One Night Stand (video game)

Last updated
One Night Stand
One Night Stand.jpg
Promotional art
Developer(s) Kinmoku
Engine Ren'Py
Platform(s) Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4, Xbox One
ReleaseMicrosoft Windows, macOS, Linux
  • WW: October 20, 2016
Nintendo Switch, PlayStation 4, Xbox One
  • WW: October 4, 2019
Genre(s) Visual novel
Mode(s)Single-player

One Night Stand is a visual novel video game developed by Kinmoku. Players take the role of a man who wakes up from a drunken one-night stand beside a stranger and must piece together the events of the previous night. It was based on a free game Kinmoku wrote for a game jam at itch.io. One Night Stand was released for PC in 2016, and Nintendo Switch, PlayStation 4 and Xbox One in 2019.

Contents

Gameplay

Players take the role of a man who has just woken up beside a woman in her apartment. Despite not remembering the events of the previous night, the player learns their character has had sex with the woman. When the woman leaves the room, the player has the opportunity to look around, then question the woman about the various objects found. Based on the player's actions and dialogue choices, they can unlock many different endings, ranging from being angrily kicked out to the possibility of friendship. In the most recent update, there is an ending of her playing the guitar and becoming more than friends with the character. [1]

Development

One Night Stand is independent video game developer Lucy Blundell's first game. [2] It is based on a free game that Blundell designed with a friend for a game jam at itch.io. [3] The inspiration came from a young man she saw on public transportation. While trying to guess at reasons for his miserable-looking state, she found the idea that he was recovering from a drunken one-night stand interesting. [4] The game is rotoscoped based on footage that Blundell shot of herself via a cell phone. [1] One Night Stand was developed using the free Ren'Py visual novel software, and Blundell credited its community with supporting her. [4]

The free version of One Night Stand was released on March 24, 2016. The commercial version was released on October 20 on itch.io and November 7 on Steam. [2] Blundell credited the free version as making the Steam greenlight process easier. [3] The free version also acted as a demo, which she said helped to dispel players' fears that the game would be outside their demographic, [5] though she said the free version's popularity eclipsed that of the commercial version. [3] Ports for Nintendo Switch, PlayStation 4 and Xbox One were released in October 2019 by Ratalaika Games. [6] [7]

Reception

Emad Ahmed of the New Statesman wrote that One Night Stand takes a more realistic approach than similar games. Comparing it to other games that feature physical relationships, Ahmed cited it as an example of using dialogue to tell a story rather than as a gameplay mechanic used to reach a desired conclusion. [10] Kill Screen wrote that the initial mystery – what happened the previous night – becomes less interesting than learning about the woman and trying to find a happy ending. [11] At Hardcore Gamer, Derrick Bettis wrote, "One Night Stand feels more like a think piece than a proper game", as it does not introduce any unique insights but allows gamers to discuss their views on the topic. [12] Johnny Chiodini of Eurogamer wrote that the game captures the feelings of awkwardness and vulnerability following a one-night stand well. [13]

Related Research Articles

<i>The White Chamber</i> 2005 video game

The White Chamber, stylized as the white chamber, is a science fiction adventure game created by Studio Trophis using the Wintermute Engine. Originally designed as a university project, it was expanded to a full game and released for Microsoft Windows as free download in 2005.

<span class="mw-page-title-main">Anna Anthropy</span> American video game designer

Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

<i>Crossy Road</i> 2014 video game

Crossy Road is an arcade video game released on 20 November 2014. It was developed and published by Australian video game developer Hipster Whale, with the name and concept of the game playing on the age-old joke/anti-joke "Why did the chicken cross the road?" The game has also been described as endless runner version of Frogger.

<i>Night in the Woods</i> 2017 video game

Night in the Woods is a 2017 single-player adventure video game developed by Infinite Fall and published by Finji. The story follows a young woman named Mae Borowski, who drops out of college and returns to her hometown to find unexpected changes. The game was funded via Kickstarter, where it earned over 400% of its initial US$50,000 funding goal.

<i>Agar.io</i> 2015 multiplayer video game

Agar.io is a massive multiplayer online action game created by Brazilian developer Matheus Valadares. Players control one or more circular cells in a map representing a Petri dish. The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player's cells. Each player starts with one cell, but players can split a cell into two once it reaches a sufficient mass, allowing them to control multiple cells. The name comes from the substance agar, used to culture bacteria.

<span class="mw-page-title-main">Itch.io</span> Website for distributing games

Itch.io is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 700,000 products as of April 2023.

<span class="mw-page-title-main">Nina Freeman</span> American video game designer

Nina Marie Freeman is an American video game designer known for her games with themes of sexuality and self-reflection. A former game designer at Fullbright, she developed and published numerous video games and is a co-founder of the Code Liberation Foundation, a non-for-profit organization that makes an effort to diversify employment within STEAM fields.

<i>WWE 2K18</i> 2017 video game

WWE 2K18 is a professional wrestling video game developed by Yuke's and published by 2K. It is the nineteenth installment in the WWE game series and a follow-up to WWE 2K17. It was released worldwide on October 17, 2017, for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. With its release, WWE 2K18 became the first in the series to be exclusively released on eighth generation hardware and also the first in the series to be released for PC and consoles simultaneously. A Nintendo Switch version followed on December 6, 2017, the only release of the series for the Switch and the first WWE game to be released for a Nintendo platform since WWE '13.

<i>The Last Night</i> (video game) Video games

The Last Night is an upcoming cinematic platform game developed and published by Odd Tales. It is expected to be released worldwide on Microsoft Windows, macOS, Linux, and Xbox One.

