List of Shadowrun books

Last updated

A list of the English-language Shadowrun books, with their SKU numbers.

Contents

Sourcebooks

Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, while the Fourth and 20th Anniversary editions were quite different than the first three. Fifth edition built on the Fourth/20th anniversary, while Sixth edition again makes a number of changes to the core rules. Shadowrun Anarchy is almost a different system entirely.

Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.

SKU ISBN Rules editionRelease dateIn-universe
Date
TitleNotes
7100 1-55560-133-2 1st19892050ShadowrunSoftcover edition
7101 1-55560-110-3 1st19892050ShadowrunHardcover edition
7102 1-55560-115-4 1st19892050Shadowrun GM ScreenBundled with the "Silver Angel" adventure.
7103 1-55560-119-7 1st19892050 Sprawl Sites A supplement detailing locations, contacts and adventure hooks in Seattle.
7104 1-55560-122-7 1st and 2nd19892050 Street Samurai Catalog Core weapon rules. The first two printings apply to Shadowrun First Edition. Second and later printings were revised (effectively making this another edition though they have the same catalog and ISBN) to apply to the Second Edition. This revised edition contained the same content but had a number of items that marked as being banned in the second edition. [3] so it can be used for both Shadowrun 1st and 2nd edition rules (just ignore the banned parts for 2nd ed.).
7105 1-55560-123-5 1st19902051 Paranormal Animals of North America Sourcebook of Magically Awakened creatures of North America.
7106 1-55560-127-8 1st19902050 The Grimoire Core magic rules.
7107 1-55560-144-8 1st19912053Virtual RealitiesCore hacking rules.
7108 1-55560-169-3 1st19912052Rigger Black BookCore vehicle and rigger rules.
7109 1-55560-159-6 1st19922052ShadowbeatA guide to pop culture, pro sports and media.
7110 1-55560-156-1 1st19922052ShadowtechExpanded cyberware and bioware.
7112 1-55560-199-5 2nd19932053Paranormal Animals of EuropeSourcebook of Magically Awakened creatures of Europe.
7113 1-55560-211-8 1st and 2nd19932054 Corporate Shadowfiles A guide to corporations.
7114 1-55560-223-1 2nd19942055Fields of FireMercenaries, military gear, weapons and vehicles.
7115 1-55560-230-4 2nd19942054Lone StarDetails on the law enforcement corporation Lone Star Security.
7116 1-55560-252-5 2nd19942055Prime RunnersDescriptions and stats for high-profile non player characters.
7117 1-55560-253-3 2nd19952056 Bug City A supplement devoted to Chicago, a city now taken over by bug spirits.
7118 1-55560-261-4 2nd19952055Corporate Security HandbookA guidebook to security technology.
7119 1-55560-267-3 2nd19952056 Cybertechnology A guide to cyberware
7120 1-55560-273-8 2nd19952057 Awakenings A guide to magic.
7121 1-55560-290-8 2nd19962057 Threats A guide to dangerous organizations.
7122 1-55560-306-8 2nd19962057Portfolio of a Dragon: Dunkelzahn's SecretsThe last will of the great dragon Dunkelzahn.
7123 1-55560-315-7 2nd19972058Underworld SourcebookA guide to the criminal underworld.
7124 1-55560-301-7 2nd19972059 Cyberpirates! Details on the Caribbean League, the Philippines, West Africa and pirates.
7125 1-55560-362-9 3rd19992061Corporate DownloadA guide to corporations.
7201 1-55560-111-1 1st19902051 Seattle Sourcebook The first Seattle sourcebook.
7202 1-55560-130-8 1st19912052Native American Nations Volume OneSourcebook for Salish-Shidhe, Sioux, Ute, and Pueblo Council Nations. Also includes adventure "Peacekeeper"
7203 1-55560-131-6 1st19912052London SourcebookA guide to London and information on other British sprawls, the countryside of United Kingdom and Tír na nÓg, formerly known as Ireland.
7204 1-55560-186-3 2nd19932054Germany SourcebookA guide to the Allied German States.
7206 1-55560-135-9 1st19902052Neo-Anarchists Guide to North AmericaGuide to the major cities of North America.

(Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington DC).

