Soldier of Fortune: Payback

Last updated

Soldier of Fortune: Payback
Sofpayback.jpg
Developer(s) Cauldron HQ [1]
Publisher(s) Activision
Producer(s) Jozef Hudec
Designer(s) Martin Hornák
Programmer(s) Marián Suran
Artist(s) Ľuboš Lednár
Composer(s) Juraj Karkuš
Platform(s) Microsoft Windows, Xbox 360, PlayStation 3
ReleaseMicrosoft Windows
  • NA: November 13, 2007 [2]
  • EU: December 7, 2007
  • AU: March 19, 2008
Xbox 360
  • NA: November 13, 2007 [2]
  • EU: December 7, 2007
  • AU: April 23, 2008 [3]
PlayStation 3
  • NA: November 20, 2007 [2]
  • AU: March 5, 2008
  • EU: April 11, 2008
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer [4]

Soldier of Fortune: Payback is a first-person shooter video game and the third installment of the Soldier of Fortune franchise, following Soldier of Fortune II: Double Helix . It is the first game of the series released for the Xbox 360 and PlayStation 3. The game was released on November 13, 2007. [2] The game involves a revenge plot against a worldwide terrorist organization.

Contents

Unlike the previous two Soldier of Fortune games, which were developed by Raven Software using the id Tech 2 and id Tech 3 engines developed by id Software, Payback was developed by Cauldron HQ. [5] [6]

The game was met with tepid, mostly negative reviews, with many saying the game looked pretty but the gameplay was uninspired. Like the other two games in the series, Payback had great character modelling and gore effects. Owing to the level of violence, the Office of Film and Literature Classification of Australia refused to classify the game. After the game was effectively banned in Australia, a modified version was released on April 23, 2008, [3] that removed radical violence and dismemberment.

Plot

After freelance mercenary Thomas Mason (Kyle Herbert) is betrayed by his comrade during a mission, he swears revenge against a worldwide terrorist organization that brands all of its operatives with the same tattoo on their necks. [7] [8] [9] [10]

Reception

The game was met with negative reviews. Most critics praised the character modelling and gore effects. Jason Ocampo of GameSpot scored it a 4.5/10. He claimed that "This shooter is a great exercise in pattern memorization and trial-and-error gameplay." He also said it "looks pretty". Jay Frechette of 1up.com scored the game a 5.5/10, saying, "Soldier of Fortune doesn't cross the line of being a bad game, but it hardly ever breaks the surface of mediocrity either."

Bans

On October 16, 2007, the game was refused classification by Australia's federal classification board, the Office of Film & Literature Classification (OFLC). [20] This effectively banned the game throughout Australia as video games which have been refused OFLC classification cannot be sold, advertised or imported. Activision modified the game to meet OFLC standards and it was re-classified with an MA15+ rating. This version does not include radical violence; dismemberment has been completely removed. [21] [22] Activision released the modified game in Australia on April 23, 2008. [3]

Soldier of Fortune: Payback was banned in Germany due to its high amount of violence.

Related Research Articles

<span class="mw-page-title-main">Raven Software</span> American video game development company

Raven Software Corporation is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most known for the dark fantasy franchise Heretic/Hexen, the first two Soldier of Fortune games, as well as licensed titles based in the Star Wars: Jedi Knight series and Marvel Comics's X-Men characters, including 2006's Marvel: Ultimate Alliance. Since 2011, Raven has been working on multiple Call of Duty games as both lead and support developer.

<i>Soldier of Fortune</i> (video game) 2000 video game

Soldier of Fortune is a first-person shooter video game developed by Raven Software and published by Activision in 2000 for Microsoft Windows. It was later released for the PlayStation 2, as well as the Dreamcast, while Loki Software also made a port for Linux. It was digitally re-released on GOG.com on October 2, 2018, along with its two successors. The player takes on the role of a U.S. mercenary as he trots around the globe hoping to halt a terrorist nuclear weapons plot.

<i>Grand Theft Auto III</i> 2001 video game

Grand Theft Auto III is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall. Set within the fictional Liberty City, the story follows Claude, a silent protagonist who, after being left for dead by his girlfriend during a robbery, embarks on a quest for revenge leading him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.

<i>Manhunt</i> (video game) 2003 stealth video game

Manhunt is a 2003 stealth game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 2 in November 2003, followed by Microsoft Windows and Xbox releases in April 2004. Set within the fictional Carcer City, players control a death row inmate who is forced to participate in a series of snuff films by killing criminal gang members sent to hunt him on camera.

<i>Soldier of Fortune II: Double Helix</i> 2002 video game

Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).

