Play Novel Silent Hill

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Play Novel Silent Hill
Silent-hill-gba-box-art.jpg
Box Art
Developers
  • KCE Tokyo
  • Will
Publisher Konami [1]
Director Mitsuo Hasunuma [2]
Producer Shogo Kumasaka [3]
Composers
  • Noisy Croak
  • Will Music [4]
Series Silent Hill
Platform Game Boy Advance
Release
  • JP: March 21, 2001
Genre Visual novel
Mode Single-player

Play Novel Silent Hill [a] is a visual novel for the Game Boy Advance. Its narrative is based on the popular PlayStation game from Konami titled Silent Hill (1999). The story is about Harry Mason, who arrives in the fictional American town of Silent Hill, and while seeking his missing daughter through the town, stumbles upon a cult conducting a rite to revive a deity it worships.

Contents

As a visual novel, Play Novel Silent Hill has the player reading the story through text presented over images. The player can then select options to control the narrative in the story, with some choices leading to changes that differ greatly from the original game. The story is interspersed with mini-games. On competion of a playthrough with Harry's story, a new story option is opened featuring the story told from the perspective of Cybil Bennett, who Harry encounters in the original game.

Play Novel Silent Hill was released on March 21, 2001 for the Game Boy Advance and was one of the launch titles for the handheld system on its release. It has received lukewarm reviews since its release from Famitsu , Nintendo Life and Hardcore Gaming 101 debating on the narrative's engagement being a remake and the mixed nature of its graphic presentation. Several fan translations and ports have been released in English since its release.

Gameplay

In Play Novel Silent Hill, the game is a visual novel which features text over graphics telling the story of the game and having the player make choices that effect how the story plays out. Silent-hill-vn-sc.jpg
In Play Novel Silent Hill, the game is a visual novel which features text over graphics telling the story of the game and having the player make choices that effect how the story plays out.

Play Novel Silent Hill is a visual novel. [5] Like other games in the genre, text is imposed over images as the player reads the story. [5] [6] In Play Novel Silent Hill, They choose from options that appear as the story progresses to advance the story, such as like how to engage a monster or which way to follow Cheryl. [5] [7] They story changes depends on the choices the player makes. [6] Some choices great affect the path of the story while others cause very minor changes. [8] Interspersed between these text options is the occasional mini-game, such as sliding tile styled games. [5] [9]

After completing the story from the perspective of Harry Mason, the player can select Cybil Bennett's scenario during a new play session. Using the Mobile Adapter GB, players can play an additional scenario called "Boy's Story" where the player can view the story from the point of view of a boy named Andy. [10]

Plot

Harry's scenario follows the events of the first Silent Hill game the closest and is narrated from his perspective. [5] Harry arrives in Silent Hill a North Eastern town in the United States, he wakes up in his car to a cold breeze and finds that his daughter that should be in the passenger seat next to him is missing. On seeking her out he chases walks into a shadowy alley and appears to be attacked by unknown forces. [11] He wakes up in a cafe where he meets Sybil Bennett, a police officer who offers him a gun for self-defense. [12] After she leaves, Harry hears a strange sound, on investigating a monster breaks through a window, he eventually fires at it leaving it to fall to the ground, confirming that these creatures he's seeing are real. [13]

Harry continues to explore, finding a note he presumes is left by Cheryl that guides him to a school. Various choices from this point change the ending of the story, leading to endings that leave characters such as Sybil dead. [14] [15] 28 endings were created between the Cybil and Harry scenarios. These endings cover a host of different situations that could unfold if key moments in the original game not occurred as they had. [5]

The third scenario involves Andy who is Cheryl's classmate and neighbor who hides in Harry's Jeep and also appears in Cybil's scenario. [5]

Development

Play Novel Silent Hill was announced by Famitsu on their website in August 2000. The game was developed under the working title of Silent Hill AGB. [16] [17] The story of Play Novel Silent Hill is based on the event that take place in Konami's popular PlayStation game Silent Hill (1999). [8] [5] Some of the background graphics in Play Novel Silent Hill are taken directly from the original Full motion video (FMV) sequences from the original game, while others are new renders made specifically for the Game Boy Advance game. [8] [5] Akihiro Imamura, the producer of Silent Hill 2 (2001) said that he had a small role in the games development by checking in on the script and viewing the final version, but that his game was made by a different team. [18] The game was developed by Will Corporation and KCE Tokyo. [19] [20] [21] KCE Tokyo was one of Konami's main development studios when the company split up its development division in April 1995. [22] [23]

The narrative in Andy's story was going to be told in four chapters, but only the first was released and as of 2021 remains lost. This was due to the Mobile System GB only storing information temporarily in memory and vanishing once the system was turned off. All information of these chapters originates through fan translations of the games and the game's official strategy guide. [5]

Release

Play Novel Silent Hill was one of the launch titles for the Game Boy Advance in Japan on its release in March 21, 2001. Nintendo-Game-Boy-Advance-Purple-FL.jpg
Play Novel Silent Hill was one of the launch titles for the Game Boy Advance in Japan on its release in March 21, 2001.

