Receiver | |
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Developer(s) | Wolfire Games |
Publisher(s) | Wolfire Games |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | June 18, 2012 |
Genre(s) | First-person shooter, simulation |
Mode(s) | Single-player |
Receiver is a first-person shooter video game developed by Wolfire Games. [1] The game attempts to portray realistic gun mechanics through a unique reloading system, where each step of reloading is assigned a different button. The player scavenges items and audio tapes which reveal the story in a procedurally generated world.
Receiver was released in June 2012 for Linux, Microsoft Windows, and Mac OS X. In 2013, the game was made available as a free copy for people who had previously purchased another Wolfire Games video game, Overgrowth .
The game's sequel, Receiver 2, was announced on December 13, 2019, through a video uploaded to YouTube by Wolfire Games. [2] It was released for Windows, Linux, and Mac OS X on April 14, 2020.
In Receiver, players must control an in-game character, known as a "Receiver", to search for eleven audio tapes (voiced by Aubrey Serr, their lead artist), from around a procedurally generated world, randomly arranged after each death. Ammunition and flashlights are scattered throughout the world as well. Players start with a random handgun, either a Smith & Wesson Model 10 revolver, a Colt M1911A1 semi-automatic pistol, or a selective fire Glock 17 pistol with an automatic sear. Players are also given a random inventory of ammunition and/or spare magazines for their weapon. Players may also start with a flashlight (modeled after the Mini Maglite). While searching for tapes, the player encounters stationary sentry turrets and mobile hover drones that attack the player. A single hit to the player will kill them. Shooting these automated defenses can disable them, with shots to vital components, such as the camera, the ammunition box, a motor, or specifically the battery, which when hit, will instantly disable them. If a player dies, they lose all progress and the game is reset with a new, randomly-generated level layout, spawn position, and inventory. [3]
A core element of the game is how the player fires, and reloads their handgun. The gun has to be used in a semi-realistic fashion, meaning that all aspects of reloading the gun have to be enacted individually with different key presses. Rather than starting with a set of fully loaded magazines as seen in most shooters, the player finds cartridges which must be individually loaded into their revolver's chambers or pistol magazines. In-game actions mapped to individual key presses include, but are not limited to: removing the magazine from the pistol, inserting a cartridge into a magazine, inserting a magazine into the pistol, pulling back the slide, cocking the hammer, toggling the safety, inspecting the chamber, engaging and/or releasing the slide stop, and spinning the cylinder on a revolver. To emphasize understanding of the firearm, the player's handgun starts in a random condition; the magazine or chamber may be loaded or empty, the slide may be locked or unlocked, and the safety may be on or off. [4]
In Receiver 2, the game also introduces the core element of Firearm safety, by the addition of firearm malfunctions, this includes: Stovepipes (Aka. Failure to eject), Failure to Feed, Double Feeds, Failure to Extract (the Extractor failing to extract a spent casing from the Chamber) and Out of Battery malfunctions. In relation to firearm safety, the player can also cause Negligent Discharges, depending on whether they holstered carefully, or carelessly, which can have consequences ranging from unintentionally shooting their leg, or in worst case scenarios, instant death. (depending on the player's handgun) The additions mentioned before-hand are also explained in-game by the audio tapes (now narrated by Leo Wiggins).
The audio tapes describe a technology called "mindtech", and how an antagonistic entity called "the Threat" has applied it within media to weaken the human population, and that it now has unleashed a catastrophic event called "the mindkill". Later on, the tapes detail various planes of existence, explain firearm operation, and instructs the player to listen to a "cleartape" in order to become "awake" in a reality, known as 'Reality A', which plays a tone before closing the game, and getting the player back to the desktop. (This may be indirectly telling the player that their life is 'Reality A'.)
In Receiver 2, all gun mechanics are simulated, instead of some, according to developer Wolfire Games. The player is tasked with locating, and listening to (or optionally, destroying) 3-5 audio tapes (depending on their rank) in a procedurally generated world. Cartridges (now occasionally appearing inside small, unbranded, ammunition boxes) and flashlights are also scattered throughout the world. Players start with a random handgun. All guns from previous games, including the Smith & Wesson Model 10 revolver, the Colt M1911, and the select-fire Glock 17 make a return. New guns are also added, including the Colt Detective Special, the Desert Eagle Mark I, the Beretta M9, the SIG Sauer P226, the Hi-Point C-9, and the Colt Single Action Army.
