Super Meat Boy 3D | |
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Developer(s) | Team Meat Sluggerfly |
Publisher(s) | Headup Games |
Engine | Unreal Engine 5 |
Platform(s) | PlayStation 5 Xbox Series X/S Windows |
Release | Q1 2026 |
Genre(s) | Platform |
Mode(s) | Single-player |
Super Meat Boy 3D is an upcoming platform video game developed by Team Meat and Sluggerfly and published by Headup Games. The fourth installment in the Super Meat Boy series, it is scheduled to release for the PlayStation 5, Xbox Series X/S and Windows in spring 2026. [1] [2] [3]
Super Meat Boy 3D is a 3D platformer in which players control a small, dark red, cube-shaped character named Meat Boy, who must save his cube-shaped, heavily bandaged girlfriend Bandage Girl from the evil scientist Dr. Fetus. [4] The game adapts the gameplay of Super Meat Boy, bringing its precision platforming into a 3D environment. [5] [6] [7] Players attempt to reach the end of each level while avoiding enemies, circular saw blades, industrial shredders and various other obstacles. [8] [9] [10] Meat Boy does not have any health; any contact with dangerous obstacles kills him instantly. Upon death, the player instantly respawns at the beginning of the level. [11] The player can jump and run on platforms, and can jump off, slide down or run on walls. Additionally, a mid-air dash can be performed, allowing the player to extend jumps and break certain platforms. [5] Dark world is set to return from Super Meat Boy, which houses harder versions of regular levels. [12] The game also features bosses. [13] [14] [15] After a level is completed, all the player's attempts to complete the level are shown simultaniously. [4] [16] Certain levels contain collectible socks in hidden or hard-to-reach areas. [17]
In an interview with Creative Bloq, Sluggerfly co-founder and art director Dominik Plassmann stated that the publisher was approached by the Super Meat Boy co-creator Tommy Refenes to make a 3D prototype in six months to "test all these different approaches and see if it even works". The prototype was originally an open world with a collectathon-style progression before being changed into a linear level structure with a fixed camera inspired by Super Mario 3D World . Sluggerfly chose the Unreal Engine 5 as the engine for the game, with Plassmann stating that "The first game had a super iconic stylized look, but [they] also want to modernise it a bit, so [there is] a lot of visual detail in some areas of the game". [16] Plassmann also stated in the gameplay trailer that Sluggerfly have "worked closely with Team Meat" to ensure that Meat Boy controls "just right in 3D" which resulted in the addition of horizontal wall running and a mid-air dash. [5]
Super Meat Boy 3D was first announced on June 6, 2025, during the Xbox Summer Showcase at Summer Game Fest 2025. [1] [8] [9] On June 11, IGN released additional gameplay footage. [17] In June, publisher Headup Games announced that a playable demo of the game will be playable at Gamescom 2025 in Cologne. [18] A gameplay trailer was published on July 24. [5]
Various news outlets welcomed Meat Boy's transition to 3D, calling the game's artstyle faithful and noting the lack of auto-running introduced in Super Meat Boy Forever to a mixed reception. [8] [9] [14]