Original author(s) | Vladimir Romanyuk |
---|---|
Developer(s) | Cosmographic Software |
Initial release | 0.74 / June 2010 |
Stable release | 0.990.47.2015 / 18 April, 2024 |
Preview release | 0.990.46.1980 / September 20, 2023 |
Written in | |
Operating system | |
Size | 4 GB (software only) to 50 GB (with all optional DLCs: Solar System HD texture packs) |
Available in | More than 20 languages |
List of languages English, Catalan, Croatian, Chinese, Czech, Spanish, Finnish, French, German, Hungarian, Indonesian, Italian, Dutch, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Swedish, Armenian, Turkish, Japanese, Korean, etc. | |
Type | Space simulation |
License | Proprietary [1] |
Website | spaceengine |
SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk, [3] with development continued by Cosmographic Software as of 2022. It creates a 1:1 scale three-dimensional planetarium representing the entire observable universe from a combination of real astronomical data and scientifically accurate procedural generation algorithms. Users can travel through space in any direction or speed, and forwards or backwards in time. [4] SpaceEngine is in beta status and up to version 0.9.8.0E, released in August 2017, it was available as a freeware download for Microsoft Windows. Version 0.990 beta was the first paid edition, released in June 2019 on Steam. The program has full support for VR headsets.
Properties of objects, such as temperature, mass, radius, spectrum, etc., are presented to the user on the HUD and in an accessible information window. Users can observe celestial objects ranging from small asteroids or moons to large galaxy clusters, akin to other simulators such as Celestia, OpenSpace, Gaia Sky, and Nightshade NG. The default version of SpaceEngine includes over 130,000 real objects, including stars from the Hipparcos catalog, galaxies from the NGC and IC catalogs, many well-known nebulae, and all known exoplanets and their stars. [1]
The proclaimed goal of SpaceEngine is scientific realism, and to reproduce every type of known astronomical phenomenon. [1] It uses star catalogs along with procedural generation to create a cubical universe over 10 billion parsecs (32.6 billion light-years) on each side, roughly centered on the barycenter of the Solar System. Within the software, users can use search tools to filter through astronomical objects based on certain characteristics. In the case of planets and moons, specific environmental types, surface temperatures, and pressures can be used to filter through the vast amount of different procedurally generated worlds.
SpaceEngine also has a built-in flight simulator (currently in Alpha) which allows for users to spawn in a selection of fictional spacecraft which can be flown in an accurate model of orbital mechanics and also an atmospheric flight model when entering the atmospheres of the various planets and moons. The spacecraft range from small SSTO spaceplanes, to large interstellar spacecraft which are all designed with realism in mind, featuring radiators, fusion rockets, and micrometeorite shields. [5] Interstellar spacecraft simulate the hypothetical Alcubierre drive, including the relativistic effects that would occur in reality. [6]
The real objects that SpaceEngine includes are the Hipparcos catalog for stars, the NGC and IC catalogs for galaxies, all known exoplanets, and prominent star clusters, nebulae, and Solar System objects including some comets and asteroids. [1]
Objects that are procedurally generated in Space Engine are aimed to be as realistic as possible. The objects include galaxies, star clusters (open and globular), nebulae and individual stars, containing terrestrial planets and gas giants and moons. These objects, like non-procedurally generated objects, can be saved manually by the user and searched for.
The software has its own built-in "wiki" database which gives detailed information on all celestial objects and enables a player to create custom names and descriptions for them. It also has a locations database where a player can save any position and time in the simulation and load it again in the future. [7]
SpaceEngine has a fairly large modding community dedicated to expanding on the program's current catalogues, improving things like texture quality, and even improving the program's terrain and cloud generation as a whole (See Rodrigo's Mod). Some SE add-on creators create fictional star systems for their worldbuilding project, others do 3D modelling for spacecraft add-ons, and some do completely different things. These extensions are all available for download from SpaceEngine's Web Forums.
Although objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion or precession is not simulated, and galaxies are at fixed locations and do not rotate.
Most real-world spacecraft such as Voyager 2 are not provided with SpaceEngine. The few spacecraft that are included do not use real trajectories or accurate orientations.
Interstellar light absorption is not modeled in SpaceEngine. [1]
Intrinsic variable stars are not supported by SpaceEngine. In fact, most, if not all, simulators do not support intrinsic variable stars.
Gravity is not simulated in SpaceEngine outside the orbits of moons, planets and stars in a system, with the exception of the controllable spacecraft.
Development of SpaceEngine began in 2005, [8] with its first public release in June 2010. The software is written in C++. The engine uses OpenGL as its graphical API and uses shaders written in GLSL. As of the release of version 0.990, the shaders have been encrypted to protect against plagiarism. Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game. [9]
On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta. [10]
SpaceEngine is currently only available for Windows PCs; however, there are plans for the software to support macOS and Linux in the future. [11] Even though SpaceEngine only natively supports Windows, the Steam version can be run on Linux via Steam's Proton compatibility tool.
A nebula is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust. Nebulae are often star-forming regions, such as in the "Pillars of Creation" in the Eagle Nebula. In these regions, the formations of gas, dust, and other materials "clump" together to form denser regions, which attract further matter and eventually become dense enough to form stars. The remaining material is then thought to form planets and other planetary system objects.
The following outline is provided as an overview and topical guide to space science:
Astronomy is a natural science that studies celestial objects and the phenomena that occur in the cosmos. It uses mathematics, physics, and chemistry in order to explain their origin and their overall evolution. Objects of interest include planets, moons, stars, nebulae, galaxies, meteoroids, asteroids, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates beyond Earth's atmosphere. Cosmology is a branch of astronomy that studies the universe as a whole.
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This is a list of lists, grouped by type of astronomical object.
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Microsoft Space Simulator is a space flight simulator program, based on Microsoft Flight Simulator for MS-DOS. It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics, motion, and celestial mechanics. Microsoft Space Simulator is a space flight simulator program that was developed by Microsoft and released in 1994. The program allows users to experience the thrill of space flight, while also providing a realistic simulation of the physics and mechanics of space travel.
Cosmic dust – also called extraterrestrial dust, space dust, or star dust – is dust that occurs in outer space or has fallen onto Earth. Most cosmic dust particles measure between a few molecules and 0.1 mm (100 μm), such as micrometeoroids. Larger particles are called meteoroids. Cosmic dust can be further distinguished by its astronomical location: intergalactic dust, interstellar dust, interplanetary dust, and circumplanetary dust. There are several methods to obtain space dust measurement.
The following outline is provided as an overview of and topical guide to astronomy:
Wide-field Infrared Survey Explorer is a NASA infrared astronomy space telescope in the Explorers Program launched in December 2009. WISE discovered thousands of minor planets and numerous star clusters. Its observations also supported the discovery of the first Y-type brown dwarf and Earth trojan asteroid. WISE performed an all-sky astronomical survey with images in 3.4, 4.6, 12 and 22 μm wavelength range bands, over ten months using a 40 cm (16 in) diameter infrared telescope in Earth orbit.
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The world's first science-based photorealistic interactive 3D planetarium that models the entire Universe, using procedural generation for uncharted areas.