It has been suggested that Mario Teaches Typing 2 be merged into this article. ( Discuss ) Proposed since February 2026. |
| Mario Teaches Typing | |
|---|---|
| | |
| Developers |
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| Publisher | Interplay Productions |
| Producer | Thomas Decker |
| Designer | Thomas Decker |
| Programmers |
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| Series | Mario |
| Platforms | MS-DOS, [1] Windows, [2] Macintosh [1] |
| Release | Summer 1992 (MS-DOS) 1993 (Macintosh) [3] May 11, 1995 (Macintosh Enhanced) [4] |
| Genre | Educational |
| Mode | Single-player |
Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Microsoft Windows, and Macintosh. The game uses the Mario character, licensed from Nintendo, to teach keyboard skills. Featuring several modes of difficulty, the software taught typing letters, words and sentences using aesthetics from existing Mario games.
Conceived by Brian Fargo, the developer aimed to replicate the success of the Mavis Beacon Teaches Typing software. Mario Teaches Typing is notable for being the first time Mario spoke in a video game, featuring the voice of Charles Martinet, who first voiced the character in trade shows, in the enhanced CD release. Afterward, Martinet became the official voice of Mario, voicing the character for 32 years.
The game was well received by publications and went on to sell over 800,000 units. Praise focused on the title's competent yet enjoyable typing tutorials. Interplay continued the relationship with Nintendo to create additional Mario games. A sequel to the game, Mario Teaches Typing 2 , was developed by Brainstorm and published by Interplay in 1997.
Mario Teaches Typing is a single-player educational typing game aimed at teaching children touch typing. From the main menu screen, the player can select lessons as well as manage student profiles and lesson settings. [5] As part of their profile, the player can set a words per minute (WPM) goal and change the player character to Mario, Luigi, or Princess Peach. [5] [6] Reaching the WPM goal will provide the player with a certificate that can be printed. [7] Via settings in a lessons menu, the courses can focus on the home row only or include specific segments of the keyboard; for example, the bottom and number rows can be included with the home row, or the lesson can encompass the whole keyboard. [5] Localized versions were also published, such as a German release that supports QWERTZ keyboards and umlauts. [7]
The game has three lessons of progressively difficult levels. [6] [7] The lessons mimic the side-scrolling gameplay of the Super Mario series whereby typing correctly results in the player character attacking enemies and navigating the stage. [6] [8] During lessons, the status bar displays several statistics that track the player's progress: play time, number of keys typed, WPM, and number of errors. [9] The bar includes a diagram with a pair of hands as a teaching aid; the finger needed to type the next letter will be highlighted. [6] [9] Completing a lesson will prompt a scoring screen that provides a performance summary. [7] [10]
The first stage, titled "Mario's Smash & Dash", is a beginner lesson—the player types individual letters—set outdoors where the player character smashes blocks and jumps on Koopa Troopas. [6] [8] [11] The next stage, "Mario's Wet Word Challenge", is an intermediate lesson in which the player must type words. Set underwater, the player character will swim ahead of dangerous sea creatures by completing words. [6] [12] The advanced lesson, called "Mario's Tunnel of Doom", is set in an underground castle and tasks the player with typing complete sentences in order for the player character to run past falling Thwomps and to escape segments of quicksand throughout the stage. [6] [13] A drill-based practice mode named "Mario's Expert Express" is also available from the main menu screen. [7] [14] [15]
Mario Teaches Typing was developed and published by Interplay Productions. Thomas Decker served as the game's producer and designer. The game was programmed by Kurt Dekker and Jay Patel. Art was handled by Dave Mosher, Todd Camasta, and Patrick Whelan. David Govet along with George Sanger arranged the music while Hamilton Altstatt handled the sound effects. [16] The software reuses the music from Super Mario World . [7]
Brian Fargo, who was the head of Interplay at the time, conceived the game's idea. Fargo was acquaintances with media personality Les Crane, who had developed the 1987 educational typing game Mavis Beacon Teaches Typing . The title's success inspired Fargo to create a typing game of his own. He had heard that the majority of the purchases were by parents wanting to teach their children how to type. After considering who could be the face and teacher of the game, Fargo concluded that Mario would be a good fit. [17] [18]
