Kingdom Two Crowns

Last updated

Kingdom Two Crowns
Kingdom Two Crowns cover art.jpg
Promotional art
Developer(s)
  • Noio
  • Coatsink
Publisher(s) Raw Fury
Director(s) Gordon Van Dyke
Engine Unity
Platform(s)
Release
  • Windows, macOS, PS4, Switch, Xbox One
  • December 11, 2018
  • iOS, Android
  • April 28, 2020
Genre(s) Strategy, management
Mode(s) Single-player, multiplayer

Kingdom Two Crowns is a 2018 strategy video game developed by Thomas van den Berg and Coatsink and published by Raw Fury. It is the third entry in the Kingdom series. Players control a mounted monarch as they attempt to defend their kingdom from a race of monsters called the Greed. The monarch can recruit villagers to perform certain jobs while building defenses such as towers and walls to fend off waves of Greed attacking the kingdom at night. Kingdom Two Crowns features single-player and cooperative multiplayer modes, with cooperative play enabling two monarchs to join via a split screen.

Contents

The developers originally designed Kingdom Two Crowns as an expansion pack for Kingdom: New Lands (2016). As the expansion grew, they decided to release it as a separate game. The series' creator, van den Berg, wanted to develop a new experience centered around defending structures. The developers chose to lessen the difficulty of the previous games' roguelike mechanics, and used a pixel art style to reduce the time between drawing and implementing new designs in gameplay.

Kingdom Two Crowns was released for Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One on December 11, 2018, and for iOS and Android on April 28, 2020. It received positive reviews, gaining praise for its strategic gameplay, artwork, and cooperative play, though its slow pace was criticized. The game attracted over 300,000 players within six months of launch, and was supported by Raw Fury with several updates and downloadable content.

Gameplay

Two monarchs in split-screen multiplayer, one (top) exploring and the other (bottom) inside the kingdom Kingdom two crowns gameplay.png
Two monarchs in split-screen multiplayer, one (top) exploring and the other (bottom) inside the kingdom

Kingdom Two Crowns is a 2D [lower-alpha 1] strategy and resource management game presented from a side-scrolling perspective. [2] [3] Players control a mounted monarch who must build their kingdom and defend it from the Greed, a race of monsters. Gameplay takes place across a day–night cycle, the monarch exploring and building during the day and fighting the Greed at night. [4] [5] [6] Expansion is facilitated by spending gold coins, which the monarch collects and stores inside a bag. [4] [6] [1] Camps where the monarch can spend coins to hire new subjects are located outside the kingdom. [2] [4] [5] Once recruited, villagers remain idle until the monarch buys equipment for them, leading them to perform a specific job. [2] [7] Typical hires include builders who clear land and construct defenses, farmers who grow crops for gold, and archers who hunt animals for coins and attack enemies. [2] [3]

The kingdom is located in the center of the procedurally generated level, and at night, the Greed attack it from the left and right. [2] [4] [6] Monarchs have no means of self-defense, [5] but can spend coins to build walls, construct towers, and hire archers to hold off the increasing waves of enemies. [4] If the villagers are not protected by walls, the Greed can steal their coins and equipment, and they must be recruited again. [2] [5] Furthermore, the Greed can take coins from the monarch, and if the player has no remaining coins, the Greed can steal the monarch's crown, causing a game over. Unlike previous Kingdom games, the kingdom is not destroyed if the crown is lost. Instead, the player continues as a new monarch called the "heir", who inherits a partially destroyed version of the player's previous realm. [4] [5] [6]

As the monarch explores, they can encounter portals that spawn Greed and treasure chests containing coins or gems. [2] [5] The player uses gems to purchase upgrades for the kingdom, such as mounts that the monarch can ride on, hermits who can be hired to make new buildings, or statues that provide benefits for subjects. [3] Each level has a shipwreck that the monarch can repair, allowing for passage between five island levels. [3] [5] As the monarch expands their kingdom across the islands, they can discover and unlock new technologies that allow for the construction of better defenses and buildings. Eventually, the technological improvements allow the monarch to create a bomb to destroy the source of the Greed, a portal located at the far end of each level. The monarch must assemble an army to attack and destroy the portal; their goal is the extermination of the Greed on all five islands. [4] [6]