7207 1-55560-158-8 1st19912052Native American Nations Volume TwoSourcebook for Algonkian-Manitoo Council, Athabascan Council, Trans-Polar Aleut Council, and the Tsimshian Nations. Also includes adventure "Eye of the Eagle".
7208 1-55560-165-0 1st and 2nd19922053Neo-Anarchists Guide to Real LifeSourcebook of "Real Life" for citizens in Seattle.
7209 1-55560-193-6 2nd19962057 California Free State Sourcebook of California Free State region.
7210 1-55560-197-9 2nd19932054Tir TairngireA guide to Tír Tairngire, an elven nation located in former Oregon.
7211 1-55560-209-6 2nd19932054Tír na nÓgA guide to the former Ireland.
7212 1-55560-236-3 2nd19942055 Denver: The City of Shadows A boxed set guide to the city of Denver.
7213 1-55560-257-6 2nd19952056 Aztlán A guide to Aztlán, formerly known as Mexico.
7214 1-55560-314-9 2nd19972058Target: UCASA guidebook detailing the political system of the UCAS, Boston, Chicago and Detroit.
7215 1-55560-341-6 2nd19982059Target: Smuggler HavensA guidebook to New Orleans and Vladivostok and smuggling hotspots.
7216, 10657, 25009 1-55560-342-4 (FASA)
3-89064-657-3 (FanPro)
3rd1999 (FASA)
2001 (FanPro)
2060New SeattleA guidebook to Seattle in the year 2060.
7219 1-55560-476-5 3rd20002061Target: MatrixSourcebook detailing Matrix grids for various lesser organizations.
7900 1-55560-196-0 2nd19922053Shadowrun Second EditionHardcover edition.
7901 1-55560-180-4 2nd19922053Shadowrun Second EditionSoftcover edition.
7902 1-55560-185-5 2nd19942053Shadowrun GM ScreenBundled with the "Contacts" sourcebook.
7903 1-55560-190-1 2nd19922053GrimoireCore magic rules updated to Second Edition with content from London Sourcebook, and The Universal Brotherhood books.
7904 1-55560-271-1 2nd19952056 Virtual Realities 2.0 Core hacking rules.
7905 1-55560-298-3 2nd19962057 Shadowrun Companion: Beyond the Shadows Core rules supplement: miscellaneous rules; revised edition in 1999.
7906 1-55560-304-1 2nd19972055 Rigger 2 Core vehicle and rigging rules.
7000-3rd19982060Shadowrun Third EditionLimited to 1,000 numbered hardcovers.
7001, 10660, 25000 1-55560-371-8 (FASA)
1-932564-46-2 (FanPro)
3rd1998 (FASA)
2004 (FanPro)
2060Shadowrun Third EditionSoftcover edition
7002, 25008 1-55560-369-6 (FASA)
PDF only (FanPro)
3rd1998 (FASA)
2004 (FanPro)
2060Shadowrun Gamemaster ScreenBundled with Critters Sourcebook.
7003 1-55560-383-1 (FASA)
PDF only (FanPro)
3rd1999 (FASA)
2005 (FanPro)
2060Shadowrun Quick Start RulesSimplified Third Edition rules.
7126, 10663, 25001 1-55560-363-7 (FASA)
1-932564-07-1 (FanPro)
3rd1999 (FASA)
2004 (FanPro)
2061Man & MachineCore cyberware rules.
7905, 10656, 25010 1-55560-380-7 (FASA)
1-932564-48-9 (FanPro)
3rd1999 (FASA)
2004 (FanPro)
2060 Shadowrun Companion ('revised)Core rules supplement containing miscellaneous rules.
7907, 10658 1-55560-358-0 (FASA)3rd1999 (FASA)2050Magic in the ShadowsCore magic rules.
7908, 10659 1-55560-375-0 (FASA)
1-932564-14-4 (FanPro)
3rd2000 (FASA)
2003 (FanPro)
2061Cannon CompanionCore weapon rules
7909 1-55560-401-3 3rd20002061MatrixCore hacking rules.
7910, 10662 978-1-555604-02-8 (FASA)
978-1-932564-04-4 (FanPro)
3rd2001-04 (FASA)
2003-09-01 (FanPro)
2061Rigger 3Core vehicle and rigging rules. FanPro version is a Revised Edition. It is called Rigger 3 Revised.
26000 1-932564-66-7 (FanPro)
978-0-9792047-8-4 (Catalyst)
4th2005-10 (FanPro)
2008-02 (Catalyst)
2070Shadowrun Fourth EditionCore rulebook.
260014th2070Shadowrun Fourth EditionCore limited edition with a print run of 1,000 numbered copies.
2600A 978-1-934857-31-1 4th2009-082072Shadowrun Fourth Edition, 20th AnniversaryRevised core rules with references to previously published Fourth edition books, index, with additional art and fiction
2600LE4th2072Shadowrun Fourth Edition, 20th AnniversaryPrint run limited to 1,500 numbered copies.
26002 1-932564-64-0 4th2006-122070Shadowrun Gamemaster's Screenwith contacts and adventure guidelines
SR4QS
26FRP12
PDF only
Booklet
4th2011-02-10
2012-06-18
2070Quick Start RulesSimplified rules for 4th Edition and for 20th Anniversary Edition. The first one contains the Food Fight 4.0 Introductory Scenario, the second one is made for Free RPG Day 2012 and it contains the A Night on the Town scenario.
PDF only3rd & 4th20052070SR3 to SR4 Character Conversion GuideThe rules of the third and fourth editions are significantly different, however the designers created a converter. This solution is not perfect, so they advise to create a new character from scratch.
26004 & 26001 1-932564-67-5 (FanPro)
978-1-934857-11-3 (Catalyst)
4th2006-12 (FanPro)
2008-09 (Catalyst)
2070-04-11Street MagicCore Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.
26002 978-0-9792047-7-7 4th2008-012070-08-20AugmentationCore cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware and body modification.
26003 978-1-934857-05-2 4th2008-012071-04-20ArsenalCore gear rulebook. Expanded combat rules and details on weapons, implants, drones, and more.
26004 978-1-934857-08-3 4th2008-08-232071-05-09UnwiredCore Matrix rulebook with expanded hacking rules.
26005 978-1-934857-09-0 4th2008-08-232071-07-15Runner's CompanionMiscellaneous rules
26600PDF only4th2008-11-142070Digital GrimoireCore rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic.
26S001PDF only4th2010-10-29
2013
2072-07-30This Old DroneSupplement on drones. Classified as part of the "supplement" line. The second date is for the Revised version.
26S002PDF only4th2011-01-222073-02-20Mil Spec TechSupplement on vehicles.
26S006PDF only4th2011-12-202073-12-14State of the Art: 2073Data dump for 2073, with lore, vehicles, gear, characters and other stuff.
26S007PDF only4th2011-04-272072-08-30Way of the AdeptPart of the "Shadowrun Options" line.
26S009PDF only4th2011-05-272072-09-12Unfriendly SkiesVehicle supplement
26S010PDF only4th2011-06-112073-06-15Gun HeavenReleased before Gun Heaven 2, but in-game dated to few months later.
26S011PDF only4th2011-07-022073-07-23Deadly WavesA supplement detailing water vehicles.
26S013PDF only4th2012-02-152074-08-28Safehouses"CYA Tips for Shadowrunners"
26S016PDF only4th2012-05-162072-11-29Gun Heaven 2This was supplement was released after Gun Heaven, but in-game dated to few months earlier.
26S017PDF only4th2013-01-122075-01-12The Way of the SamuraiA supplement in the "Shadowrun Options" line.
26S018PDF only4th2013-05-302075-02-20Euro War AntiquesA gear and vehicle supplement.
26S019PDF only4th2012-06-132074-02-28Used Car LotA supplement detailing vehicles.
26S021PDF only4th2012-07-242074-07-27Mil Spec Tech 2A supplement detailing military vehicles and weapons.
26S027PDF only4th & 5th2014-06-022076 [4] Bullets & BandagesA supplement concerning field medicine.
26S040PDF only4th & 5th2013-12-142075 [5] Gun H(e)aven 3
26S0404APDF only4th2013-12-272075 [5] Gun H(e)aven 3 Weapon Cards (SR4A Stats)These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26S0405PDF only5th2013-12-272075 [5] Gun H(e)aven 3 Weapon Cards (SR5 Stats)These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3.
26104 978-1-936876-11-2 4th2011-09-14Runner's Black BookCollecting "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" with some new material.
26105 978-1-936876-26-6 4th2012-09-262074Runner's Black Book 2074Collecting "Gun H(e)aven 2", "Used Car Lot", "MilSpec Tech 2" and "Euro War Antiques " with some new material.
27000 978-1-936876-51-8 English
978-3-941976-67-2 German
5th2013-09-252075 [6] Shadowrun, Fifth EditionCore rulebook.
27000LE 978-1-936876-70-9 English
978-3-941976-68-9 German
5th2013-09-282075 [6] Shadowrun, Fifth EditionAn edition limited to 1,000 numbered copies
27050 978-1-936876-91-4 5th2013-11-092075Shadowrun Gamemaster's Screen
27QSRPDF only5th2013-07-092075Shadowrun Quick Start RulesSimplified 5th Edition rules
27CCGPDF only4th & 5th2013-07-162075Character Conversion GuideThe rules of the fourth and fifth editions are not significantly different, so the designers created a converter.
27002 978-1-936876-55-6 5th2014-04-092075 [7] Run & GunThe core combat rulebook.
27003 978-1-936876-63-1 5th2014-06-302075 [8] Street GrimoireA core magic rulebook with new magic rules with new traditions, spells, adept powers and spirits.
27004, 27400S 978-1-941582-86-2
978-1-942487-55-5
5th2015-02-18
2017-03-22
2076 [9] Run FasterCore character rulebook with miscellaneous rules. Second Catalog Nr, ISBN and publish date is for the Second printing, which has corrections and different cover page too.
27007 978-1-941582-99-2 5th2015-12-172077Rigger 5.0Core rigger handbook with miscellaneous rules and gears.
27008 978-1-942487-51-7 5th2016-05-242077Howling ShadowsCore critter handbook.
27009 978-1-942487-54-8 5th2016-07-222078Court of ShadowsAlternate setting sourcebook emphasizing the magic and intrigue of the Seelie Court.
27011 978-1-942487-65-4 5th2017-05-022079Forbidden ArcanaAdvanced Magic Rulebook.
7127, 10650 1-55560-390-4 (FASA)
3-89064-650-6 (FanPro)
3rd2000 (FASA)
2003 (FanPro)
2061Year of the CometA guide to the year 2061, one of the most eventful in Third Edition.
10651 3-89064-651-4 3rd2003-092062Target: Awakened LandsA guidebook on Australia and on magical sites worldwide.
10652 1-55560-426-9 (FASA)
3-89064-652-2 (FanPro)
3rd2002 (FASA)
2003 (FanPro)
2062Threats 2A guidebook to individuals and groups antagonistic to player characters.
10653 3-89064-653-0 3rd20032062Target: WastelandsA guidebook on various ecodisasters and naturally inhospitable places.
10655, 25015 3-89064-655-7
1-932564-62-4
3rd2003
2004
2062Shadows of North AmericaA guidebook to North America in 2062.
10664, 25013 3-89064-664-6
1-932564-42-X
3rd2002
2004
2063State of the Art: 2063A guidebook with new rules for genetic engineering, new magic, mercenary work, security measures, and pop culture in the year 2062..
10666 3-89064-666-2 3rd2003-10-012063Dragons of the Sixth WorldA guidebook with dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.
10667 1-932564-00-4 3rd2004-02-012063Sprawl Survival GuideA guidebook details on everyday life in 2063 with expanded lifestyle rules.
10673 1-932564-01-2 3rd20032064Shadowrun Character Dossier16 page character record sheets.