Fargo pitched the idea to Nintendo, who was enthusiastic about the concept and agreed to Mario's inclusion. [17] [18] Following the company's breakout success in North America, Nintendo began to explore educational and creative games in response to negative sentiments from parents in the 1980s that video games were detrimental to children. [19] Additionally, the corporation felt that a few educational computer games would not damage their industry dominance at the time. [20] Mario's creator, Shigeru Miyamoto, was not involved with the Mario Teaches Typing's development. [21] Ronald B. Ruben provided the voice for Mario, the first time the character had spoken in a game. [8]
The game was first released in the United States in 1992 and later in the United Kingdom in 1993. [22] Interplay promoted the title at the Summer Consumer Electronics Show in June 1992. [23] The next month, software retailers began advertising they had Mario Teaches Typing in stock for sale. [24] [25] The company first released the software on MS-DOS compatible home computers with support for EGA and VGA graphics. [26] [27] Interplay later provided a downloadable demo version of the MS-DOS release on its website. [28] Near the end of 1992, the developer advertised its intent to release a version for Macintosh computers. [26] MacPlay, a division of Interplay, published the Macintosh version in 1993. [3] Presage Software handled the converting process to the Apple platform. [29]
Interplay later produced an enhanced version of the MS-DOS release on CD-ROM. In addition to an updated interface, the developers added videos of Mario-In-Real-Time using VActor (Virtual Actor) technology. [30] Charles Martinet took over Mario's voice acting duties for the CD version; [8] Nintendo hired Martinet in 1990 to voice the Mario-In-Real-Time demonstrations for video game trade shows. [31] Similar to the trade shows, he performed the character's motions and expressions for Mario Teaches Typing through virtual actor tracking sensors. [32]
Martinet considered the project to be one of his favorite using the voice, as well as one of the most important; it helped him understand the character from a child's perspective. He concluded that Mario would never be in a negative headspace. When he saw the script containing criticism for failing, such as "Oh that wasn't very good, try again", he suggested that the dialogue encourage the user to continue trying, such as, "Not as good this time, but you're gonna do it better this time, let's go!'" [33] MacPlay later released the enhanced CD-ROM version on Macintosh computers running System 7 or higher in May 1995. Decker again served as producer. [4] [32]
The Mario Teaches Typing sold more than 800,000 copies. [34] [35] The title frequently appeared in top education sales charts for years after its initial release. The MS-DOS version entered PC Research's top selling home education list at number ten for August 1992, based on collective sales from Software Etc., Babbage's, Waldensoftware, and Electronics Boutique. [36] The following month, the organization reported that it was the sixth best selling software in home education and the ninth top-selling education game. [37] [38]
PC Research also reported that Mario Teaches Typing was the sixth top-selling IBM PC education game in September 1992 and tenth in December 1992. [39] [40] The game ranked the fifth best selling educational software for the week ending December 19, 1992 at the Software Etc. chain of stores. [41] According to PC Data, the title was the number eight top education software in July 1994. [42] Two years later, the market research firm reported that Mario Teaches Typing was the tenth best-selling Macintosh game of June 1996, [43] as well as the eighth top selling software for the Macintosh in the first half of 1996. [44]
| Publication | Score |
|---|---|
| AllGame | 3.5/5 [3] |
| Aktueller Software Markt | 11/12 [45] |
| PCMag | 3/4 [46] |
| Evening Sentinel | 80% [2] |
| Electronic Games | B+ [15] |
| HomePC | 4/4 [47] |
| MacUser | 4/5 [48] |
| PC Review | 5/10 [49] |
| Play Time | 73% [50] |