Kingdom Two Crowns can be played in single-player mode, or through cooperative multiplayer (co-op), in which two monarchs can join via a split screen. [3] In co-op, both players act independently, and can share their coins by throwing them at each other. If one player loses their monarch's crown, they lose the ability to build, but can continue collecting coins for the other player. The game only ends if both players lose their crowns. [8]

Development

Kingdom Two Crowns was developed by the Kingdom franchise creator Thomas "Noio" van den Berg, and British game studio Coatsink. [1] [9] The game was originally intended to be an expansion pack for Kingdom: New Lands (2016), an updated version of the 2015 video game Kingdom. As the expansion grew and experienced delays, the designers chose to develop it as a new game. [6] [10] In contrast to the other Kingdom games, Two Crowns was mainly designed by a co-founder of Raw Fury, Gordon Van Dyke, with van den Berg acting as a creative director. [11] Both developers wanted to create a new experience focused on defending structures instead of "defeating and escaping". They were inspired by the narrative of Infinity Blade (2010) to reduce the difficulty of the original Kingdom's roguelike design. As a result, the developers allowed the player to keep most of their buildings after losing their crown, believing that it would encourage them to keep playing. [1]

Van Dyke described the art of Two Crowns as "modern pixel art aesthetics. Inspired by retro video games, but without the limitations of that era". [12] Van den Berg liked the style for its impressionism, and chose it because it could be quickly produced, despite having some trouble designing the fonts and rotating images. [1] The level design was particularly difficult, as van den Berg found that the "one-dimensional" layout limited player strategy. Although he was previously opposed to adding a new currency, the rest of the team convinced van den Berg to add gems, without complicating the existing gameplay. [1]

In 2019, van den Berg sold the rights to the Kingdom franchise to Raw Fury for an undisclosed fee. He had been transitioning control of the series to Raw Fury over the course of three years, and decided to begin working on other projects. Van Dyke became the new manager of the franchise, after working as a designer on the previous games. By then, the series had sold over four million copies, and Kingdom Two Crowns had gained over 300,000 players within six months of launch. [11] [13] Raw Fury created a franchise "roadmap" for upcoming expansions and games. [13] The studio said in 2020 that supporting Two Crowns was one of their main priorities, and they would be providing it with further content updates. [14]

Marketing and release

Kingdom Two Crowns was teased at PAX West in 2017, where the developers demonstrated the new multiplayer. [15] Raw Fury displayed a demo at the Game Developers Conference in March 2018, [10] and announced the release date in November alongside free downloadable content (DLC) called Kingdom Two Crowns: Shogun. [16] The developers said that Shogun was the first of several "campaign settings", which would all contain new environments, strategies and characters. [17] The Shogun setting was Japan-themed, and allowed for players to recruit new units such as ninjas. [18] Kingdom Two Crowns was released alongside the Shogun DLC on December 11, 2018, for Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One. [17]

An update introducing "Challenge Islands" was released on September 2, 2019, adding three new islands and a mount. [19] Versions for iOS and Android were released on April 28, 2020 [20] alongside another free setting, Kingdom: Dead Lands. The update included a crossover with the 2019 Metroidvania game Bloodstained: Ritual of the Night , allowing players to switch between four Bloodstained-themed monarchs possessing their own unique abilities. [21] The setting was conceived after the developers met Bloodstained publisher 505 Games at an indie game convention, and were inspired to create a campaign similar in design to a Halloween event that occurred annually in Kingdom: New Lands. [12]