25002 1-932564-10-1 3rd20042063Shadows of EuropeA guidebook with details on Europe in 2063.
25003 1-932564-13-6 3rd20042064Mr. Johnson's Little Black BookA collection of NPC contacts and rules for reputation.
25004 1-932564-43-8 3rd20042064State of the Art: 2064A guidebook with fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year 2063.
25006 1-932564-44-6 3rd20052064Loose AlliancesA guidebook with details on factions in Shadowrun, new rules for certain groups and expanded rules for Divination metamagic.
25007 1-932564-22-5 3rd20052064Shadows of AsiaA guidebook with details on Asia and the Indian subcontinent in 2064.
25011 1-932564-51-9 3rd20052064Shadows of Latin AmericaUnpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published. Plans by the writers to self-publish did not succeed, and several writers made their final drafts available for non-commercial use.
25014 1-932564-55-1 3rd20052064System FailureFiction and adventures leading up to the end of the Shadowrun Third Edition and the second Matrix crash.
26005 1-932564-68-3 4th20062070Runner HavensA guidebook describing Seattle and Hong Kong, and to a lesser extent Caracas, Istanbul, Hamburg and Cape Town.
26101 978-1-934857-44-1 4th2009-09-162072Running WildA "Core supplement" for the Fourth Edition.
26201 978-1-934857-00-7 4th2008-02-202071Corporate EnclavesA guidebook with details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan.
26202 978-1-934857-12-0 4th2009-01-012071Feral CitiesA guidebook covering Chicago and Lagos and less detailed information on Bogotá, GeMiTo, Geneva, Karavan, and Sarajevo.
26203 978-1-934857-45-8 4th2010-03-032072ViceA guidebook to organized crime.
26240 978-1-934857-58-8 4th2009-11-112072Seattle 2072An updated Seattle sourcebook.
26602PDF only4th2009-03-212071The Rotten Apple: ManhattanThis setting is a crucial part of the New York City Shadowrun Missions campaign (SRM03XX). This 32-page volume serves as a guide to players so that they can prepare their characters to deal with the finer details of the setting.
26221 978-1-934857-63-2 4th2010-06-012072-05-09Corporate GuideA guidebook to corporations.
26301 978-1-932564-86-0 4th20072070EmergenceA guidebook partly composed of a setting framework and partly describing an overall plot.
26302 978-1-934857-06-9 4th2009-01-212071Ghost CartelsA work partly describing setting and partly a campaign framework.
26205 978-1-934857-82-3 4th2010-10-202072Sixth World AlmanacA guidebook with briefs on many (but not all) countries.
26241 978-1-934857-22-9 4th2011-04-272073AttitudeA guidebook to media, professional sports, BTL (virtual reality), media piracy, clothing and accessories.
26206 978-1-934857-68-7 4th2011-02-022073War!A guidebook describing the conflict between the Aztlan and Amazonia, the war-torn city of Bogotá and overviews on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council.
26207 978-1-936876-06-8 4th2011-05-182073Spy GamesAn updated Denver location sourcebook.
26208 978-1-934857-90-8 4th2012-01-252073Conspiracy TheoriesSourcebook of convoluted plots with lots of intrigue.
26209 978-1-934857-94-6 4th2011-08-032073-08-14Street LegendsA guidebook with descriptions of NPCs of the Sixth World, with their gaming stats.
26S015PDF only4th2012-01-022073-12-21Street Legends SupplementalAnother guidebook with descriptions of NPCs of the Sixth World, with their gaming stats.
26APR3pPDF only4th2012-04-012074-04-01Street Legends: Home EditionSome funny NPCs. You can be April's Fool if you use them.
26APR13PDF only4th2013-04-012074-04-01Rigger 4Some funny vehicles. You can be April's Fool if you use them.
26S014PDF only4th2012-06-152074-05-28Magical SocietiesSourcebook of Magical Societies
26S003PDF only4th2011-03-112072-08-19ParazoologyA Shadowrun Critter Supplement.
26S012PDF only4th2012-04-172074-04-21ParabotanyA Shadowrun Flora Supplement.
26S020PDF only4th2012-11-272074-11-23ParageologyA Shadowrun Rock Supplement.
26S024PDF only4th2013-03-132074-12-27Sim Dreams & NightmaresA guide to simsense.
26S026PDF only4th2012-12-182074-12-13Montreal 2074A sourcebook for Montreal and surrounding Quebec region.
26S035PDF only5th2013-12-142075-11-30 [10] CoyotesA sourcebook which describes human smuggling.
26S032PDF only4th & 5th2014-11-292076-11-04 [11] AetherologyA sourcebook for metaplanes.
26S048PDF only5th2014-09-252076-09-02 [12] Shadow SpellsA sourcebook for spells.
26S033PDF only4th2013-08-282075-08-03Parazoology 2A Shadowrun Critter Supplement.
26S034PDF only4th2013-02-252075-06-1510 MercsA Sourcebook of Mercenary Units and their members.
26S043PDF only5th2015-02-172077-02-15 [13] Shadows in Focus: CheyenneA guide to the Cheyenne sprawl in the Sioux Nation.
26S038PDF only5th2016-10-222078-10-18Shadows in Focus: City by Shadow: MetrópoleA guide to the Metrópole sprawl.
26S042PDF only5th2015-01-062076-12-20 [14] Shadows in Focus: Sioux NationA guide to the Sioux Nation.
26210 978-1-936876-20-4 4th2012-06-202078-04-28Hazard PayA guidebook describing extreme environments including deserts, cold areas, underseas, and outer space.
26211 978-1-936876-23-5 4th2012-09-052074-07-20The Clutch of DragonsA sourcebook about dragons.
26212 978-1-936876-29-7 4th2012-12-152074-11-02Dirty TricksA sourcebbok about politics in the Sixth World.
26213 978-1-936876-50-1 4th2013-03-132075-01-18 [15] Storm FrontA sourcebook with setting information and a campaign framework.
26100 978-1-934857-43-4 4th2011-08-17Runner's ToolkitA boxed supplement to the core game that includes a game-master's screen, a starter adventure and quick-reference cards.
26504PDF only4th2010-02-15207110 GangsProfiles of ten famous gangs.
26651PDF only4th2010-03-01207210 JackpointersProfiles of ten famous shadowrunners.
26230 978-1-936876-44-0 4th2012-09-192050Shadowrun 2050A historical setting sourcebook, updating the world of 2050 for 4th edition 20th anniversary rules.
26451 978-1-934857-91-5 4th2012-03-072073-12-13Corporate IntrigueA campaign book containing both setting information and a campaign framework.
26452 978-1-936876-01-3 4th2012-04-042074-02-07Jet SetA campaign book.
27101 978-1-936876-92-1 5th2014-04-232075Beginner Box SetA boxed supplement to the core game that includes a quick-start guide, a quick adventure and an exploration booklet.
27102 978-1-936876-93-8 5th2014-04-232075Runner's Toolkit – AlphawareA boxed supplement to the core game which includes a GMs screen and several maps and six adventures set in Seattle.
27100XPDF only5th2014-01-302075Digital Tools BoxBefore the Beginner Box Set and the Runner's Toolkit published, the content of these was published digitally. It contains additionally the excerpt of the Fire & Frost novel.
7205 1-55560-024-7 1st19902051Universal BrotherhoodA huge datadump and an adventure called Missing Blood.
7301 1-55560-113-8 1st19892050-12-12 DNA/DOA An adventure.
7302 1-55560-116-2 1st19892050 Mercurial An adventure.
7303 1-55560-120-0 1st19892050-08-17 Dreamchipper An adventure.
7304 1-55560-117-0 1st19902050Queen EuphoriaAn adventure.
7305 1-55560-124-3 1st19902050 Bottled Demon An adventure.
7306 1-55560-125-1 1st19902050 Harlequin A series of intertwined adventures.
7307 1-55560-137-5 1st19912051Dragon HuntAn adventure.
7308 1-55560-151-0 1st19912051 [16] Total EclipseAn adventure.
7309 1-55560-150-2 1st and 2nd19922053 [17] ImagoAn adventure.
7310 1-55560-170-7 1st19912053-05-20Elven FireAn adventure.
7311 1-55560-145-6 1st19912051-06-08Ivy & ChromeAn adventure.
7312 1-55560-192-8 1st and 2nd19922053-08-25One Stage BeforeAn adventure.
7313 1-55560-194-4 1st and 2nd19932054 [18] Dark AngelAn adventure.
7314 1-55560-195-2 1st and 2nd19932054-06-10A Killing GlareAn adventure.
7315 1-55560-221-5 1st and 2nd19932054Celtic Double CrossAn adventure.
7316 1-55560-232-0 1st and 2nd19942055 Eye Witness An adventure.
7317 1-55560-227-4 2nd19942055Paradise LostAn adventure.
7318 1-55560-233-9 [19] 2nd19942055Divided AssetsAn adventure.
7319 1-55560-240-1 1st and 2nd19942055 Double Exposure An adventure.
7320 1-55560-248-7 2nd19942055Harlequin's BackA series of adventures relating to everyone's favourite Laughing Elf.
7322 1-55560-303-3 2nd19962057 Super Tuesday! A series of unrelated adventures in the shadow of the 2057 special election.
7323 1-55560-307-6 2nd1996Summer 2057Shadows of the UnderworldSeveral adventures set in the summer before the 2057 special election.
7324 1-55560-294-0 2nd19982059Predator and PreyAn adventure.
7325 1-55560-181-2 2nd19972058MissionsA series of adventures.
7326 1-55560-328-9 2nd19972058Mob War!A series of plot hooks relating to the death of a Mafia Don.
7327 1-55560-346-7 2nd19982057-2060Blood in the BoardroomA series of interrelated plot hooks relating to various megacorporations.
7328 1-55560-347-5 3rd19982060Renraku Arcology: ShutdownAn adventure setting.
7329 1-55560-323-8 3rd19992061First RunThree adventures meant to introduce players and gamemasters to Shadowrun 3rd edition.
7330 1-55560-385-8 3rd20002060Corporate PunishmentThree different adventures with corporate settings.
7331 1-55560-410-2 3rd20002061BrainscanFive adventures linked by a single story, taking place after the events in Renraku Arcology: Shutdown.
10654 3-89064-654-9 3rd2003-06-012062Wake of the CometThree adventures related to the return of Halley's Comet.
10665 3-89064-665-4 3rd20032062Survival of the FittestCampaign with seven adventures related together and tied to Year of the Comet and Corporate Punishment.
SRM0001PDF only3rd2004Shadowrun Missions: Mission BriefingFirst adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0002PDF only3rd2004Shadowrun Missions: Demolition RunSecond adventure of the Shadowrun Missions campaign 1st season and also the second part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0003PDF only3rd2004Shadowrun Missions: FORCEd RECONThird adventure of the Shadowrun Missions campaign 1st season and also the third part of the Seattle Story Arc 1. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0004PDF only3rd2004Shadowrun Missions: A Fork in Fate's PathForth adventure of the Shadowrun Missions campaign 1st season and also the fourth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0005PDF only3rd2004Shadowrun Missions: A Dark and Stormy NightFifth adventure of the Shadowrun Missions campaign 1st season and also the fifth part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players.
