Super Robot Wars 64

Last updated
Super Robot Wars 64
Super Robot Wars 64 Coverart.png
Developer AI
Publisher Banpresto
Director Jin Akabane
Producer Takanobu Terada
Writer Toshiya Kagami
Composer Michihiro Nomura
Series Super Robot Wars
Platform Nintendo 64
Release
  • JP: October 29, 1999 [1]
Genre Tactical role-playing
Mode Single-player

Super Robot Wars 64 [a] is a tactical role-playing game for the Nintendo 64 and part of the Super Robot Wars series. It was released only in Japan in 1999, and features extensive connectivity with Super Robot Wars: Link Battler for Game Boy Color. [1]

Contents

Gameplay

Super Robot Wars 64 features the same tactical role-playing gameplay as other series entries, with players positioning various mecha units on a map to confront and defeat enemy forces. [2] The game is the first entry in the Super Robot Wars series to introduce team attacks, allowing two units to attack an enemy simultaneously to achieve greater damage. [3]

Players can use the Nintendo 64's Transfer Pak to exchange data with the Game Boy Color game Super Robot Wars: Link Battler. [4] This includes sharing character experience points between games, [5] as well as unlocking units that would otherwise be exclusive to each system. [1] [6]

Plot

Like other games in the series, the setting of Super Robot Wars 64 blends characters and story elements from multiple mecha anime. It takes place on Earth in the year After Colony 195, and depicts a war between the human OZ faction and the alien Muge Zorbados Empire currently in control of the planet.

The game features four original protagonists the player can select from, split between two story routes: Arklight Blue and Selene Meneth follow the "Real Robot" route, while Brad Skywind and Manami Hamill follow the "Super Robot" route. [2] Each protagonist has a unique rival character that will that will appear as a recurring opponent during the story. [5] Choices made by the player in certain missions will trigger branching paths in the narrative. [7]

Development and release

Development on Super Robot Wars 64 began shortly before the completion of Super Robot Spirits (1997). [8] The decision to include Game Boy connectivity was made to appeal to younger players, who would be able to train their robots in Link Battler and make them stronger to simplify encounters they struggled with in 64. [8] The game's story was made darker than other series entries at the request of writer Toshiya Kagami. [9] The developers implemented pseudo-3D backgrounds, but were limited in their presentation, inspiring the team to attempt more ambitious camera movements in later games like Super Robot Wars OG 2 . [9]

The game was publicly demonstrated at the 1999 Tokyo Game Show. [10] It was released on October 29, 1999, and was frequently advertised alongside Link Battler, which was released earlier in the month. [1]

Reception

On release, Famitsu magazine scored the game a 30 out of 40. [11] Lionel Coen of French publication X64 praised the gameplay, but criticized the 2D artstyle, comparing it to games on the NES and SNES. [12] As of May 2004, the game has sold 200,000 copies. [13]

Notes

  1. Japanese: スーパーロボット大戦64, Hepburn: Sūpā Robotto Taisen Rokujūyon

References

  1. 1 2 3 4 "スーパーロボット大戦64" [Super Robot Wars 64]. The 64Dream (in Japanese). No. 39. Mainichi Communications. December 1999. pp. 30–35.
  2. 1 2 "スーパーロボット大戦64" [Super Robot Wars 64]. The 64Dream (in Japanese). No. 38. Mainichi Communications. November 1999. pp. 66–71.
  3. "スーパーロボット大戦64" [Super Robot Wars 64]. The 64Dream (in Japanese). No. 37. Mainichi Communications. October 1999. pp. 20–23.
  4. "Super Robot Taisen Links Up". IGN . August 27, 1999. Archived from the original on December 4, 2022. Retrieved December 3, 2022.
  5. 1 2 "ロボゲー★ 7つのひみつ" [Robot Game ★ 7 Secrets]. Weekly Famitsu. No. 555. Enterbrain. August 6, 1999. pp. 21–23.
  6. "スーパーロボット大戦64" [Super Robot Wars 64]. The 64Dream (in Japanese). No. 40. Mainichi Communications. January 2000. pp. 44–49.
  7. "スーパーロボット大戦64" [Super Robot Wars 64]. The 64Dream (in Japanese). No. 41. Mainichi Communications. February 2000. pp. 40–43.
  8. 1 2 "あの『スパロボ大戦』がついにN64で登場" ["Super Robot Wars" is finally available on N64]. Dengeki Nintendo 64 . No. 40. MediaWorks. September 1999. pp. 10–17.
  9. 1 2 "『スパロボ』30周年を寺田貴信氏が振り返る。継続できたのはファンのおかげ【スパロボ30周年記念連載:3】". 電撃オンライン (in Japanese). February 11, 2022. Retrieved February 2, 2026.
  10. "Preview Gallery" (PDF). Electronic Gaming Monthly . No. 123. Ziff Davis. October 1999. p. 114. Archived (PDF) from the original on March 25, 2022. Retrieved July 9, 2023.
  11. 1 2 "ニンテンドウ64 – スーパーロボット大戦64" [Nintendo 64 – Super Robot Wars 64]. Weekly Famitsu. No. 915 Pt. 2. Enterbrain. June 30, 2006. p. 33.
  12. 1 2 Coen, Lionel (February 2000). "Super Robot Taisen". X64 Magazine  [ fr ] (in French). No. 26. p. 74.
  13. "バンプレスト 「スーパーロボット大戦」シリーズ 累計出荷本数 1,000万本突破 ~PS2 新作「スーパーロボット大戦 MX」発売2日目で50万本出荷の好スタート~" [Banpresto's "Super Robot Wars" series surpasses 10 million units shipped worldwide. The new PS2 title, "Super Robot Wars MX," gets off to a strong start, shipping 500,000 units in just two days.](PDF) (Press release). Taitō, Tokyo: Banpresto Co., Ltd. May 28, 2004. Archived (PDF) from the original on October 10, 2007. Retrieved January 26, 2026.