Some specific tapes now include darker tones and topics, which will grow worse and worse throughout the tape, until it sounds like the Receiver recording is likely attempting to commit suicide. This is a "Threat echo", in which "the voice of the Threat" takes control of the player's firearm and hands, in an attempt to force them to commit suicide too. This can be prevented by unloading the gun before the player completely loses control and the barrel is turned to the in-game character's face. The game also features a "rank-up" system, where after collecting enough tapes, the player advances to the next rank, potentially unlocking new firearms and tapes. Upon death, the player will revert back to the previous rank, but retains all of their earned rewards.
Receiver was originally created as part of the 7 Day FPS Challenge in 2012, built on "gun handling mechanics, randomized levels, and unordered storytelling." [5]
The game was released in June 2012, and on Steam in April 2013 after being accepted as part of Steam Greenlight. [6]
The first content update for Receiver was released on September 3, 2012, and added a flashlight, a Smith & Wesson Model 10 revolver, and a Glock 17, among other features. [7]
The source code of the game is available since 2012 on GitHub under non-commercial license conditions. [8]
The game was last updated on June 6, 2023, which fixes an issue where players running the game on a MacOS machine that's using an Apple silicon chip were unable to get past the 'Splash screen'. [9]
Receiver 2 was last updated on February 22, 2022, introducing 4 languages (Portuguese, traditional Chinese, Czech and Turkish) translated by the games' community members and previously supported languages such as English, simplified Chinese, Japanese and Spanish. [10]
In Destructoid's 8.5/10 review, they said that "successfully reloading a gun for the first time through sheer muscle memory is easily one of the greatest feelings in gaming", concluding that "Receiver is one of those games that feels so incredibly satisfying once it is finally understood". [11]
The Verge described the game as "wrapped up in a slick package that really makes you feel like a cool, infiltrating spy." [12]
A revolver is a repeating handgun that has at least one barrel and uses a revolving cylinder containing multiple chambers for firing. Because most revolver models hold up to six cartridges, before needing to be reloaded, revolvers are commonly called six shooters or sixguns. Due to their rotating cylinder mechanism, they may also be called wheel guns.
Smith & Wesson Brands, Inc. (S&W) is an American firearm manufacturer headquartered in Maryville, Tennessee, United States.
A semi-automatic pistol is a handgun that automatically ejects and loads cartridges in its chamber after every shot fired. Only one round of ammunition is fired each time the trigger is pulled, as the pistol's fire control group disconnects the trigger mechanism from the firing pin/striker until the trigger has been released and reset.
The .40 S&W (10.2x22mm) is a rimless pistol cartridge developed jointly by American firearms manufacturers Smith & Wesson and Winchester in 1990. The .40 S&W was developed as a law enforcement cartridge designed to duplicate performance of the Federal Bureau of Investigation's (FBI) reduced-velocity 10mm Auto cartridge which could be retrofitted into medium-frame semi-automatic handguns. It uses 0.40-inch (10 mm) diameter bullets ranging in weight from 105 to 200 grains.
The .357 Smith & Wesson Magnum, .357 S&W Magnum, .357 Magnum, or 9×33mmR is a smokeless powder cartridge with a 0.357 in (9.07 mm) bullet diameter. It was created by Elmer Keith, Phillip B. Sharpe, and Douglas B. Wesson of firearm manufacturers Smith & Wesson and Winchester. The .357 Magnum cartridge is notable for its highly effective terminal ballistics.
The .45 Colt (11.43×33mmR), is a rimmed, straight-walled, handgun cartridge dating to 1872. It was originally a black-powder revolver round developed for the Colt Single Action Army revolver. This cartridge was adopted by the U.S. Army in 1873 and served as an official US military handgun cartridge for 19 years, before being replaced by the .38 Long Colt in 1892.
The 10mm Auto is a powerful and versatile semi-automatic pistol cartridge introduced in 1983. Its design was adopted and later produced by ammunition manufacturer FFV Norma AB of Åmotfors, Sweden.
The .44 Remington Magnum, also known as .44 Magnum or 10.9x33mmR, is a rimmed, large-bore cartridge originally designed for revolvers and quickly adopted for carbines and rifles. Despite the ".44" designation, guns chambered for the .44 Magnum round, its parent case, the .44 Special, and its parent case, the .44 Russian all use 0.429 in (10.9 mm) diameter bullets. The .44 Magnum is based on the .44 Special case but lengthened and loaded to higher pressures for greater velocity and energy.
The .410 bore (10.4 mm) is one of the smallest caliber of shotgun shell commonly available. A .410 bore shotgun loaded with shot shells is well suited for small game hunting and pest control. The .410 started off in the United Kingdom as a garden gun along with the .360 and the No. 3 bore (9 mm) rimfire, No. 2 bore (7 mm) rimfire, and No. 1 bore (6 mm) rimfire. .410 shells have similar base dimensions to the .45 Colt cartridge, allowing many single-shot firearms, as well as derringers and revolvers chambered in that caliber, to fire .410 shot shells without any modifications.