SRM0101PDF only3rd2004Shadowrun Missions: Double CrossSixth adventure of the Shadowrun Missions campaign 1st season and the first part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0102PDF only3rd2004Shadowrun Missions: Strings AttachedSeventh adventure of the Shadowrun Missions campaign 1st season and the second part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0103PDF only3rd2004Shadowrun Missions: Harvest TimeEighth adventure of the Shadowrun Missions campaign 1st season and the third part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0104PDF only3rd2004Shadowrun Missions: The GamblerNinth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0105PDF only3rd2005Shadowrun Missions: A Walk In The ParkTenth adventure of the Shadowrun Missions campaign 1st season and the fifth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0106PDF only3rd2005Shadowrun Missions: Lost and FoundEleventh adventure of the Shadowrun Missions campaign 1st season and the sixth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0107PDF only3rd2005Shadowrun Missions: Keys to the AsylumTwelfth adventure of the Shadowrun Missions campaign 1st season and the seventh part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
SRM0108PDF only3rd2005Shadowrun Missions: DuplicityThirteenth adventure of the Shadowrun Missions campaign 1st season and the eighth part of the Rose Croix Story Arc. It is also part of the Griffin Biotechnology sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0109PDF only3rd2005Shadowrun Missions: For Whom the Bell TollsFourteenth adventure of the Shadowrun Missions campaign 1st season and the ninth part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players.
26003 1-932564-65-9 4th2006On The RunAn adventure not reprinted by CGL, who used the SKU for Arsenal.
26400 978-1-934857-46-5 4th2009-08-19Dawn of the Artifacts 1: DuskAn adventure.
26401 978-1-934857-47-2 4th2010-03-16Dawn of the Artifacts 2: MidnightAn adventure.
26402 978-1-934857-61-8 4th2010-10-27Dawn of the Artifacts 3: Darkest HourAn adventure.
26403 978-1-934857-62-5 4th2011-10-26Dawn of the Artifacts 4: New DawnAn adventure.
26450 978-1-934857-75-5 4th2011-12-07Artifacts UnboundAn adventure.
26405 978-1-934857-77-9 4th2011-04-02Horizon Adventure 1: A Fistful of CredsticksAn adventure.
26406 978-1-934857-92-2 4th2011-11-09Horizon Adventure 2: Anarchy: SubsidizedAn adventure.
26407 978-1-934857-95-3 4th2012-02-08Horizon Adventure 3: Colombian SubterfugeAn adventure.
26453 978-1-936876-00-6 4th2012-05-02The Twilight HorizonA campaign book.
26408 978-1-934857-93-9 4th2012-05-09Boardroom Backstabs 1: Damage ControlAn adventure.
27480 978-1-936876-72-3 4th & 5th2013-07-112075 [20] Sprawl WildsA convention missions compilation of four Seattle adventures.
26601PDF only4th2009-02-11Bad Moon Rising in the EastAn adventure.
26S025PDF only4th2012-09-05The Land of PromiseSourcebook describing Tír Tairngire with adventure seeds and character profiles.
SRM0201PDF only4th2006Shadowrun Missions: Parliament of ThievesFirst adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0202PDF only4th2006Shadowrun Missions: Best Served ColdSecond adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0203PDF only4th2006Shadowrun Missions: The GrabThird adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0204PDF only4th2006Shadowrun Missions: Thrash the Body ElectricFourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0205PDF only4th2006Shadowrun Missions: Through a Rose Colored Display LinkFifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0206PDF only4th2006Shadowrun Missions: The Flip SideSixth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0207PDF only4th2006Shadowrun Missions: An Ounce of PrevenionSeventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0208PDF only4th2006Shadowrun Missions: Chasing the DragonEighth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0209PDF only4th2006Shadowrun Missions: Tunnel VisionNinth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0210PDF only4th2006Shadowrun Missions: Twist and InsultTenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0211PDF only4th2006Shadowrun Missions: Rising SinEleventh adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0212PDF only4th2007Shadowrun Missions: Winter WonderlandTwelfth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0213PDF only4th2007Shadowrun Missions: Take-Out ServiceThirteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0214PDF only4th2007Shadowrun Missions: Wetwork, Pure and SimpleFourteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0215PDF only4th2007Shadowrun Missions: Critical careFifteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0216PDF only4th2007Shadowrun Missions: Primal ForcesSixteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0217PDF only4th2007Shadowrun Missions: Patient ZeroSeventeenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0218PDF only4th2007Shadowrun Missions: A Very Bad DayEighteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0219PDF only4th2007Shadowrun Missions: By Any Means NecessaryNineteenth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0220PDF only4th2007Shadowrun Missions: Career PathTwentieth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0221PDF only4th2007Shadowrun Missions: HappenstanceTwenty-first adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0222PDF only4th2007Shadowrun Missions: BacklashTwenty-second adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is separated in two files. One is for GMs and one for players.
SRM0223PDF only4th2007Shadowrun Missions: Prodigal SonTwenty-third adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Decline and Fall of Xeverus Cosmetics sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0224PDF only4th2007Shadowrun Missions: Hubris and HumilityTwenty-fourth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0225PDF only4th2007Shadowrun Missions: Done DealTwenty-fifth adventure of the Shadowrun Missions campaign 2nd season (Denver Story Arc). It is also part of The Dragon Stone sub-story arc. It is separated in two files. One is for GMs and one for players.
SRM0300PDF only4th2009-03-22Shadowrun Missions: Everyone's Your FriendFirst adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0301PDF only4th2009-04-24Shadowrun Missions: Ready, Set, Gogh!Second adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0302PDF only4th2009-05-16Shadowrun Missions: Block WarThird adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0303PDF only4th2009-06-20Shadowrun Missions: Burning BridgesFourth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0304PDF only4th2009-08-01Shadowrun Missions: MonkeywrenchFifth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0305PDF only4th2009-11-24Shadowrun Missions: In and OutSixth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0306PDF only4th2010-01-19Shadowrun Missions: Jackknifed!Seventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0307PDF only4th2010-02-15Shadowrun Missions: Knight at the OperaEighth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0308PDF only4th2010-07-17Shadowrun Missions: FirestormNinth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0309PDF only4th2010-08-28Shadowrun Missions: Something Completely DifferentTenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0310PDF only4th2010-09-20Shadowrun Missions: Spin ControlEleventh adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0311PDF only4th2010-10-29Shadowrun Missions: Food PoisoningTwelfth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0312PDF only4th2010-11-24Shadowrun Missions: Elevator Ride to HellThirteenth adventure of the Shadowrun Missions campaign 3rd season (New York Story Arc).
SRM0400PDF only4th2011-01-17Shadowrun Missions: Back in BusinessFirst adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2).
SRM0401PDF only4th2011-03-23Shadowrun Missions: Hiding in the DarkSecond adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0402PDF only4th2011-05-12Shadowrun Missions: ExtractionThird adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0403PDF only4th2011-07-14Shadowrun Missions: Rally CryFourth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0404PDF only4th2011-09-26Shadowrun Missions: Smuggler's BluesFifth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0405PDF only4th2011-12-09Shadowrun Missions: On a Silver PlatterSixth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0406PDF only4th2012-01-11Shadowrun Missions: Hard TargetSeventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0407PDF only4th2012-02-20Shadowrun Missions: BurnEighth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0408PDF only4th2012-05-14Shadowrun Missions: Brothers UnitedNinth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0409PDF only4th2012-08-10Shadowrun Missions: Assassin NationTenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0410PDF only4th2012-09-17Shadowrun Missions: Romero & JulietteEleventh adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0411PDF only4th2012-11-16Shadowrun Missions: Election DayTwelfth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Buried Underground sub-story arc.
SRM0412PDF only4th2013-02-25Shadowrun Missions: ShowcaseThirteenth adventure of the Shadowrun Missions campaign 4th season (Seattle Story Arc 2). It is also part of the Artifact Rush sub-story arc.
SRM0902PDF only5th & 6th2021-12-15Shadowrun Missions: Finders KeepersSeason 9 Episode 2 mission book
SRM0903PDF only5th & 6th2022-01-21Shadowrun Missions: Learning Little from VictorySeason 9 Episode 3 mission book
27481PDF only4th & 5th2013-08-232075 [21] Firing LineConvention missions compilation of four adventures in Seattle, Manhattan, St. Louis and Bogotá.
26APR12PDF only4th2012-04-01Free TaiwanA Shadowrun Mission adventure.
PDF only4th2012Copycat KillerA gaming conventions adventure. Because it is prequel to SRM 04-05: On a Silver Platter but was only available on gaming conventions it is bundled with that adventure.