<i>We Know the Devil</i> 2015 video game

We Know the Devil is a visual novel developed and published by Date Nighto. It was released on September 12, 2015 for Microsoft Windows and MacOS, before receiving a Steam release on February 15, 2016. On July 4, 2016, a separate art book titled, "The Art of We Know the Devil," was published on itch.io by game artist Max Schwartz, followed by a March 19, 2017, itch.io release of the game, this time with a free supplementary demo serving the purpose of a prequel.

<i>OneShot</i> 2016 video game

OneShot is a puzzle-adventure game developed by indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Microsoft Windows via Steam on December 8, 2016, and on Itch.io on March 12, 2020. A console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022.

<i>Police Stories</i> 2019 video game

Police Stories is a top-down shooter video game developed by Mighty Morgan and published by HypeTrain Digital. The project was financed through the crowd funding platform Kickstarter in June 2017.

<i>Tracks – The Train Set Game</i> 2019 video game

Tracks – The Train Set Game, commonly referred to as Tracks, is an indie simulation video game developed by British indie studio Whoop Games and published by Excalibur Publishing for Microsoft Windows. Originally released onto Itch.io in February 2017, the game was added to Steam's Early Access program in September. Tracks – The Train Set Game sees the player build a wooden toy train track. The video game was fully released on 11 October 2019.

<i>Butterfly Soup</i> 2017 video game

Butterfly Soup is a visual novel developed by Brianna Lei and published in September 2017 for Windows, macOS, and Linux. The game has the player follow the perspectives of four LGBT Asian-American girls in Fremont, California, alternating between their first year of high school in 2008 and when they were young children. The coming-of-age story shows them as they join a baseball club and centers on the romance between the main character, Diya, and her friend Min.

LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers. The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS.

<span class="mw-page-title-main">GDevelop</span> Open-source, cross-platform game engine

GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. Created by Florian Rival, a software engineer at Google, GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker.

<i>Weaving Tides</i> 2021 video game

Weaving Tides is a puzzle adventure video game developed by the Austrian developer Follow the Feathers. It was released on Windows, MacOS and Nintendo Switch on May 27, 2021.

<i>Friday Night Funkin</i> 2020 video game

Friday Night Funkin' is an open-source rhythm game first released as a demo in 2020 for a game jam. The game is developed by a small group called The Funkin' Crew Inc., with the four founding members being the Newgrounds users Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s.

<i>The Catacombs of Solaris</i> 2016 video game

The Catacombs of Solaris is a 2016 video game by Australian independent developer Ian MacLarty. Described as a "maze that plays with your perception of 3D space on a 2D screen", Catacombs is an art game that exploits the use of perspective to create an illusion of space. Praised for its experimental approach to perception and space, the game won the Freeplay Award at the 2018 Freeplay Independent Games Festival, and was showcased in several art and festival exhibits including by the Australian Centre for the Moving Image. In 2021, a revised version of the game with additional features titled The Catacombs of Solaris Revisited was published by the developer.

<i>Videoverse</i> 2023 video game

Videoverse is a 2023 narrative adventure game developed and published by Kinmoku. Players control a teenage gamer in 2003 and help him navigate relationships on a fictional social network dedicated to his favorite video game.

References

  1. 1 2 Couture, Joel (2016-12-08). "Heartwarming Smiles - How One Night Stand Creates An Emotional Bond With Its Main Character". IndieGames.com . Archived from the original on 2016-12-13. Retrieved 2016-12-10.
  2. 1 2 "One Night Stand Pres Kit". lucyblundell.com. Archived from the original on 2016-12-20. Retrieved 2016-12-10.
  3. 1 2 3 Luby, Luke (2016-11-23). "Interview: One Night Stand's Lucy Blundell". PopGeeks.net. Archived from the original on 2016-12-20. Retrieved 2016-12-10.
  4. 1 2 Allen, Jennifer (2016-11-14). "Lucy Blundell on Her Highly Original Visual Novel One Night Stand". remeshed.com. Archived from the original on 2016-12-20. Retrieved 2016-12-10.
  5. Blundell, Lucy (2016-12-08). "Postmortem: One Night Stand". IndieHangover.com. Archived from the original on 2016-12-20. Retrieved 2016-12-10.
  6. Valdes, Giancarlo (2019-06-10). "Awkward visual novel One Night Stand is coming to consoles this summer". VentureBeat . Retrieved 2019-06-11.
  7. "One Night Stand". Ratalaika Games. Retrieved 2019-10-06.
  8. "One Night Stand for Switch Reviews". Metacritic . CBS Interactive . Retrieved 2020-11-21.
  9. "One Night Stand for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved 2020-11-21.
  10. Ahmed, Emad (2016-12-04). "Is One Night Stand the most realistic videogame portrayal of sex and relationships yet?". New Statesman . Archived from the original on 2016-12-09. Retrieved 2016-12-10.
  11. "Dating sims don't get much more awkward than One Night Stand". Kill Screen . 2016-11-10. Archived from the original on 2016-12-20. Retrieved 2016-12-10.
  12. Bettis, Derrick (2016-11-16). "Review: One Night Stand". Hardcore Gamer. Archived from the original on 2016-11-29. Retrieved 2016-12-10.
  13. Chiodini, Johnny (2016-12-07). "One Night Stand is suitably awkward". Eurogamer . Archived from the original on 2016-12-09. Retrieved 2016-12-10.