A further free update dubbed "Never Alone" was released on April 20, 2021, introducing co-op to the Challenge Islands and adding a new island called "Trade Routes". [22] Paid DLC, Kingdom Two Crowns: Norse Lands, developed by Raw Fury and Gordon Van Dyke, [lower-alpha 2] was released on November 16 alongside a free patch. The DLC added a new campaign, a type of Greed, and Norse-themed jobs and mounts. [24] [25] The soundtrack for Norse Lands was composed by the Norwegian alt-pop group Kalandra, the composers drawing heavily upon Scandinavian and Celtic influences and using instruments such as the hurdy-gurdy and moraharpa. [26] A new game mode, "Lost Islands", was introduced on January 23, 2023. The mode allows players to procedurally generate a random Challenge Island on a daily basis, and gives them a 72-hour time limit to complete it. [27] In May 2024, another DLC, Kingdom Two Crowns: Call of Olympus, was announced for a later release. [28] [29] The expansion was launched on October 8, 2024, adding new recruitable units such as hoplites and slingers, and useful blessings from the Greek gods that can be earned by completing tasks. [30]

Reception

According to the review aggregate website Metacritic, the Switch version of Kingdom Two Crowns received "generally favorable reviews". [31] Critics frequently praised the strategic elements of gameplay. [3] [4] [5] Nintendo World Report called the game a worthy sequel to Kingdom, and recommended it to fans of the strategy genre; [3] Push Square and Pocket Tactics described its mechanics as simple and well-designed. [5] [32] GameStar  praised the minimalism in how the monarch was controlled, and found its strategy elements to be "amazingly complex". [4] Other critics considered the game substantially similar to Kingdom: New Lands, but said that it was generally better in comparison. [2] [6]

Critics praised the introduction of co-op, feeling it made the gameplay easier. [2] [3] [5] Nintendo Life considered co-op a helpful addition, but said players may feel like they were gaming the system after performing worse on their own. [2] Nintendo World Report noted that adding a second monarch allowed players to split their attention between several areas, calling it a powerful and creative enhancement. [3] GameRevolution said that the cooperative mode encouraged players to win in an "exploitative way", and undermined the original Kingdom's atmosphere by forcing the player to adopt an overly strategic approach. The reviewer felt that allowing monarchs to share tasks removed the stress of gameplay, which he believed was central to the appeal of the franchise. [7]

Reviewers such as Push Square and Nintendo Life said the pacing was sedate and would not appeal to everyone. [2] [5] Kotaku felt that the slow pace suited the game world, but might become frustrating when a player has to rebuild after a setback. [6] Other commentators found the lack of direct control over the villagers annoying, [2] [32] although Pocket Tactics said that this did not fully detract from the experience. [32] Journalists frequently highlighted Two Crown's art style and themes. [2] [3] [7] Nintendo World Report and Nintendo Life singled out the pixel art as captivating, Nintendo Life also highlighting how the scenery changed from day to night, saying that it would win over players with its tranquility. [2] [3] Similarly, Pocket Tactics's reviewer appreciated how the in-game progression reminded him of medieval rulers expanding their domains, and wrote that Two Crowns's combination of simplistic strategy with an aesthetic feel amounted to "a really smart kingdom management game". [32]

Notes

  1. Creator Thomas van den Berg referred to the level design as "one-dimensional". [1]
  2. Developed under the name "Stumpy Squid" [23]

Related Research Articles

<i>Pikmin 3</i> 2013 video game

Pikmin 3 is a 2013 real-time strategy and puzzle video game developed and published by Nintendo for the Wii U video game console. It is the sequel to the GameCube games Pikmin (2001) and Pikmin 2 (2004), and was released in Japan on July 13, 2013, and in all other regions the next month. Shigeru Miyamoto announced Pikmin 3 on July 16, 2008, for the Wii console, later stating at E3 2011 that it had transitioned to the Wii U.

<i>Marvel: Ultimate Alliance 2</i> 2009 video game

Marvel: Ultimate Alliance 2 is a 2009 action role-playing video game featuring characters from Marvel Comics. It is the sequel to 2006's Marvel: Ultimate Alliance, and the second installment in the Marvel: Ultimate Alliance series. The game was jointly developed by Vicarious Visions, n-Space and Savage Entertainment and published by Activision in September 2009. A port for the PlayStation 4, Xbox One and Microsoft Windows by Zoë Mode was released in July 2016.