The .256 Winchester Magnum is a firearms cartridge developed by Winchester, and was produced by necking-down a .357 Magnum cartridge to .257 diameter. It was designed for shooting small game and varmints.
The .45 Schofield, also referred to as .45 Smith & Wesson is a revolver cartridge developed by Smith & Wesson for their S&W Model 3 Schofield top-break revolver. It is similar to the .45 Colt cartridge, but with a shorter case and a larger rim. The. 45 Schofield will generally work in revolvers chambered for that cartridge; but the reverse is not true, since the .45 Colt case is longer. United States government arsenals supplied .45 Schofield cartridges for the Schofield revolver and the Colt Army revolver to help simplify their armament needs.
The Smith & Wesson Model 10, previously known as the Smith & Wesson .38 Hand Ejector Model of 1899, the Smith & Wesson Military & Police or the Smith & Wesson Victory Model, is a K-frame revolver of worldwide popularity. In production since 1899, the Model 10 is a six-shot, .38 Special, double-action revolver with fixed sights. Over its long production run it has been available with barrel lengths of 2 in (51 mm), 3 in (76 mm), 4 in (100 mm), 5 in (130 mm), and 6 in (150 mm). Barrels of 2.5 inches (64 mm) are also known to have been made for special contracts. Some 6,000,000 of the type have been produced over the years, making it the most-produced handgun of the 20th century.
The M1917 Revolvers were six-shot, .45 ACP, large frame double action revolvers adopted by the United States Military in 1917, to supplement the standard M1911 pistol during World War I. There were two variations of the M1917, one made by Colt and the other by Smith & Wesson. They used moon-clips to hold the cartridges in position, facilitate reloading, and to aid in extraction since revolvers had been designed to eject rimmed cartridges and .45 ACP rounds were rimless for use with the magazine-fed M1911. After World War I, they gained a strong following among civilian shooters. A commercial rimmed cartridge, the .45 Auto Rim, was also developed, so M1917 revolvers could eject cartridge cases without using moon-clips.
In American English, a pocket pistol is any small, pocket-sized semi-automatic pistol, and is suitable for concealed carry in a pocket or a similar small space.
A handgun is a firearm designed to be usable with only one hand. It is distinguished from a long gun which needs to be held by both hands and braced against the shoulder. Handguns have shorter effective ranges compared to long guns, and are much harder to shoot accurately. While most early handguns are single-shot pistols, the two most common types of handguns used in modern times are revolvers and semi-automatic pistols, although other handguns such as derringers and machine pistols also see infrequent usage.
In firearms, the cylinder is the cylindrical, rotating part of a revolver containing multiple chambers, each of which is capable of holding a single cartridge. The cylinder rotates (revolves) around a central axis in the revolver's action to sequentially align each individual chamber with the barrel bore for repeated firing. Each time the gun is cocked, the cylinder indexes by one chamber. Serving the same function as a rotary magazine, the cylinder stores ammunitions within the revolver and allows it to fire multiple times before needing to reload.
A super magnum is a longer and/or more powerful version of a "magnum" cartridge. Although the term "super magnum" typically refers to a handgun cartridge, created by lengthening an existing straight-case design, it can also refer to rifle and shotgun cartridges, such as the .17 Winchester Super Magnum and the 31⁄2" 12 Gauge Super Magnum. In this case, it simply denotes that it is of greater power than existing "magnums" of a similar caliber or gauge, this is comparable to other designations, such as the "Remington Ultra Magnum". The most widespread of these cartridges are the "SuperMag" family of super-magnum handgun cartridges that were proposed and tested by Elgin Gates in the 1970s.
The 9C1 is a family of polymer-framed, short recoil-operated, locked-breech semi-automatic pistols designed and manufactured by FMK Firearms in California.
In firearms, a safety or safety catch is a mechanism used to help prevent the accidental discharge of a firearm, helping to ensure safer handling.
The .500 S&W Magnum or 12.7×41mmSR is a .50 caliber semi-rimmed revolver cartridge developed by Cor-Bon in partnership with the Smith & Wesson "X-Gun" engineering team for use in the Smith & Wesson Model 500 X-frame revolver and introduced in February 2003 at the SHOT Show. From its inception, it was intended to be the most powerful handgun cartridge to date, with the capacity to harvest all North American game species. While more powerful handgun cartridges, such as the .500 Bushwhacker, have emerged since, they are only available in custom firearms, and the .500 S&W remains the most powerful production handgun cartridge.