Soul Nomad & the World Eaters | |
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Developer(s) | Nippon Ichi Software |
Publisher(s) | |
Composer(s) | Tenpei Sato |
Platform(s) | PlayStation 2, PlayStation Network, Microsoft Windows, Nintendo Switch |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Soul Nomad & the World Eaters [lower-alpha 1] is a strategy role-playing game (SRPG), developed and published by Nippon Ichi Software. The game was initially released for PlayStation 2 on February 15, 2007 in Japan, September 25 in North America, and June 26 and 27, 2008 in Australia and Europe, respectively. It was later ported to Steam and Nintendo Switch (as part of the Prinny Presents NIS Classics Volume 1 compilation) and released worldwide in the August of 2021.
The game centres around the adventures of Revya, the gender-selectable silent protagonist, to defeat several sentient magical weapons, called the World Eaters, that were once commanded centuries earlier by Gig, the godlike "Master of Death". Gig, now sealed forcibly within Revya, is begrudgingly forced to lend them his power, although he attempts to tempt Revya down the path of evil. Critics positively received the game's story for its originality, but it was criticized for its lack of gameplay depth compared to other Nippon Ichi titles.
A key element of the game is customization, as the game is a strategy role-playing game, much like the majority of Nippon Ichi Software's games, giving the player many more options to choose from when progressing through the story. When the game begins, the player chooses the gender and name of the main character, a change from other Nippon Ichi games.
At the very beginning of the game the main character can become powerful enough to destroy even the final boss, but relying on Gig too much would be the equivalent of just letting the world be destroyed. Instead, the player is expected to build and train an army of units capable of handling whatever comes his or her way, relying on Gig's powers as little as possible.
The player is given the ability to create and command squads, which after enough time, will become an army capable of destroying the world he or she is trying to save. Up to 25 different character types can be created, each filling a unique position in the squad with its own strengths and weaknesses. Characters' individual abilities can do such things as increase the range of an effect or give each unit a bonus to its inflicted damage.
Tedious tasks like visiting the same area over and over in order to level new characters (a staple of older Nippon Ichi titles) are no longer necessary as any new units may be purchased up to the level of the main character. Also, unlike the older Nippon Ichi titles, the player is not allowed to return to older levels. Squads can also be merged in order to increase their power.
The game includes more options for interacting with Non-playable Characters (NPCs) than previous Nippon Ichi games. It is possible to steal items from shops or NPCs instead of buying them. Additionally, the player can attack the towns and fight against the NPCs inhabiting them. Alternately, the player can recruit NPCs into her or his army.
In the backstory of the game, at the end of a long war-shattered age, one man brought all the countries in the Continent of Prodesto together under his rule: Lord Median the Conqueror. Though only one man, he became renowned throughout the world for his heroism. However, within ten years, the empire Lord Median had created collapsed with the death of his son, quickly followed by his own death. With no apparent leader, the continent collapsed once more into civil war. Fifteen years later, Lord Median's daughter had proven herself as a true leader, and convinced the remaining countries to form peace treaties, establishing peace once more.
This peace collapsed 50 years later, when the "Master of Death" Gig, arrived with three giant beings known as World Eaters under his command. They quickly devastated the land, annihilating entire nations in a matter of days, and it was not long before nations began abandoning their alliances and allying with the World Eaters in an attempt to save themselves.
When things looked their darkest, Layna gathered up what remained of her forces and made a direct assault against Gig, a battle which apparently killed both of them. With their leader gone, the World Eaters fell silent, apparently having gone to sleep, remaining as monuments of the destruction that occurred.
The game starts in the year 800 in the Tamaito calendar. 200 years have passed since the defeat of the shadow at the hands of the technique user Layna. Ever since that day, with the shadow's defeat, the giants known as "The World Eaters" have retained their silence in the continent. The body of one of the giants remains in the peaceful country of Raide, and serves as a symbol of fear to those who pass by it.
Within the country of Raide, there exists a small secluded village that refuses to acknowledge the existence of those from outside world. It is known as the "Hidden Village". In that village lives the protagonist along with their friend Danette, and other members of the Sepp race. Along with Layna, whose age now exceeds 200, the protagonist helps to protect the village.
One day, the protagonist and Danette are called forth by old lady Layna and given weapons to help guard the village. Danette, who has always dreamed of protecting the village, is overjoyed and is given twin daggers. The protagonist is given a long black sword.
The moment the protagonist takes hold of the black sword, it begins to insult and swear at Layna. Both the protagonist and Danette are profoundly confused at this point. It is revealed that 200 years ago, Layna destroyed the shadow and sealed its soul into the black sword. The shadow goes by the name of Gig. To utilize the power of Gig, Layna chose to give this sword to the protagonist.
The protagonist is infused with the soul of Gig, gaining control of his power, and is now able to fight against the World Eaters, who have now reawakened. With Gig residing in our hero's body and Danette, who has been the hero's friend since he/she was young, the protagonist departs into the country of Raide to defeat the World Eaters.
Soul Nomad is well known for its dark alternate mode, the demon path, which is accessed by choosing the "evil" dialogue options at the start of the game. In this route, Revya decides to use Gig's great power to essentially destroy the world, and strikes down both Layna and Danette at the game's outset. With Gig's eager assistance, the player controls Revya in his/her bloody rampage across the continent, as they become the tyrannical "Devourlord" and commit atrocity after atrocity against the people of Raide. Like the normal mode, the demon path has a number of different dialogue options and endings, as well as unique characters Revya can dominate (mostly villains) that are unplayable in the normal game.
Aggregator | Score |
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Metacritic | 73/100 [3] |
Publication | Score |
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1Up.com | B+ [4] |
Edge | 6/10 [5] |
Eurogamer | 7/10 [6] |
Game Informer | 7.75/10 [7] |
GamePro | [8] |
GameSpot | 8/10 [9] |
GameZone | 6.2/10 [10] |
IGN | 7.5/10 [11] |
PlayStation: The Official Magazine | 7/10 [12] |
X-Play | [3] |
The game received an aggregate score of 73/100 from Metacritic, indicating "mixed to average reviews". [3]
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