SWAT Kats: The Radical Squadron (video game)

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SWAT Kats: The Radical Squadron
Swat Kats The Radical Squadron cover.jpg
Developer(s) AIM
Publisher(s) Hudson Soft
Director(s) Toru Nakagawa
Joe Shishikura
Designer(s) Daisuke Tajima
Programmer(s) Kazuaki Toida
Composer(s) Tomoyuki Hamada
Platform(s) Super NES
Release
Genre(s) Action
Platformer
Mode(s) Single-player

SWAT Kats: The Radical Squadron is a side-scrolling action video game developed by AIM and published by Hudson Soft for the Super NES. It is based on the animated series of the same name, [2] and was released in North America in August 1995.

Contents

Gameplay

The game is a 2-D action platformer where the player can be Razor or T-Bone. [1] [3] The game uses a password system and features third-person flying sequences using the Turbokat Fighter.[ citation needed ] The game is based on multiple episodes of the series and includes a different boss on each world, and Dark Kat is the final boss. Mayor Manx (rather than Callie Briggs who has been kidnapped by Dark Kat) sends an urgent message at the beginning of each world.

Reception

Next Generation rated the game two stars out of five, stating that "What sets this apart are the intermittent fighter jet stages, done in someone's bizarre, myopic idea of what a simple 3D, one-point perspective should be – shots fired 'into' the screen, 'toward' your enemies tend to veer off to the 'sides.' Someone not under the influence of mind-altering substances is going to take a while to 'hit' anything." [2]

Damien McFerran of Retro Gamer considered the game one of publisher Hudson Soft's weakest releases, stating, "The fact that the TV show was pulled the year before the game was launched probably didn't help matters, but the generally poor quality of the title consigned it to obscurity. Thank goodness." [11]

References

  1. 1 2 Ruchala, David (August 1995). "Super NES: SWAT Kats". Electronic Gaming Monthly . No. 73. Sendai Publishing. pp. 122–3. ISSN   1058-918X.
  2. 1 2 3 Next Generation staff (September 1995). "Finals". Next Generation . No. 9. Imagine Media. p. 105. ISSN   1078-9693.
  3. Nintendo Power staff (July 1995). "Take 2: SWAT Kats: The Radical Squadron". Nintendo Power . No. 74. Nintendo of America. pp. 76–7. ISSN   1041-9551.
  4. Baggatta, Patrick (September 1995). "Super NES Review: SWAT Kats: The Radical Squadron". Game Players . No. 75. Imagine Media. p. 56. ISSN   1087-2779.
  5. Coach Kyle (September 1995). "ProReview: SWAT Kats". GamePro . No. 74. IDG. p. 80. ISSN   1042-8658.
  6. Nintendo Power staff (July 1995). "Now Playing: SWAT Kats". Nintendo Power . No. 74. Nintendo of America. pp. 106–7. ISSN   1041-9551.
  7. Ação Games staff (September 1995). "SWAT Kats: The Radical Squadron". Ação Games (in Portuguese). No. 91. Editora Azul. p. 32. ISSN   0104-1630.
  8. Rana, Marco (December 1995). "SWAT Kats". Game Power (in Italian). No. 45. Studio Vit. p. 117.
  9. Super GamePower staff (November 1995). "SNES: SWAT Kats". SuperGamePower (in Portuguese). No. 20. Editora Nova Cultura. p. 27.
  10. VideoGame staff (October 1995). "SWAT Kats: The Radical Squadron". VideoGame (in Portuguese). No. 54. Editora Sigla. p. 23.
  11. McFerran, Damien (September 2009). "From the Archives: Hudson Soft – Part 2: Six to Miss". Retro Gamer . No. 67. Imagine Publishing. p. 48. ISSN   1742-3155.