This article needs additional citations for verification .(July 2024) |
Original author(s) | Linuzappz, George Moralis (AKA Shadow), [1] Refraction, Saqib, Gabest, Gregory, GovanifY, Stenzek, lightningterror, fobes |
---|---|
Developer(s) | PCSX2 Team |
Initial release | March 23, 2002 |
Stable release | 2.2.0 / October 31, 2024 |
Repository | github |
Written in | C++ |
Operating system | Windows, Linux, macOS |
Platform | x86-64 [2] |
Size | |
Available in | 14 languages [4] |
Type | Video game console emulator |
License | Since 0.9.7: GPL-3.0-or-later [5] Until 0.9.6: GPL-2.0-or-later |
Website | pcsx2 |
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6] It has been released for Windows, Linux, and macOS. [7]
PCSX2, like its predecessor project PCSX (a PlayStation emulator), was based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a genuine copy of the PS2 BIOS, which is not available for download from the developers due to copyright-related legal issues. Since September 2016, PCSX2 is partially compatible with PlayStation games. [8]
The main bottleneck in PS2 emulation is emulating the Emotion Engine multiprocessor on the PC x86 architecture. Although each processor can be emulated well independently, accurately synchronizing them and emulating the console's timing is difficult. [9]
This section needs expansion. You can help by adding to it. (June 2021) |
Development of PCSX2 was started in 2001 by programmers who go by the names Linuzappz and Shadow, who were programmers for the PlayStation emulator PCSX-Reloaded. Other programmers later joined the team, and they were eventually able to get some PS2 games to the loading screen. The team then started working on the difficult task of emulating the PlayStation 2's BIOS; they got it to run, although it was slow and graphically distorted. Version 0.9.1 was released in July 2006.
From 2007 to 2011, developers worked on Netplay and speed improvements. PCSX2 0.9.8 was released in May 2011 and featured an overhauled GUI written with wxWidgets, that improved compatibility for Linux and newer Windows operating systems. [10] In July 2024, PCSX2 2.0 was released. It featured a new GUI written with Qt, support for the Vulkan API, and the removal of plugins among other improvements. [11]
As of September 2024, 97% of PlayStation 2 games are considered "playable" on the emulator, meaning they can be played largely but not entirely free of slight issues. All at least boot to the menu screen. [12]
PCSX2 was used as a basis for AetherSX2, a PlayStation 2 emulator for Android. [13] In 2022, an unofficial fork of PCSX2 was created for the Xbox Series X/S known as XBSX2. [14]
PCSX2 supports save states and dynamic recompilation (JIT). There is also support for gameplay recording in Full HD using the GSdx plugin. [6] Options such as the ability to increase/decrease game speeds, use unlimited memory cards, and utilize any gamepad controllers supported by the native operating system are also available. [6] Cheat codes are supported via the use of PNACH patching files. [6] RetroAchievements support adds a community-driven achievement system for select games.
PCSX2 formerly made use of plug-ins as a means of modularizing development efforts among the separate components (subsystems) of the emulated PlayStation 2 hardware. For instance, video plug-ins were utilized by PCSX2 to render images to the screen and emulate the graphics hardware of the PlayStation 2, whereas sound plug-ins would emulate the sound hardware of the PlayStation 2.
A list of several plug-ins follows:
Name | Subsystem | Notes |
---|---|---|
GSdx | Video | The fastest, most accurate graphics plug-in. Requires Direct3D or OpenGL support and optionally uses a GPU. GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them. There also exists an unofficial ToCAEDIT [15] version and the GSdx-Cutie version. [16] |
GSdx FX | Video | Post-processing shader pack for GSdx plugin. |
ZZogl | Video | A less optimized graphics plug-in that uses Open GL. Compatible with Linux and Windows. This plugin is fork of ZeroGS KOSMOS plugin. |
SPU2-X | Audio | The most accurate sound plug-in. |
SSSPSX Pad | Input | A simple input plug-in. |
LilyPad | Input | An advanced input plug-in that supports keyboards, mice, and controllers. |
Nuvee | Input | An input plug-in that supports lightguns and USB mice. |
TwinPad | Input | Another keyboard and mouse plug-in. |
XPad | Input | An Xbox 360 controller input plug-in. |
CDVD | Optical | A simple optical media plug-in that runs games from optical discs. |
Linuz ISO CDVD | Optical | A plug-in which has the ability to compress ISO images. |
Dev9 | Hard drive | Handles PS2 hard disk drive and Ethernet emulation. |
MegaDev9 | Hard drive | A more advanced version of Dev9. Currently, it only partially emulates the PS2 hard drive. |
Netplay | Netplay | A plug-in which allows certain games to be playable multiplayer over the Internet. |
As of v1.7.0-dev-1420 [17] PCSX2 has merged all functionality into the core emulator, eliminating the concept of plugins as well as releasing 64-bit variants.
