Plane-based geometric algebra

Last updated

Elements of 3D Plane-based GA, which includes planes, lines, and points. All elements are constructed from reflections in planes. Lines are a special case of rotations. Elements of plane-based geometric algebra.png
Elements of 3D Plane-based GA, which includes planes, lines, and points. All elements are constructed from reflections in planes. Lines are a special case of rotations.

Plane-based geometric algebra is an application of Clifford algebra to modelling planes, lines, points, and rigid transformations. Generally this is with the goal of solving applied problems involving these elements and their intersections, projections, and their angle from one another in 3D space. [1] Originally growing out of research on spin groups, [2] [3] it was developed with applications to robotics in mind. [4] [5] It has since been applied to machine learning, [6] rigid body dynamics, [7] and computer science, [8] especially computer graphics. [9] [10] It is usually combined with a duality operation into a system known as "Projective Geometric Algebra", see below.

Contents

Plane-based geometric algebra takes planar reflections as basic elements, and constructs all other transformations and geometric objects out of them. Formally: it identifies planar reflections with the grade-1 elements of a Clifford Algebra, that is, elements that are written with a single subscript such as "". With some rare exceptions described below, the algebra is almost always Cl3,0,1(R), meaning it has three basis grade-1 elements whose square is and a single basis element whose square is .

Plane-based GA subsumes the quaternion and axis-angle representations of rotations in its rotors and bivectors respectively Angle axis vector.svg
Plane-based GA subsumes the quaternion and axis-angle representations of rotations in its rotors and bivectors respectively

Plane-based GA subsumes a large number of algebraic constructions applied in engineering, including the axis–angle representation of rotations, the quaternion and dual quaternion representations of rotations and translations, the plücker representation of lines, the point normal representation of planes, and the homogeneous representation of points. Dual Quaternions then allow the screw, twist and wrench model of classical mechanics to be constructed. [7]

The plane-based approach to geometry may be contrasted with the approach that uses the cross product, in which points, translations, rotation axes, and plane normals are all modelled as "vectors". However, use of vectors in advanced engineering problems often require subtle distinctions between different kinds of vector because of this, including Gibbs vectors, pseudovectors and contravariant vectors. The latter of these two, in plane-based GA, map to the concepts of "rotation axis" and "point", with the distinction between them being made clear by the notation: rotation axes such as (two lower indices) are always notated differently than points such as (three lower indices).

All objects considered below are still "vectors" in the technical sense that they are elements of vector spaces; however they are not (generally) vectors in the sense that one could usefully visualize them as arrows (or take their cross product). Therefore to avoid conflict over different algebraic and visual connotations coming from the word 'vector', this article avoids use of the word.

Construction

In Plane-based GA, grade-1 elements are planes and can be used to perform planar reflections; grade-2 elements are lines and can be used to perform "line reflections"; grade-3 elements are points and can be used to perform "point reflections". Rotations and translations are constructed out of these elements; line reflections in particular are the same things as 180-degree rotations. Pga elements.png
In Plane-based GA, grade-1 elements are planes and can be used to perform planar reflections; grade-2 elements are lines and can be used to perform "line reflections"; grade-3 elements are points and can be used to perform "point reflections". Rotations and translations are constructed out of these elements; line reflections in particular are the same things as 180-degree rotations.

Plane-based geometric algebra starts with planes and then constructs lines and points by taking intersections of planes. Its canonical basis consists of the plane such that , which is labelled , the , which is labelled , and the plane, .

Other planes may be obtained as weighted sums of the basis planes. for example, would be the plane midway between the y- and z-plane. In general, combining two geometric objects in plane-based GA will always be as a weighted average of them – combining points will give a point between them, as will combining lines, and indeed rotations.

An operation that is as fundamental as addition is the geometric product. For example:

Here we take , which is a planar reflection in the plane, and , which is a 180-degree rotation around the x-axis. Their geometric product is , which is a point reflection in the origin, because that is the transformation that results from a 180-degree rotation followed by a planar reflection in a plane orthogonal to the rotation's axis.

For any pair of elements and , their geometric product is the transformation followed by the transformation . Note that transform composition is not transform application; for example is not " transformed by ", it is instead the transform followed by the transform . Transform application is implemented with the sandwich product, see below.

