Parkitect

Last updated

Parkitect
Parkitect Logo.png
Developer(s) Texel Raptor
Publisher(s) Texel Raptor
Designer(s)
  • Sebastian Mayer
  • Garret Randell
Programmer(s) Sebastian Mayer
Artist(s) Garret Randell
Composer(s) Gordon McGladdery
Engine Unity
Platform(s)
ReleaseNovember 29, 2018
Genre(s) Construction and management simulation
Mode(s) Single-player, multiplayer

Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.

Contents

Gameplay

An in-game screenshot of Parkitect Parkitect.png
An in-game screenshot of Parkitect

The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. [1] Furthermore, the game introduces a branching map system within its campaign mode. [2] [3]

Development

In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. [4] Texel Raptor launched the Kickstarter of the game on August 22, 2014, as Parkitect. [5] [6] By September 2014, the campaign had raised over US$63,730. [7] From then on, Texel Raptor released weekly images and stats regarding the development of the game. [8] [9] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. [10] [11] [12] The game fully released out of early access on November 29, 2018. [2]

An expansion pack, Taste of Adventure, was released on November 20, 2019. [13] In December 2020, a cooperative multiplayer mode that accommodates up to eight players was released for free. [14] The game's second expansion, Booms & Blooms, was released on September 2, 2020. [15]

Reception

The game received "generally positive reviews", according to review aggregator Metacritic. [16] Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries." [20] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". [21] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene. [22]

Related Research Articles

<i>RollerCoaster Tycoon</i> Video game series

RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>RollerCoaster Tycoon 3</i> Amusement park construction and management simulation video game

RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.

<i>RollerCoaster Tycoon 2</i> 2002 video game

RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.

<span class="mw-page-title-main">Frontier Developments</span> British video game studio (founded 1994)

Frontier Developments plc. is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier develops amusement park management simulators Planet Coaster and Planet Zoo, and has produced several games in David Braben's Elite series, including Elite Dangerous. The company takes its name from the earliest titles in the Elite series with which it was involved, a port of Frontier: Elite II and development of Frontier: First Encounters. In 2013, the company was listed on the AIM segment of the London Stock Exchange. It published third-party games under the Frontier Foundry label between 2019 and 2022.

<i>Theme Park World</i> 1999 video game

Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park, the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.

<i>RollerCoaster Tycoon</i> (video game) Amusement park construction and management simulation video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

<i>Theme Park Inc</i> 2001 video game

Theme Park Inc. is a construction and management simulation video game. It is the sequel to Theme Park World (1999). Theme Park Inc. was developed by Bullfrog Productions and published by Electronic Arts. It was the last game to bear the Bullfrog logo before the company's merger with EA UK in 2004.

<i>Beach Life</i> 2002 video game

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<i>RollerCoaster Tycoon World</i> 2016 video game

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<i>Theme Park Studio</i> 2016 video game

Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3. The game utilizes Oculus Rift, HTC Vive, and OSVR to allow users to experience roller coasters in a virtual reality format.

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<i>Planet Coaster</i> 2016 video game published by Frontier Developments

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<span class="mw-page-title-main">OpenRCT2</span> 2014 game

OpenRCT2 is a construction and management simulation video game that simulates amusement park management. It is a free and open-source re-implementation and expansion of the 2002 video game RollerCoaster Tycoon 2. In order to create an accurate clone of RollerCoaster Tycoon 2, the game was incrementally written in the platform independent C programming language. In addition to various gameplay changes, the developers fixed a number of bugs and issues that were in the original game.

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<i>Parkasaurus</i> 2020 video game

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<i>Planet Zoo</i> 2019 video game

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References

  1. Wales, Matt (November 21, 2016). "Planet Coaster review". Eurogamer.net. Retrieved November 13, 2018.
  2. 1 2 Devore, Jordan (November 12, 2018). "Theme park sim Parkitect exits Early Access soon with a Campaign mode". Destructoid. Retrieved November 13, 2018.
  3. Adams, Robert (November 14, 2018). "Parkitect Release Date Announced, Campaign Details Revealed". Tech Raptor. Retrieved November 15, 2018.
  4. Christiansen, Tom (June 4, 2014). "Is This Indie Game the next RollerCoaster Tycoon?" . Retrieved April 10, 2016.
  5. "Parkitect - Retro inspired theme park designer gets a Kickstarter". Indie Retro News. August 23, 2014. Retrieved April 10, 2016.
  6. Plunkett, Luke (August 26, 2014). "The Return Of The Theme Park Simulator". Kotaku. Retrieved January 24, 2016.
  7. "Indie Spotlight", Mind of the Geek, July 21, 2015, archived from the original on July 21, 2015, retrieved December 25, 2015
  8. Smith, Adam (June 20, 2015). "Roll Out The Coasters: Parkitect". Rock, Paper, Shotgun. Retrieved January 24, 2016.
  9. Griffiths, Josh (January 6, 2016). "Parkitect shows how following through on a kickstarter is done" . Retrieved April 10, 2016.
  10. Devore, Jordan (April 6, 2016). "Parkitect nails that classic theme park sim vibe" . Retrieved April 10, 2016.
  11. Devore, Jordan (April 7, 2016). "Parkitect nails that classic theme park sim vibe". Destructoid . Retrieved April 6, 2024.
  12. Estrada, Marcus (May 5, 2016). "Make Your Own Theme Park in Parkitect" . Retrieved May 6, 2016.
  13. Devore, Jordan (November 13, 2019). "Theme park sim Parkitect: Taste of Adventure looks scrumptious". Destructoid. Retrieved January 9, 2020.
  14. Wales, Matt (November 25, 2020). "Superb theme park management sim Parkitect is getting an 8-player online co-op mode". Eurogamer . Retrieved November 26, 2020.
  15. Wales, Matt (September 1, 2020). "Theme park sim Parkitect's second paid expansion Booms & Blooms is out this week". Eurogamer . Retrieved May 3, 2021.
  16. 1 2 "Parkitect for PC Reviews". Metacritic. Retrieved February 1, 2019.
  17. Patrick, Hancock (November 27, 2018). "Review: Parkitect". Destructoid . Retrieved November 28, 2018.
  18. Wales, Matt (December 6, 2018). "Parkitect review - the finest theme park sim for years". Eurogamer. Retrieved December 6, 2018.
  19. Lane, Rick (December 13, 2018). "Parkitect review". PC Gamer. Retrieved December 14, 2018.
  20. Donaldson, Alex (January 4, 2017). "The Theme Park management sim is having a renaissance and I couldn't be happier". VG247.com. Retrieved January 7, 2017.
  21. McGrody, Ellen (April 9, 2018). "Parkitect is reviving the classic rollercoaster sim". PC Gamer. Retrieved June 7, 2018.
  22. Wales, Matt (November 11, 2018). "Superb theme park management sim Parkitect finally leaves Early Access later this month". Eurogamer.net. Retrieved November 14, 2018.