Mars: War Logs

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Mars: War Logs
MarsWarLogsCover.jpg
Developer(s) Spiders
Publisher(s) Focus Home Interactive
Engine PhyreEngine
Platform(s) Microsoft Windows
Xbox 360 (XBLA)
PlayStation 3 (PSN)
ReleaseMicrosoft Windows
  • WW: 26 April 2013
Xbox 360 (XBLA)
  • WW: 26 July 2013
PlayStation 3 (PSN)
  • WW: 13 August 2013
Genre(s) Action role-playing
Mode(s) Single-player

Mars: War Logs is a cyberpunk role-playing video game developed by Spiders and published by Focus Home Interactive. It was released in 2013 for Microsoft Windows, Xbox 360 (via Xbox Live Arcade), and PlayStation 3 (via PlayStation Network). [1] The game is set on Mars and features a character who can specialize in stealth, combat or 'technomancy'. [2]

Contents

Spiders CEO Jehanne Rousseau has described the game as featuring a variety of companions and side-quests, as well as a world which reacts to the moral choices made by the player. [3] In June 2013, a new English localization was released for the game, containing rewritten game text and rerecorded dialog. [4] [5] A paraquel, The Technomancer , was released in 2016.

Plot

The game is set on the colonized planet of Mars, a century after a great, cataclysmic upheaval called the Turmoil. Having lost all communication with Earth, powerful water guilds fight over the scarce sources of water, the most valuable resource on the red planet. Two of the most powerful of these are Aurora and Abundance. The player takes on the role of "Roy" Temperance, an Auroran man with a mysterious past, who finds himself caught between a variety of powerful factions. During his journey, Roy must survive the hostile nature of Mars and battle a variety of mutant creatures created by the planet's radioactive environment. [6]

The game begins at Camp 19, an Abundance POW camp far away from the front. Roy teams up with a young prisoner named Innocence; working together, they eventually manage to escape the camp aboard a prison train. During the prison break, Roy is forced to kill Sean, an Abundance technomancer in charge of the camp. Technomancers are specially trained soldiers armed with pre-Turmoil technology that allows them to channel and discharge electricity generated by their bodies. Equipping Sean's gloves, Roy reveals himself to Innocence as a renegade technomancer himself.

An unspecified time later, Roy and Innocence reach Shadowlair, the capital city of Aurora. With a ceasefire following a strategic Auroran victory at the settlement of Green Hope, both sides have begun demobilizing their troops, but the city remains on high alert due to a recent power struggle between the technomancers and the citizens' militia forces. After learning that his parents were arrested and possibly executed by the technomancers due to their ties with the militia, Innocence joins the local resistance cell led by a man named Marco. Meanwhile, Roy is contacted by Gen. Honour Grant, the supreme commander of the Auroran military, who asks for his help in ascertaining the reasons behind the sudden increase in influence of the technomancers. Gen. Grant is worried that Dowser Wisdom (his old friend and the political leader of Aurora) is being manipulated by the technomancers, and has put together a clandestine task force to investigate the matter. Roy initially refuses the offer, preferring to not get himself involved.

During a raid on a military train transporting political prisoners, several members of the resistance are captured, including Innocence. The player, as Roy, must make the choice of allying with either Marco's rebels or Gen. Grant's task force in order to save Innocence.

Throughout the story, Roy is accompanied by a variety of characters, which include Mary, a mentally unstable technomancer and former apprentice of Sean; Tenacity, a notorious bounty hunter and Roy's former partner in crime; Judy, an idealistic member of the resistance and Marco's second-in-command; and Devotion, Gen. Grant's personal aide who serves him as a spy and assassin. Based on player's choices, Mary, Judy and Devotion can become Roy's romantic interests, with Mary available to be romanced in both story lines, and Judy and Devotion being exclusive to whichever faction Roy joins in the latter half of the game.

Reception

Mars: War Logs received a mixed reception, with the PC version scoring 59 out of 100 on Metacritic based on 32 reviews [10] and 59.50% on GameRankings based on 20 reviews. [7] The Xbox 360 version scored 61 out of 100 based on six reviews on Metacritic, [11] and 61.67% based on six reviews on GameRankings, [8] while the PlayStation 3 version scored 60.00% based on two reviews on GameRankings. [9]

IGN praised the game as one that "shoots for the moon", saying it is "an attempt to pull off an epic in the style of Mass Effect or The Witcher 2 on a fraction of the budget." However, they criticized the game's "clumsily" handled story line, silly "virtue" names like Morality or Charity, stiff characters and a lack of focus, but stated that while it "isn't a great RPG, it is at least the seed of one – and a seed with some surprisingly green shoots sticking out of it." [12] PC Gamer bemoaned the need to constantly "wrestle with an exuberant camera" and joked that the "combat can't remember if this is a third-person game or one where you don't really need to see anything at all." They also criticized the UI design, "stance" gimmick, uncanny valley facial animation, subtlety-free script, and a rushed final act. PC Gamer recommended the game however, saying "you should consider Mars: War Logs – a budget title that's more entertaining than all my complaints about it would seem to imply. There's also a B-movie charm. It's clumsily goodhearted, and has a couple of great moments where you feel like you're affecting the world. Every bit of it needs more time and money, but it's something of a surprise to find that I left the game genuinely fond of its big, fractionally-realised ambition." [14]

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References

  1. Hilliard, Kyle (11 January 2013). "Mars: War Logs Sends Players To Fight On Mars". Game Informer . Archived from the original on 13 January 2013. Retrieved 11 January 2013.
  2. Good, Owen (28 February 2013), Mars: War Logs Won't Come In A Box, But Does Think Outside Of One, Kotaku, retrieved 20 April 2013
  3. Neltz, Andras (18 April 2013) Spiders' CEO Talks About Mars: War Logs, Kotaku, retrieved 20 April 2013
  4. "MARS WAR LOGS REWRITES THE STORY (IN ENGLISH)". mars-thegame.com. 18 June 2013. Retrieved 19 June 2013.
  5. "A tale of two translations in Mars: War Logs". Polygon . 25 July 2013.
  6. New Mars: War Logs Trailer Offers a Story Overview
  7. 1 2 "Mars: War Logs for PC – GameRankings". GameRankings. Archived from the original on 10 May 2017.
  8. 1 2 "Mars: War Logs for Xbox 360 – GameRankings". GameRankings. Archived from the original on 9 December 2019.
  9. 1 2 "Mars: War Logs for PlayStation 3 – GameRankings". GameRankings. Archived from the original on 10 September 2015.
  10. 1 2 "Metacritic score for PC version of Mars: War Logs". Metacritic . Retrieved 10 October 2014.
  11. 1 2 "Metacritic score for Xbox 360 version of Mars: War Logs". Metacritic . Retrieved 10 October 2014.
  12. 1 2 Richard Cobbett (3 May 2013). "Mars: War Logs Review – IGN". IGN . Retrieved 9 February 2016.
  13. Jon Blyth (16 July 2013). "Mars: War Logs review – PC Gamer". PC Gamer . Retrieved 9 February 2016.
  14. "Mars: War Logs Review – PC Gamer". PC Gamer. 16 July 2013.