Years active | > 2000 years ago to present |
---|---|
Genres | |
Players | 2 |
Setup time | < 1 minute |
Playing time | 5–60 minutes |
Chance | None |
Age range | 5+ |
Skills | Strategy |
Synonyms |
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Nine men's morris is a strategy board game for two players dating at least to the Roman Empire. [1] The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl [2] in English. In North America, the game has also been called cowboy checkers, and its board is sometimes printed on the back of checkerboards. Nine men's morris is a solved game, that is, a game whose optimal strategy has been calculated. It has been shown that with perfect play from both players, the game results in a draw. [3]
The Latin word merellus means 'gamepiece', which may have been corrupted in English to 'morris', [1] while miles is Latin for soldier.
Three main alternative variations of the game are three, six, and twelve men's morris.
The board consists of a grid with twenty-four intersections, or points. Each player has nine pieces, or men, usually coloured black and white. Players try to form 'mills'—three of their own men lined horizontally or vertically—allowing a player to remove an opponent's man from the game. A player wins by reducing the opponent to two men (whereupon they can no longer form mills and thus are unable to win) or by leaving them without a legal move.
The game proceeds in three phases:
The game begins with an empty board. The players determine who plays first and then take turns. During the first phase, a player's turn consists of placing a man from the player's hand onto an empty point. If a player is able to place three pieces on contiguous points in a straight line, vertically or horizontally, they have formed a mill, which allows them to remove one of the opponent's pieces from the board. A piece in an opponent's mill, however, can be removed only if no other pieces are available. After all men have been placed, phase two begins.
Players continue to alternate moves, this time moving a man to an adjacent point each turn. A piece may not "jump" another piece. Players continue to try to form mills and remove the opponent's pieces as in phase one. If all a player's pieces get blocked in (where they are unable to move to an adjacent, empty space) that player loses. A player can "break" a mill by moving a piece out of an existing mill, then moving it back to form the same mill a second time (or any number of times), each time removing one of the opponent's men. The act of removing an opponent's man is sometimes called "pounding" the opponent. When one player has been reduced to three men, phase three begins.
When a player is reduced to three pieces, there is no longer a limitation on that player of moving to only adjacent points: The player's men may "fly" (or "hop", [4] [5] or "jump" [6] ) from any point to any vacant point.
Some rules sources say this is the way the game is played, [5] [6] some treat it as a variation, [4] [7] [8] [9] and some do not mention it at all. [10] A 19th-century games manual calls this the "truly rustic mode of playing the game". [4] Flying was introduced to compensate when the weaker side is one man away from losing the game.
At the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one's pieces in one area of the board. [11] An ideal position, which typically results in a win, allows a player to shuttle one piece back and forth between two mills, removing a piece every turn.
Three men's morris, also called nine-holes, is played on the points of a grid of 2×2 squares, or in the squares of a grid of 3×3 squares, as in tic-tac-toe. The game is for two players; each player has three men. The players put one man on the board in each of their first three plays, winning if a mill is formed (as in tic-tac-toe). After that, each player moves one of the player's men, according to one of the following rules versions:
A player wins by forming a mill. [12]
H. J. R. Murray calls version No. 1 "nine holes", and version No. 2 "three men's morris" or "the smaller merels".
Six men's morris gives each player six pieces and is played without the outer square of the board for nine men's morris. Flying is not permitted. [13] The game was popular in Italy, France and England during the Middle Ages but was obsolete by 1600. [13]
This board is also used for five men's morris (also called smaller merels). Seven men's morris uses this board with a cross in the center.
Twelve men's morris adds four diagonal lines to the board and gives each player twelve pieces. This means the board can be filled in the placement stage; if this happens the game is a draw. This variation on the game is popular amongst rural youth in South Africa where it is known as morabaraba and is now recognized as a sport in that country. H. J. R. Murray also calls the game "the larger merels".
This board is also used for eleven men's morris.
This variant (also called ten men's morris) was invented by Emanuel Lasker, chess world champion from 1894 to 1921. It is based on the rules of nine men's morris, but there are two differences: each player gets ten pieces; and pieces can be moved in the first phase already. This means each player can choose to either place a new piece or to move one of the player's pieces already on the board. This variant is more complex than nine men's morris, and draws are less likely. [14]
According to R. C. Bell, the earliest known board for the game includes diagonal lines and was "cut into the roofing slabs of the temple at Kurna in Egypt"; he estimated a date for them of c. 1400 BCE. [13] Friedrich Berger wrote that some of the diagrams at Kurna include Coptic crosses, however, making it "doubtful" that the diagrams date to 1400 BCE. Berger concluded: "Certainly they cannot be dated." [1] However, these Coptic crosses themselves certainly are dated no earlier than 42CE according to Coptic Orthodox tradition, very near the end of the known architectural development of the temple. [15] On the other hand, the earliest known board for the game certainly can be dated before the Common Era, [16] as this article shall explain subsequently.
One of the earliest mentions of the game may be in Ovid's Ars Amatoria . [1] [13] In book III (c. 8 CE), after discussing latrones , a popular board game, Ovid wrote:
There is another game divided into as many parts as there are months in the year. A table has three pieces on either side; the winner must get all the pieces in a straight line. It is a bad thing for a woman not to know how to play, for love often comes into being during play.
