Parkitect | |
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Developer(s) | Texel Raptor |
Publisher(s) | Texel Raptor BlitWorks (console) |
Designer(s) |
|
Programmer(s) | Sebastian Mayer |
Artist(s) | Garret Randell |
Composer(s) | Gordon McGladdery |
Engine | Unity |
Platform(s) | |
Release |
|
Genre(s) | Construction and management simulation |
Mode(s) | Single-player, multiplayer |
Parkitect is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series. A console port was released on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on July 3, 2024. [1]
The general premise of the game is to open, build, and successfully maintain an amusement park, similar to the RollerCoaster Tycoon series. The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. [2] Furthermore, the game introduces a branching map system within its campaign mode. [3] [4]
The game supports user-created mods, assets and rides, distributed via Steam Workshop. [5]
In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit. [6] Texel Raptor launched the Kickstarter of the game on August 22, 2014, as Parkitect. [7] [8] By September 2014, the campaign had raised over US$63,730. [9] From then on, Texel Raptor released weekly images and stats regarding the development of the game. [10] [11] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016. [12] [13] [14] The game fully released out of early access on November 29, 2018. [3]
An expansion pack, Taste of Adventure, was released on November 20, 2019. [15] In December 2020, a cooperative multiplayer mode that accommodates up to eight players was released for free. [16] The game's second expansion, Booms & Blooms, was released on September 2, 2020. [17]
Aggregator | Score |
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Metacritic | 83/100 [18] |
Publication | Score |
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Destructoid | 9/10 [19] |
Eurogamer | Recommended [20] |
PC Gamer (US) | 77/100 [21] |
The game received "generally positive reviews", according to review aggregator Metacritic. [18] Alex Donaldson of VG247 praised the game, claiming that the game is connected "to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries." [22] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game "has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it". [23] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a "thriving" modding scene. [24]
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the best-selling RollerCoaster Tycoon series.
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. It is the third installment in the RollerCoaster Tycoon series, and was developed by Frontier Developments and published by Atari Interactive. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors happy.
RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released for Windows as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.
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John Richard Wardley is a British developer for theme parks in the UK and Europe: an innovator of special effects, dark rides and roller coasters in the themed attraction industry. He is known for Nemesis at Alton Towers and other major roller coasters in the UK and Europe.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.
Thrillville is a simulation and strategy video game developed by Frontier Developments that depicts theme park management, similar to RollerCoaster Tycoon. Thrillville is available for PlayStation 2, PlayStation Portable and, in North America, Xbox.
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The Swarm is a steel roller coaster located at Thorpe Park in the United Kingdom. The Swarm was the world's second Wing Coaster model designed by Swiss roller coaster manufacturer Bolliger & Mabillard and the first one located in the United Kingdom. Construction commenced in May 2011, and the coaster opened on 15 March 2012. From 2013 until 2015, the last two rows of each train used to be facing backwards, while the first five rows faced forward. This was restored to the original configuration in 2016.
RollerCoaster Tycoon World is a theme park construction and management simulation video game developed by Nvizzio Creations and published by Atari for Microsoft Windows. It is the fourth major installment in the RollerCoaster Tycoon series. The game was released on 16 November 2016 to largely negative reviews.
Wing Coaster is engineering firm Bolliger & Mabillard’s designation for its winged roller coaster designs. Winged roller coasters are a type of steel roller coaster where pairs of riders sit on either side of a roller coaster track in which nothing is above or below the riders. B&M began development on the first Wing Coaster between 2007 and 2008 leading to the opening of Raptor at Gardaland on 1 April 2011. There were eighteen B&M-designed Wing Coasters either under construction or operating worldwide as of 2024, with one more standing but not operating.
Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3. The game utilizes Oculus Rift, HTC Vive, and OSVR to allow users to experience roller coasters in a virtual reality format.
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