This geometric interpretation is usually combined with the following assertion:

The geometric interpretation of the first three defining equations is that if we perform the same planar reflection twice we get back to where we started; e.g. any grade-1 element (plane) multiplied by itself results in the identity function, "". The statement that is more subtle.

Plane-based GA includes elements "at infinity". A star in the night sky is an intuitive example of a "point at infinity", in the sense that it defines some direction, but practically speaking it is impossible to reach. The milky way forms a hazy stripe of stars across the sky; it behaves, in some sense, like a "line at infinity". The sky itself is a "plane at infinity". Elements at infinity including stars in the sky.png
Plane-based GA includes elements "at infinity". A star in the night sky is an intuitive example of a "point at infinity", in the sense that it defines some direction, but practically speaking it is impossible to reach. The milky way forms a hazy stripe of stars across the sky; it behaves, in some sense, like a "line at infinity". The sky itself is a "plane at infinity".

Elements at infinity

The algebraic element represents the plane at infinity. It behaves differently from any other plane – intuitively, it can be "approached but never reached". In 3 dimensions, can be visualized as the sky. Lying in it are the points called "vanishing points", or alternatively "ideal points", or "points at infinity". Parallel lines such as metal rails on a railway line meet one another at such points.

Lines at infinity also exist; the horizon line is an example of such a line. For an observer standing on a plane, all planes parallel to the plane they stand on meet one another at the horizon line. Algebraically, if we take to be the ground, then will be a plane parallel to the ground (displaced 5 meters from it). These two parallel planes meet one another at the line-at-infinity .

Most lines, for examples , can act as axes for rotations; in fact they can treated as imaginary quaternions. But lines that lie in the plane-at-infinity , such as the line , cannot act as axes for a "rotation". Instead, these are axes for translations, and instead of having an algebra resembling complex numbers or quaternions, their algebraic behaviour is the same as the dual numbers, since they square to 0. Combining the three basis lines-through-the-origin , , , which square to , with the three basis lines at infinity , , gives the necessary elements for (Plücker) coordinates of lines.

Derivation of other operations from the geometric product

The orange objects here are projected onto the green objects to get the dark grey objects, all using the unified projection formula (a*b)b-1. Since PGA includes points, lines, and planes, this involves projection of planes onto points, points onto planes, lines onto planes, etc. Projections of points, lines, and planes.png
The orange objects here are projected onto the green objects to get the dark grey objects, all using the unified projection formula (a·b)b⁻¹. Since PGA includes points, lines, and planes, this involves projection of planes onto points, points onto planes, lines onto planes, etc.

There are several useful products that can be extracted from the geometric product, similar to how the dot product and cross product were extracted from the quaternion product. These include:

  1. The transformation from toward is , with and again being points, lines or planes; here, is the reverse (essentially the inverse). The transformation will be by twice the angle or distance between and ; if a transformation by the exact distance or angle is required, it can be obtained with the dual quaternion exponential and logarithm.
  2. The meet (or "wedge product") , which is useful for taking intersections of objects; for example, the intersection of the plane with the line is the point .
  3. The inner product , which is useful for taking projections of objects onto other objects; the projection of onto is – this formula holds whether the objects are points, lines, or planes.
  4. The norm of is and is denoted . It can be used to take angles between most objects: the angle between and , whether they are lines or planes, is . This assumes that and both have norm , eg . Thus it can be seen that the inner product is a generalization of the dot product.
  5. Application of any rigid transformation (dual quaternion) or reflection to any object, including points, lines, planes and indeed other rigid transformations, is , where is object to be transformed; this is the "sandwich product".
  6. The commutator product , defined as . This is a generalization of the Lie Bracket: if is the logarithm of a transformation being undergone by , we have that the derivative of with respect to time is . It is also the case that for lines and we have that is the unique line that is orthogonal to both.

For example, recall that is a plane, as is . Their geometric product is their "reflection composition" – a reflection in followed by a reflection in , which results in the dual quaternion . But this may be more than is desired; if we wish to take only the intersection line of the two planes, we simply need to look at just the "grade-2 part" of this result, e.g. the part with two lower indices . The information needed to specify that the intersection line is contained inside the transform composition of the two planes, because a reflection in a pair of planes will result in a rotation around their intersection line.