Fargo considered Mario Teaches Typing a success. Conversely, Crane expressed dissatisfaction at Fargo for creating a title that was a successful competitor against Mavis Beacon Teaches Typing. [17] [18] Mario Teaches Typing was well-received by contemporary publications. Steve Fountain of the Evening Sentinel reviewed the Windows CD version. While pointing out that the premise seemed out-of-character, he wrote that the program is not as enjoyable as a normal computer game but a "better than ploughing through a dull typing manual". Fountain also criticized Mario's voice, calling the Italian accent "ridiculous". [2] Heinrich Lenhardt, the co-editor-in-chief of German magazine PC Player , regarded Mario Teaches Typing as a competent alternative to ten-finger typewriter courses, although he believed its usefulness would be limited to hobbyists as it could not satisfy the needs of experienced typers like secretaries. [7] The editors for Electronic Games included the game in their recommendations for the 1992-1993 holiday season, commenting that it can appeal to all ages despite being geared towards children. [51] Writing for the magazine almost two years later, Laurie Yates felt that Mario Teaches Typing stood out among the rise of kid-focused typing programs at the time and recommended the title, saying that it is a contender as the sole typing program for families. [15]
The Oregonian writer Randy Chase praised the software for being engaging for kids as well as still practical for adults. He summarized his review commenting that the game can comfortably transition kids from familiar video games to the "sometimes intimidating world of home computers". [52] PC Magazine echoed similar statements, commenting that the title uses the familiarity of Mario and the excitement of gaming to keep children interested in typing lessons. [46] Cameron Crotty of Macworld praised the software for providing challenges to all levels of typists while lessening the "drudgery". [14] Writing for the The Daily Gazette , Michael Himowitz noted that his kid enjoyed the title. He further complimented the inclusion of the 3D Mario head that offered guidance. Conversely, he criticized the character's Italian accent when speaking. [53] Lonnie Brown of the Lakeland Ledger compared the game to Mavis Beacon Teaches Typing, noting that while Mario Teaches Typing would appeal to children more, the other title provides more thorough lessons. He also commented that younger audiences would enjoy the 3D Mario head. [54] The editors of HomePC magazine listed it as one of the best software titles—software that received four star reviews—of 1994 in their holiday shopping guide. [55]
The title has received a mixed retrospective reception decades after its release. Kill Screen 's Henry Crouch recalled a negative impression from using Mario Teaches Typing in elementary school, describing it as "lazily constructed" and "no fun". He further noted that he could advance through the game by "frantically [mashing] the keyboard," negating the game's usefulness. [56] While acknowledging the software was not as exciting as its platform game source material, Brett Alan Weiss of Allgame felt the typing game could "keep most kids entertained for awhile". Reviewing the Macintosh version, he praised the learning curve, audiovisuals, and the software's interface, specifically the hand diagram teaching aid. [3] In a 2016 IGN retrospective of Mario games on non-Nintendo platforms, Vincent Ingenito praised the title for its use of the Mario franchise and being a capable typing tutor. [57] Writing for NPR in 2021, Brittany Vincent noted that the inclusion of a kid-friendly character like Mario in an educational game makes sense now but acknowledged that it was strange at the time. She commented that one of the strange parts was the "creepy" 3D floating Mario head. [8] In 2022, Dalton Norman of Screen Rant praised Interplay for integrating familiar Mario imagery. While he stated that Mario Teaches Typing could never be as exciting as a typical Mario game, the presentation was a "fair approximation of Nintendo's signature style". [58]
Following his performance in the game, Martinet would go on to become the official voice actor for Mario, voicing the character for decades in over 150 games. [33] Martinet later transitioned from Mario's voice actor to Nintendo's "Mario Ambassador" in 2023. [59] Fargo noted that Miyamoto was happy with the game. [17] [18] The success of Mario Teaches Typing prompted Nintendo to explore educational computer games further. [20] Interplay continued its relationship with the company, releasing additional Mario titles: Mario's Game Gallery and a direct sequel, Mario Teaches Typing 2 . However, Nintendo ceased all such endeavors, including with Interplay, after another outside company produced a game that was not up to its standards. [17] [18]
Developed by Interplay's Brainstorm division, the sequel was also geared towards children. Interplay published it to Windows and Mac platforms in March 1997. [35] [60] Mario Teaches Typing 2 features lessons similar to its predecessor and includes an onscreen color-coded keyboard as well as the option to customize lesson plans. [34] [35]
Mario is set for his first on anything that isn't a Nintendo – as host of the PC-based typing tuition programme, Mario Teaches typing. It's available in the States only, with a UK release next year.