Jungle Strike | |
---|---|
Developer(s) | High Score Productions Granite Bay Software [lower-alpha 1] |
Publisher(s) | Electronic Arts [lower-alpha 2] |
Producer(s) | Scott Berfield, Susan Manley |
Designer(s) | John Manley, Tony Barnes |
Composer(s) | Brian Schmidt |
Series | Strike |
Platform(s) | Sega Genesis, MS-DOS, Amiga (500/1200), Amiga CD32, Super Nintendo Entertainment System, Game Gear, Game Boy/Super Game Boy, PlayStation Portable [nb 1] |
Release | 1993 (Genesis) 1994 (Amiga, CD32) 1995 (SNES, DOS, Game Boy, Game Gear) |
Genre(s) | Shoot 'em up |
Mode(s) | Single player |
Jungle Strike [lower-alpha 3] is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike (a best-seller released the previous year) and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.
Its game engine was carried over from a failed attempt at a flight simulator and was inspired by Matchbox toys and Choplifter . Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings. The game was well received by most critics upon release. Publications praised its gameplay, strategy, design, controls and graphics.
Jungle Strike features two antagonists: Ibn Kilbaba, the son of Desert Strike's antagonist, [1] and Carlos Ortega, a notorious South American drug lord. [2] The opening sequence depicts the two men observing a nuclear explosion on a deserted island, while discussing the delivery of "nuclear resources" and an attack on Washington D.C.; Kilbaba seeks revenge for his father's death at the hands of the US, while Ortega wishes to "teach the Yankees to stay out of my drug trade". [3]
The player takes control of a "lone special forces" pilot. The game's first level depicts the protagonist repelling terrorist attacks on Washington, D.C., including the President's limousine. Subsequent levels depict counter-attacks on the drug lord's forces, progressing towards his "jungle fortress". In the game's penultimate level, the player pursues Kilbaba and Ortega to their respective hideouts before capturing them.
The final level takes place in Washington, D.C. again, where the two antagonists attempt to flee after escaping from prison. The player must destroy both Kilbaba and Ortega and stop four trucks carrying nuclear bombs from blowing up the White House. The PC version also extends the storyline with an extra level set in Alaska, in which the player must wipe out the remainder of Ortega's forces under the command of a Russian defector named Ptofski, who has taken control of oil tankers and is threatening to destroy the ecosystem with crude oil if his demands are not met. Once all levels are complete, the ending sequence begins and depicts the protagonist and his co-pilot in an open-topped car in front of cheering crowds.
Jungle Strike is a helicopter-based shoot 'em up, [4] mixing action and strategy. [5] The player's main weapon is a fictionalised Comanche attack helicopter. Additional vehicles can be commandeered: a motorbike, hovercraft and F-117. [6] The latter in particular features variable height and unlimited ammunition, [5] but is more vulnerable to crashes. [7] The game features an "overhead" perspective "with a slight 3D twist". [8] The graphics uses a 2.5D perspective which simulates the appearance of being 3D.
Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel. The helicopter is armed with machine guns, more powerful Hydra rockets and yet more deadly Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation. [5] Enemy weapons range from armoured cars to artillery and tanks. [9]
The player's craft has a limited amount of armour, which is depleted as the helicopter is hit by enemy fire. Should armour reach zero, the craft will be destroyed, costing the player a life. The player must outmanoeuvre enemies to avoid damage, but can replenish armour by means of power-ups or by airlifting rescued friendlies or captives to a landing zone. Vehicles have a finite amount of fuel which is steadily depleted as the level progresses. Should the fuel run out, the vehicle will crash, again costing the player a life. The craft can refuel by collecting fuel barrels. Vehicles also carry limited ammunition, which must be replenished by means of ammo crates. [5]
Jungle Strike is the sequel to Desert Strike , a similar game which parodied the Gulf War [10] and which was released in 1992. Desert Strike arose from a failed attempt at a flight simulator and was inspired by Matchbox toys and Choplifter . Central to the game's concept were nonlinear gameplay and the eschewing of power-ups and bosses. With the success of the original title, game director John Manley and associate producer Tony Barnes were tasked with creating the sequel. Together with project manager Susan Manley they crafted an expanded game with an opening movie and were Electronic Arts first ever 16 Megabit cartridge. Producer Scott Berfield joined the group when the project was Alpha. Jungle Strike retained the core mechanics of its predecessor, [11] with the addition of various vehicles and settings. Desert Strike was at the time Electronic Arts' highest selling video game [12] and maintained a high sales chart position as Jungle Strike was released in 1993. [13]
The Amiga conversion of Desert Strike featured upgraded graphics and sound over the Mega Drive original. [14] With regards to the Jungle Strike Amiga conversion, senior programmer Stuart Johnson stated he "tried to keep this conversion a lot more faithful to the Mega Drive version than Desert Strike was". He attempted to make the Amiga conversion run more smoothly than the Mega Drive original. Graphical improvements were attempted: these were less successful on the A500 than the A1200 because of technical restrictions. The developers also struggled with technical challenges because of differences in hardware between the Mega Drive and Amiga. Amendments were also made to the workings of in-mission plot screens. [15] The Amiga conversion was released as sequel Urban Strike was published for the Mega Drive in 1994. [16]
DOS CD-ROM version includes full motion video cut scenes at introduction, between stages, and ending.