Interpretation as algebra of reflections

The center of the picture is a point that is performing a point reflection on the tetrahedron. In 3D plane-based GA, points 3-reflections. Algebraically this means they are grade-3 - but their geometric interpretation is very different from the usual geometric interpretation of a "trivector" as an "oriented volume element". 3D point reflection.png
The center of the picture is a point that is performing a point reflection on the tetrahedron. In 3D plane-based GA, points 3-reflections. Algebraically this means they are grade-3 – but their geometric interpretation is very different from the usual geometric interpretation of a "trivector" as an "oriented volume element".

The algebra of all distance-preserving transformations (essentially, rigid transformations and reflections) in 3D is called the Euclidean Group, . By the Cartan–Dieudonné theorem, any element of it can be written as a series of reflections in planes.

In plane-based GA, essentially all geometric objects can be thought of as a transformation. Planes such as are planar reflections, points such as are point reflections, and lines such as are line reflections - which in 3D are the same thing as 180-degree rotations. The identity transform is the unique object that is constructed out of zero reflections. All of these are elements of .

Some elements of , for example rotations by any angle that is not 180 degrees, do not have a single specific geometric object which is used to visualize them; nevertheless, they can always be thought of as being made up of reflections, and can always be represented as a linear combination of some elements of objects in plane-based geometric algebra. For example, is a slight rotation about the axis, and it can be written as a geometric product (a transform composition) of and , both of which are planar reflections intersecting at the line .

In fact, any rotation can be written as a composition of two planar reflections that pass through its axis; thus it can be called a 2-reflection. [11] Rotoreflections, glide reflections, and point reflections can also always be written as compositions of 3 planar reflections and so are called 3-reflections. The upper limit of this for 3D is a screw motion, which is a 4-reflection. For this reason, when considering screw motions, it is necessary to use the grade-4 element of 3D plane-based GA, , which is the highest-grade element.

Geometric interpretation of geometric product as "cancelling out" reflections

When viewed as a composition of reflections, rotations and translations, both have one gauge degree of freedom. The yellow cube is a reflection of the black cube; the green cube is a reflection of the yellow cube. But while the yellow cube changes as the planes change, the final green cube will be unchanged while the reflection planes have the same angle/distance and intersect in the same line (which may be a line at infinity). A pair of planar reflections, in 3D, composed to create a rotation (left) and a translation (right).gif
When viewed as a composition of reflections, rotations and translations, both have one gauge degree of freedom. The yellow cube is a reflection of the black cube; the green cube is a reflection of the yellow cube. But while the yellow cube changes as the planes change, the final green cube will be unchanged while the reflection planes have the same angle/distance and intersect in the same line (which may be a line at infinity).

A reflection in a plane followed by a reflection in the same plane results in no change. The algebraic interpretation for this geometry is that grade-1 elements such as square to 1. This simple fact can be used to give a geometric interpretation for the general behaviour of the geometric product as a device that solves geometric problems by "cancelling mirrors". [11]

To give an example of the usefulness of this, suppose we wish to find a plane orthogonal to a certain line L in 3D and passing through a certain point P. L is a 2-reflection and is a 3-reflection, so taking their geometric product PL in some sense produces a 5-reflection; however, as in the picture below, two of these reflections cancel, leaving a 3-reflection (sometimes known as a rotoreflection). In the plane-based geometric algebra notation, this rotoreflection can be thought of as a planar reflection "added to" a point reflection. The plane part of this rotoreflection is the plane that is orthogonal to the line L and the original point P. A similar procedure can be used to find the line orthogonal to a plane and passing through a point, or the intersection of a line and a plane, or the intersection line of a plane with another plane.

A transformation in 2D that takes a blue triangle to a red triangle, simplified using "gauging". The full transformation was composed from four reflections. Two of the reflection lines, gauged so that they coincide, can be "cancelled". Cancelling.gif
A transformation in 2D that takes a blue triangle to a red triangle, simplified using "gauging". The full transformation was composed from four reflections. Two of the reflection lines, gauged so that they coincide, can be "cancelled".

Rotations and translations as even subalgebra

Rotations and translations are transformations that preserve distances and handedness (chirality), e.g. when they are applied to sets of objects, the relative distances between those objects does not change; nor does their handedness, which is to say that a right-handed glove will not turn into a left-handed glove. All transformations in 3D euclidean plane-based geometric algebra preserve distances, but reflections, rotoreflections, and transflections do not preserve handedness.

Rotations and translations do preserve handedness, which in 3D Plane-based GA implies that they can be written as a composition of an even number of reflections. A rotations can thought of as a reflection in a plane followed by a reflection in another plane which is not parallel to the first (the quaternions, which are set in the context of PGA above). If the planes were parallel, composing their reflections would give a translation.

