Puzzle Quest: Galactrix

Last updated
Puzzle Quest: Galactrix
Puzzle Quest - Galactrix Coverart.png
Developer(s) Infinite Interactive, Aspyr Media
Publisher(s) D3 Publisher
Platform(s) Nintendo DS, PlayStation 3 (PSN), Windows, Xbox 360 (XBLA)
Release
February 24, 2009
  • Nintendo DS
    • NA: February 24, 2009
    • PAL: March 13, 2009
    Windows
    • NA: February 24, 2009
    • PAL: March 27, 2009
    Xbox 360
    • NA: April 8, 2009
    PlayStation 3
    • NA: May 7, 2009
    • PAL: June 11, 2009
Genre(s) Puzzle
Mode(s) Single player, Multiplayer (2-4 players)

Puzzle Quest: Galactrix, or Galactrix, is a puzzle video game developed by Infinite Interactive for the PC, Nintendo DS, Xbox 360's Xbox Live Arcade, and PlayStation 3's PlayStation Network service. [1]

Contents

The game offers a full-featured campaign mode, online multiplayer for 2 to 4 players, and downloadable content, including ships, items, plans, planets, factions, and missions.

Gameplay

Galactrix gameplay screenshot. Galactrixgameplay.jpg
Galactrix gameplay screenshot.

Like the original Puzzle Quest , Galactrix has Bejeweled -style gameplay with a few exceptions. Tiles are now hexagonally shaped, and gravity will be a factor in how they fall. If the match takes place in orbit around a planet, the tiles will always fall downward, but in open space new tiles will come from the direction of the player's previous move. [2]

Unlike the original Puzzle Quest, Galactrix's quests have the player traveling various planets, star systems, and the entire galaxy. D3 Publisher has stated that there will be a diplomacy system and commodity system as well as the ability to collect, customize and build ships. [2]

Tiles

There are currently two basic forms of tiles:

Puzzle Types

All the puzzles use tiles with small changes in the rules and large differences in the goals.

Synopsis

Factions

Human factions

The four main Human factions all grew from the four Megacorporation's that created the Leap Gate system.

  • MRI: The Multinational Resource & Investment Group initiated the leap gate project. Its entire staff is composed of telepaths who are involved with selective-breeding programs to enhance their telepathic powers.
  • Lumina: A militaristic, religious group that provisions information pertinent to the advancement of whatever quantum technology comprises the foundation of the leap gates. They remain on Earth and safeguard valuable information that has been compiled over the course of many millennia.
  • CyTech: This faction provided the software and AI needed to operate the leap gates. They began as a simple software company, but after the invention of their clever drones, they were able to take a bigger role in the leap gate program.
  • Trident: The Trident Corporation provided the ships and engines that were needed to move the leap gates through space and was the first organization to get unmanned ships to travel faster than light. It focuses primarily on military ships and has the biggest fleet in the galaxy. Other megacorporation's are keeping a close eye on Trident because of its growing presence.

Alien factions

  • Jahrwoxi: Hairy little creatures that are dishonest and annoying, and they will take anything that is not theirs.
  • Vortraag: Lizard like creatures that put up quite a resistance against the humans. A ferocious and powerful race, many actually flee their home planet and turn to piracy.
  • Krystalli: The MRI group is set on eliminating the few Krystalli that are left. They are silicon-based life forms that are similar to slow-moving telepathic rocks.
  • Elysians: The empire moved in on the Elysians' planet because it was like paradise. It subsequently enslaved the small and frail Elysians and treated their planet like a tourist hot spot.
  • Quesada: The Quesadans are a deeply religious group and one of the few who have their religion officially sanctioned by the empire. Their planet is full of ancient secrets and treasures, which could also be why the empire has such a keen interest in them.
  • Degani: The Degani are known for their hospitality and the quality of their food.
  • Plasmids: These creatures are composed of small living crystals that move through water. They communicate using strange gurgling sounds and are almost invisible to humans.
  • Keck: Birdlike and nomadic in nature, Kecks are a merchant race that can be persistent and annoying.

Enemy factions

  • Pirates: Pirates are usually found in the outermost star systems and in the Gomorrah system. They enjoy attacking transports and travelers passing through their territory.
  • The Soulless: These creatures are the product of the MRI's twisted experiments and happen to be faster and smarter than humans. They have no morals or inhibitions, yet they strive to become the perfect being.

Plot

Thousands of years in the future, mankind expands their domains beyond the limits of the solar system, assuming control of dozens of other systems, connected by a network of jump gates that allow fast travel between them. Each system is controlled by one of the four megacorporation's who compete against each other for supremacy over the human empire. The player starts the game as a novice pilot at service of one of these megacorporation's, the MRI. As the game progresses, more characters are added to the player's crew, each one possessing special abilities helping to improve the player's arsenal and resources, while interacting with each one of the megacorporation's and even some alien races and uncovering the secret of a mysterious threat that may endanger the entire galaxy. [2]

Reception

Hyper's Daniel Wilks commends the game for being "very bloody challenging [and] a good amount of variety in gameplay". However, he criticizes the game for relying "on luck as much as skill [and the] controls are a bit iffy". [32]

See also

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