash is either a form of numbers juggling where each ball in a juggling pattern is only thrown and caught once or it is a juggling trick where every prop is simultaneously in the air and both hands are empty.
In toss juggling, columns, also known as One-up Two-up, is a juggling trick or pattern where the balls are thrown upwards without any sideways motion, distinguishing it from the fountain. The simplest version involves having three balls, with two going up simultaneously on either side, followed by one going up in the middle. One way to accomplish this is to juggle 2 balls in one hand and one ball in the other, so one hand has to move faster and further than in a regular pattern (cascade), whilst the other remains almost stationary. The hand juggling the center ball can alternate with each repeat to make the pattern symmetric.
Passing is the act of juggling between two or more people. It is most commonly seen as a subset of toss juggling.
In toss juggling, Rubenstein's Revenge is a 3-ball juggling pattern named by George Gillson after its inventor, Rick Rubenstein. Along with Mills' Mess and Burke's Barrage, it is one of three well-known named juggling patterns that involve complex carries and crossed arm throws. Rubenstein's Revenge is usually considered the most involved and difficult of the three.
Toss juggling is the form of juggling which is most recognisable as 'juggling'. Toss juggling can be used as: a performing art, a sport, a form of exercise, as meditation, a recreational pursuit or hobby.
In toss juggling, the shower is a juggling pattern for 3 or more objects, most commonly balls or bean bags, where objects are thrown in a circular motion. Balls are thrown high from one hand to the other while the other hand passes the ball back horizontally. "In the shower pattern, every ball is thrown in a high arc from the right hand to the left and then quickly passed off with a low throw from the left to the right hand ." The animation depicts a 3-ball version. Siteswap notation for shower patterns is (2n-1)1, where n is the number of objects juggled. The circular motion of the balls is commonly represented in cartoons as the archetypical juggling pattern, somewhat at odds with reality, where the cascade is more common. By constantly reversing the direction, the box pattern can be formed.
Juggling practice has developed a wide range of patterns and forms which involve different types of manipulation, different props, numbers of props, and numbers of jugglers. The forms of juggling shown here are practiced by amateur, non-performing, hobby jugglers as well as by professional jugglers. The variations of juggling shown here are extensive but not exhaustive as juggling practice develops and creates new patterns on a regular basis. Jugglers do not consciously isolate their juggling into one of the categories shown; instead most jugglers will practice two or more forms, combining the varieties of juggling practice. Some forms are commonly mixed, for example: numbers and patterns with balls; while others are rarely mixed, for example: contact numbers passing. Many Western jugglers also practice other forms of object manipulation, such as diabolo, devil sticks, cigar box manipulation, fire-spinning, contact juggling, hat manipulation, poi, staff-spinning, balancing tricks, bar flair and general circus skills.
Juggling world records comprise the best performances in the fields of endurance and numbers juggling.
Juggling notation is the written depiction of concepts and practices in juggling. Toss juggling patterns have a reputation for being "easier done than said" – while it might be easy to learn a given maneuver and demonstrate it for others, it is often much harder to communicate the idea accurately using speech or plain text. To circumvent this problem, various numeric or diagram-based notation systems have been developed to facilitate communication of patterns or tricks between jugglers, as well the investigation and discovery of new patterns.
Knife juggling is a variant of toss juggling using blunt knives as props which are thrown and caught. Although knives are sometimes juggled recreationally, it is generally a performance art. Knife juggling is typically seen performed by street entertainers as part of a routine, or at art or historical festivals.
Juggling balls, or simply balls, are a popular prop used by jugglers, either on their own—usually in sets of three or more—or in combination with other props such as clubs or rings. A juggling ball refers to any juggling object that is roughly spherical in nature.
Juggling rings, or simply "rings", are a popular prop used by jugglers, usually in sets of three or more, or in combination with other props such as balls or clubs. The rings used by jugglers are typically about 30 centimetres (12 in) in diameter and 3 millimetres (0.12 in) thick.
A juggling pattern or juggling trick is a specific manipulation of props during the practice of juggling. "Juggling, like music, combines abstract patterns and mind-body coordination in a pleasing way." Descriptions of patterns and tricks have been most common in toss juggling. A juggling pattern in toss juggling is a sequence of throws and catches using a certain number of props which is repeated continuously. Patterns include simple ones such as the cascade and complex ones such as Mills mess. A juggling trick in toss juggling is a throw or catch which is different from the throws and catches within a pattern. Tricks include simple ones such as a high throw or more difficult ones such a catch on the back of the jugglers neck, as well as the claw, multiplex, and pass. Systems of juggling notation have been created to describe juggling patterns and tricks. One of these is siteswap notation.
Juggling terminology, juggling terms:
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