Star Wars Customizable Card Game

Last updated
Star Wars: Customizable Card Game
Star Wars CCG Dark Side cardback.jpg Star Wars CCG Light Side cardback.jpg
Card backs to Star Wars Customizable Card Game
Designers Tom Braunlich, Rollie Tesh, Warren Holland, and Jerry Darcy
Publishers Decipher, Inc.
Players2
Setup timeunder 1 minute
Playing timeApprox. 1 hour
ChanceLow
SkillsDeck manipulation,
deck optimization,
planning,
critical decisions,
strategy

Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. [1] It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game . The game was produced from December 1995 until December 2001. [2] Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

Contents

History

Star Wars CCG was first released in December 1995. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The original game spanned all of the classic Star Wars trilogy ( A New Hope , The Empire Strikes Back , and Return of the Jedi ). During several years of the game's run, between 1995 and 1998, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines.[ citation needed ]

Lucasfilm renewed Decipher's license in 1998 to include intellectual property from The Phantom Menace , the first film in the Star Wars prequel trilogy. [3] In addition to expansion sets based on the films, Decipher planned to release sets based on the novels and computer games, and a new trading card game base on the prequel trilogy films. [3] At the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property. The license was granted to Wizards of the Coast, which used it to create their own game, the Star Wars Trading Card Game . Decipher could no longer legally create new expansions to SWCCG; many cards that were in development were never released to the public.

In January 2002, Decipher CEO Warren Holland announced the formation of a "Players' Committee". [4] Decipher would turn over stewardship of the game to this group, originally composed of six player advocates, who would continue to organize sanctioned tournaments, as well as designing and releasing new "virtual cards" to keep the game fresh. Over two decades later, the Players' Committee still supports an active player base around the world, organizing several major tournaments each year, providing a platform for online play, and releasing new sets of virtual cards every few months. [5]

Gameplay

Dark and Light Side card fronts and backs; these two are character cards Swccgcards.jpg
Dark and Light Side card fronts and backs; these two are character cards

Each game requires one player to play the light side of the Force while the other plays the dark side. In friendly play, a player can specialize in one side or the other, but for tournaments, players need both Dark and Light decks. This two-sided aspect is rare in customizable card games (Star Wars: The Card Game and Netrunner being the other notable examples). The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe. Locations can be deployed as the game progresses; furthermore, most locations come in both Dark and Light-side versions, and an on-the-table location can be "converted" (changed to the other side) at any time. Most locations affect game play in some way; all also provide "Force icons", which represent the amount of "Force" a player can activate per turn.

Force is the game's resource and its defining trait. Each unit of "Force" is simply a card from the top of a player's deck, placed off to one side in the "Force Pile". When used to deploy something, each unit of Force is placed on the "Used Pile", which then cycles back to the bottom of the deck. Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into the player's hand. The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). This is accomplished via "Force Drains" (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climatic situations (for instance, freezing a character in carbonite, winning a pod race, dueling a Jedi).

The game system also features "Destiny draws", which represent the elements of chance, uncertainty, luck, random chance and the Force. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. This is used for a variety of purposes, from determining weapon hits to mandatory losses incurred by the opponent to resolving whether a character passes a Jedi Test. The drawn Destiny card goes to the Used Pile and is recycled into the deck. Through this system, a skillful player can legally count cards, remembering where the high-destiny cards are in the deck. Stronger (or rarer) cards generally have lower Destiny values (with some exceptions); as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with [them]".

Sets

Full expansion sets

The following full sets were created by Decipher:

Unlimited white-border editions of the sets A New Hope, Hoth, and Dagobah were released in August 1998 after their original limited edition print run had sold out. [21]

