Reader Rabbit's Interactive Reading Journey | |
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Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Platform(s) | Windows, Windows 3.x, Macintosh |
Release | October 1994 (Original) [1] 1997 (Re-release) 1998 (Ages 4-6) 1999 (Personalized) |
Genre(s) | Adventure, edutainment |
Mode(s) | Single-player |
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.
The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety. The game challenges users to keep learning independently and helps them to become interested in reading. [2] It also allows older users to build up on their previous skills. Overall, "Reading Journey" allows learners to set their reading progress at their own page. [3] The game came packaged with printed versions of 40 stories included in the game, which aid in reading along at the computer or independent reading away from the computer. [4]
Publication | Score |
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CD-ROM Today | [3] |
PC Magazine | [5] |
MacUser | [6] |
Publication | Award |
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Home PC | Award of Excellence [7] |
Parenting | Software Magic Award [7] |
Parent Council | Seal for Outstanding Product [7] |
Technology & Learning | Award of Excellence for the School Category [7] |
Parents' Choice | Foundation Approval [7] |
Mac Home | Reader's Choice Award [7] |
CD-ROM Today | Best Children's Program-Reading Award [7] |
Home Computing & Entertainment | Best Educational Program Award [7] |
CD-ROM Today rated the game 5 stars, meriting its simple interface and artistic design.
PC Magazine wrote that the game facilitates learning in a non-threatening and effective way. [5] Creating Ever-cool noted that as the difficulty increases with each book, readers feel a "thrill of accomplishment" upon progressing. [8] Working Mother praised the title's "creative approach". [9] The Washington Post praised the animation as "crisp and humorous". [10] The Parents Magazine declared that the game was the most comprehensive reading skill software of that time. [11]
In June 1997, Interactive Reading Journey Learning and Interactive Reading Journey 2 were the 5th and 6th best selling reading titles. [12]
JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise was developed by JumpStart Games and expanded beyond games to include workbooks, direct-to-video films, mobile apps, and other media. It was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences.
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.
The Playroom is a video game first created in 1989 for DOS, Apple II and Macintosh computers. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 manufactured by Broderbund. A follow-up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.
Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Grandmaster Chess is a 1992 chess video game for DOS and Macintosh developed by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.
Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.
Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998. The game was re-released on the Nintendo Wii by Graffiti Entertainment on May 4, 2010.
Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.
Math Rabbit is a 1986 video game spin-off from the Reader Rabbit edutainment series. It was made by The Learning Company for MS-DOS and Apple II series. A Deluxe version was released in 1993 for MS-DOS, Macintosh, and Windows 3.x. In 1997, the game was remade for Windows and Macintosh as Reader Rabbit's Math 1. The final remake for Windows and Macintosh in 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.
Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. A new version of the game was developed in-house by Graffiti Entertainment, and was released in 2009.
Imagination Express is an educational series of interactive storybook generator video games developed by Edmark, and announced on November 14, 1994. The titles in the series include Destination: Castle, Destination: Neighborhood, Destination: Rain Forest, Destination: Ocean, Destination: Pyramids, and Destination: Time Trip, USA.
Math Blaster Jr. is a 1996 educational video game, aimed at ages 4–8. The game was re-released as Math Blaster: Ages 4 - 6 in 1997.
Writer Rabbit is a 1986 video game in the educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for DOS in 1993, which was then re-released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".
Reader Rabbit is a 1984 video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It also made use of the KoalaPad graphics tablet. The Connelley Group helped with the Atari 8-Bit conversion in 1984. A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for DOS on 1991. A Deluxe version was released in 1994 for Macintosh and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".
Ozzie is a series of children's educational games developed by Tulsa, Oklahoma studio Digital Impact. They all star Ozzie S. Otter, a curious and imaginative young 7-year-old orphaned sea otter pup who serves as the series' main protagonist. The games focus on teaching children science and ecology in different environments. They also include several activities, stories, mini games and experiments to try out.
Volcanoes: Life on the Edge is a 1996 interactive CD-ROM published by Corbis. It recounts the expeditions by photojournalist Roger Russmeyer to volcanoes around the world.
Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.
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(help)Bar none, this is the most comprehensive reading skill software program you can find