Larva Mortus | |
---|---|
Developer(s) | Rake in Grass |
Publisher(s) | Meridian4 [1] |
Designer(s) | Frantisek Chmelar |
Programmer(s) | Pavel Tovarys |
Artist(s) | Frantisek Chmelar |
Composer(s) | Borislav Slavov, Victor Stoyanov |
Engine | Torque 2D [2] |
Platform(s) | Microsoft Windows, Mac OS X |
Release | 13 May 2008 |
Genre(s) | Top-down shooter, role-playing |
Mode(s) | Single-player |
Larva Mortus is a 2008 top-down shooter video game developed by independent developer Rake in Grass. The source code of the Torque 2D based game was made available by the developer under non-commercial usage terms in 2009. [3]
The game is set at the end of the 19th century. It follows an agent who was recruited by a group which specializes on exorcism of various supernatural evil creatures. He is forced to face an evil from ancient times as it plans to capture a powerful artifact of black magic. The artifact was discovered by five adventurers and broken up between them. The agent has to find all pieces before the evil does so. [4] [5]
The player controls a hunter of monsters. Their task is to kill all enemies in a level. There are 30 types of enemies. Missions are randomly generated. There are role-playing elements, such as the player gains experience by killing monsters. [6] [7] [8]
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