<i>The Settlers 7: Paths to a Kingdom</i> 2010 city-building and real-time strategy video game

The Settlers 7: Paths to a Kingdom is a 2010 city-building game with real-time strategy elements for Windows and macOS. Developed by Blue Byte and published by Ubisoft, it was released worldwide in March 2010. It is the seventh game in The Settlers series. Blue Byte released three DLC packs in 2010; Uncharted Land, Conquest - The Empire, and Rise of the Rebellion(German: DLC Pack 3), released in July, September, and December, respectively. In March 2011, The Settlers 7: Paths to a Kingdom - Deluxe Gold Edition was released, containing the original game, the three packs, an unlock code for an upcoming fourth pack, and a copy of The Settlers III. The fourth pack, The Two Kings, was released in April 2011. In 2018, the Deluxe Gold Edition was re-released as The Settlers 7: Paths to a Kingdom - History Edition.

<i>Paper Mario: Sticker Star</i> 2012 video game

Paper Mario: Sticker Star is a 2012 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. Following Super Paper Mario (2007), it is the fourth installment in the Paper Mario series and part of the larger Mario franchise; it is the first game in the series released on a handheld console. In the game, the protagonist Mario and a new ally named Kersti travel across the Mushroom Kingdom to retrieve the six Royal Stickers scattered by Bowser. The game was released in November 2012 in North America and December 2012 overseas.

<i>Kingdoms of Amalur: Reckoning</i> 2012 video game

Kingdoms of Amalur: Reckoning is a 2012 action role-playing game developed by Big Huge Games and published by 38 Studios and Electronic Arts for Windows, PlayStation 3 and Xbox 360. Reckoning follows the story of the Fateless One, a resurrected person freed from the destiny which binds all of Amalur's people to destruction. Gameplay consists of players exploring the Faelands of Amalur, completing quests and fighting a variety of enemies both in field and dungeon environments. The playstyle is customized through a combination of weapons types, skill trees, and passive enhancements earned through quests and the Destiny character class system.

<i>New Super Mario Bros. 2</i> 2012 video game

New Super Mario Bros. 2 is a 2012 platform game developed and published by Nintendo for the Nintendo 3DS. It is the third title in the New Super Mario Bros. series, following 2009's New Super Mario Bros. Wii, and is a direct sequel to the original New Super Mario Bros. released in 2006 for the Nintendo DS. It is the first Nintendo-published game to be released simultaneously in both downloadable and physical forms.

<i>BioShock 2: Minervas Den</i> 2010 video game downloadable content

BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games. The player assumes the role of Subject Sigma, an armored and genetically modified human, or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of BioShock 2, with new enemies and weapons.

<i>New Super Luigi U</i> 2013 video game

New Super Luigi U is a 2013 platform game developed by Nintendo for the Wii U. It is an expansion pack for New Super Mario Bros. U (2012), part of the Super Mario series. The plot and game mechanics remain identical to New Super Mario Bros. U, but Luigi replaces Mario as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the difficulty level. The expansion adds Nabbit, a non-player character from New Super Mario Bros. U, as an invincible playable character.

<i>A Hat in Time</i> 2017 video game

A Hat in Time is a 2017 platform game developed by Danish game studio Gears for Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which nearly doubled its fundraising goals within its first two days. The game was self-published for macOS and Windows in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later. A version for the Nintendo Switch was released in October 2019.

<i>Fire Emblem Fates</i> 2015 video game

Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.

Kingdom is a strategy and resource management game developed by Thomas van den Berg and Marco Bancale with support from publisher Raw Fury. The title was released on 21 October 2015 for Microsoft Windows, macOS, and Linux systems. A reworked version of the game, titled Kingdom: New Lands, was released in August 2016, and a sequel, Kingdom Two Crowns, was released in 2018. A second sequel, developed by Fury Studios, titled Kingdom Eighties: Summer of Greed launched on October 16, 2023, for Windows via Steam.