The Creative Assembly Limited is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platforms, later working with Electronic Arts to produce a variety of games under the EA Sports brand. In 1999, the company had sufficient resources to attempt a new and original project, proceeding to develop the strategy computer game Shogun: Total War which was a critical and commercial hit, and is regarded as a benchmark strategy game. Subsequent titles in the Total War series was built following the success of Shogun: Total War, increasing the company's critical and commercial success.

<span class="mw-page-title-main">Rockstar New England</span> American video game developer

Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after working as a technical director for Activision. The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. Starting in 2002, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions. While the successful Empire Earth II landed the company publishing contracts with Rockstar Games and Bethesda Softworks, Empire Earth III was a critical and commercial failure and led to the end of the series. Mad Doc developed Star Trek: Legacy for Bethesda Softworks and Bully: Scholarship Edition for Rockstar Games. After the latter was released in March 2008, Rockstar Games's parent company, Take-Two Interactive, bought Mad Doc and integrated it with Rockstar Games as Rockstar New England. Under Rockstar Games, the studio worked on a sequel to Bully until its developers were reallocated to projects like Max Payne 3.

2007 saw many new installments in established video game franchises, such as Madden NFL 08, NBA Live 08, NBA 2K8, Tony Hawk's Proving Ground, WWE Smackdown vs. Raw 2008, Super Mario Galaxy, Call of Duty 4: Modern Warfare, Halo 3, God of War II, Team Fortress 2, Metroid Prime 3: Corruption, Final Fantasy Tactics: War of the Lions, Guitar Hero III: Legends of Rock, Half-Life 2: Episode Two, and Lego Star Wars: The Complete Saga. New intellectual properties included Assassin's Creed, BioShock, Crackdown, Crysis, Mass Effect, Portal, Rock Band, Skate, The Darkness, The Witcher, and Uncharted.

Tony Hawk's is a series of skateboarding video games published by Activision and endorsed by the American professional skateboarder Tony Hawk. From 1999 to 2007, the series was primarily developed for home consoles by Neversoft with generally annual releases. In 2008, Activision transferred the franchise to Robomodo, which released several additions before Activision and Hawk's license expired in 2015, leaving the future of the series uncertain. In 2020, the series returned under Activision with a remake of the original two games in the series developed by Vicarious Visions.

<i>NBA 07</i> 2006 basketball video game

NBA 07 is a basketball video game which was released on September 26, 2006. It was developed by San Diego Studio for the PlayStation 3 and PlayStation Portable versions and by A.C.R.O.N.Y.M. Games for the PlayStation 2 version. It is the second installment of the NBA series by Sony Computer Entertainment, and the first one for the PlayStation 3. It was one of three PlayStation 3 titles released at launch that supported the 1080p high definition video output. Kobe Bryant of the Los Angeles Lakers served as the cover athlete.

<i>Call of Duty 4: Modern Warfare</i> 2007 video game

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.

<i>Tony Hawks Proving Ground</i> 2007 video game

Tony Hawk's Proving Ground is a 2007 skateboarding video game developed by Neversoft for the PlayStation 3 and Xbox 360, Vicarious Visions for the Nintendo DS, and by Page 44 Studios for the PlayStation 2 and Wii. Proving Ground is the ninth installment in the Tony Hawk's series, and the last to be developed by Neversoft as the franchise was then transferred to Robomodo, and Neversoft was later shutdown after being merged into Infinity Ward in 2014.

<i>X-Men Origins: Wolverine</i> (video game) 2009 video game

X-Men Origins: Wolverine is a action-adventure game based on the film X-Men Origins: Wolverine. The game release coincided with the release of the film on May 1, 2009, for the PlayStation 3, Xbox 360, Windows, Wii, PlayStation 2, Nintendo DS and PlayStation Portable. A version of the game was also released for mobile phones. The game was developed primarily by Raven Software through the use of Unreal Engine 3. Its ESRB rating has varied widely across platforms, with the non-Nintendo console and PC versions being entitled the Uncaged Edition and receiving a Mature 17+ rating to provide players an opportunity to experience the uncensored graphic violence of the natural use of Wolverine's abilities, the Nintendo DS version receiving an Everyone 10+ rating due to its violence being tamed by reduced resolution and graphics, and the Wii, PlayStation 2 and PlayStation Portable versions receiving a Teen rating by featuring standard superhero violence consistent with what was seen in the PG-13 rated film.

The Australian Classification Board is an Australian government statutory body responsible for the classification and censorship of films, television programmes, video games and publications for exhibition, sale or hire in Australia.