Throughout the late 1990s, English-language audiences in the West would play Japanese games in Japanese role-playing games, fighting games, and survival horror games. Aside from the occasional erotic game, there were no Japanese visual novels released for English-language audiences the 1990s and early 2000s. [24]

The game was shown at the Nintendo Space World 2000 event held at Makuhari Messe in Chiba between August 25th and 27th. [17] Play Novel Silent Hill was initially presented on 60 of the 140 Game Boy Advance systems on display. [9] Craig Harris of IGN described the game as the least impressive as a showcase for the Game Boy Advance hardware on display and said that Nintendo would promptly remove 50 of the Silent Hill cartridges from display and replace them with Pinobee: Wings of Adventure (2001). [9] Max Lake of Nintendo World Report and Harris described the preview of the game as appearing dull, with Lake writing that "Japanese gamers may go in for this sort of game, though US gamers almost certainly will not." [25]

Play Novel: Silent Hill was released for the Game Boy Advance in Japan on March 21, 2001 and was one of the launch titles for the handheld system. [7] [5] The game never received an official commercial release in English. In 2008, a fan translation guide was made available covering both Cheryl and Tyler's scenarios. A patch was released in 2021 that allowed that was still in its beta stages that placed the older translation into the game. [5] Fan ports were also developed using the same translation such a recreation of the game using TyranoBuilder engine and a demake made for the Sega Genesis. [5]

Reception

In the Japanese magazine Famitsu , the four reviewers complimented the ability to see the narrative from both Cybil and Harry's point of view. One reviewer founding the narrative fascinating while one other said the text did not stimulate the imagination while a third say it lacked freshness for those who have played the original game. Other reviewers complimented the graphics and ease-of-use with it use of flowcharts to re-navigate the narrative paths. [7]

In retrospective reviews, Dave Frear of Nintendo Life complimented the visuals of characters and varied locations as impressive, while saying a little too often the player just sees text on a black screen that "just seems lazy." [8] Frear also found that the puzzles show up so irregularly that they came off as an annoying distraction. [8]

Evan Tysinger of Hardcore Gaming 101 said the attempt to adapt the horror atmosphere of the PlayStation Silent Hill game to a portable game console was a "mixed success." [5] Tysinger found visuals that that tried to represent full-motion video (FMV) looked grainy and muddled, the game sounded more interestesting with quality sound effects saying it achieved more atmosphere with its sound than its visuals. [5]

See also

Notes

  1. Japanese: プレイノベル サイレントヒル

References

Sources

  • ""ニンテンドウスペースワールド2000"出展ソフト大紹介! その1" ["Nintendo Space World 2000" Exhibit Software Introduction! Part 1]. Famitsu (in Japanese). August 11, 2000. Archived from the original on August 18, 2000. Retrieved October 16, 2025.
  • "会社案内" [Company Profile] (in Japanese). KCE Tokyo. Archived from the original on June 25, 2001. Retrieved October 18, 2025.
  • "Game Boy Advance Softwares Produced by KCE Tokyo". KCETokyo. Archived from the original on January 26, 2001. Retrieved October 18, 2025.
  • "会社沿革" [History]. Will-net.co.jp (in Japanese). Archived from the original on August 2, 2021. Retrieved October 18, 2025.
  • Famitsu staff (2002). "Game Boy Advance". ファミ通クロスレビュー2001パーフェクトガイド[ Weekly Famitsu Cross Review 2001 Perfect Guide ] (in Japanese). Tokyo: Enterbrain.
  • IGN Staff (July 28, 2000). "Konami Game Boy Advance Titles Announced!". IGN . Retrieved October 16, 2025.
  • Frear, Dave (October 30, 2010). "Silent Hill Play Novel". Nintendo Life. Gamer Network. Archived from the original on January 11, 2013. Retrieved October 16, 2025.
  • Gantayat, Anoop (May 10, 2001). "Konami Developers Change Names". IGN. Archived from the original on October 19, 2025.
  • Gantayat, Anoop (December 16, 2004). "Konami Restructures". IGN. Archived from the original on October 6, 2024.
  • Harris, Craig (January 19, 2001). "Silent Hill Play Novel". IGN. Archived from the original on June 28, 2006. Retrieved October 16, 2025.
  • Kretzschmar, Mark; Raffel, Sara (2023). The History and Allure of Interactive Visual Novels. Bloomsbury Academic. ISBN   978-1-5013-6862-2.
  • Lake, Max (January 10, 2001). "Play Novel: Silent Hill Preview". Nintendo World Report. Archived from the original on December 28, 2008. Retrieved November 23, 2008.
  • Perron, Bernard (January 3, 2012). Silent Hill: The Terror Engineer. University of Michigan Press. ISBN   978-0472051625.
  • Sato, Yukiyoshi Ike (May 17, 2006). "Q&A: Konami's Akihiro Imamura". GameSpot . Archived from the original on September 10, 2016. Retrieved October 18, 2025.
  • Tysinger, Evan (October 30, 2021). "Play Novel Silent Hill". Hardcore Gaming 101 . Archived from the original on November 4, 2021. Retrieved October 16, 2025.
  • KCE Tokyo, Will (March 21, 2001). Play Novel Silent Hill (Game Boy Advance) (in Japanese). Konami. プロデューサー - 熊坂省吾
  • KCE Tokyo, Will (March 21, 2001). Play Novel Silent Hill (Game Boy Advance) (in Japanese). Konami. WILL ディレクタ - 蓮沼 充男
  • KCE Tokyo, Will (March 21, 2001). Play Novel Silent Hill (Game Boy Advance) (in Japanese). Konami. サウンド - ノイジークローク, ウィルミュージック
  • Yokoi, Yusuke (May 30, 2001). Silent Hill プレイノベル サイレントヒル 公式ガイドブック[Silent Hill Play Novel Silent Hill Official Guidebook] (in Japanese). Futabasha. ISBN   4-575-16265-5.