Popeye: Rush for Spinach

Last updated
Popeye: Rush for Spinach
Popeyegba.jpg
North American cover art.
Developer(s) Magic Pockets
Publisher(s)
Composer(s) Frédéric Motte
Platform(s) Game Boy Advance [2]
Release
  • NA: April 24, 2005
  • EU: August 2006
[2]
Genre(s) Racing, platform [2]
Mode(s) Single-player, multiplayer

Popeye: Rush for Spinach is a Game Boy Advance video game based on the comic strip of same name created by E. C. Segar, licensed from King Features Entertainment. It was developed by French studio Magic Pockets and published by Namco in 2005, and Atari Europe in 2006.

Contents

Plot

The evil Sea Hag has stolen the world supply of spinach. Popeye, Olive Oyl, Bluto, and Wimpy must travel through time and space to put an end to her plans.

Gameplay

Reception

Popeye: Rush for Spinach received negative reviews.

Related Research Articles

<i>Pac-Man</i> 1980 video game created by Namco

Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

<i>Pole Position</i> 1982 arcade racing video game

Pole Position is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. Pole Position was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on the development of Pole Position.

<i>Ms. Pac-Man</i> 1982 maze video game

Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Popeye</i> (video game) 1982 video game

Popeye is a 1982 platform game developed and released by Nintendo as an arcade video game. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game. As Popeye, the player must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Brutus. Popeye can punch bottles thrown at him, but can only hurt Brutus after eating the one can of spinach present in each level. Unlike Nintendo's earlier Donkey Kong games, there is no jump button. There are three screens.

<i>Pac-Land</i> 1984 video game

Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Windows as part of Midway Arcade Treasures Deluxe Edition.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Sigma Star Saga</i> 2005 video game

Sigma Star Saga is a 2005 hybrid science fiction role-playing-space-shooter developed by WayForward Technologies and published by Namco for the Game Boy Advance. The player explores a standard 2-D overworld, but is transported into space for side-scrolling shooter random battles. The story focus on a space pilot named Ian Recker who goes undercover against Earth's enemies, the Krill, in a battle to save the planet.

<i>Assault</i> (1988 video game) 1988 video game

Assault is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick control layout, similar to games such as Battlezone. The plot involves the human race searching for new planets after Earth reaches its maximum population - after discovering an exo-planet 35,000 light years away from the Milky Way, they enslave the planet's natives and take control, leading to the planet's native population vowing to abolish the humans and bring peace to their world. The protagonist who rides the aforementioned self-propelled gun which players control, is one such native.

<i>Dig Dug: Digging Strike</i> 2005 maze video game

Dig Dug: Digging Strike is a 2005 maze video game published by Namco for the Nintendo DS. In Europe, the game was published by Atari Europe. It is the fifth entry in the Dig Dug video game series, and the second to be made for a home platform. The game follows series protagonist Taizo Hori, bitter about his son Susumu getting more attention than him—after a chain of tropical islands is threatened by monsters, Taizo sets out to defeat them and reclaim his fame. Gameplay combines mechanics established in the original Dig Dug and its sequel Dig Dug II, centered around sinking a large "boss" character into the ocean by digging under large stakes in the ground.

<i>Klonoa 2: Dream Champ Tournament</i> 2002 video game

Klonoa 2: Dream Champ Tournament is a video game published by Namco and released on the Game Boy Advance in Japan in 2002 and North America in early 2005. As the third game in the Klonoa handheld series, the game retains many of the gameplay elements of the previous titles, while adding in a few of its own.

<i>Rebelstar: Tactical Command</i> 2005 video game

Rebelstar: Tactical Command is a turn-based tactics video game developed by Codo Technologies and published by Namco and Atari Europe for the Game Boy Advance in 2005. It's the fourth game in the Rebelstar series. The game was created by Julian Gollop, who previously designed X-COM: UFO Defense, Laser Squad and the original Rebelstar games.

<i>Street Racing Syndicate</i> 2004 video game

Street Racing Syndicate is an open world multiplatform racing video game produced by Eutechnyx, and released by Namco on August 31, 2004, for the PlayStation 2, GameCube, Xbox and Windows-based personal computers. The game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.

<i>Point Blank DS</i> 2006 video game for the Nintendo DS

Point Blank DS is a 2006 lightgun shooter video game developed and published for the Nintendo DS by Namco Bandai Games. It is the fourth entry in the Point Blank series, comprising both new stages and ones taken from the first three games. Players use the touch screen to complete a number of different minigames that vary in terms of mechanics, such as protecting an on-screen character or shooting down a specific target.

<i>Beautiful Katamari</i> 2007 puzzle-action video game published by Namco Bandai Games

Beautiful Katamari, released in Japan as Beautiful Katamari Damacy, is a video game by Namco Bandai Games for the Xbox 360. Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy, We Love Katamari, and Me & My Katamari.

<i>Dragon Ball Z: Budokai Tenkaichi</i> Video game series

Dragon Ball Z: Budokai Tenkaichi, released in Japan as Dragon Ball Z: Sparking!, is a series of fighting games developed by Spike based on the Dragon Ball manga series by Akira Toriyama. The series was published by Namco Bandai Games under the Bandai brand name in Japan and Europe, and as Atari in North America and Australia from 2005 to 2008. Atari's PAL distribution network was absorbed into Bandai Namco Partners and Bandai Namco has also handled publishing in North America for future Dragon Ball Z games since 2010, effectively ending Atari's involvement.

<i>Afro Samurai</i> (video game) 2009 video game

Afro Samurai is an action video game for the PlayStation 3 and Xbox 360, loosely based on the manga and anime series of the same name. It was announced in the February 2008 issue of Play magazine and released on January 27, 2009. The game was developed by Namco Bandai Games and in North America, it was the first game published under their western label, Surge. In Europe and Australia the game was released under the Namco brand instead and was distributed by Atari Europe.

<span class="mw-page-title-main">Popeye</span> Fictional character

Popeye the Sailor Man is a fictional cartoon character created by Elzie Crisler Segar. The character first appeared on January 17, 1929, in the daily King Features comic strip Thimble Theatre. The strip was in its tenth year when Popeye made his debut, but the one-eyed sailor quickly became the lead character, and Thimble Theatre became one of King Features' most popular properties during the 1930s. Following Segar's death in 1938, Thimble Theatre was continued by several writers and artists, most notably Segar's assistant Bud Sagendorf. It was formally renamed Popeye. The strip continues to appear in first-run installments on Sundays, written and drawn by R.K. Milholland. The daily strips are reprints of old Sagendorf stories.

References

  1. "Atari Announces European Publishing Partnership with Namco Bandai". Archived from the original on 2021-12-17. Retrieved 2023-06-12.
  2. 1 2 3 Popeye: Rush for Spinach Archived 2012-06-05 at the Wayback Machine at GameFAQs
  3. "Popeye Game Boy Metacritic Reviews". Metacritic . Archived from the original on June 19, 2015. Retrieved April 24, 2005.