Reader Rabbit | |
---|---|
Developer(s) | The Learning Company The Connelley Group (Atari 8-bit) [1] |
Publisher(s) | The Learning Company |
Series | Reader Rabbit |
Platform(s) | Original Apple II, Apple IIGS, Atari 8-bit, Commodore 64, MS-DOS, Mac Talking ContentsReader Rabbit's Reading 1Windows, Mac |
Release | 1984 (Original) 1989 (Talking) 1991 (Reader Rabbit 1) 1994 (Deluxe) 1997 (Reading 1) |
Genre(s) | Educational |
Mode(s) | Single-player |
Reader Rabbit (fully titled "Reader Rabbit and the Fabulous Word Factory" or alternatively known as "Reader Rabbit Builds Early Learning & Thinking" [2] ) is a 1984 educational video game and the first of the long-running Reader Rabbit edutainment series. It was made by The Learning Company for Apple II and later for other computers. It supports the KoalaPad graphics tablet. [3] The Connelley Group helped with the Atari 8-bit computers conversion in 1984. [1] A Talking version was developed for the Apple IIGS in 1989. An enhanced version was released for MS-DOS -n 1991. A Deluxe version was released in 1994 for Mac and Windows 3.x. In 1997, the game was remade for Windows and Macintosh under the title "Reader Rabbit's Reading 1".
The game takes place in the titular Word Factory, which teaches reading and spelling in four different activities and has over 200 three-letter words and more than 70 pictures for learning. [2] [4] The following four activities are:
Reader Rabbit was originally conceived by the Grimm sisters; Leslie authored the game while Corinne and Cindy contributed the art. Version 1.0 of Reader Rabbit, titled Reader Rabbit and the Fabulous Word Factory, was released in early 1984 [5] (and featured in the 1983 holiday special for Computer Chronicles [6] ), while versions 1.1, 1.2 and 1.3 were released in 1984. [7] [8] Development for an updated 2.0 version began at the start of 1984. By this time, Leslie Grimm had suffered a disc fracture but was able to develop the game while bedridden, thanks to a detachable keyboard provided by her colleague Pete Rowe. [9] Many critics and gaming historians erroneously assert that the Reader Rabbit series officially began in 1986. [10]
In 1988, the first "talking" version of Reader Rabbit was released for the Apple IIGS and Tandy 1000 computers. [11] The game was remade as an enhanced version for DOS in 1991 to incorporate the 256-color VGA mode, sound card option and mouse compatibility. [12] Another remake was done as a deluxe version along with its two sequels and implemented digitized speech. [13]
Publication | Award |
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Newsweek | Editors' Choice Award, 1995 (Deluxe) [14] |
Gold Medal | National Association of Parenting Publications, 1994 (Deluxe) [14] |
Reseller Management | "Best to Sell" Software Product - Education, 1992 (Reader Rabbit 1) [14] |
Program of the Decade | Language Arts, Technology & Learning, 1991 (Reader Rabbit 1) [14] |
Parents' Choice | Best Software of the Year, 1987 (Original) [14] |
Family Computing | Critics' Choice Award, 1985 (Original) [14] |
The Learning Company showcased the game alongside Number Stamper, Word Spinner, Addition Magician and Colorasaurus in the 1984 Winter Consumer Electronics Show. [4] Dr. Ann Piestrup praised the game for its ability to aid young learners in overcoming the difficulties of reading and its word recognition. [15]
The Apple II series of microcomputers was initially designed by Steve Wozniak, manufactured by Apple Computer, and launched in 1977 with the Apple II model that gave the series its name. It was followed by the Apple II Plus, Apple IIe, Apple IIc, and Apple IIc Plus, with the 1983 IIe being the most popular. The name is trademarked with square brackets as Apple ][, then, beginning with the IIe, as Apple //. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists.
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, The Powerpuff Girls, SpongeBob SquarePants or Sesame Street.
Broderbund Software, Inc. was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia, as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst and Carmen Sandiego games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Broderbund was purchased by SoftKey in 1998.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.
Softalk was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the people and companies who made them. The name was originally used on a newsletter of Apple Software pioneer company, Softape, who in 1980 changed its name to Artsci Inc.
Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson. It was known for its adventure games, role-playing video games, and flight simulators for the Apple II series of computers.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.
Reader Rabbit 3 is a 1993 educational video game, part of the Reader Rabbit franchise. It was released for DOS that year, but was released for Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".
Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. The game is recommended for ages 3–6. The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. The game was also released for the Nintendo Wii by Graffiti Entertainment, simply titled Reader Rabbit Preschool.
The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Game Boy Color alongside Windows and Mac OS computers.
Reader Rabbit's 1st Grade is an educational video game, part of the Reader Rabbit series, developed by KnowWare and published by The Learning Company on January 14, 1998.
Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.
Math Rabbit is a spin-off of the Reader Rabbit educational video game series. It was published by The Learning Company in 1986 for MS-DOS and Apple II. A Deluxe version was released in 1993 for MS-DOS, Mac, and Windows 3.x. In 1997, a remake was released for Windows and Mac as Reader Rabbit's Math 1. The final remake for Windows and Macintosh was published 1998 is Reader Rabbit's Math Ages 4-6, with a personalized version released in 1999.
Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997.
Writer Rabbit is a 1986 educational video game, part of the Reader Rabbit franchise. It was remade as Reader Rabbit 3 for MS-DOS compatible operating systems in 1993, then re-released for Microsoft Windows and Macintosh in 1994 under the title "Reader Rabbit 3 Deluxe!".
Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit's Interactive Reading Journey For Grades K-1", followed by another in 1998 titled "Reader Rabbit's Reading Ages 4–6" and a personalized version in 1999.
Reader Rabbit's Ready for Letters is a 1992 video game and the fifth game of the Reader Rabbit franchise. Although a spin-off title, it is designed for ages 3 to 6 to teach prereaders about becoming literate and phonics.
Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as "Reader Rabbit's Interactive Reading Journey For Grades 1-2", followed by another in 1998 titled "Reader Rabbit's Reading Ages 6–9" and a personalized version in 1999.
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