2635APDF only4th2009-04-01BattleRun: Best EverIt's a mashup "adventure" of BattleTech and Shadowrun. It based on a non-existent ruleset, and published on 1 April.
27400978-1-936876-53-25th2013-09-302075 [22] Splintered StateAn adventure set in Seattle.
27M0501PDF only5th2013-09-302075Shadowrun Missions: Chasin' the WindFirst adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0502PDF only5th2014-04-302075Shadowrun Missions: Critic's ChoiceSecond adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0503PDF only5th2014-08-102075Shadowrun Missions: Gone Long GoneThird adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0504PDF only5th2014-12-242075Shadowrun Missions: LiberationFourth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0505PDF only5th2015-03-192075Shadowrun Missions: While the City SleepsFifth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0506PDF only5th2015-10-30Shadowrun Missions: Take a ChanceSixth adventure of the Shadowrun Missions campaign 5th season (Chicago Story Arc 1: Emerging the Wasteland).
27M0601PDF only5th2015-12-18Shadowrun Missions: Ten Fifty-SevenFirst adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0602PDF only5th2016-01-20Shadowrun Missions: Amber Waves of GrainSecond adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0603PDF only5th2016-05-17Shadowrun Missions: Ancient RumblingsThird adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0604PDF only5th2016-06-01Shadowrun Missions: Tick TockFourth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0605PDF only5th2016-08-23Shadowrun Missions: Healing the SickFifth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0606PDF only5th2016-09-19Shadowrun Missions: Falling AngelsSixth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2).
27M0701PDF only5th2016-11-16Shadowrun Missions: The Deck JobFirst adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0702PDF only5th2016-12-01Shadowrun Missions: Collective ActionSecond adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0703PDF only5th2017-01-20Shadowrun Missions: Special Investigation UnitThird adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0704PDF only5th2017-02-23Shadowrun Missions: Do No HarmFourth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0705PDF only5th2017-05-19Shadowrun Missions: A Little WetworkFifth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0706PDF only5th2017-09-11Shadowrun Missions: Windy City ChaosSixth adventure of the Shadowrun Missions campaign 7th season (Chicago Story Arc 3).
27M0801PDF only5th2017-12-25Shadowrun Missions: Keep Your Friends CloseFirst adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0802PDF only5th2018-03-04Shadowrun Missions: Can You Dig It?Second adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0803PDF only5th2020-01-21Shadowrun Missions: 10 Block TangoThird adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0804PDF only5th2020-02-24Shadowrun Missions: Dirty LaundryFourth adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0805PDF only5th2020-04-08Shadowrun Missions: Sleeping GiantsFifth adventure of the Shadowrun Missions campaign 8th season (Chicago Story Arc 4).
27M0806PDF only5th2020-05-26Shadowrun Missions: Final CountdownSixth adventure of the Shadowrun Missions campaign 8th season (Finale of the Chicago Story Arc).
27482 978-1-942487-44-9 4th & 5th2014-11-292075 [23] London FallingA convention missions compilation of four adventures in London.
27485 978-1-942487-48-7 5th2015-10-162077-08-01Boundless MercyA convention missions compilation of four adventures.
SMH201501PDF only5th2015-04-01Friendship Is TragicA Shadowrun Mission adventure published on 1 April.
SMH201601PDF only5th2016-04-01UnCONventional WarfareA Shadowrun Mission adventure published on 1 April.
SMH201701PDF only5th2017-04-01Scene It All BeforeA Shadowrun Mission adventure published on 1 April.
27450978-1-941582-87-95th2015-05-082077 [24] Bloody BusinessA campaign book with building blocks for nineteen adventures.
27451 978-1-942487-48-7 5th2016-03-022078Market PanicA campaign book with info about the Big Ten.
27452 978-1-942487-64-7 5th2017-03-112079-02-17Book of the LostA campaign book with info about the Tarot.
27005978-1-941582-94-75th2015-06-292077 [25] Chrome FleshA core cyberware and augmentation rulebook.
27006978-1-941582-90-95th2015-05-262076 [26] Data TrailsA core decking and Matrix rulebook.
26CMP10PDF only4th2012-09-172074 [27] Elven BloodA convention missions compilation of five adventures in Tír Tairngire, Seattle, and Portland.
27300 978-1-941582-00-8 5th2015-05-082076-09-03 [28] LockdownA "crossover" plot book and campaign including three adventures set in Boston.
26501 978-1-936876-25-9 4th2013-01-12Sprawl Sites: High Society and Low LifeA guide to several Sprawl locations with plot hooks and maps.
26500 978-1-936876-21-1 4th2012-06-19Sprawl Sites: North AmericaA guide to several Sprawl locations with plot hooks and maps.
27200 978-1-936876-54-9 5th2014-05-142076 [29] Stolen SoulsA guide to extractions and info on Manhattan.
27201 978-1-941582-89-3 5th2015-10-082077 [30] Hard TargetsA guide to wetwork, tactics, critical gear and info on Havana.
27202 978-1-942487-63-0 5th2016-12-09Cutting AcesA Sixth World guide to con artistry. Deep Shadows Sourcebook with plot information, story ideas, and characters that can be used with Fifth edition and Shadowrun: Anarchy.
26S037PDF only5th2015-04-24Ten TerroristsA guide with profiles of terrorist groups.
26S036PDF only5th2013-10-25The Assassin's PrimerExpanded rules for assassin characters.
26410 978-1-934857-96-0 4th2012-10-09Boardroom Backstabs 2: Sacrificial LimbSecond in "Boardroom Backstabs" series of adventures.
27409 978-1-936876-18-1 4th & 5th2015-02-212076 [31] Boardroom Backstabs 3: Battle of ManhattanThird in "Boardroom Backstabs" series of adventures.
26S0445th2015-04-07Shadows in Focus: Sioux Nation: Starving the MassesAn adventure set in Cheyenne, Sioux Nation.
26S043PDF only5th2015-09-242075Shadows in Focus: City by Shadow: ButteA guide for the city Butte.
26S046PDF only5th2015-10-162077-10-12Shadows in Focus: Sioux Nation: Counting CoupAn adventure set in Sioux Nation.
26S050PDF only5th2016-01-202077-12-28Shadows in Focus: City by Shadow: San Francisco MetroplexA guide for city San Francisco.
27500 978-1-936876-59-4 5th2013-11-19Gear Cards, Series 1Quick reference to 54 different pieces of gear.
27502 978-1-936876-87-7 5th2013-11-19Spell Cards, Series 1Easy-to-reference game statistics for 54 different spells.
27PM001PDF only5th2016-03-09Killing PawnAn adventure set in the Prime Missions series.
27PM002PDF only5th2016-10-23A Holy Piece of WetworkAn adventure set in the Prime Missions series.
27PM005PDF only5th2017-04-17Jumping ShipAn adventure set in the Prime Missions series. (Internal text refers to this as PM01, but the cover and stock number show PM005)
27110 978-1-941582-93-0 5th2016-04-15Seattle Sprawl Digital Box SetA full box set about Seattle: maps, gang details and character cards.
27401 978-1-936876-57-0 5th2016-03-022078-03Serrated EdgeFirst adventure of the Denver Adventure Set.
27402 978-1-936876-61-7 5th2016-12-092078 (mid-to-late)False FlagSecond adventure of the Denver Adventure Set.
27403978-1-941582-92-35th2017-06-082079-03Ripping RealityThird adventure of the Denver Adventure Set.
272315th2017-11-272079-12-17Dark TerrorsPlot sourcebook
26S057PDF only5th2018-02-272080-01-06Shadows in Focus: MoroccoA guide for Morocco.
270125th2018-06-17Street LethalAdvanced combat rulebook
270135th2018-08-062080Kill CodeAdvanced Matrix rulebook
270145th2018-11-232080-04-18Better Than BadDeep Shadows Sourcebook
270155th2019-01-232080-06-10No FutureA Cyberpunk sourcebook
27454Any2019-06-122080Neo-Anarchist StreetpediaA Deep Shadows sourcebook
28000 978-1-941582-78-7 6th2019-08-262080Shadowrun, Sixth World Core RulebookCore Rulebook
28000LE 978-1-941582-79-4 6th2019-08-262080Shadowrun, Sixth World Limited EditionLimited Edition Core Rulebook
28000EE 978-1-947335-51-6 6th2019-08-262080Shadowrun, Sixth World Executive EditionExecutive Edition Core Rulebook
28000S6th20212080Shadowrun, Sixth World Core Rulebook/City Edition/SeattleUpdated Core Rulebook
280016th20192080Sixth World Gamemaster's ScreenGame Master's Screen
28002 978-1-947335-06-6 6th2020-05-262080Firing SquadCore Combat Rulebook
28003 978-1-947335-08-0 6th20202080Street WyrdCore Magic Rulebook
280046th2021-10-05 (digital)2080Double ClutchCore Rigger Rulebook
280106th20192080Sixth World Beginner BoxBeginner Box
28100 978-1-638610-24-3 6th2021-01-01 (print), 2022-03-17 (digital)2080Emerald CitySeattle source book
28300 978-1-942487-81-4 6th2020-01-172080Cutting BlackPlot Book for events in Detroit in 2080
28301 978-1-947335-11-0 6th2020-08-242080Slip StreamsPlot book for astral and magical events in 2080
283026th2021-12-15 (digital)2080The Kechibi CodePlot sourcebook
28400 978-1-942487-83-8 6th2020-03-04208030 NightsCampaign book for Shadowrun, Sixth World.
28401PDF Only6th2019-11-052080Free SeattleAdventure for Shadowrun, Sixth World.
28402 978-1-947335-09-7 6th20212080Assassins NightCampaign Book centered around Barcelona
28403PDF Only6th2022-04-152080The Third ParallelCampaign Book centered around Denver
28450 978-1-947335-07-3 6th20202080Collapsing NowOrganizational source book
28451 978-1-947335-68-4 6th20202080Power PlaysRunner Resource Book
PDF Only6th2022-01-212080Lofwyr's LegionsDrake rules for PCs and NPCs
27002S5th & 6th2020-07-082080Krime KatalogWeapons and vehicles sourcebook with stats for both 5th and 6th editions
28840S6th2020-05-012080Tales from the UCAS - Age of RustPlot hooks, rules, and other material
28881S6th2020-07-082080Shadow Stock - Ingentis AthletesA selection of characters and rules for using them
Miscellaneous items
7111 1-55560-132-4 1st19912050D.M.Z.: Downtown Militarized ZoneA box set board game.
7401 1-55560-216-9 2nd19942050Sprawl MapsA set of maps usable with D.M.Z.
7701 1-55560-327-0 1997High Tech and Low Life – The Art of ShadowrunArt Book collection.
28507PDF Only2020-03-25Sixth World Activity BookColoring and activity book with Shadowrun art.

