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Low technology (low tech; adjective forms: low-technology, low-tech, lo-tech) is simple technology, as opposed to high technology . [1] In addition, low tech is related to the concept of mid-tech, that is a balance between low-tech and high-tech, which combines the efficiency and versatility of high tech with low tech's potential for autonomy and resilience. [2]
Primitive technologies such as bushcraft, tools that use wood, stone, wool, etc. can be seen as low-tech, as the pre–Industrial Revolution machines such as windmills or sailboats. [3]
The economic boom after the Vietnam War resulted in a doubt on progress, technology and growth at the beginning of the 70s, notably with through the report The Limits to Growth (1972). Many have sought to define what soft technologies are, leading to a "low-tech movement". Such technologies have been described as "intermediaries" (E. F. Schumacher), [4] "liberating" (M. Bookchin), [5] or even democratic. Thus, a philosophy of advocating a widespread use of soft technologies was developed in the United States, and many studies were carried out in those years, in particular by researchers like Langdon Winner. [6]
"Low-tech" has been more and more employed in the scientific writings, in particular in the analyzes of the work from some authors of the 1970s: see for example Hirsch ‐ Kreinsen, [7] the book "High tech, low tech, no tech" [3] or Gordon. [8]
More recently, the perspective of resource scarcity [9] – especially minerals – lead to an increasingly severe criticism on high-techs and technology.
In 2014, the French engineer Philippe Bihouix published "L'âge des low tech" (The age of low-techs) where he presents how a European nation like France, with little mineral and energy resources, could become a "low-tech" nation (instead of a "start-up" nation) to better correspond to the sustainable development goals of such nation. [10] He cites various examples of low-techs initiative and describe the low-tech philosophy and principles.
Numerous new definitions have come to supplement or qualify the term "low-tech", intended to be more precise because they are restricted to a particular characteristic:
According to the Cambridge International Dictionary of English, the concept of low-tech is simply defined as a technique that is not recent, or using old materials. [20] Companies that are considered low-tech have a simple operation. The less sophisticated an object, the more low-tech. This definition does not take into account the ecological or social aspect, as it is only based on a simplistic definition of low-tech philosophy. The low-techs would then be seen as a "step backwards", and not as possible innovation.
Also, with this definition, the "high-tech" (ex: the telegraph) of a certain era becomes the "low-tech" of the one after (ex: compared to the telephone).
Low-tech is sometimes described as an "anti high-tech" movement, as a deliberate renunciation of a complicated and expensive technology. This kind of protest movement criticizes any disproportionate technology: a comparison with the neo-luddic or technocritical movements, which appeared since the Industrial Revolution, is then possible. This critical part of the low-tech movement can be called "no-tech".[ citation needed ]
A second, more nuanced definition of low-tech may appear. This definition takes into account the philosophical, environmental and social aspects. Low-tech are no longer restricted to old techniques, but also extended to new, future-oriented techniques, more ecological and intended to recreate social bounds. A low-tech innovation is then possible. [10]
Contrary to the first definition, this one is much more optimistic and has a positive connotation. It would then oppose the planned obsolescence of objects (often "high-tech") and question the consumer society, as well as the materialist principles underneath. With this definition, the concept of low-tech thus implies that anyone could make objects using their intelligence, and share their know-how to popularize their creations. A low-tech must therefore be accessible to all, and could therefore help in reduction of inequalities. [10]
Furthermore, some reduce the definition of low-tech to meet basic needs (eating, drinking, housing, heating ...), which disqualifies many technologies from the definition of low-techs, but this definition does not is not always accepted. [12] Finally, considering that the definition of low-tech is relative, some prefer to use lower tech, [10] to emphasize a higher sobriety compared to high-tech, without claiming to be perfectly "low".
Note: almost all of the entries in this section should be prefixed by the word traditional.
(Wright is the agent form of the word wrought, which itself is the original past passive participle of the word work, now superseded by the weak verb forms worker and worked respectively.)
Note: home canning is a counter example of a low technology since some of the supplies needed to pursue this skill rely on a global trade network and an existing manufacturing infrastructure.[ citation needed ]
(Non exhaustive) list of low-tech in a westerner's everyday life:
Among the thinkers opposed to modern technologies, Jacques Ellul ( The Technological Society , 1954; The technological bluff, 1988), Lewis Mumford and E. F. Schumacher. In the second volume of his book The Myth of the Machine (1970), Lewis Mumford develops the notion of "biotechnology", to designate "bioviable" techniques that would be considered as ecologically responsible, i.e. which establish a homeostatic relationship between resources and needs. In his famous Small is beautiful (1973), Schumacher uses the concept of "intermediate technology", [4] which corresponds fairly precisely to what "low tech" means. He has also created the "Intermediate Technology Development Group".
By federal law in the United States, only those articles produced with little or no use of machinery or tools with complex mechanisms may be stamped with the designation "hand-wrought" or "hand-made". Lengthy court-battles are currently underway over the precise definition of the terms "organic" and "natural" as applied to foodstuffs.[ citation needed ]
Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation. It is the essence of the secondary sector of the economy. The term may refer to a range of human activity, from handicraft to high-tech, but it is most commonly applied to industrial design, in which raw materials from the primary sector are transformed into finished goods on a large scale. Such goods may be sold to other manufacturers for the production of other more complex products, or distributed via the tertiary industry to end users and consumers.
In business theory, disruptive innovation is innovation that creates a new market and value network or enters at the bottom of an existing market and eventually displaces established market-leading firms, products, and alliances. The term, "disruptive innovation" was popularized by the American academic Clayton Christensen and his collaborators beginning in 1995, but the concept had been previously described in Richard N. Foster's book Innovation: The Attacker's Advantage and in the paper "Strategic responses to technological threats", as well as by Joseph Schumpeter in the book Capitalism, Socialism and Democracy.
Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity, realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies.
NewTek, Inc., was a San Antonio, Texas–based hardware and software company that produced live and post-production video tools and visual imaging software for personal computers. The company was founded in 1985 in Topeka, Kansas, United States, by Tim Jenison and Paul Montgomery. On April 1, 2019, it was announced that NewTek would be acquired by Vizrt.
Technophobia, also known as technofear, is the fear or dislike of, or discomfort with, advanced technology or complex devices, especially personal computers, smartphones, and tablet computers. Although there are numerous interpretations of technophobia, they become more complex as technology continues to evolve. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia.
Appropriate technology is a movement encompassing technological choice and application that is small-scale, affordable by its users, labor-intensive, energy-efficient, environmentally sustainable, and locally autonomous. It was originally articulated as intermediate technology by the economist Ernst Friedrich "Fritz" Schumacher in his work Small Is Beautiful. Both Schumacher and many modern-day proponents of appropriate technology also emphasize the technology as people-centered.
Cinematography is the art of motion picture photography.
Research and development is the set of innovative activities undertaken by corporations or governments in developing new services or products. R&D constitutes the first stage of development of a potential new service or the production process.
Technology transfer (TT), also called transfer of technology (TOT), is the process of transferring (disseminating) technology from the person or organization that owns or holds it to another person or organization, in an attempt to transform inventions and scientific outcomes into new products and services that benefit society. Technology transfer is closely related to knowledge transfer.
The Second Industrial Revolution, also known as the Technological Revolution, was a phase of rapid scientific discovery, standardisation, mass production and industrialisation from the late 19th century into the early 20th century. The First Industrial Revolution, which ended in the middle of the 19th century, was punctuated by a slowdown in important inventions before the Second Industrial Revolution in 1870. Though a number of its events can be traced to earlier innovations in manufacturing, such as the establishment of a machine tool industry, the development of methods for manufacturing interchangeable parts, as well as the invention of the Bessemer process and open hearth furnace to produce steel, later developments heralded the Second Industrial Revolution, which is generally dated between 1870 and 1914.
High technology, also known as advanced technology or exotechnology, is technology that is at the cutting edge: the highest form of technology available. It can be defined as either the most complex or the newest technology on the market. The opposite of high tech is low technology, referring to simple, often traditional or mechanical technology; for example, a slide rule is a low-tech calculating device. When high tech becomes old, it becomes low tech, for example vacuum tube electronics. Further, high tech is related to the concept of mid-tech, that is a balance between the two opposite extreme qualities of low-tech and high tech. Mid-tech could be understood as an inclusive middle that combines the efficiency and versatility of digital/automated technology with low-tech's potential for autonomy and resilience.
The open-design movement involves the development of physical products, machines and systems through use of publicly shared design information. This includes the making of both free and open-source software (FOSS) as well as open-source hardware. The process is generally facilitated by the Internet and often performed without monetary compensation. The goals and philosophy of the movement are identical to that of the open-source movement, but are implemented for the development of physical products rather than software. Open design is a form of co-creation, where the final product is designed by the users, rather than an external stakeholder such as a private company.
Neo-Luddism or new Luddism is a philosophy opposing many forms of modern technology. The term Luddite is generally used as a pejorative applied to people showing technophobic leanings. The name is based on the historical legacy of the English Luddites, who were active between 1811 and 1817. While the original Luddites were mostly concerned with the economic implications of improving technology in regard to industrialization, neo-Luddites tend to have a broader and more holistic distrust of technological improvement.
Futures studies, futures research, futurism research, futurism, or futurology is the systematic, interdisciplinary and holistic study of social/technological advancement, and other environmental trends; often for the purpose of exploring how people will live and work in the future. Predictive techniques, such as forecasting, can be applied, but contemporary futures studies scholars emphasize the importance of systematically exploring alternatives. In general, it can be considered as a branch of the social sciences and an extension to the field of history. Futures studies seeks to understand what is likely to continue and what could plausibly change. Part of the discipline thus seeks a systematic and pattern-based understanding of past and present, and to explore the possibility of future events and trends.
The following outline is provided as an overview of and topical guide to technology:
The Gerschenkron effect, developed by Alexander Gerschenkron, claims that changing the base year for an index determines the growth rate of the index. This effect is applicable only to aggregation method using reference price structure or reference volume structure. However, if production is measured by "real" tearms, this effect does not exist.
Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots. Robotics is related to the sciences of electronics, engineering, mechanics, and software.
The following outline is provided as an overview of and topical guide to robotics:
Technological unemployment is the loss of jobs caused by technological change. It is a key type of structural unemployment. Technological change typically includes the introduction of labour-saving "mechanical-muscle" machines or more efficient "mechanical-mind" processes (automation), and humans' role in these processes are minimized. Just as horses were gradually made obsolete as transport by the automobile and as labourer by the tractor, humans' jobs have also been affected throughout modern history. Historical examples include artisan weavers reduced to poverty after the introduction of mechanized looms. Thousands of man-years of work was performed in a matter of hours by the bombe codebreaking machine during World War II. A contemporary example of technological unemployment is the displacement of retail cashiers by self-service tills and cashierless stores.
Julia Watson is an Australian born author, researcher, lecturer, and landscape designer based in New York City. Watson is an expert on nature-based indigenous technologies and focuses her work at the intersection of anthropology, ecology and innovation. She is the founder and principal of Julia Watson Studio, a landscape and urban design studio, and co-director of A Future Studio, a collective of eco-conscious designers.