Rotations and translations are both special cases of screw motions, e.g. a rotation around a line in space followed by a translation directed along the same line. This group is usually called SE(3), the group of Special (handedness-preserving) Euclidean (distance-preserving) transformations in 3 dimensions. This group has two commonly-used representations that allow them to be used in algebra and computation, one being the 4×4 matrices of real numbers, and the other being the Dual Quaternions. The Dual Quaternion representation (like the usual quaternions) is actually a double cover of SE(3). Since the Dual Quaternions are closed under multiplication and addition and are made from an even number of basis elements in, they are called the even subalgebra of 3D euclidean (plane-based) geometric algebra. The word 'spinor' is sometimes used to describe this subalgebra. [12] [13]

Describing rigid transformations using planes was a major goal in the work of Camille Jordan. [14] and Michel Chasles [15] since it allows the treatment to be dimension-independent.

Generalizations

Planar reflections are a special case of sphere inversions, the 2D version of which is a circle inversion, depicted here. Inversion illustration1.svg
Planar reflections are a special case of sphere inversions, the 2D version of which is a circle inversion, depicted here.

Inversive Geometry

Inversive geometry is the study of geometric objects and behaviours generated by inversions in circles and spheres. Reflections in planes are a special case of inversions in spheres, because a plane is a sphere with infinite radius. Since plane-based geometric algebra is generated by composition of reflections, it is a special case of inversive geometry. Inversive geometry itself can be performed with the larger system known as Conformal Geometric Algebra(CGA), of which Plane-based GA is a subalgebra.

CGA is also usually applied to 3D space, and is able to model general spheres, circles, and conformal (angle-preserving) transformations, which include the transformations seen on the Poincare disk. [16] It can be difficult to see the connection between PGA and CGA, since CGA is often "point based", although some authors take a plane-based approach to CGA [11] which makes the notations for Plane-based GA and CGA identical.

Projective Geometric Algebra

The points P and Q define the line g; this can be written as P [?] Q = g, with [?] being the regressive product of Projective Geometric Algebra, a system which subsumes Plane-based Geometric Algebra. Two points on a line qtl1.svg
The points P and Q define the line g; this can be written as PQ = g, with being the regressive product of Projective Geometric Algebra, a system which subsumes Plane-based Geometric Algebra.

Plane-based geometric algebra is able to represent all Euclidean transformations, but in practice it is almost always combined with a dual operation of some kind to create the larger system known as "Projective Geometric Algebra", PGA. [17] [18] [19] Duality, as in other Clifford and Grassmann algebras, allows a definition of the regressive product. This is extremely useful for engineering applications - in plane-based GA, the regressive product can join a point to another point to obtain a line, and can join a point and a line to obtain a plane. It has the further convenience that if any two elements (points, lines, or planes) have norm (see above) equal to , the norm of their regressive product is equal to the distance between them. The join of several points is also known as their affine hull.

Variants of duality and terminology

There is variation across authors as to the precise definition given for dual that is used to define the regressive product in PGA. No matter which definition is given, the regressive product functions to give completely identical outputs; for this reason, precise discussion of the dual is usually not included in introductory material on projective geometric algebra. There are significant conceptual and philosophical differences:

  1. The Hodge dual relates elements of plane-based geometric algebra to other elements of plane based geometric algebra (eg, other euclidean transformations); for example, the Hodge dual of a planar reflection is a point reflection. PGA was originally defined using the Hodge dual. [4]
  2. The Projective dual also maps planes to points, but it is not the case that both are reflections; instead, the projective dual switches between the space that plane-based geometric algebra operates in and a different, non-euclidean space, see dual space. For example, planes in plane-based geometric algebra, which perform planar reflections, are mapped to points in dual space which are involved in collineations. Different authors have termed the plane-based GA part of PGA "Euclidean space" [20] and "Antispace". [10] This form of duality, combined with the fact that geometric objects are represented homogeneously (meaning that multiplication by scalars does not change them), is the reason that the system is known as "Projective" Geometric Algebra (even though it does not contain the full projective group, unlike Conformal Geometric Algebra, which contains the full conformal group).
  3. Alternatively, conformal geometric algebra can be used (since plane-based GA is a subalgebra of CGA), but defining the PGA regressive product within it is complicated by the fact that CGA has its own regressive product, which is a different product. Loosely because the join of three points in CGA is a circle, whereas in PGA it is a plane. Another problem is that PGA "points" have a fundamentally different algebraic representation than CGA points; to compare the two algebras, PGA points must be recognized as CGA point pairs, where the pair has one point at infinity. To get around this problem, some authors define the projective dual described above, in CGA, as an exchange of two different PGA-isomorphic subalgebras within it. [21]