Magazines

There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second—Shadowland—was published by Sword of the Knight Publications, with seven issues.

KA•GE
Issue
Publication Date
Real WorldIn Game
Issue Zero Origins ’912052-Jun-23
Vol.1, Issue OneOctober 19912052-Sep-20
Vol.1, Issue TwoWinter 19912052-Dec-05
Vol.1, Issue 3First Quarter 19922053-Mar-12
Vol.1, Issue 4Second Quarter 1992Summer 2053
Vol.1, Issue 5Third Quarter 1992Fall 2053
Vol.1, Issue 6Fourth Quarter 1992Winter 2053
Vol.1, Issue 7First Quarter 1993Spring 2054
Vol.1, Issue 8Second Quarter 1993Summer 2054
Vol.1, Issue 9Third Quarter 1993Fall 2054
Vol.1, Issue 10Fourth Quarter 1993Winter 2054
Vol.1, Issue 11First Quarter 1994Spring 2055
Vol.1, Issue 122nd Quarter 1994Summer 2055

If there was no in game date on the cover, the most recent date-stamp within the issue is listed.

Shadowland
Issue
Publication Date
Real WorldIn Game
Vol. 1Oct/Nov/Dec 19952056-Oct-21
Vol. 2December 19952056-Dec-22
Vol. 3April 19962057-Mar-04
Vol. 4August 19962057-Jul-25
Vol. 5December 19962057-Aug-17
Vol. 6April 19972058-Feb-27
Vol. 7October 1997none listed

The most recent date-stamp within the issue.

Novels and other fiction

FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels.

Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008.

By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. Since then, novels, novellas and "enhanced" fiction books have been released on a regular basis. Enhanced fiction releases include stats for characters and gear as well as plot hooks for adventures related to the book.

FASA Novels
#
FASA
SKU
TitleAuthorISBNDateNotes
07601Into the Shadows Jordan K. Weisman (editor) 1-55560-118-9 1990-02First Shadowrun fiction-only release. A trade paperback short story anthology set in 2050. The stories loosely interacted with one another.
15078Never Deal with a Dragon Robert N. Charrette 0-1401-5239-3
0-451-45078-7
1990-12(Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.
25125Choose Your Enemies Carefully Robert N. Charrette 0-1401-5240-7
0-451-45087-6
1991-02(Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...
35145Find Your Own Truth Robert N. Charrette 0-451-45082-5
0-451-45145-7
1991-06
2003-06
(Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
452102XS Nigel Findley 0-451-45139-2
0-451-45210-0
1992-02
2003-07
(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the change of the world, as magic grows and alter the balance of power, he thinks he understands the deepest shadows and the darkest of hearts. He was wrong….
55218Changeling Christopher Kubasik 0-451-45163-5
0-451-45218-6
1992-06
2003-06
(2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He grows up surviving as a shadowrunner.
65220Never Trust an Elf Robert N. Charrette 0-451-45178-3
0-451-45220-8
1992-08
2003-06
When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust.
75143Into the Shadows Jordan K. Weisman (editor) 0-451-45189-9 1992-10Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon.
Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock Bookstore listed 5143.
85199Streets of Blood Carl Sargent
& Marc Gascoigne
0-451-45199-6 1992-12Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
95302-1Shadowplay Nigel Findley 0-451-45228-3 1993-02(November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.
105310Night's Pawn Tom Dowd 0-451-45238-0
0-451-45310-7
1993-04
2003-06
(2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. While he can...
115313Striper Assassin Nyx Smith 0-451-45254-2
0-451-45313-1
1993-06
2003-06
Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
125367Lone Wolf Nigel Findley 0-451-45272-0
0-451-45367-0
1994-02
2003-06
With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law.
135365Fade to Black Nyx Smith 0-451-45287-9
0-451-45365-4
1994-04
2003-06
(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is being held against his will by a corporation. This simple retrieval becomes ever so more complicated, endangering their lives.
145427Nosferatu Carl Sargent
& Marc Gascoigne
0-451-45302-6
0-451-45427-8
1994-08
2003-06
Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
155445Burning Bright Tom Dowd 0-451-45368-9 1994-11(2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.
165448Who Hunts the Hunter Nyx Smith 0-451-45369-7
0-451-45448-0
1995-05
2003-06
(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.
175495House of the Sun Nigel Findley 0-451-45370-0
0-451-45495-2
1995-07
2003-06
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for control of the island.
185496 Worlds Without End Caroline Spector 0-451-45371-9
0-451-45496-0
1995-10
2003-06
(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.
This story was originally written to conclude the Immortals trilogy; of which the first two parts were Earthdawn novels still unpublished at the time. Scars ( ISBN   0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
195537 Just Compensation Robert N. Charrette 0-451-45372-7
0-451-45537-1
1996-01
2003-06
Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle the UCAS government.
205539 Black Madonna Carl Sargent
& Marc Gascoigne
0-451-45373-5 1996-04(2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
215540Preying for Keeps Mel Odom 0-451-45374-3 1996-07A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
225542Dead Air Jak Koke 0-451-45375-1 1996-10(2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!
235594 [32] The Lucifer Deck Lisa Smedman 0-451-45377-8 1997-01In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
245627 [32] Steel Rain Nyx Smith 0-451-45593-2 1997-03(2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.
255628Shadowboxer Nicholas Pollotta 0-451-45600-9
0-451-45628-9
1997-05
2003-06
(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is given a job that sounded like an easy run and a way to make a huge stack of cash: track down and discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.
265629Stranger Souls Jak Koke 0-451-45610-6
0-451-45629-7
1997-07
2003-06
Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!
275630Headhunters Mel Odom 0-451-45614-9
0-451-45630-0
1997-10
2003-06
Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral home and retrieve the corpse of a double agent—a hot property that holds the key to an assassination. Original.
285631Clockwork Asylum Jak Koke 0-451-45620-3
0-451-45631-9
1997-11
2003-06
Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
295709Blood Sport Lisa Smedman 0-451-45625-4
0-451-45709-9
1998-01
2003-06
Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
305710Beyond the Pale Jak Koke 0-451-45674-2
0-451-45710-2
1998-03
2003-06
(Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, Ryan Mercury and his runners have only two options left: Victory or Death
315711Technobabel Stephen Kenson 0-451-45699-8
0-451-45711-0
1998-05
2003-06
(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.
325712Wolf and Raven Michael A. Stackpole 0-451-45995-4
0-451-45712-9
1998-07
2003-06
The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....