Berger believes the game was "probably well known by the Romans", as there are many boards on Roman buildings, even though dating them is impossible because the buildings "have been easily accessible" since they were built. It is possible that the Romans were introduced to the game via trade routes, but this cannot be proven. [1]
The game might have been played by the sculptors while they were building the huge temples. Inscriptions are seen in many places, carved on stone. The game peaked in popularity in medieval England. [4] A brick found on a mediaeval site near Wisbech, had been used by the brickmakers as a board before being fired. [17] Boards have been found carved into the cloister seats at the English cathedrals at Canterbury, Gloucester, Norwich, Salisbury and Westminster Abbey. [13] These boards used holes, not lines, to represent the nine spaces on the board—hence the name "nine holes"—and forming a diagonal row did not win the game. [18] Another board is carved into the base of a pillar in Chester Cathedral in Chester. [19] Giant outdoor boards were sometimes cut into village greens. In Shakespeare's 16th century work A Midsummer Night's Dream , Titania refers to such a board: "The nine men's morris is filled up with mud". [20]
Some authors say the game's origin is uncertain. [4] It has been speculated that its name may be related to Morris dances, and hence to Moorish , but according to Daniel King, "the word 'morris' has nothing to do with the old English dance of the same name. It comes from the Latin word merellus, which means a counter or gaming piece." [10] King also notes that the game was popular among Roman soldiers.
In some European countries, the design of the board was given special significance as a symbol of protection from evil. [1]
Checkers, also known as draughts, is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".
Three men's morris is an abstract strategy game played on a three by three board that is similar to tic-tac-toe. It is also related to six men's morris and nine men's morris. A player wins by forming a mill, that is, three of their own pieces in a row.
Halma is a strategy board game invented in 1883 or 1884 by George Howard Monks, an American thoracic surgeon at Harvard Medical School. His inspiration was the English game Hoppity which was devised in 1854.
Mak-yek is a two-player abstract strategy board game played in Thailand and Myanmar. Players move their pieces as in the rook in chess and attempt to capture their opponent's pieces through custodian and intervention capture. The game may have been first described in literature by Captain James Low a writing contributor in the 1839 work Asiatic Researches; or, Transactions of the Society, Instituted in Bengal, For Inquiring into The History, The Antiquities, The Arts and Sciences, and Literature of Asian, Second Part of the Twentieth Volume in which he wrote chapter X On Siamese Literature and documented the game as Maak yék. Another early description of the game is by H.J.R. Murray in his 1913 work A History of Chess, and the game was written as Maak-yek.
Kensington is an abstract strategy board game devised by Brian Taylor and Peter Forbes in 1979, named after London's Kensington Gardens, which contains the mosaic upon which the gameboard is patterned. It is played on a geometrical board based on the rhombitrihexagonal tiling pattern. The objective of the game is to capture a hexagon by occupying the six surrounding vertices. The game maintains an elegant simplicity while still allowing for astonishingly complex strategy. The placing and movement of tokens have been compared to nine men's morris.
Ludus latrunculorum, latrunculi, or simply latrones was a two-player strategy board game played throughout the Roman Empire. It is said to resemble chess or draughts, as it is generally accepted to be a game of military tactics. Because of the scarcity of sources, reconstruction of the game's rules and basic structure is difficult, and therefore there are multiple interpretations of the available evidence.
Hasami shogi is a variant of shogi. The game has two main variants, and all Hasami variants, unlike other shogi variants, use only one type of piece, and the winning objective is not checkmate. One main variant involves capturing all but one of the opponent's men; the other involves building an unbroken vertical or horizontal chain of five-in-a-row.
Heian shōgi is a predecessor of modern shogi. Some form of the game of Chaturanga, the ancestor of both chess and shogi, reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules dates from the early 12th century. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi.
Morabaraba is a traditional two-player strategy board game played in South Africa and Botswana with a slightly different variation played in Lesotho. This game is known by many names in many languages, including mlabalaba, mmela, muravava, and umlabalaba. The game is similar to twelve men's morris, a variation on the Roman board game nine men's morris.
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Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. It is related to tic-tac-toe, but more related to three men's morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three-in-a-row. Picaria is an alignment game.
Wali is a two-player abstract strategy game from Africa. It is unknown specifically which African country the game originates from. Players attempt to form a 3 in-a-row of their pieces, and in doing so capture a piece from their opponent. The game has two phases: Drop Phase and Move Phase. Players first drop as many of their pieces as possible in the Drop Phase, then move them to form 3 in-a-rows which allows them to capture the other player's pieces in the Move Phase.
Zamma is a two-player abstract strategy game from Africa. It is especially played in Mauritania. The game is similar to alquerque and draughts. Board sizes vary, but they are square boards, such as 5x5 or 9x9 square grids with left and right diagonal lines running through several intersection points of the board. One could think of the 5x5 board as a standard alquerque board, but with additional diagonal lines, and the 9x9 board as four standard alquerque boards combined, but no additional diagonal lines are added. The initial setup is also similar to alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on their respective half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" which is the equivalent of the king in draughts. The Edhayam can move in any direction. In Mauritania, the black pieces are referred to as men, and the white pieces as women. In the Sahara, short sticks represent the men, and camel dung represent the women.
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Astar is a two-player abstract strategy board game from Kyrgyzstan. It is a game similar to draughts and Alquerque as players hop over one another's pieces when capturing. However, unlike draughts and Alquerqe, Astar is played on 5×6 square grid with two triangular boards attached on two opposite sides of the grid. The board somewhat resembles those of kotu ellima, sixteen soldiers, and peralikatuma, all of which are games related to astar. However, these three games use an expanded alquerque board with a 5×5 square grid with diagonal lines. Astar uses a 5×6 grid with no diagonal lines.
Variants