King Kong | |
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Publisher(s) | Tigervision |
Programmer(s) | Karl T. Olinger [1] |
Platform(s) | Atari 2600 |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
King Kong is a platform game programmed by Karl T. Olinger for the Atari 2600 and published by Tigervision in 1982. [1] Based on the licensed King Kong character, [3] the game is a clone of the first level of Donkey Kong . [4] It was Tigervision's first cartridge release. [4] Tiger Electronic Toys produced a handheld version, licensed to Tandy, the same year. [5]
The objective is to rescue the girl by climbing ladders to the top of the screen while jumping over holes and autonomous bombs. [3] Magic bombs are worth five times the points of regular bombs when jumped over. As in Donkey Kong, each level has a bonus that counts down. If it reaches zero, a life is lost.
There are settings for 1 or 2 players alternating turns, slow or fast bombs, and whether magic bombs exist. [3]
Ed Driscoll reviewed King Kong in The Space Gamer No. 58. [6] Driscoll commented that "overall, it's a fun-to-play game, with some good graphics. Not bad for a first cartridge!" [6]
Electronic Games said that the game "presents a crude imitation of Donkey Kong's first scenario and replaces the barrels and flame creatures with what look like old-fashioned toilets, some of which have lit fuses". [4] In a 4 out of 10 review, Arcade Express considered King Kong "a poor rendition of the giant ape" and said that it was somewhat easier to play than other climbing games. [7]