<i>Reigns</i> (video game) 2016 strategy game

Reigns is a 2016 strategy video game developed by Nerial and published by Devolver Digital. In the game, players control a medieval king who they must help rule for as long as possible. The monarch receives petitions and questions from advisers, which are represented by cards. The player can choose between two responses to the adviser, which has an effect on one of the kingdom's four aspects. If one of the aspects becomes too unbalanced, the game ends and the player starts another reign with a new monarch. To win the game, the player must break a curse created by the Devil, who visits the king across several reigns.

<i>Mario + Rabbids Kingdom Battle</i> 2017 video game

Mario + Rabbids Kingdom Battle is an action-adventure turn-based tactics video game developed by Ubisoft Milan and Ubisoft Paris and published by Ubisoft for the Nintendo Switch video game console. The game is a crossover between Nintendo's Mario and Ubisoft's Rabbids franchise. Its story follows Mario, his friends and the Rabbids, who try to save the Mushroom Kingdom from the latter's invading brethren following their mishandling of an avid Mario fan's powerful invention.

<i>Fire Emblem: Three Houses</i> 2019 video game

Fire Emblem: Three Houses is a tactical role-playing video game developed by Intelligent Systems and Koei Tecmo's Kou Shibusawa and published by Nintendo for the Nintendo Switch. It was released worldwide on July 26, 2019. It is the sixteenth entry in the Fire Emblem series and the first one for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007.

<i>Cadence of Hyrule</i> 2019 video game

Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda is a rhythm game developed by Brace Yourself Games and published by Nintendo. The game is a crossover of Crypt of the NecroDancer with The Legend of Zelda, combining the rhythm-based movement and fighting mechanics with elements reminiscent of earlier games in the Zelda franchise. The game was released for the Nintendo Switch on June 13, 2019 to generally positive reviews from critics.

<i>Pokémon Sword and Shield Expansion Pass</i> 2020 expansion pack for Pokémon Sword and Shield

Pokémon Sword and Shield: The Isle of Armor and Pokémon Sword and Shield: The Crown Tundra are the two downloadable content expansion packs that make up the Pokémon Sword and Shield Expansion Pass. They are DLC for the 2019 role-playing video games Pokémon Sword and Shield on Nintendo Switch. They were developed by Game Freak and published by The Pokémon Company and Nintendo. The Isle of Armor was released worldwide on June 17, 2020, followed by the release of The Crown Tundra, which was released on October 22, 2020. The Pokémon Sword and Shield Expansion Pass physical bundle pack was released on November 6, 2020.

<i>Bowsers Fury</i> 2021 video game

Bowser's Fury is a 2021 platform game developed and published by Nintendo for the Nintendo Switch. It is an original 3D platform entry in the Super Mario series and a spin-off title that derives mechanically from Super Mario 3D World (2013). The game's story involves Mario reluctantly helping Bowser Jr. on a series of cat-themed islands surrounding Lake Lapcat, which are being terrorized by an enhanced form of his enemy Bowser called Fury Bowser, having been transformed by mysterious black sludge that has also enveloped the various island regions.

<i>Fire Emblem Engage</i> 2023 video game

Fire Emblem Engage is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch. It is the seventeenth installment in the Fire Emblem series, and was released worldwide on January 20, 2023. The game follows Alear, a dragon in human form, who awakens from a thousand-year slumber and quickly becomes embroiled in a conflict with the forces of the Fell Dragon Sombron. Alear travels the land of Elyos gaining allies while fighting against the armies of the rival Kingdom of Elusia and Sombron's resurrected undead forces; the player controls and maneuvers Alear's army in these battles. One of the core parts of both the setting and the gameplay are twelve magic rings that contain phantasmal copies of characters from previous Fire Emblem games. Characters wearing these "Emblem Rings" can "Engage" to gain vast power from summoning and merging with these phantoms. Both Alear and Sombron seek to gain control of the rings; possession of all twelve will allow a feat of immense magic to be performed.