Projective geometric algebra of non-euclidean geometries and Classical Lie Groups in 3 dimensions

To a first approximation, the physical world is euclidean, i.e. most transformations are rigid; Projective Geometric Algebra is therefore usually based on Cl3,0,1(R), since rigid transformations can be modelled in this algebra. However, it is possible to model other spaces by slightly varying the algebra. [20]

Geometric spaceTransformation groupApparent "plane at infinity" squares toNames for handedness-preserving subgroup (even subalgebra)Notes
EuclideanPin(3, 0, 1)

Cl3,0,1(R)

0 Dual quaternions; Spin(3, 0, 1);

double cover of rigid transformations

Most important for engineering applications, since transformations are rigid; also most "intuitive" for humans
EllipticPin(4, 0, 0)

Cl4,0,0(R)

1 Split-biquaternions; Spin(4, 0, 0);

double cover of 4D rotations

Also known as "spherical geometry". Analogous to Cl3,0,0(R); provides a model the Gnonomic world map projection. Includes Poincaré duality.
HyperbolicPin(3, 1, 0)

Cl3,1,0(R)

−1 Complex quaternion; Spin(3, 1, 0);

double cover of Lorentz group

Also known as "saddle geometry". Group can perform rotations and spacetime boosts, a.k.a. boosts. (2,1,0) is equivalent to the Klein disk model of 2D hyperbolic geometry.
Plane-based GA usually handles the (3D version of) the middle case here. But we instead choose to have a basis element squaring to 1 or -1 instead of 0, euclidean geometry can be changed to spherical or hyperbolic geometry. Comparison of geometries.svg
Plane-based GA usually handles the (3D version of) the middle case here. But we instead choose to have a basis element squaring to 1 or −1 instead of 0, euclidean geometry can be changed to spherical or hyperbolic geometry.

In these systems, the points, planes, and lines have the same coordinates that they have in plane-based GA. But transformations like rotations and reflections will have very different effects on the geometry. In all cases below, the algebra is a double cover of the group of reflections, rotations, and rotoreflections in the space.

All formulae from the euclidean case carry over to these other geometries – the meet still functions as a way of taking the intersection of objects; the geometric product still functions as a way of composing transformations; and in the hyperbolic case the inner product become able to measure hyperbolic angle.

All three even subalgebras are classical Lie groups (after taking the quotient by scalars). The associated Lie algebra for each group is the grade 2 elements of the Clifford algebra, [22] not taking the quotient by scalars.

Related Research Articles

<span class="mw-page-title-main">Euclidean geometry</span> Mathematical model of the physical space

Euclidean geometry is a mathematical system attributed to ancient Greek mathematician Euclid, which he described in his textbook on geometry, Elements. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier, Euclid was the first to organize these propositions into a logical system in which each result is proved from axioms and previously proved theorems.

<span class="mw-page-title-main">Euclidean space</span> Fundamental space of geometry

Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's Elements, it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension n, which are called Euclidean n-spaces when one wants to specify their dimension. For n equal to one or two, they are commonly called respectively Euclidean lines and Euclidean planes. The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics.

In mathematics, a geometric algebra is an algebra that can represent and manipulate geometrical objects such as vectors. Geometric algebra is built out of two fundamental operations, addition and the geometric product. Multiplication of vectors results in higher-dimensional objects called multivectors. Compared to other formalisms for manipulating geometric objects, geometric algebra is noteworthy for supporting vector division and addition of objects of different dimensions.

<span class="mw-page-title-main">Projective plane</span> Geometric concept of a 2D space with a "point at infinity" adjoined

In mathematics, a projective plane is a geometric structure that extends the concept of a plane. In the ordinary Euclidean plane, two lines typically intersect at a single point, but there are some pairs of lines that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point.

