Screenless video is any system for transmitting visual information from a video source without the use of a screen. Screenless computing systems can be divided into three groups: Visual Image, Retinal Direct, and Synaptic Interface. [1]
Visual Image screenless display includes any image that the eye can perceive. The most common example of Visual Image screenless display is a hologram. In these cases, light is reflected off some intermediate object (hologram, LCD panel, or cockpit window) before it reaches the retina. In the case of LCD panels the light is refracted from the back of the panel, but is nonetheless a reflected source. Google has proposed a similar system to replace the screens of tablet computers and smartphones. [2] [3]
Virtual retinal display systems are a class of screenless displays in which images are projected directly onto the retina. They are distinguished from visual image systems because light is not reflected from some intermediate object onto the retina, it is instead projected directly onto the retina. Retinal Direct systems, once marketed, hold out the promise of extreme privacy when computing work is done in public places because most snooping relies on viewing the same light as the person who is legitimately viewing the screen, and retinal direct systems send light only into the pupils of their intended viewer.
Synaptic Interface screenless video does not use light at all. Visual information completely bypasses the eye and is transmitted directly to the brain. While such systems have only been implemented in humans in rudimentary form - for example, displaying single Braille characters to blind people – success has been achieved in sampling usable video signals from the biological eyes of a living horseshoe crab through their optic nerves, and in sending video signals from electronic cameras into the creatures' brains using the same method.
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
An LCD projector is a type of video projector for displaying video, images or computer data on a screen or other flat surface. It is a modern equivalent of the slide projector or overhead projector. To display images, LCD projectors typically send light from a metal-halide lamp through a prism or series of dichroic filters that separates light to three polysilicon panels – one each for the red, green and blue components of the video signal. As polarized light passes through the panels, individual pixels can be opened to allow light to pass or closed to block the light. The combination of open and closed pixels can produce a wide range of colors and shades in the projected image.
A head-up display, or heads-up display, also known as a HUD or head-up guidance system (HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments.
A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.
An output device is any piece of computer hardware that converts information or data into a human-perceptible form or, historically, into a physical machine-readable form for use with other non-computerized equipment. It can be text, graphics, tactile, audio, or video. Examples include monitors, printers, speakers, headphones, projectors, GPS devices, optical mark readers, and braille readers.
A volumetric display device is a display device that forms a visual representation of an object in three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space.
A thin-film-transistor liquid-crystal display is a type of liquid-crystal display that uses thin-film-transistor technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye. HMDs have many uses including gaming, aviation, engineering, and medicine.
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display directly onto the retina of the eye.
A glossy display is an electronic display with a glossy surface. In certain light environments, glossy displays provide better color intensity and contrast ratios than matte displays. The primary disadvantage of these displays is their tendency to reflect any external light, often resulting in an undesirable glare.
Laser color television, or laser color video display, is a type of television that utilizes two or more individually modulated optical (laser) rays of different colors to produce a combined spot that is scanned and projected across the image plane by a polygon-mirror system or less effectively by optoelectronic means to produce a color-television display. The systems work either by scanning the entire picture a dot at a time and modulating the laser directly at high frequency, much like the electron beams in a cathode ray tube, or by optically spreading and then modulating the laser and scanning a line at a time, the line itself being modulated in much the same way as with digital light processing (DLP).
The R-Zone is a portable game console developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995, and was released later that year. The R-Zone was panned by critics, and was also a commercial disaster, with its lifespan lasting only two years before being discontinued in 1997. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market.
Large-screen television technology developed rapidly in the late 1990s and 2000s. Prior to the development of thin-screen technologies, rear-projection television was standard for larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts. Various thin-screen technologies are being developed, but only liquid crystal display (LCD), plasma display (PDP) and Digital Light Processing (DLP) have been publicly released. Recent technologies like organic light-emitting diode (OLED) as well as not-yet-released technologies like surface-conduction electron-emitter display (SED) or field emission display (FED) are in development to supercede earlier flat-screen technologies in picture quality.
Rear-projection television (RPTV) is a type of large-screen television display technology. Until approximately 2006, most of the relatively affordable consumer large screen TVs up to 100 in (250 cm) used rear-projection technology. A variation is a video projector, using similar technology, which projects onto a screen.
A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear any special glasses or use external equipment to be able to see the image, and do not cause the vergence-accommodation conflict.
An electronic visual display is a display device that can display images, video, or text that is transmitted electronically. Electronic visual displays include television sets, computer monitors, and digital signage. They are ubiquitous in mobile computing applications like tablet computers, smartphones, and information appliances. Many electronic visual displays are informally referred to as screens.
The Golden-i platform consists of multiple mobile wireless wearable headset computers operated by voice commands and head movements. It was developed at Kopin Corporation by a team led by Jeffrey Jacobsen, chief Golden-i architect and senior ddvisor to the CEO. Utilizing a speech controlled user interface and head-tracking functionality, Golden-i enables the user to carry out common computer functions whilst keeping their hands free.
Displair is a 3D interactive raster display technology developed by a Russian company of the same name. The Displair projects images onto sheets of water droplets suspended in air, giving the illusion of a hologram. Unlike other cold fog projecting technologies, the images projected by the Displair can also respond rapidly to multi-touch manipulation, as well as allowing taste and aroma to be incorporated.
A see-through display or transparent display is an electronic display that allows the user to see what is shown on the screen while still being able to see through it. The main applications of this type of display are in head-up displays, augmented reality systems, digital signage, and general large-scale spatial light modulation. They should be distinguished from image-combination systems which achieve visually similar effects by optically combining multiple images in the field of view. Transparent displays embed the active matrix of the display in the field of view, which generally allows them to be more compact than combination-based systems.