Loosely connected to the final two stories in Into the Shadows

335713Psychotrope Lisa Smedman 0-451-45708-0
0-451-45713-7
1998-10
2003-06
(2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the Matrix from collapsing completely.
345714The Terminus Experiment Jak Koke
& Jonathan E. Bond
0-451-45704-8
0-451-45714-5
1999-01
2003-06
(2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out.
355741Run Hard, Die Fast Mel Odom 0-451-45737-4
0-451-45741-2
1999-02
2003-06
Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.
365742Crossroads Stephen Kenson 0-451-45740-4
0-451-45742-0
1999-04
2003-06
[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
375749The Forever Drug Lisa Smedman 0-451-45747-1
0-451-45749-8
1999-06
2004-02
A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
385775Ragnarock Stephen Kenson 0-451-45774-9
0-451-45775-7
2000-02
2003-06
[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, things are more than they seem.
395819Tails You Lose Lisa Smedman 0-451-45818-4
0-451-45819-2
2001-02
2003-06
(2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time runs out for her.
405839The Burning Time Stephen Kenson 0-451-45839-7 2001-08[Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...
41 ????Private Agenda Michael Mulvihill N/AN/Aannounced in Europe, never released
WizKids Novels
#TitleAuthorISBNDateNotes
1Born To Run Stephen Kenson 0-451-46058-8 2005-11[Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.
2Poison Agendas Stephen Kenson 0-451-46063-4 2006-01[Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?
3Fallen Angels Stephen Kenson 0-451-46076-6 2006-03[Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?
4Drops of Corruption Jason M. Hardy 0-451-46083-9 2006-05(2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.
5Aftershock Jean Rabe & John Helfers 0-451-46101-0 2006-07(2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.
6A Fistful of Data Stephen Dedman 0-451-46116-9 2006-10(2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it.
Catalyst Game Lab Novels [33] [34]
#TitleAuthorASINDateNotes
1Spells & Chrome John Helfers E-CAT26850
978-1-934857-23-6
2010-May-14
2010-Dec-22
ePub Anthology 1 PDF Info Sheet
book
2Sail Away, Sweet Sister Patrick Goodman ASIN   B00JVC7FQU
E-CAT26S041
2014-Apr-22ePub Novella. Classified as "enhanced fiction".
3Neat Russell Zimmerman ASIN   B00A5GSSLC 2012-Nov-10ePub Novella
4The Vladivostok Gauntlet Olivier Gagnon ASIN   B00F8UF1LU
E-CAT26S030
2013-Sep-16ePub Novella. Classified as "enhanced fiction".
5Fire & Frost Kai O'Connal ASIN   B00N2C2MFY
978-1-936876-79-2
2014-Jul-02
2014-Aug-26
ePub Novel
book
6Nothing Personal Olivier Gagnon ASIN   B00MLQXQ9I
E-CAT26S038
2014-Aug-10ePub Novella
7Another Rainy Night Patrick Goodman ASIN   B00F70LZ52
E-CAT26S022
2013-Sep-13ePub Novella Classified as "enhanced fiction".
8Hell on Water Jason Hardy ASIN   B00RH5B0U0
978-1-936876-80-8
2014-Dec-25epub Novel
9Dark Resonance Phaedra Weldon ASIN   B00RJI8P3U
978-1-936876-81-5
2014-Dec-28epub Novel
10DocWagon 19 Jennifer Brozek ASIN   B00UZERM84 2015-Mar-19ePub Novella
11Crimson Kevin Czarnecki ASIN   B00WNAVD1K 2015-Apr-1ePub Novel
12Borrowed Time R. L. King ASIN   B00YBHGGU6
978-1942487203
2015-May-27ePub Novel
Paperback
13Shaken: No Job Too Small Russell Zimmerman ASIN   1936876833 2015-Jul-13ePub Novel
14Wolf & Buffalo R. L. King ASIN   B01467XWDE 2015-Aug-19ePub Novella Classified as "enhanced fiction".
15Deniable Assets Mel Odom ASIN   B01BJA63XM 2016-Feb-05ePub Novel
16World of Shadows John Helfers ASIN   B01BJBXCY4 2016-Feb-06Anthology 2
17Drawing Destiny: A Sixth World Tarot Anthology John Helfers ASIN   B01LK9X8M6 2016-Sep-03Anthology 3
18Big Dreams R.L. King ASIN   B01N1OBVV0 2016-Dec-02ePub Novella
19Blind Magic Dylan Birtolo ASIN   B06XGCVV4Y 2017-Mar-06ePub Novella
##Shadowrun: Hong Kong Mel Odom ASIN   B01LA5K8HS 2016-Aug-30ePub Novel
##Shadows Down Under Jean Rabe ASIN   B0799646DC 2018-Jan-23ePub Novel
##Undershadows Jason Hardy ASIN   B07GJV2W7V
978-1942487241
2018-Aug-15
2016-Jun-08
ePub Novel
Paperback
##Shadowrun: Sprawl Stories: Volume One John Helfers ASIN   B07MJ8LQSF
978-1-934857-23-6
2019-Jan-25
2019-Jan-20
ePub Anthology
book
##The Frame Job: Part 1: Yu (Shadowrun Sixth World Edition Fiction) Dylan Birtolo ASIN   B07RB86Q9P 2019-Apr-30ePub Novella
##The Frame Job: Part 2: Emu (Shadowrun Sixth World Edition Fiction) Brooke Chang ASIN   B07S2LQ1ZG 2019-May-18ePub Novella
##The Frame Job: Part 3: Rude (Shadowrun Sixth World Edition Fiction) Bryan CP Steele ASIN   B07SFDW95P 2019-May-28ePub Novella
##The Frame Job: Part 4: Frostburn (Shadowrun Sixth World Edition Fiction) CZ Wright ASIN   B07SX9WJBN 2019-Jun-10ePub Novella
##The Frame Job: Part 5: Zipfile (Shadowrun Sixth World Edition Fiction) Jason Schmetzer ASIN   B07TPLFF8R 2019-Jun-25ePub Novella
##The Frame Job: Part 6: Retribution (Shadowrun Sixth World Edition Fiction) Jason M. Hardy ASIN   B07VSYTTNK 2019-Jul-25ePub Novella
50?Makeda Red Jennifer Brozek ASIN   B07SVQLLBP
978-1942487845
2019-Jun-7
2019-Jun-5
ePub Novel
Paperback
##Between a Corp and a Hard Place Jennifer Brozek Game Trade Magazine Issue 232 [35] 2019-Jun-16Serial story
##The Johnson Run Kai O'Connal ASIN   B07V9X4T92
978-1942487852
2019-Jul-14
2019-Jul-15
ePub Novel
Paperback
##The Complete Frame Job John Helfers ASIN   B082DQ8S98
978-1942487869
2019-Dec-04
2019-Sep-20
Anthology of Novellas
##Tower of the Scorpion Mel Odom ASIN   B07ZJ1K4FX 2019-Oct-23ePub Novella
##Shadow Dance Aaron Rosenberg ASIN   B0845X27F3 2020-Jan-22ePub Novel
##Identity Crisis Phaedra Weldon ASIN   B088QYN82Y
978-1947335134
2020-May-22
2020-May-21
epub Novel
Paperback
##Chaser Russell Zimmerman ASIN   B0886BTWKQ 2020-May-30ePub Novella
##A Kiss to Die For Jennifer Brozek ASIN   B089SN3GBW 2020-Jun-17ePub Novella
##Crocodile Tears Chris A. Jackson ASIN   B08CV1MR4L 2020-Jul-17ePub Novella
54?Stirred Russell Zimmerman ASIN   B08G6Z6VDT
978-1947335141
2020-Aug-18
2020-Aug-19
ePub Novel
Paperback
##99 Bottles Rusty Childers CAT26S0052011-09-16Classified as "enhanced fiction", compatible with 4th edition / 20th Anniversary.
##Nothing Personal Oliver Gagnon CAT26S0382014-09-10Classified as an "enhanced fiction" Adventure, compatible with 5th edition. (set in 2076 [36] )
##The Seattle Gambit Oliver Gagnon CAT26056S2017-12-01Classified as "enhanced fiction" Adventure, compatible with 5th edition and Shadowrun: Anarchy.
##Adversary Russell Zimmerman CAT26062S2020-01-13Classified as "enhanced fiction" Adventure, compatible with Shadowrun: Sixth World edition.