<span class="mw-page-title-main">Symmetry group</span> Group of transformations under which the object is invariant

In group theory, the symmetry group of a geometric object is the group of all transformations under which the object is invariant, endowed with the group operation of composition. Such a transformation is an invertible mapping of the ambient space which takes the object to itself, and which preserves all the relevant structure of the object. A frequent notation for the symmetry group of an object X is G = Sym(X).

<span class="mw-page-title-main">Quaternion</span> Noncommutative extension of the complex numbers

In mathematics, the quaternion number system extends the complex numbers. Quaternions were first described by the Irish mathematician William Rowan Hamilton in 1843 and applied to mechanics in three-dimensional space. The algebra of quaternions is often denoted by H, or in blackboard bold by Quaternions are not a field, because multiplication of quaternions is not, in general, commutative. Quaternions provide a definition of the quotient of two vectors in a three-dimensional space. Quaternions are generally represented in the form

<span class="mw-page-title-main">Euclidean planes in three-dimensional space</span> Flat surface

In Euclidean geometry, a plane is a flat two-dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space . A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimal thin. While a pair of real numbers suffices to describe points on a plane, the relationship with out-of-plane points requires special consideration for their embedding in the ambient space .

In mechanics and geometry, the 3D rotation group, often denoted SO(3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition.

<span class="mw-page-title-main">Reflection (mathematics)</span> Mapping from a Euclidean space to itself

In mathematics, a reflection is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis or plane of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis would look like q. Its image by reflection in a horizontal axis would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state.

<span class="mw-page-title-main">Rotation (mathematics)</span> Motion of a certain space that preserves at least one point

Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.

<span class="mw-page-title-main">Bivector</span> Sum of directed areas in exterior algebra

In mathematics, a bivector or 2-vector is a quantity in exterior algebra or geometric algebra that extends the idea of scalars and vectors. Considering a scalar as a degree-zero quantity and a vector as a degree-one quantity, a bivector is of degree two. Bivectors have applications in many areas of mathematics and physics. They are related to complex numbers in two dimensions and to both pseudovectors and vector quaternions in three dimensions. They can be used to generate rotations in a space of any number of dimensions, and are a useful tool for classifying such rotations.

Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies.

In abstract algebra, the split-quaternions or coquaternions form an algebraic structure introduced by James Cockle in 1849 under the latter name. They form an associative algebra of dimension four over the real numbers.

In mathematics, a versor is a quaternion of norm one. Each versor has the form

<span class="mw-page-title-main">Three-dimensional space</span> Geometric model of the physical space

In geometry, a three-dimensional space is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called 3-manifolds. The term may also refer colloquially to a subset of space, a three-dimensional region, a solid figure.

In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space.

Conformal geometric algebra (CGA) is the geometric algebra constructed over the resultant space of a map from points in an n-dimensional base space Rp,q to null vectors in Rp+1,q+1. This allows operations on the base space, including reflections, rotations and translations to be represented using versors of the geometric algebra; and it is found that points, lines, planes, circles and spheres gain particularly natural and computationally amenable representations.

In mathematics, a geometric transformation is any bijection of a set to itself with some salient geometrical underpinning, such as preserving distances, angles, or ratios (scale). More specifically, it is a function whose domain and range are sets of points — most often both or both — such that the function is bijective so that its inverse exists. The study of geometry may be approached by the study of these transformations, such as in transformation geometry.

In this article, we discuss certain applications of the dual quaternion algebra to 2D geometry. At this present time, the article is focused on a 4-dimensional subalgebra of the dual quaternions which we will call the planar quaternions.

The Laguerre transformations or axial homographies are an analogue of Möbius transformations over the dual numbers. When studying these transformations, the dual numbers are often interpreted as representing oriented lines on the plane. The Laguerre transformations map lines to lines, and include in particular all isometries of the plane.

