Robotron X

Last updated
Robotron X
Robotron X Coverart.png
Developer(s) Leland Interactive Media
Player 1
Publisher(s)
Platform(s) PlayStation, Windows
ReleasePlayStation
  • NA: December 24, 1996 [1]
  • PAL: March 1997
Windows
Genre(s) Multidirectional shooter
Mode(s) Single-player, multiplayer

Robotron X is a multidirectional shooter video game co-developed by Leland Interactive Media and Player 1 and it was released by Midway Games in November 1996 for the PlayStation. It is a 3D version of the 1982 dual-stick shooter Robotron: 2084 . GT Interactive published a Microsoft Windows port in 1997. A Nintendo 64 version was released in 1998 as Robotron 64 , and Crave Entertainment bought out the publishing rights to the N64 version. [2]

Contents

Gameplay

Robotron X has gameplay similar to the original, but with 3D graphics. RobotronX-gameplay.jpg
Robotron X has gameplay similar to the original, but with 3D graphics.

Robotron X features updated graphics and audio, and also multiple different angles for the camera. [3] [4]

Reception

While the game uses gameplay similar to the original, Robotron X was not as well-received, [5] [3] though reviews for it ranged from mixed to positive. [6] [7] [8] [9] Andrew Rollings and Ernest Adams felt that the moving camera featured in the 3D environment was a negative, and that the original overhead perspective format of a single screen actually presented all the information a player and relied more on the skill of the player. They felt that the moving camera angle obscured playing field areas which would make it hard for the player to avoid being shot when an enemy appears suddenly. [3] Some critics cited this as the game's one major flaw. [8] [9] John Vince felt the same way, stating that gameplay suffered due to missing important aspects that the original had. [10] Rollings and Adams instead attribute the late 1990s fad involving classic video game remakes in part to the release of Robotron X, [3] though at the time of that release it was believed this fad was already in place. [6]

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five. [8]

Aaron Curtiss for the Los Angeles Times recommended the game for fans of the original, but thought that others would decry it as "mindless". [11]

Bro' Buzz for GamePro was complimentary to its gameplay and graphics. [12]

Malcolm Mayhew for the Fort Worth Star-Telegram gave the game 2 1/2 stars, saying that the game had good idea, but bad execution. [13]

Reviews

Related Research Articles

<i>Alien Syndrome</i> 1987 video game

Alien Syndrome is a run and gun video game developed by Sega and released in arcades in 1987, and later ported to the Master System the same year. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.

<i>Defender</i> (1981 video game) 1981 video game

Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.

<i>Earthworm Jim 2</i> 1995 video game

Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.

<i>SimTower</i> 1994 video game

SimTower: The Vertical Empire is a construction and management simulation video game developed by OPeNBooK and released in 1994 for Microsoft Windows and Macintosh System 7. Outside Japan, the game was published by Maxis and branded as part of their Sim series. Ports for Sega Saturn and 3DO were released in 1996. A sequel titled The Tower II was released in 1998 and called Yoot Tower outside Japan.

<i>Cruisn USA</i> 1994 video game

Cruis'n USA is a racing video game developed by TV Games Inc. and published by Nintendo. It was first released in arcades in 1994 by Midway Games, with a port to the Nintendo 64 developed by Leland Interactive Media released in 1996. It is the first game in the Cruis'n series and features races set in locations across the Continental United States.

<i>Robotron 64</i> 1998 video game

Robotron 64 is a 1998 multidirectional shooter for the Nintendo 64. It is a port of Robotron X, which itself is an updated version of the 1982 dual-stick shooter Robotron: 2084. The game was originally scheduled to be released by Midway Games in the summer of 1997, but the game was put on hiatus before it would see a new publisher and a release date of January 5, 1998.

<i>Smash TV</i> 1990 video game

Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's Robotron: 2084, which was also co-created by Jarvis. The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

<i>NHL 97</i> 1996 video game

NHL 97 is an ice hockey video game by EA Sports. It was released in 1996 and was the successor to NHL 96. It is the sixth installment of the NHL series and the first to be released on both PlayStation and Saturn. A Panasonic M2 version was in development and slated to be one of the launch titles for it, but never happened due to the cancellation of the system.

<i>Battle-Girl</i> 1997 video game

Battle-Girl is a multidirectional shooter video game developed by Ultra/United Games and originally published in 1997 by Power Media for the Macintosh. In the game, players assume the role of the titular character taking control of her Soyuz 1183-A BattleCraft to save the Great Machine by eradicating malicious programmers released by Terminus, a weapon of Chaos. Its gameplay uses a two-joystick configuration reminiscent of Robotron: 2084.

<i>Williams Arcades Greatest Hits</i> 1995 video game

Williams Arcade's Greatest Hits is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are titled Williams Arcade Classics, while the Saturn version was titled Midway Presents Arcade's Greatest Hits. The 2000 release Midway's Greatest Arcade Hits Vol. 1 contains much of the same content.

