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Maimai | |
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![]() A Maimai DX PRiSM cabinet in 2025 | |
Developer(s) | Sega |
Publisher(s) | Sega |
Composer(s) | Hiroshi Kawaguchi |
Series | Performai |
Engine | teaGFX (original to Finale) Unity (DX) |
Platform(s) | Arcade |
Release | Maimai
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Genre(s) | Rhythm game |
Mode(s) | Single player, multiplayer |
Arcade system | RingEdge 2 (original to Finale); ALLS (DX above) |
Maimai (stylised in lowercase) is an arcade rhythm game series developed and distributed by Sega, in which the player interacts with objects on a touchscreen and executes dance-like movements. The game supports both single player and multiplayer gameplay with up to 2 players per cab. The game is mainly available in Japan, with an English-language version available to overseas regions including Southeast Asia, Taiwan, Hong Kong, [1] [2] South Korea, Australia, and New Zealand, along with a simplified Chinese release for China. [3]
The Pink Plus version of the game was location tested in the United States at Dave & Buster's in Irvine, California in December 2016, [4] and was also tested at Round 1 in Puente Hills, California in January 2017. [5]
In July 2019, Sega released Maimai DX, a reworked version of the game which featured new, second-generation cabinets. [6] After the pre-DX 'classic' cabinets were taken offline in September 2019, many made their way to Europe and North America running the Finale version as imports. [7] In the US, several of these cabinets were installed at Round 1 locations in 2021,[ citation needed ] while in Europe, arcades such as Arcade Club began to install them starting around 2020. [8]
The international version of Maimai DX BUDDiES has undergone location tests in the United States, with appearances at Round 1 in Puente Hills, California (from 24 May to 14 July 2024), [9] Dave & Buster's in Dallas, Texas (From 6th August to 24 November 2024), [10] and Velocity Esports in Schaumburg, Illinois (from 20 December 2024 until the store's closure on 5 March 2025). [11]
Following these tests, Sega showcased Maimai DX at Amusement Expo International 2025 in Las Vegas, Nevada on March 19 and 20, [12] acting as the game's official Western debut with a North American release window for the latter half of 2025. [13]
The defining feature of Maimai's arcade cabinet is its striking resemblance to a front-loading washing machine. [14] Early advertisements and promotional materials contained different joke catchphrases, such as 'It's not a washing machine!' and 'No water.' At its first deployment test, Maimai had 'No washing' written on its cabinet. Early in development, the original concept was actually a music player instead of a rhythm game. Up to 2 players can play per cabinet, and up to 4 players can play together with more cabinets. The motherboard can be accessed using the back door on the right side. The original design was revealed to have been made in collaboration with Sharp in Sega's Maimai LIVE 2014 Washing Festival event. [15] [16] [17]
To save their personal play data, players can use an 'Aime' IC card with the machine to log into their account. [a] From 25 October 2018 onward, other IC cards from other developers such as 'Project DIVA' and 'BanaPassport' cards will also work with Maimai.
Using a computer or smartphone, a player can use MaimaiNET (now Maimai DX NET) to access detailed information on their account like scores and earned achievements as well as change their account name. It was possible to link a niconico account to upload a recording of the play from the camera built into the arcade machine. In July 2019, this integration was removed with the release of Maimai DX, and video recording was replaced with a static camera to save commemorative photos at the end of a game.
Since the cabinet uses only one computer for both players, if a player is already playing on a machine, the second player's input will not work at all until the end of the game. The background image during this time states 'Please wait until the play is finished' alongside the music video of the currently playing song if there is any.
Various kinds of notes will appear at the centre and approach the outer rim of the circular touchscreen. The player must tap, hold or slide on the touchscreen or surrounding buttons in time with the music, depending on the type of note.