References

  1. A Swift Introduction to Projective Geometric Algebra , retrieved 2023-09-09
  2. Porteous, Ian R. (February 5, 1981). Topological Geometry. Cambridge University Press. doi:10.1017/cbo9780511623943. ISBN   978-0-521-23160-2.
  3. Brooke, J. A. (May 1, 1978). "A Galileian formulation of spin. I. Clifford algebras and spin groups". Journal of Mathematical Physics. 19 (5): 952–959. Bibcode:1978JMP....19..952B. doi:10.1063/1.523798. ISSN   0022-2488.
  4. 1 2 Selig, J. M. (September 2000). "Clifford algebra of points, lines and planes". Robotica. 18 (5): 545–556. doi:10.1017/S0263574799002568. ISSN   0263-5747. S2CID   28929170.
  5. "Geometric Fundamentals of Robotics". Monographs in Computer Science. 2005. doi:10.1007/b138859. ISBN   978-0-387-20874-9.
  6. "Research – CliffordLayers". microsoft.github.io. Retrieved 2023-08-10.
  7. 1 2 Hadfield, Hugo; Lasenby, Joan (2020), "Constrained Dynamics in Conformal and Projective Geometric Algebra", Advances in Computer Graphics, Lecture Notes in Computer Science, vol. 12221, Cham: Springer International Publishing, pp. 459–471, doi:10.1007/978-3-030-61864-3_39, ISBN   978-3-030-61863-6, S2CID   224820480 , retrieved 2023-09-09
  8. Dorst, Leo; Fontijne, Daniel; Manning, Stephen Joseph (2009). Geometric algebra for computer science: an object-oriented approach to geometry. The Morgan Kaufmann series in computer graphics (2nd corrected printing ed.). Amsterdam: Morgan Kaufmann/Elsevier. ISBN   978-0-12-374942-0.
  9. Dorst, Leo (2010). Geometric algebra for computer science: an object-oriented approach to geometry. Elsevier, Morgan Kaufmann. ISBN   978-0-12-374942-0. OCLC   846456514.
  10. 1 2 Lengyel, Eric (2016). Foundations of game engine development : Volume 1: mathematics. Lincoln, California. ISBN   978-0-9858117-4-7. OCLC   972909098.{{cite book}}: CS1 maint: location missing publisher (link)
  11. 1 2 3 Roelfs, Martin; De Keninck, Steven (May 13, 2023). "Graded Symmetry Groups: Plane and Simple". Advances in Applied Clifford Algebras. 33 (3). arXiv: 2107.03771 . doi:10.1007/s00006-023-01269-9. ISSN   0188-7009. S2CID   235765240.
  12. "Representations and spinors | Mathematics for Physics" . Retrieved 2023-09-08.
  13. Lounesto, Pertti (May 3, 2001). Clifford Algebras and Spinors. Cambridge University Press. doi:10.1017/cbo9780511526022. ISBN   978-0-521-00551-7.
  14. Jordan, Camille (1875). "Essai sur la géométrie à $n$ dimensions". Bulletin de la Société Mathématique de France. 2: 103–174. doi: 10.24033/bsmf.90 . ISSN   0037-9484.
  15. Michel, Chasles (1875). Aperçu historique sur l'origine et le développement des méthodes en géométrie, particulièrement de celles qui se rapportent à la géométrie moderne (in French). Gauthier-Villars.
  16. "Foundations of geometric algebra", Geometric Algebra for Physicists, Cambridge University Press, pp. 84–125, May 29, 2003, doi:10.1017/cbo9780511807497.006, ISBN   9780521480222 , retrieved 2023-09-23
  17. "Projective Geometric Algebra". projectivegeometricalgebra.org. Retrieved 2023-09-08.
  18. Doran |, Chris. "Euclidean Geometry and Geometric Algebra | Geometric Algebra" . Retrieved 2023-09-08.
  19. Selig, J. M. (September 2000). "Clifford algebra of points, lines and planes". Robotica. 18 (5): 545–556. doi:10.1017/s0263574799002568. ISSN   0263-5747. S2CID   28929170.
  20. 1 2 Gunn, Charles (December 19, 2011). Geometry, Kinematics, and Rigid Body Mechanics in Cayley-Klein Geometries (Masters thesis). Technische Universität Berlin. doi:10.14279/DEPOSITONCE-3058.
  21. Hrdina, Jaroslav; Návrat, Aleš; Vašík, Petr; Dorst, Leo (February 22, 2021). "Projective Geometric Algebra as a Subalgebra of Conformal Geometric algebra". Advances in Applied Clifford Algebras. 31 (2). arXiv: 2002.05993 . doi:10.1007/s00006-021-01118-7. ISSN   0188-7009. S2CID   211126515.
  22. Doran, C.; Hestenes, D.; Sommen, F.; Van Acker, N. (August 1, 1993). "Lie groups as spin groups". Journal of Mathematical Physics. 34 (8): 3642–3669. Bibcode:1993JMP....34.3642D. doi:10.1063/1.530050. ISSN   0022-2488.