Notes

  1. "Shadowrun Product List". FASA . Archived from the original on 2001-10-30.
  2. Shadowrun Stock Number List
  3. "Street Samurai Catalog". RPGGeek. Retrieved 2016-08-28.
  4. Shadowrun: Bullets & Bandages. Catalyst Game Labs. 2014. p. 2.
  5. 1 2 3 Shadowrun: Gun H(e)aven 3. Catalyst Game Labs. 2013. p. 2.
  6. 1 2 Shadowrun, Fifth Edition Core Rulebook. Catalyst Game Labs. 2013. p. 30. ISBN   978-3-941976-68-9.
  7. Shadowrun: Run & Gun. Catalyst Game Labs. 2014. p. 143.
  8. Shadowrun: Street Grimoire. Catalyst Game Labs. 2014. p. 160.
  9. Shadowrun: Run Faster. Catalyst Game Labs. 2015. p. 45.
  10. Shadowrun: Coyotes. Catalyst Game Labs. 2013. p. 2.
  11. Shadowrun: Aetherology. Catalyst Game Labs. 2014. p. 2.
  12. Shadowrun: Shadow Spells. Catalyst Game Labs. 2014. p. 2.
  13. Shadowrun: Shadows in Focus: Cheyenne. Catalyst Game Labs. 2015. p. 2.
  14. Shadowrun: Shadows in Focus: Sioux Nation. Catalyst Game Labs. 2015. p. 2.
  15. Shadowrun: Storm Front. Catalyst Game Labs. 2013. p. 4.
  16. Notes state that it occurs after the events in Find Your Own Truth, however that novel takes place sometime after 2052.
  17. Player handouts are dated October 9, 2051, however, the beginning of the book clearly identifies this as 2053.
  18. Player handouts are dated September 8, 2051, however, the beginning of the book clearly identifies this as 2054.
  19. The book was published with a wrong ISBN, 1-55560-233-8 Divided Assets. FASA Corporation. 1994. back cover. ISBN   1-55560-233-9.
  20. Shadowrun: Sprawl Wilds. Catalyst Game Labs. 2013. p. 4.
  21. Shadowrun: Firing Line. Catalyst Game Labs. 2013. p. 6.
  22. Shadowrun: Splintered State. Catalyst Game Labs. 2013. p. 5.
  23. Shadowrun: London Falling. Catalyst Game Labs. 2013. p. 4.
  24. Shadowrun: Bloody Business. Catalyst Game Labs. 2013. p. 4.
  25. Shadowrun: Chrome Flesh. Catalyst Game Labs. 2015. p. 10.
  26. Shadowrun: Data Trails. Catalyst Game Labs. 2015. p. 10.
  27. Shadowrun: Elven Blood. Catalyst Game Labs. 2013. p. 4.
  28. Shadowrun: Lockdown. Catalyst Game Labs. 2015. p. 7.
  29. Shadowrun: Stolen Souls. Catalyst Game Labs. 2014. p. 8.
  30. Shadowrun: Hard Targets. Catalyst Game Labs. 2015. p. 3.
  31. Shadowrun: Battle of Manhattan. Catalyst Game Labs. 2013. p. 6.
  32. 1 2 These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive.)
  33. "Shadowrun September Chat Transcript and Summary". Facebook . September 21, 2008.
  34. Feral Cities. Catalyst Game Labs. December 2008. ISBN   978-1-934857-12-0.
  35. @jenniferbrozek (16 June 2019). "My serial #Shadowrun story, "Between a Corp and a Hard Place", is live in #gamatrademagazine, issue 232..." (Tweet) via Twitter.
  36. Shadowrun: Nothing Personal. Catalyst Game Labs. 2015. p. 6.

Related Research Articles

<span class="mw-page-title-main">FASA</span> American publisher of role-playing games, wargames and board games

FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology.

BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for videogames, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps.

<i>Fading Suns</i> Tabletop role-playing game

Fading Suns is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game, a live action role-playing game, and for a space combat miniature game.

Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as MechWarrior: Dark Age. The game has an extensive range of 1/285 scale miniatures.

<span class="mw-page-title-main">Fantasy Productions</span> German publishing company

Fantasy Productions Medienvertriebsgesellschaft GmbH is a German publishing company based in Erkrath.

Nigel D. Findley was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs).

Marc Gascoigne is a British author and editor.

Loren L. Coleman is a science-fiction writer, born and grew up in Longview, Washington. He is known for having written many books for series such as Star Trek, Battletech/Mechwarrior, Age of Conan, Crimson Skies, Magic: The Gathering and others. He has also written game fiction and source material for such companies as FASA Corporation, TSR, Inc. and Wizards of the Coast. He resides in Washington with his wife Heather and three children.

<i>MechWarrior</i> (role-playing game) Science fiction tabletop role-playing game

MechWarrior is a set of role-playing game rules published by FASA Corporation in 1986 that were designed to be used with FASA's previously published mecha wargame BattleTech.

<span class="mw-page-title-main">Catalyst Game Labs</span>

Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced new novels for Shadowrun and Classic BattleTech, as well as the MechWarrior series.

MechWarrior: Dark Age is the title of an ongoing series of novels set in the BattleTech Universe. The series was created by WizKids and has a companion game MechWarrior: Dark Age. The Dark Age series of books is intended as a re-launch of the BattleTech book franchise, to create an easy starting point for new readers.

<i>CthulhuTech</i>

CthulhuTech is a science-fiction and horror roleplaying game created by Wildfire LLC and published by Sandstorm that combines elements of the Cthulhu Mythos with anime-style mecha, horror, magic and futuristic action. The setting is Earth in 2085 during a worldwide conflict known as the Aeon War, wherein the planet has been invaded twice: once by a black-skinned manufactured alien race known as the Nazzadi who are derived from humans and who join forces with them, and then a second time by the Mi-Go, an advanced alien civilization seemingly bent on the enslavement of humanity. Aside from these conflicts, the game focuses on other factions, such as ancient cults like the Esoteric Order of Dagon that are running amok across the planet and the eldritch horrors that are rising to destroy the world as, according to the prophecies of the Cthulhu Mythos, the "stars are right" and the Great Old Ones and their servitors are returning/reawakening to reclaim the Earth. The game uses a proprietary ten-sided die (d10) system titled "Framewerk."

Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios.

Robert Boyle is a game designer who has worked primarily on role-playing games.

<span class="mw-page-title-main">InMediaRes Productions</span>

InMediaRes Productions, LLC is an American game company that produces role-playing games and game supplements.

<i>Shadowrun</i> Tabletop science fantasy role-playing game

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

<i>Seattle Sourcebook</i> Role-playing game supplement

Seattle Sourcebook is a supplement published by FASA in 1990 for the near-future dystopian role-playing game Shadowrun.

<i>DNA / DOA</i>

DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.