There are 5 types of input-timing judgements (ranging from least to most accurate to timing): 'Miss', 'Good', 'Great', 'Perfect' and 'Critical Perfect', as well as showing if they are 'Late' or 'Early'. In-game settings [b] can be toggled to enable different displays to show the different types of judgements based on the player's preference.
The types of notes in the game include: [18]
Like other touch-based rhythm games, such as Chunithm and Wacca , many players wear gloves during gameplay in order to dampen the impact of hitting buttons and allow for easier sliding on the screen's surface, as well as to minimize injuries caused by friction, especially at higher playing intensities. [18] [19]
The game's song library is regularly updated. Each song has a unique background image or music video. Currently, songs in Maimai are sorted into categories based on where they originated from, with the main categories being:
All songs may also be sorted into another category at a time, such as release version, numerical difficulty level, and alphabetical order.
Each song in Maimai DX has four or five playable difficulty levels for its charts. The four regular difficulty levels are Basic, Advanced, Expert, and Master (a fifth 'Easy' difficulty was removed entirely in version DX). [20] Some songs have an additional Re:MASTER chart which may be added either on release or in a later version. A song's Master (and Re:MASTER if applicable) difficulty chart is only unlocked upon achieving an S rank (97% and above) on its Expert chart or harder (in multiplayer, if one player has unlocked the Master charts, the other may choose to play it even if they have not reached its unlock conditions). An exception to this is songs added before Maimai DX, which have their Master and Re:MASTER charts unlocked by default.
Every chart is also assigned a numerical level from 1 to 15. With the exception of level 1-6 and 15, there is also a harder '+' equivalent for each level (e.g. 7+, 9+, 11+,...).
Maimai's scoring system includes alphabetical ranks and a percentage score up to 101.0000% calculated based on the player's cumulative note judgements.
In order to CLEAR a song, players must score at least 80% on a song. In Maimai PiNK, the ranking system changed from D-SS to F-SSS. In Maimai MiLK PLUS, 3 new ranks, namely S+, SS+ and SSS+, were added to the ranking system, thus changing the system to F-SSS+. In Maimai DX, ranks F and E were removed, and the B rank was split into B, BB and BBB, making the system D-SSS+.
ORANGE PLUS | → | PiNK | → | MiLK PLUS | → | DX | ||||
---|---|---|---|---|---|---|---|---|---|---|
SS | 100% and above | SSS | 100% and above | SSS+ (AP+) | Obtaining an 'All Perfect' and getting the full score of the song. | SSS+ | 100.5000% and above | |||
S | 97-99.99% | SS | 99-99.99% | SSS | 100%-(full score of the song - 0.01%) | SSS | 100-100.4999% | |||
AA | 94-96.99% | S | 97-98.99% | SS+ | 99.50-99.99% | A to SS+ rankings remain the same as MiLK PLUS. | ||||
A+ | 90-93.99% | AAA | 94-96.99% | SS | 99-99.49% | |||||
A | 85-89.99% | AA | 90-93.99% | S+ | 98-98.99% | |||||
A- | 80-84.99% | A | 80-89.99% | S | 97-97.99% | |||||
B+ | 75-79.99% | B | 60-79.99% | All other rankings remain the same as PiNK. | BBB | 75-79.9999% | ||||
B | 65-74.99% | C | 40-59.99% | BB | 70-74.9999% | |||||
B- | 55-64.99% | D | 20-39.99% | B | 60-69.9999% | |||||
C | 20-54.99% | E | 10-19.99% | C | 50-59.9999% | |||||
D | 19.99% and below | F | 9.99% and below | D | 49.9999% and below |
Players can also earn the following additional achievements if certain conditions are met:
Achievement | Requirements |
---|---|
Full Combo (FC): | All notes are 'Good' or above. |
Full Combo+ (FC+) | All notes are 'Great' or above. |
All Perfect (AP) | All notes are 'Perfect' or above. |
All Perfect+ (AP+) | All notes are 'Perfect' or above, and all 'Break' notes are 'Critical Perfect' (equivalent to 101.0000% achievement score). |
