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| Road Runner's Death Valley Rally | |
|---|---|
| North American box art | |
| Developer | ICOM Simulations |
| Publisher | Sunsoft |
| Producer | David Marsh |
| Programmer | Mike Garber |
| Artists | Jeff Troutman Brian Babendererde |
| Composer | Nu Romantic Productions |
| Platform | Super NES |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Road Runner's Death Valley Rally (known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner)[ citation needed ] is a 1992 video game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and the Road Runner. [2]
Road Runner's Death Valley Rally features side-scrolling platform gameplay. [2] The player controls Road Runner, who must avoid being eaten by Wile E. Coyote. [2] The game consists of five different environments, with each one containing three levels and a boss battle. [2] Coyote has a unique method of ambush for every level, ranging from the Acme Batman outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark.[ citation needed ] After every three levels, Road Runner battles against one of Wile E. Coyote's super weapons in a boss fight. [3]
Road Runner has a series of control movements useful to beating the game, including jumping and running. Road Runner can also peck his beak to kill enemies, and can eat bird seeds that give him a burst of turbo speed, allowing him to scale walls. However, turbo speed can only be used a limited number of times, as it depletes the bird seeds; additional turbo speed is gained by consuming more bird seeds. [3] The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote.[ citation needed ] The player can also make Road Runner say "meep-meep!" and make him stick out his tongue, although neither serves a gameplay function. [3]
| Publication | Score |
|---|---|
| Computer and Video Games | 70/100 [4] |
| Electronic Gaming Monthly | 8/10, 9/10, 8/10, 8/10 [5] |
| Famitsu | 7/10, 6/10, 6/10, 6/10 [6] |
| GameFan | 86%, 84%, 78%, 74% [7] |
| GamesMaster | 49% [8] |
| Official Nintendo Magazine | 39/100 [9] |
| Super Play | 42% [3] |
| Total! | (UK) 75% [10] (DE) 2 [11] |
| VideoGames & Computer Entertainment | 8/10 [12] |
| Control | 60% [13] |
| Electronic Games | 92% [14] |
| Entertainment Weekly | B [15] |
| N-Force | 89/100 [16] |
| Nintendo Game Zone | 60/100 [17] |
| SNES Force | 84% [18] |
| Super Action | 88% [19] |
| Super Pro | 82/100 [20] |
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Road Runner's Death Valley Rally received average critical reception. [21] [22] [23] Entertainment Weekly 's Lou Kesten found it to be a fun, fast-paced game similar to Mario, stating that it evokes the classic Warner Bros. cartoons from the 1950s. [15] Super Play 's Jonathan Davies criticized the game for its awful platforming levels, horrible controls, poor collision detection, lack of a password feature, and high difficulty. [3]
Nintendo Power ranked the game 10# in their Top SNES Games of 1992 writing: "The feeling of the classic cartoon is captured through great character animations, sampled sounds and hilarious defeat scenes for Wile E. Coyote." [24]
A sequel, titled Wile E's Revenge, was in development by Software Creations and was planned as a follow-up to Death Valley Ralley. Unlike the first game, the sequel would allow the user to control Wile E. Coyote as he chases the Road Runner. The game was cancelled because of Sun Corporation of America's bankruptcy in 1995. [25]