<i>Kingdom: New Lands</i> 2016 video game

Kingdom: New Lands is a 2016 strategy game developed by Noio and Liquorice and published by Raw Fury. It was released on 9 August 2016 for Windows, macOS, and Xbox One. A follow-up of the 2015 video game Kingdom, players take control of a mounted monarch as they build and defend their kingdom from monsters called the Greed. The monarch can recruit subjects such as builders and archers to fortify their base, while progressing towards their goal of ruling over five islands. New Lands was a free update for owners of the original version. Versions for iOS and Android were released in March 2017, and for Nintendo Switch in September 2017, followed by PlayStation 4 on 16 January 2018. The game received mixed to generally positive reviews on release.

References

  1. 1 2 3 4 5 6 Harris, John (February 6, 2019). "Kingdom Two Crowns and the Practical Intersection of Pixel Art". Game Developer . Archived from the original on November 13, 2022. Retrieved November 13, 2022.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Lane, Gavin (December 13, 2018). "Review: Kingdom Two Crowns - Calming Strategy Made More Accessible Thanks To Couch Co-op". Nintendo Life. Archived from the original on November 6, 2022. Retrieved November 13, 2022.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 Burkum, Perry (December 11, 2018). "Kingdom Two Crowns (Switch) Review". Nintendo World Report. Archived from the original on July 7, 2022. Retrieved November 13, 2022.
  4. 1 2 3 4 5 6 7 8 9 10 Praxl, Alexander (December 19, 2018). "Kingdom Two Crowns im Test - Drei Knöpfe für den König!". GameStar (in German). Archived from the original on November 6, 2022. Retrieved November 6, 2022.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 Tailby, Stephen (December 23, 2018). "Review: Kingdom Two Crowns - Enjoyably Minimalist Strategy". Push Square. Archived from the original on November 6, 2022. Retrieved November 13, 2022.
  6. 1 2 3 4 5 6 7 8 Gach, Ethan (December 12, 2018). "Kingdom Two Crowns Doesn't Feel Like A Sequel but It's Still A Great Minimalist Strategy Game". Kotaku . Archived from the original on November 6, 2022. Retrieved November 6, 2022.
  7. 1 2 3 Kelly, Rosh (January 7, 2019). "How Kingdom: Two Crowns Stumbles over Itself and its Ideals in Co-op". GameRevolution . Archived from the original on November 6, 2022. Retrieved November 6, 2022.
  8. Morse, Blake (March 28, 2018). "GDC 2018: Kingdom: Two Crowns Hands-On: Heir To The Throne". Shacknews . Archived from the original on December 8, 2022. Retrieved December 8, 2022.
  9. Dealessandri, Marie (October 5, 2020). "Thunderful Group acquires Coatsink". GamesIndustry.biz . Archived from the original on February 4, 2023. Retrieved May 18, 2023.
  10. 1 2 Shive, Chris (March 28, 2018). "GDC 2018: Kingdom: Two Crowns Could Be the Crown Jewel of the Series". Hardcore Gamer. Archived from the original on November 13, 2022. Retrieved November 13, 2022.
  11. 1 2 Handrahan, Matthew (May 31, 2019). "Raw Fury Acquires Rights to the Kingdom IP". GamesIndustry.biz . Archived from the original on November 24, 2022. Retrieved November 24, 2022.
  12. 1 2 Van Dyke, Gordon (April 17, 2020). "Kingdom Two Crowns: Dead Lands Gets a Bloodstained Crossover on April 28". PlayStation Blog . Archived from the original on December 10, 2022. Retrieved December 10, 2022.
  13. 1 2 Kerr, Chris (May 31, 2019). "Indie Publisher Raw Fury has Acquired the Rights to the Kingdom Franchise". Game Developer . Archived from the original on December 4, 2022. Retrieved December 4, 2022.