Multiplayer | |
Full Sync (FS) | At least two players obtain a 'Full Combo' or above, and the player is playing a difficulty level higher than other players. |
Full Sync+ (FS+) | At least two players obtain a 'Full Combo' or above, and the player is playing a difficulty equal to or lower than other players. |
Full Sync DX (FDX) | At least two players obtain a 'Full Combo+' or above, and the player is playing a difficulty equal to or lower than other players. |
Full Sync DX+ (FDX+) | At least two players obtain an 'All Perfect' or above, and the player is playing a difficulty equal to or lower than other players. |
In the case that multiple players qualify for 'Full Sync DX' on different difficulty levels, the player(s) on the higher difficulty will obtain a 'Full Sync', while the player(s) on the lower difficulty will obtain a 'Full Sync DX'. | |
Legacy achievements | |
100% Sync | 100% score on SYNC PLAY. |
Max Fever | Two players obtain a Full Combo (regardless of difficulty). |
理論値 | The maximum possible score obtainable in a song, achieved when a player gets an 'All Perfect' and hits all 'Break' notes with 2600 points at the most precise timing. (Officially denoted as 'All Perfect+' since Milk Plus) |
In addition to individual song achievement rates and ranks, each player account also has a numerical rating attached called 'DX Rating', which serves as an indication of the player's overall skill level.
Every play is assigned a rating value, which is calculated using the following formula:
Within the 1 to 15 difficulty scale, each level is also assigned an internal decimal number, with 𝑥.6 to 𝑥.9 being rounded to 𝑥+ in-game. This internal level is used for the rating calculation. [22]
While the achievement rate scale goes up to 101.0000%, the rate used for rating calculation is capped to 100.5000%, with all rates above being rounded down to 100.5000%. [22]
The rank coefficients used for rating calculation are as follows: [22]
Rank | Achievement rate required (%) | Rank coefficient |
---|---|---|
SSS+ | 100.5000 | 22.4 |
SSS | 100.4999 | 22.2 |
100.0000 | 21.6 | |
SS+ | 99.9999 | 21.4 |
99.5000 | 21.1 | |
SS | 99.0000 | 20.8 |
S+ | 98.9999 | 20.6 |
98.0000 | 20.3 | |
S | 97.0000 | 20.0 |
AAA | 96.9999 | 17.6 |
94.0000 | 16.8 | |
AA | 90.0000 | 15.2 |
A | 80.0000 | 13.6 |
BBB | 79.9999 | 12.8 |
75.0000 | 12.0 | |
BB | 70.0000 | 11.2 |
B | 60.0000 | 9.6 |
C | 50.0000 | 8.0 |
D | 40.0000 | 6.4 |
30.0000 | 4.8 | |
20.0000 | 3.2 | |
10.0000 | 1.6 | |
0.0000 | 0.0 |
Songs are split into two categories for the total rating calculation: old songs and new songs. Songs released within the current version of the game are considered new songs, while songs released in past versions are considered old songs (this includes Re:MASTER charts added in the current version for old songs). [22]
The player's total rating is calculated as the sum of the ratings of the top 15 new songs and top 35 old songs. [22] Rating numbers are by default displayed along with the player's username (though this option can be turned off), with unique badges for certain rating ranges, ranging from the default white and blue for 999 and under to rainbow for 15000 and up. [23]
Maimai NET (now Maimai DX NET) is Maimai's website for players to access their account. To enable these services, a Sega ID or other IC card with play data has to be linked. [24]
In earlier versions, if the game cabinet had a camera installed, players could record one of their played songs and access them on the website MaimaiNET, which could then be downloaded and posted to sites like niconico and YouTube.
Its functions include:
By doing certain achievements and actions in the game, the player can earn various badges for their Maimai NET profile, as well as player icons, titles, and wallpapers for the upper monitor. Some are hidden achievements found only through playing the game.
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