World Champions

Year [22] ChampionNationalityRunner-upNationalityWorlds LocationRound 1 Participants
2023Hayes HunterFlag of the United States.svg  USA Casey AnisFlag of the United States.svg  USA Morristown, New Jersey, USA 69
2022Justin Desai (3)Flag of the United States.svg  USA Matthew Harrison-TrainorFlag of Canada (Pantone).svg  CAN Atlanta, Georgia, USA 51
2021Joe Olson (2)Flag of the United States.svg  USA Matt ScottFlag of the United States.svg  USA Crystal City, Virginia, USA 60
2020Joe OlsonFlag of the United States.svg  USA Quirin FürgutFlag of Germany.svg  GER Online97
2019 Bastian Winkelhaus (3)Flag of Germany.svg  GER Bryan MischkeFlag of the United States.svg  USA Bochum, Germany 69
2018 Bastian Winkelhaus (2)Flag of Germany.svg  GER Tom KellyFlag of the United States.svg  USA Morristown, New Jersey, USA 69
2017Phillip AasenFlag of the United States.svg  USA Jonathan ChuFlag of the United States.svg  USA Bloomington, Minnesota, USA 59
2016Tom HaidFlag of the United States.svg  USA Reid SmithFlag of the United States.svg  USA Princeton, New Jersey, USA62
2015Justin Desai (2)Flag of the United States.svg  USA Jonathan ChuFlag of the United States.svg  USA Philadelphia, Pennsylvania, USA61
2014Emil Wallin (2)Flag of Sweden.svg  SWE Brian TerwilligerFlag of the United States.svg  USA Toronto, Ontario, Canada31
2013Justin DesaiFlag of the United States.svg  USA Reid SmithFlag of the United States.svg  USA Boston, Massachusetts, USA60
2012Emil WallinFlag of Sweden.svg  SWE Angelo ConsoliFlag of Germany.svg  GER Bochum, Germany 54
2011Kevin Shannon (2)Flag of the United States.svg  USA Brian HeroldFlag of the United States.svg  USA Washington, D.C., USA63
2010Dan KimFlag of the United States.svg  USA Kyle KruegerFlag of the United States.svg  USA Philadelphia, Pennsylvania, USA61
2009Brian HunterFlag of the United States.svg  USA Justin DesaiFlag of the United States.svg  USA Princeton, New Jersey, USA53
2008Kevin ShannonFlag of the United States.svg  USA Kyle KruegerFlag of the United States.svg  USA Minneapolis, Minnesota, USA60
2007Jonathan Chu (2)Flag of the United States.svg  USA Justin DesaiFlag of the United States.svg  USA Chicago, Illinois, USA45
2006Nate MeekerFlag of the United States.svg  USA Brian HunterFlag of the United States.svg  USA Chicago, Illinois, USA34
2005Drew ScottFlag of the United States.svg  USA James BookerFlag of the United States.svg  USA GenCon, Indianapolis, Indiana, USA
2004Brandon ScheleFlag of the United States.svg  USA Reid SmithFlag of the United States.svg  USA GenCon, Indianapolis, Indiana, USA
2003Jonathan ChuFlag of the United States.svg  USA Greg ShawFlag of the United States.svg  USA DragonCon, Atlanta, Georgia, USA
2002Angelo ConsoliFlag of Germany.svg  GER Greg ShawFlag of the United States.svg  USA DecipherCon, Virginia Beach, Virginia, USA
2001Bastian WinkelhausFlag of Germany.svg  GER Martin AkessonFlag of Sweden.svg  SWE FreedomCon, Virginia Beach, Virginia, USA
2000Matt SokolFlag of the United States.svg  USA Yannick LapointeFlag of Canada (Pantone).svg  CAN DecipherCon, Kissimmee, Florida, USA72
1999Gary CarmanFlag of the United Kingdom.svg  GBR Steven LewisFlag of the United States.svg  USA Virginia Beach, Virginia, USA32
1998Matt PotterFlag of the United States.svg  USA Michael RibouletFlag of the United Kingdom.svg  GBR Virginia Beach, Virginia, USA56
1997Philipp JacobsFlag of Germany.svg  GER Michael RibouletFlag of the United Kingdom.svg  GBR Norfolk, Virginia, USA52
1996Raphael AsselinFlag of Canada (Pantone).svg  CAN Bjørn SørgjerdFlag of Norway.svg  NOR Vail, Colorado, USA32

Reception

In the April 1996 edition of Arcane (Issue 5), Andy Butcher gave the game a top rating of 10 out of 10 despite stating that "Star Wars is let down by two things: its rulebook and the distribution of the cards.". [23]

In the June 1996 edition of Dragon (Issue 230), Rick Swan liked the "first-rate presentation" of the cards. But he was disappointed with gameplay, saying "if only Star Wars played as good as it looked. But alas, it is merely okay." He found the rules "a bit clunky". The game "loses steam toward the end, when the outcome becomes all but inevitable." And he felt that the starter packs of only 60 cards made for a limited game, stating "You'll need a much larger pool I'd guess at least 100 Dark Side cards and 100 Light Siders to make Star Wars come alive." He concluded by giving it an average rating of 3 out of 6, saying, "In today's deck-drenched market... it's just another card game, eminently playable but nothing to squander the rent money on." [24]

Reviews

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References

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Further reading