<i>GoldenEye 007</i> (2010 video game) 2010 video game

GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, with a handheld version for Nintendo DS developed by n-Space. It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name, developed for the earlier Nintendo 64 console. The game was officially announced by Nintendo at their E3 2010 conference presentation. The game was released on 2 November 2010 in tandem with another James Bond game, Blood Stone, which was also released for the DS, but not the Wii. Nintendo, the publisher of the Nintendo 64 game, published the Wii version in Japan the following summer, where it remains Wii-exclusive. It was the fifth James Bond game developed by Eurocom and their second under Activision, after the PlayStation 2 version of 007: Quantum of Solace two years prior.

<i>Need for Speed Payback</i> 2017 racing video game

Need for Speed Payback is a 2017 racing video game developed by Ghost Games and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One on November 10, 2017. It is the twenty-third installment in the Need for Speed series.

References

  1. "Soldier of Fortune: Payback Confirmed by Activision". October 13, 2007. Archived from the original on October 15, 2007. Retrieved October 10, 2007.
  2. 1 2 3 4 GameSpot Staff (November 8, 2007). "Soldier of Fortune, MOH: Airborne golden, dated". GameSpot. Archived from the original on January 10, 2015. Retrieved November 8, 2007.
  3. 1 2 3 Kozanecki, James (April 21, 2008). "AU Shippin' Out April 21-April 25: Mario Kart Wii". GameSpot. Archived from the original on November 23, 2013. Retrieved April 21, 2008.
  4. "Soldier of Fortune: Payback game description - PC". October 9, 2007. Archived from the original on December 1, 2008. Retrieved October 10, 2007.
  5. "Soldier of Fortune: Payback Confirmed by Activision". atomicgamer.com. October 9, 2007. Archived from the original on January 29, 2009. Retrieved October 10, 2007.
  6. "Cauldron HQ". Archived from the original on April 20, 2012. Retrieved October 14, 2007.
  7. "GameSpy: Soldier of Fortune: Payback - Page 1". Archived from the original on September 24, 2011. Retrieved October 25, 2012.
  8. "Soldier of Fortune: Payback Review - IGN". November 27, 2007. Archived from the original on October 14, 2014. Retrieved October 25, 2012.
  9. "Soldier of Fortune: Payback". Archived from the original on September 12, 2012. Retrieved October 25, 2012.
  10. http://www_gameanyone.com/game/PS3/803.html%5B%5D
  11. "Soldier of Fortune: Payback for PC Reviews". Metacritic . CBS Interactive. Archived from the original on March 29, 2019. Retrieved October 4, 2019.
  12. "Soldier of Fortune: Payback for PlayStation 3 Reviews". Metacritic . CBS Interactive. Archived from the original on March 29, 2019. Retrieved October 4, 2019.
  13. "Soldier of Fortune: Payback for Xbox 360 Reviews". Metacritic . CBS Interactive. Archived from the original on March 29, 2019. Retrieved October 4, 2019.
  14. Whitehead, Dan (January 4, 2008). "Soldier of Fortune: Payback". Eurogamer . Archived from the original on October 5, 2021. Retrieved October 4, 2021.
  15. Ocampo, Jason (November 28, 2007). "Soldier of Fortune: Payback Review". GameSpot . Archived from the original on April 4, 2017. Retrieved October 4, 2021.
  16. Stratton, Bryan (November 29, 2007). "Soldier of Fortune: Payback". GameSpy . Archived from the original on October 5, 2021. Retrieved October 4, 2021.
  17. Semel, Paul (November 20, 2007). "Soldier of Fortune: Payback review". GamesRadar . Archived from the original on October 5, 2021. Retrieved October 4, 2021.
  18. jkdmedia, GameZone (November 27, 2007). "Soldier of Fortune: Pay Back - PS3 - Review". GameZone. Archived from the original on October 5, 2021. Retrieved October 4, 2021.
  19. Goldstein, Hillary (November 27, 2007). "Soldier of Fortune: Payback Review [PC]". IGN . Archived from the original on October 5, 2021. Retrieved October 4, 2021.
  20. "Soldier of Fortune Gets Refused Classification after All". Kotaku Australia, kotaku.com.au. October 17, 2007. Archived from the original on November 19, 2007. Retrieved December 2, 2007.
  21. "IGN: Soldier of Fortune: Payback Gets AU Classification". November 22, 2007. Archived from the original on January 29, 2009. Retrieved November 22, 2007.
  22. "OFLC Happy With New 'Soldier Of Fortune: Payback'". Kotaku Australia. November 22, 2007. Archived from the original on December 1, 2007. Retrieved December 2, 2007.