Mountain | |
---|---|
Developer(s) | David OReilly |
Publisher(s) | Double Fine Productions |
Programmer(s) | Damien Quartz |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X, Linux, iOS |
Release |
|
Genre(s) | Simulation game |
Mode(s) | Single-player |
Mountain is a simulation video game developed by David OReilly and published by Double Fine Productions. It was released for Microsoft Windows, OS X, Linux, and iOS in July 2014. The game is an idle game in which the only influence the player can have on the game is at the start of the game where the player is tasked to draw objects. The game is designed to be played in the background while the player uses other applications.
Mountain is described by its creator David OReilly as a "Mountain Simulator, Relax em’ up, Art Horror etc." game, featuring little interactivity from the player. [1] Upon starting the game, the player is asked to draw responses to a series of questions, described by OReilly as "more psychologically invasive than anything Facebook wants to know about you". [2] The game uses that input to generate a model of a mountain, floating in space, surrounded by a small sphere of atmosphere. At this point, the game lacks significant interactivity; while the player can rotate the view around the mountain and zoom in and out, they cannot affect the mountain in any way. The game is set to be run in the background as the player does other activities on their computer. [1]
Over the course of the game, the mountain slowly rotates as accelerated time progresses through day and night cycles and through seasonal changes: the player will see snow form and melt on the mountain, plants and trees grow and wither out. Randomly, the mountain may be hit by everyday objects, termed "artefacts," which then become embedded in the mountain indefinitely. The mountain periodically offers its thoughts to the player as the game progresses. [1] After around fifty hours while the game has been running, the mountain meets its fate when it crashes into a passing giant star, ending the game, at which point the player can start the game over with a new mountain. [3] This can be avoided by repeatedly pressing buttons on one's keyboard which forms a shield around the mountain that protects it from getting destroyed.
David OReilly had developed a number of fictional video game sequences for the movie Her (2013). Following his involvement, OReilly had interest in creating a real video game, wanting "to explore in patterns and iterations of patterns". [2] He considered the idea of simulating a mountain as "an iconic zen thing", and that the size of mountains dwarf that of the human experience; [2] mountains further "defy objectification because they can't be owned or put in a museum". [4] OReilly described Mountain as "visual silence", and that it is "about letting go of control" while one watches the simulation. [4]
To develop the game, OReilly started learning the Unity engine himself. To complete Mountain, he gained assistance from Damien Quartz who did most of the game's coding. [5]
OReilly had revealed the game during the Horizon video game showcase held at the Museum of Contemporary Art, Los Angeles during the same week in June as the Electronic Entertainment Expo 2014. [2] The game was published by Double Fine Productions under their "Double Fine Presents" label aimed for small indie games. [6]
The title was initially released on July 1, 2014, for Microsoft Windows, OS X, Linux, and iOS platforms; [6] an Android version was delayed until August 19, 2014, due to the cost of getting the Unity plugin for the operating system. [7] However, official Android support for the game is no longer available. [8] OReilly had initially envisioned the game to run as a background application for personal computers, and thus had not spent a great deal of time optimizing the iOS version through the Unity engine. However, within a week of its release, Mountain was one of the top-selling titles on various app store charts, prompting OReilly to develop more optimization for the iOS and pending Android versions. [9]
In December 2018, Mountain 2.0, a major update to the game, was released for free on its available platforms. [8] Taking about a year to complete, the update was a greater endeavor than the game's first version. It contains numerous additions and improvements, including more artefacts, optimized shaders, and a Slow Motion mode. OReilly largely credits the update's conception to support for the game from its fan community. [10]
The game was generally praised by reviewers as a novel concept, [1] [11] [12] though because of its limited interactivity, many players were discontent, comparing it merely to a screensaver. [13] Zack Kotzer of Vice compared the game to the Tamagotchi toys, though lacking the constant attention to the toys' demands and instead letting the player decide when to check the mountain's progress. [14] Others described it as a passive Katamari game, watching how the mountain accumulates stuff. [11] [15] Some reviewers found the game pretentious; Ben Kuchera of Polygon said it may have been a joke by OReilly, and that he did not feel the same sense of wonder that other journalists had found in the game. [16]
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.
David OReilly is an Irish artist, film maker and game developer based in Los Angeles, California, United States.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Gone Home is a first-person exploration video game developed and published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018.