Jungle Strike was followed by three further sequels: Urban Strike, Soviet Strike, and Nuclear Strike. As the series moved to more advanced consoles, series creator Mike Posehn became less involved in the programming side of development. [11] Urban Strike, released for the Mega Drive, featured new vehicles and locations, [10] as well as on-foot sections. [5] Soviet Strike, released for Sony's PlayStation and the Sega Saturn in 1996, [17] [18] featured 3D graphics, [10] as did Nuclear Strike, released on PC and PlayStation in 1997 and the Nintendo 64 in 1999. [19] [20] [21] Another sequel provisionally titled Future Strike was planned, but the game was eventually released as Future Cop: LAPD , a mech-based shooter game. [22]
Aggregator | Score |
---|---|
GameRankings | 85%(Genesis) [23] 71.87%(SNES) [24] 53.85%(GB) [25] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 4.875/10 (GB) [26] |
Next Generation | [27] |
Sega Force | 94% & 96% [9] |
Amiga Format | 87% [6] |
The One | 86% [16] |
CU Amiga | 85% [5] |
Amiga Power | 77% [7] |
Publication | Award |
---|---|
MegaTech | Hyper Game |
The game was well received by critics upon release. Adrian Pitt and Mat Yeo of Sega Force both reviewed the game. Adrian Pitt called the title a "strategy game" and commented it as the "greatest game in the genre". Pritt said the controls were "without fault" and the graphics "superb". Mat Yeo praised the "amazing playability and 'lastability'" and said the game was "twice as good" as Desert Strike. Yeo called the graphics "brilliant" and said the game was "the best shoot 'em up I've seen in a long time". [9] The Mega Drive version was a best-seller for 3 months. [28] MegaTech magazine said the game has "impressive graphics and tons of missions".
Lim Choon Klet of New Straits Times praised the "simply wonderful" graphics but questioned whether the sound effects were enough to "create the environment of a full-scale war". Choon Klet pointed to a high initial difficulty but said: "Once the skills are acquired, be ready for many hours of enjoyment and sleepless nights." [29] Chip and Jonathan Carter of St. Petersburg Times deemed the game one of the best of the year and felt the SNES version "loses nothing in the translation". The duo said the Game Boy and Game Gear versions were "less impressive" due to their technical restrictions but "about as good as you can get on the small screen". [30] "Sir Garnabus" of GamePro was impressed with the Game Boy version's clear and detailed graphics, lack of slowdown, good controls, and faithfulness to the original version, but judged the Game Gear version to be "merely average", saying issues such as poor collision detection hamper the game despite its outstanding graphics. [31] The four reviewers of Electronic Gaming Monthly commented that the Game Boy version has good control, but the small graphics make it a struggle to play. They said the playability is dramatically better with the Super Game Boy, but that it would make no sense to buy the Game Boy version intending to play it that way, since Jungle Strike had already been released for the SNES. [26] Amiga CD32 Gamer called Jungle Strike "a 500lb gorilla among games" and praised its ease of control and "masses of gameplay and realistic detail". [32]
Amiga Computing said: "With its impressive graphics and superbly designed game system, it could well be the best chopper title yet" although the reviewer felt the difficulty curve was too steep. [33] Amiga Format said of the game: "with a little more foresight and planning, it could have been a lot more fun", as the reviewer was irritated by the fact that fuel, armour and ammunition levels were displayed on map screen. However the magazine also wrote: "The bottom line though, is that Jungle Strike is an incredibly good game". [6] Amiga Power called the game "an appreciable shoot 'em up" but said it was "clearly tailored for the shorter attention span" of a console gamer. [7] CU Amiga Magazine wrote: "This blend of shooting and thinking action blends together seamlessly and in the process creates a classic blaster well worth a ride". [5] The One Amiga magazine wrote: "Jungle Strike's a fine game, which will prove both a challenge for Desert Strike-ophiles, and a good solid blast for first bloods". [16] ACAR observed the game's "Good graphics, okay sound, smooth animation and tough game play." [34] Amiga Power complained that "Throughout the game you're battered with uneasily right-wing US politics", [7] while Amiga Format said "jingoism" was "rife" throughout the game. [4] Amiga CD32 Gamer called the plot "typically 'ugly American' idiocy". [32]
GamePro commented on the game's skillful challenge and variety of locales, and particularly praised the Super NES version for retaining the same gameplay of the Genesis version while improving on the graphics and sound. [35]
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "it's just what the doctor ordered for PC owners who feel nostalgic for their old Segas and Super Nintendos." [27]
Mega placed the game at No. 13 in their Top Mega Drive Games of All Time. [36] In 1995, Total! ranked Jungle Strike 29th on their Top 100 SNES Games. [37] In the same year, Flux magazine listed the Sega Genesis version 38th on their "Top 100 Video Games." [38] In 2017, Gamesradar rated the game 16th in their "Best Sega Genesis/Mega Drive games of all time." [39] IGN ranked the game #71 on their "Top 100 SNES Games of All Time." [40]
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Nintendo's Super Mario and Sega's Sonic the Hedgehog. Zool was ported to other platforms and followed by Zool 2 in 1993.
Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor who takes over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among EC035-2's enemies.
Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.
Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Street Racer is a racing video game published by Ubi Soft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Sega Mega Drive in 1995, PlayStation, Sega Saturn and Game Boy in 1996 and PC and Amiga in 1997. Marketed as a "cross between Mario Kart and Street Fighter", the go-kart themed game combined racing with comedy and beat 'em up influenced violence. The game was a success on the SNES and Mega Drive and received mixed reviews across platforms.
Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.
FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It is the first game in the FIFA series.
Cliffhanger is a beat 'em up, platform game that was released in 1993 based on the film of the same name.
James Pond 2: Codename: RoboCod, also known as Super James Pond on SNES and Game Boy in North America and Super James Pond 2 in Europe, is a 1991 platform video game. It is the second installment in the James Pond series after James Pond: Underwater Agent and was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.
The Lion King is a platform game based on Disney's 1994 animated film of the same name. The game was developed by Westwood Studios and published by Virgin Interactive Entertainment for the Super NES and Genesis in 1994, and was ported to MS-DOS, Amiga, Game Gear, Master System, and Nintendo Entertainment System. The Amiga, Master System, and NES versions were only released in the PAL region. It is the final licensed NES game worldwide. The game follows Simba's journey from a young cub to the battle with his uncle Scar as an adult.
Oscar is a platform game that was released on Amiga, Amiga CD32, and MS-DOS in 1993, and the Super Nintendo Entertainment System in 1996. It was developed and published by Flair Software. The CD32 version was bundled with the CD32 console on the same disc as the puzzle game Diggers. A Sega Genesis version planned but never released.
Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in March 1992 for the Sega Genesis. The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.
Litil Divil is a video game released by Gremlin Graphics Software in 1993. The game stars Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. Litil Divil's release was delayed several times, and the game was initially advertised in magazines under the name Little Divil.
Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to Skidmarks and as such was also termed Skidmarks 2 and Super Skidmarks 2 by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as well as conversions for the Amiga CD32 and Sega Mega Drive, the latter published by Codemasters.
Micro Machines 2: Turbo Tournament is a 1994 racing video game developed by Supersonic Software and published by Codemasters for the Sega Mega Drive. The sequel to Micro Machines, the game is themed around Galoob's Micro Machines toys, and players race around environments in miniature toy vehicles. Micro Machines 2: Turbo Tournament adds new vehicles and game modes, and the Mega Drive version was released on J-Cart, enabling up to eight players without a multitap.
Soviet Strike is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the Strike games which began on the Sega Genesis with Desert Strike: Return to the Gulf. Soviet Strike is the series' first installment for a 32-bit console and was first conceived as 32-bit Strike. Early on, it was intended for the 3DO console, before development changed to the PlayStation.
The Lost Vikings is a puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.
Whizz is a 1994 isometric platform game released for the Amiga, Amiga CD32, and DOS. In 1996, it was ported to the Super NES and in 1997 to the PlayStation and Sega Saturn. A Sega Mega Drive version was planned but never released. Within the game, "Whizz" refers to the player character's magical talents, being short for "wizard". Marketing for the game used it in reference to the slang term for urination, such as in the advertising slogan "Ever feel the need for a Whizz real bad? You will."
Micro Machines is a racing game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System in 1991. Themed around Galoob's Micro Machines toys, players race in miniaturised toy vehicles around various environments. The game is the first installment in the Micro Machines video game series.
This is Ibn Kilbaba, son of the Desert Strike Madman, and more ruthless than his father ever was.
Carlos Ortega, the notorious South American drug lord. His huge private army just sprung him from a Florida prison.
Kilbaba: "As I said, I still have nuclear resources.