MechWarrior 2: Ghost Bear's Legacy | |
---|---|
Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | Chad Findley |
Writer(s) | Sacha Howells |
Composer(s) | Jeehun Hwang |
Series | MechWarrior |
Platform(s) | DOS, Windows |
Release | November 1995 (DOS) June 1996 (Windows) |
Genre(s) | Vehicle simulation game |
Mode(s) | Single-player |
MechWarrior 2: Ghost Bear's Legacy is an expansion pack to MechWarrior 2: 31st Century Combat .
MechWarrior 2: Ghost Bear's Legacy is the follow-up expansion pack for MechWarrior 2 that was released in November 1995. The expansion pack allows players to play as Clan Ghost Bear and gives access to 14 new BattleMechs, some new weapons, twelve new missions and some new environments, such as outer space and underwater. It also adds new songs to the soundtrack. If players complete the 12 missions of the regular campaign without being killed or failing one mission, they enter a five-mission competition for a "blood name".
Ghost Bear's Legacy takes place after the Refusal War, and is the story of a new Ghost Bear warrior living in the Inner Sphere who initially repels raids by mercenaries but is enraged when the Draconis Combine steals the genetic material of the Clan founders Hans Ole Jorgensson and Sandra Tseng. The Ghost Bears send units to track down the culprits but find the matter is more complex than they first thought. The Draconis Combine has been framed for the raids and the BattleMechs used in the raid were captured by Clan Smoke Jaguar several months before. A search through the Clans for the culprit ensues.
It is found the Smoke Jaguars lost the BattleMechs in a raid by Clan Wolf. After the Refusal War, the Wolf Clan divided into the Crusader faction under Khan Vlad Ward and the Warden faction. Sending units to investigate, it is soon discovered the Jade Wolves, two rogue Galaxy Commanders of the Crusader Clan Wolf, stole the material in the fake raid. The Wolves allow the units sent to investigate Clan Wolf in Exile to honorably withdraw and the stage is set for the final battle.
Shane Mooney for PC World said "some of these tough missions are well thought out and involve strategy as opposed to having you just wander around blowing away any mech unfortunate enough to cross your path". [1]
German magazine Power Play gave the game 87%. [2]
Florian Strangl for PC Player gave the game 80%. [3]
Martin E. Cirulis for Computer Gaming World magazine issue #139 gave the expansion pack 4 out of 5 stars citing the pros as "a good story, 14 new Mech designs, new weapons from the Battletech universe, and new environments." and the cons as "combat physics in the new environments don't seem entirely realistic. The new career track probably won't pose a long-term challenge to experienced players.". Overall, Cirulis concluded that "Ghost Bear's Legacy is still a damn good expansion package, one that actually fleshes out the Battletech universe for computer gamers, rather than just delivering "more of the same". The Bear's bellowing roar is worthy to take its place with the Falcon's angry cry and the Wolf's Noble howl." [4]
BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft Gaming; Catalyst Game Studios licenses the franchise from Topps.
MechWarrior is a series of video games set in the fictional universe of BattleTech.
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MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.
MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.
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BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.
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MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.
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