  14. Parijat, Shubhankar (October 8, 2020). "Kingdom Majestic Interview – Post-Launch Plans, Possible Next-Gen Port, and More". GamingBolt. Archived from the original on December 4, 2022. Retrieved December 4, 2022.
  15. Hodapp, Eli (August 4, 2017). "'Kingdom: Two Crowns' is Headed to Mobile, We Played the Switch Version at PAX". TouchArcade . Archived from the original on December 9, 2022. Retrieved December 9, 2022.
  16. LeClair, Kyle (November 12, 2018). "Kingdom: Two Crowns Teases Shogun Campaign, Announces Release Date". Hardcore Gamer. Archived from the original on November 14, 2022. Retrieved November 14, 2022.
  17. 1 2 Purchese, Robert (November 12, 2018). "Kingdom Two Crowns Release Date Announced for PC and Consoles, Including Switch". Eurogamer . Archived from the original on November 6, 2022. Retrieved November 14, 2022.
  18. Gregson-Wood, Stephen (April 28, 2020). "Kingdom Two Crowns, the acclaimed strategy game, is now available for iOS and Android". Pocket Gamer . Archived from the original on November 14, 2022. Retrieved November 14, 2022.
  19. Doolan, Liam (September 3, 2019). "Video: Take A Look At The Free Challenge Islands Update For Kingdom Two Crowns". Nintendo Life . Archived from the original on November 23, 2022. Retrieved November 23, 2022.
  20. Madnani, Mikhail (April 28, 2020). "'Kingdom Two Crowns' from Raw Fury Has Finally Arrived on iOS and Android as a Premium Release". TouchArcade . Archived from the original on November 7, 2022. Retrieved November 7, 2022.
  21. Bald, Cameron (April 20, 2020). "Kingdom Two Crowns' first iOS & Android update is 'Dead Lands' crossover with Bloodstained: Ritual of the Night". Pocket Gamer . Archived from the original on November 14, 2022. Retrieved November 14, 2022.
  22. Whitehead, Thomas (April 14, 2021). "Kingdom Two Crowns To Expand Co-Op In Free 'Never Alone' Update". Nintendo Life . Archived from the original on November 23, 2022. Retrieved November 23, 2022.
  23. Romano, Sal (June 4, 2020). "Kingdom Majestic delayed to July 9 in Europe, July 14 in North America". Gematsu. Archived from the original on November 15, 2022. Retrieved November 15, 2022.
  24. Whitehead, Thomas (November 2, 2021). "Kingdom Two Crowns: Norse Lands 'Premium DLC' Arrives Soon On Switch". Nintendo Life . Archived from the original on November 15, 2022. Retrieved November 15, 2022.
  25. Gregson-Wood, Stephen (November 2, 2021). "Kingdom Two Crowns' Norse Lands DLC Will Introduce a New Campaign to the Strategy Game Later This Month". Pocket Gamer . Archived from the original on April 19, 2023. Retrieved May 18, 2023.
  26. Everly, Dave (April 22, 2022). "Kingdom Two Crowns: Norse Lands Soundtrack". Prog (129). Future plc: 95 via Gale Academic OneFile.
  27. Madnani, Mikhail (January 23, 2023). "Kingdom Two Crowns New Update Adds Lost Islands Challenge Mode and More". TouchArcade . Archived from the original on April 10, 2023. Retrieved April 10, 2023.
  28. Morris, Iwan (May 20, 2024). "Kingdom: Two Crowns Gets Brand New DLC With Call of Olympus". Pocket Gamer . Retrieved May 30, 2024.
  29. Sheehan, Gavin (May 26, 2024). "Kingdom Two Crowns: Call Of Olympus Announced". Bleeding Cool . Retrieved May 30, 2024.
  30. McCarter, Reid (September 23, 2024). "Gorgeous Side Scrolling Strategy Game Announces New DLC, and it's Coming Out Very Soon". PCGamesN . Retrieved October 15, 2024.
  31. 1 2 "Kingdom Two Crowns". Metacritic. Archived from the original on May 23, 2019. Retrieved November 13, 2022.
  32. 1 2 3 4 Martin, Sean (August 20, 2020). "Kingdom Two Crowns Review – Heavy is the Head". Pocket Tactics . Archived from the original on April 22, 2023. Retrieved April 22, 2023.