The list of plugins that have been merged are listed below:
Minimum | Recommended | |
---|---|---|
Personal Computer [18] | ||
Operating system | Windows 10 Version 1809 (x86-64) or higher Ubuntu 22.04 or higher, Debian, Fedora Linux, Arch Linux, or other distro (x86-64) macOS Big Sur or higher | Windows 10 Version 22H2 (x86-64) or higher Ubuntu 24.04 or higher, Debian, Fedora Linux, Arch Linux, or other distro (x86-64) macOS Big Sur or higher |
CPU | SSE4.1 support, 1500 Single Thread Performance on PassMark w/ 2 physical cores and simultaneous multithreading. | AVX2 support, 2000 Single Thread Performance on PassMark w/ 4 physical cores with or without simultaneous multithreading. |
Memory | 8 GB RAM. | 16 GB RAM. |
Graphics hardware | DirectX 11, OpenGL 3.3, or Vulkan 1.1 support and 2 GB VRAM. | DirectX 12, OpenGL 4.6, Vulkan 1.3, or Metal support and 4 GB VRAM. |
Hardware requirements are largely game-dependent. Due to the demanding nature of emulation, PCSX2 is much more likely to perform well with modern mid-range to high-end hardware, with lower-end systems likely to experience less than full performance. The performance bottleneck in most cases is the CPU rather than the GPU. This is especially the case in software mode, in which only the CPU is used for emulation. In hardware mode, the GPU emulates the graphics, but can still be a bottleneck if the internal resolution is set too high. Some games may also run slower due to unoptimized graphics code or weak video cards. As computer hardware has continued to advance with time, the likelihood of performance issues with PCSX2 has experienced a corresponding decrease.
PCSX2 has been very well-received. Matthew Humphries of Geek.com described it as "an impressive piece of work". [19] Alex Garnett of PC World criticized the difficulty of setting up PCSX2 but called it a "masterpiece." [20] Although David Hayward of Micro Mart also criticized the complexity, he also called it "technically amazing." [21] Sriram Gurunathan of In.com described PCSX2 as "arguably the most popular emulator around" and named it as one of the site's top five emulators. [22] Brandon Widder of Digital Trends included PCSX2 in his Best Emulators article. [23] John Corpuz of Tom's Guide mentioned PCSX2 in his Best PlayStation Emulators for PCs article, saying, "When it comes to stable, playable PlayStation 2 emulation, PCSX2 is pretty much the best game in town at the moment." [24]
In computing, a plug-in is a software component that extends the functionality of an existing software system without requiring the system to be re-built. A plug-in feature is one way that a system can be customizable.
UAE is a computer emulator which emulates the hardware of Commodore International's Amiga range of computers. Released under the GNU General Public License, UAE is free software.
In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional static compiler.
Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.
Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg.
In software engineering, a compatibility layer is an interface that allows binaries for a legacy or foreign system to run on a host system. This translates system calls for the foreign system into native system calls for the host system. With some libraries for the foreign system, this will often be sufficient to run foreign binaries on the host system. A hardware compatibility layer consists of tools that allow hardware emulation.
ePSXe is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android. It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.
This article provides basic comparisons for notable text editors. More feature details for text editors are available from the Category of text editor features and from the individual products' articles. This article may not be up-to-date or necessarily all-inclusive.
Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew.
Lyrion Music Server is a streaming audio server supported by the LMS community and formerly supported by Logitech, developed in particular to support their Squeezebox range of digital audio receivers.
Dolphin is a free and open-source video game console emulator of GameCube and Wii that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S.
Audacious is a free and open-source audio player software with a focus on low resource use, high audio quality, and support for a wide range of audio formats. It is designed primarily for use on POSIX-compatible Unix-like operating systems, with limited support for Microsoft Windows. Audacious was the default audio player in Ubuntu Studio in 2011–12, and was the default music player in Lubuntu until October 2018, when it was replaced with VLC.
Hatari is an open-source emulator of the Atari ST 16/32-bit computer system family. It emulates the Atari ST, Atari STe, Atari TT, and Atari Falcon computer series and some corresponding peripheral hardware like joysticks, mouse, midi, printer, serial and floppy and hard disks. It supports more graphics modes than the ST and does not require an original TOS image as it supports EmuTOS. The latest version has no reported issues with the ST/STe/TT applications emulation compatibility and also most of the ST/STe games and demos work without issues.
PCSX is a free and open-source, video game console emulator that allows software designed to be used with the Sony PlayStation to run on personal computers. Over the years, development changed hands several times with PCSX-Reloaded (PCSXR) now being the main version. As of 2021, the emulator seems to be no longer under active development. A newer, actively maintained fork of PCSX-Reloaded is PCSX-Redux.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++. It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.
PPSSPP is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo Wii U, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X/S and Symbian with a focus on speed and portability. It was released to the public on November 1, 2012, licensed under the GNU GPLv2 or later. The PPSSPP project was created by Henrik Rydgård, one of the co-founders of the Dolphin emulator.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, designed to be fast, lightweight, portable and without dependencies. It is licensed under the GNU GPLv3.
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer. It is being developed in the C++ programming language targeting x86-64 and ARM64 CPUs featuring OpenGL and Vulkan as backend renderers.
shadPS4 is a free and open-source emulator for the PlayStation 4. It supports Windows, Linux and MacOS. shadPS4 can only emulate some games to varying degrees of support.
{{cite web}}
: CS1 maint: numeric names: authors list (link)