Parkitect

Last updated

Parkitect
Parkitect Logo.png
Developer(s) Texel Raptor
Publisher(s) Texel Raptor
BlitWorks (console)
Designer(s)
  • Sebastian Mayer
  • Garret Randell
Programmer(s) Sebastian Mayer
Artist(s) Garret Randell
Composer(s) Gordon McGladdery
Engine Unity
Platform(s)
Release
  • Windows, macOS, Linux
  • November 29, 2018
  • PS4, PS5, Xbox One, Xbox Series X/S
  • July 3, 2024 [1]
Genre(s) Construction and management simulation
Mode(s) Single-player, multiplayer

Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series. A console port was released on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on July 3, 2024. [1]

Contents

Gameplay

An in-game screenshot Parkitect.png
An in-game screenshot

The general premise of the game is to open, build, and successfully maintain an amusement park, similar to the RollerCoaster Tycoon series. The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. [2] Furthermore, the game introduces a branching map system within its campaign mode. [3] [4]

The game supports user-created mods, assets and rides, distributed via Steam Workshop. [5]

Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. [6] Texel Raptor launched the Kickstarter of the game on August 22, 2014, as Parkitect. [7] [8] By September 2014, the campaign had raised over US$63,730. [9] From then on, Texel Raptor released weekly images and stats regarding the development of the game. [10] [11] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. [12] [13] [14] The game fully released out of early access on November 29, 2018. [3]

An expansion pack, Taste of Adventure, was released on November 20, 2019. [15] In December 2020, a cooperative multiplayer mode that accommodates up to eight players was released for free. [16] The game's second expansion, Booms & Blooms, was released on September 2, 2020. [17]

Reception

The game received "generally positive reviews", according to review aggregator Metacritic. [18] Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries." [22] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". [23] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene. [24]

Related Research Articles

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series.

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>RollerCoaster Tycoon 3</i> Amusement park construction and management simulation video game

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.

<i>RollerCoaster Tycoon 2</i> 2002 video game

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

<span class="mw-page-title-main">Frontier Developments</span> British video game studio (founded 1994)

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John Richard Wardley is a British developer for theme parks in the UK and Europe: an innovator of special effects, dark rides and roller coasters in the themed attraction industry. He is known for Nemesis at Alton Towers and other major roller coasters in the UK and Europe.

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<i>Thrillville</i> 2006 video game

Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.

<i>Theme Park Inc</i> 2001 video game

Theme Park Inc. is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

<span class="mw-page-title-main">The Swarm (roller coaster)</span> Roller coaster at Thorpe Park

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<span class="mw-page-title-main">Wing Coaster</span> Type of roller coaster

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<span class="mw-page-title-main">OpenRCT2</span> 2014 game

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<i>Planet Zoo</i> 2019 video game

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References

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