<i>BattleSport</i> 1996 video game

BattleSport is a 1996 futuristic sports video game developed by Cyclone Studios. It was originally published by Studio 3DO for the 3DO Interactive Multiplayer in 1996. After the 3DO was discontinued BattleSport was published for other systems by Acclaim Entertainment. It was released for Windows and PlayStation, Sega Saturn, and Windows in North America in July 1997, and in Europe on August 1, 1997.

<i>Jet Moto</i> (video game) 1996 video game

Jet Moto (ジェットモト) is a 1996 racing video game developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. It was released in North America on October 31, 1996; in 1997 for Europe in February and Japan on August 7. A Windows version was released only in North America on November 13, 1997 by Sony Interactive Studios America. Jet Moto was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network in February 2007. Developers chose fictional hovering bikes instead of wheeled motorcycles initially to resolve performance concerns. Other performance concerns led the team to develop two different physics systems—one for the player, and one for the 19 computer racers.

<i>3D Baseball</i> 1996 video game

3D Baseball is a sports game developed and published by Crystal Dynamics and distributed by Mindscape. It was released in December 1996 for PlayStation and Sega Saturn. It received mixed reviews from critics.

<i>BreakThru!</i> 1994 video game

BreakThru! is a tile-matching puzzle video game released for Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte for the North American market.

<i>Nuclear Strike</i> Shooter video game by Electronic Arts for the PlayStation in 1997

Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth installment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a Windows port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.

<i>NFL Quarterback Club 96</i> 1995 video game

NFL Quarterback Club 96 is an American football video game released in December 1995. The game was released on the Sega Saturn, Sega Genesis, Game Boy, Sega Game Gear, DOS, and Super Nintendo Entertainment System. The game's cover features San Francisco 49ers quarterback Steve Young passing while being tackled by Chicago Bears defensive linemen Chris Zorich and Albert Fontenot. The Saturn, Genesis, SNES and DOS versions were developed by Iguana Entertainment, while the Game Boy and Game Gear edition was developed by Condor Inc.

<i>NFL Quarterback Club 97</i> 1996 video game

NFL Quarterback Club 97 is an American football video game released in 1996. The game was released on the PlayStation, Sega Saturn, and DOS systems. The game was also released in Japan on the Saturn. The game's cover features former Miami Dolphins quarterback Dan Marino.

<i>Golden Nugget</i> (video game) 1997 video game

Golden Nugget is a 1996 gambling simulation video game video game developed by Abalone Entertainment and Software Development, and published by Virgin Interactive Entertainment for Microsoft Windows. A PlayStation version, developed by Point of View, Inc., was also published by Virgin Interactive in 1997. Golden Nugget is set at the Golden Nugget hotel-casino in Las Vegas. It features 16 gambling games, and a story mode that includes a character portrayed by actor Adam West.

References

  1. "Online Gaming Review". 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-16.
  2. Staff, I. G. N. (1997-11-12). "Robotron X Gears Up for the Holidays". IGN. Retrieved 2024-12-05.
  3. 1 2 3 4 Rollings, Andrew; Adams, Ernest (2003). Andrew Rollings and Ernest Adams on Game Design . New Riders. p. 283. ISBN   1-59273-001-9.
  4. Weiss, Brett Alan. "Robotron X - Overview - allgame". Allgame . Retrieved 2009-03-17.
  5. GamesTM Staff (October 2005). "Robotron: 2084 Behind the Scenes". GamesTM (36): 146–149.
  6. 1 2 "Review Crew: Robotron X". Electronic Gaming Monthly . No. 90. Ziff Davis. January 1997. p. 66. The first rule of gaming: All things must go 3-D. The second rule: All classics must be revived. Like it or not, that's the trend.
  7. "Robotron X Review". GameSpot . December 1, 1996. Retrieved 28 January 2018.
  8. 1 2 3 "Robotron X". Next Generation . No. 27. Imagine Media. March 1997. pp. 88, 90.
  9. 1 2 "PlayStation ProReview: Robotron X". GamePro . No. 101. IDG. February 1997. p. 72.
  10. Vince, John (2002). Handbook of Computer Animation. Springer Science+Business Media. pp. 19–20. ISBN   1-85233-564-5.
  11. Curtiss, Aaron (1997-05-01). "Blast Chamber Explodes Without Impact". Los Angeles Times. Retrieved 2023-03-16.
  12. "GamePro Issue 091 February 1997".
  13. "Article clipped from Fort Worth Star-Telegram". Fort Worth Star-Telegram. 25 January 1997. p. 65.
  14. "GamesRadar+". 22 June 2023.
  15. "PC Zone". computerandvideogames.com.[ dead link ]
  16. "Robotron 64 Review".