Dropchord is a motion controlled music-based puzzle video game for Windows and OS X using the Leap Motion controller. It was developed and published by Double Fine Productions. The game was one of the first games released on Leap Motion's Airspace app store, when it went live on July 22, 2013. It was also released for Ouya on July 31, 2013, and on Android and iOS on August 1, 2013.
Fireproof Studios Ltd is a British video game art studio based in Guildford, England, and founded in September 2008. Fireproof Games, a division of the company, acts as video game developer. The company is best known for its The Room series of puzzle video games, of which the first, The Room (2012), was named "Best British Game" at the 2013 British Academy Games Awards, and sold over two million copies as of May 2013.
Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display.
Goat Simulator is an action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.
Threes is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.
Greg Wohlwend is an American independent video game developer and artist whose games include Threes! and Ridiculous Fishing. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they worked on Dinowaurs and other small Adobe Flash games. Trained as an artist, Wohlwend worked mainly on the visual assets. As Mikengreg, they released Solipskier, whose success let the two take a more experimental approach with Gasketball, which did not fare as well. At the same time, Wohlwend collaborated with Asher Vollmer to make Puzzlejuice, and with Adam Saltsman to make Hundreds based on Wohlwend's first game design. He later released Threes! with Vollmer in 2014 to critical acclaim. His later games TouchTone and TumbleSeed were also the products of collaborations. Wohlwend was named among Forbes' 2014 "30 under 30" in the games industry.
Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android.
Crossy Road is an arcade video game released on 20 November 2014. It was developed and published by Australian video game developer Hipster Whale, with the name and concept of the game playing on the age-old joke/anti-joke "Why did the chicken cross the road?" The game has also been described as endless runner version of Frogger.
I Am Bread is a platform video game published by Bossa Studios on 9 April 2015. The game is available for Microsoft Windows, OS X, iOS, PlayStation 4, Ouya, Xbox One, and Android. It was removed from Google Play at an Jan 2020. The gameplay involves using various abilities, such as sticking to surfaces to solve puzzles and reach the toaster. Along the way, players must avoid hazards like dirty floors, knives, and pets.
Kim Kardashian: Hollywood was a casual free-to-play role-playing game that was released on iOS and Android on June 24, 2014. In the game, the player's goal is to increase their fame and reputation, starting on the E-list and rising to the A-list. The game is fronted by American media personality Kim Kardashian, featuring regular appearances from her character.
Everything is a simulation game developed by artist David OReilly. It was released for the PlayStation 4 on March 21, 2017, for Microsoft Windows and macOS on April 21, 2017, and for Linux on April 28, 2017. A Nintendo Switch version of the game was released on January 10, 2019. It was released in Japan on February 13, 2020. The player takes control of various lifeforms and inanimate objects, exploring the manually generated world and finding new things to control. Everything features quotations from philosopher Alan Watts and has no clear goal aside from occupying more objects within the game.
Job Simulator: The 2050 Archives, commonly referred to as simply Job Simulator, is a virtual reality simulation video game developed and published by Owlchemy Labs for Microsoft Windows, PlayStation 4, PlayStation 5, Oculus Quest, Oculus Quest 2 and Meta Quest 3, in which players participate in comical approximations of real-world jobs. A sequel, Vacation Simulator, was released in 2019.
The Witcher Battle Arena was a free-to-play multiplayer online battle arena (MOBA) video game developed and published by CD Projekt Red. The game released for Android, iOS, and Windows Phone devices in 2015, and was playable until the end of that year when the servers were closed.
Hidden Folks is a hidden object game developed by Adriaan de Jongh and Sylvain Tegroeg. In the game, players are presented with a series of animated, interactive scenes and must find hidden characters, objects, and animals. The game was released for iOS, Android, Linux, macOS, and Windows in February 2017.
Totally Accurate Battle Simulator (TABS) is a physics-based strategy video game developed and published by Landfall Games. An alpha version of the game was initially released in 2016 to a small audience. The game was released for macOS and Windows in April 2021, for Xbox One in October 2021, for Nintendo Switch in November 2022, and for PlayStation 4 in September 2023. It has since received numerous free title updates that have added new content, such as maps and units, in addition to fixing bugs and improving the performance. Versions for Android and iOS are currently in development.
Media related to Mountain (video game) at Wikimedia Commons